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    posted a message on Improved Geology & Additional Stone Types
    There is already a fairly larger thread about this exact same topic, I suggest you go take a look!
    Posted in: Suggestions
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    posted a message on Ants. Big, big ants that kill pigs for you
    Reasons why this will never be implemented:

    *No graphical representation
    *Not an idea, just you trying to be lazy in a game where innovation is a possibility
    Posted in: Suggestions
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    posted a message on string for a trap?
    Reasons why this will never be implemented:

    *No graphical representation
    *Proper grammar/spelling is lacking
    *Not an idea, just you trying to be lazy in a game where innovation is a possibility
    Posted in: Suggestions
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    posted a message on Slopes for sand and snow, like minetrack.
    Ramps / Slopes: "It's gonna be jagged stairs. Earlier on I was thinking about diagonals and stuff, but I think the style is established now." ~Notch


    Ramps will not be added. However, I would enjoy a purely aesthetic look when placing tracks.

    For example, lets say I but a track so it forms a ramp. I would like it if a non-interactive ramp block appeared underneath the ramp. This would give players the ability to make slanted roofs, and make their mines look pleasing. If I put a ramp track on top of sand, a ramp of sand would appear underneath it. The same applies to all other blocks. (Or maybe wooden supports?)
    Posted in: Suggestions
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    posted a message on Leaf Blower
    People don't want to post in this thread because this idea is

    Mod Edit: Offensive content removed.
    Posted in: Suggestions
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    posted a message on Hacked in armmor working to well.
    Type /kill
    Posted in: Legacy Support
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    posted a message on Aggro in Minecraft
    Quote from lotlat »
    minecraft must be as realistic as possible


    No it doesn't If you want realism, go outside and try to punch a tree.

    Also, if you murder a cow in a field, the other cows aren't going to pursue you to the end of the earth trying to kill you. Get out of your World of Warcraft fantasy world.
    Posted in: Suggestions
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    posted a message on Have computers plateaued in terms of power?
    If your computer can run dwarf fortress with 1000 dwarves, at the same speed you run it with 7, then you can say your computer is powerful.
    Posted in: Computer Science and Technology
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    posted a message on OMG diamond
    Quote from bvant6 »
    I was mining. I hit bedrock and lava. I was mining coal. I found 6 gold. I keep mining. I found some diamond. 6 diamond. I decided to go back to my house. I put the diamond and gold in my large chest. I saved and quit my game. I come back onto my game to show my friend what I found. I open my save and I am being crushed by dirt from my underground house. I just lost my house and that house has the large chest with the gold and diamond. I dug it out and its just dirt not house so I lost everything because of the game. I think diamond is cursed because everyone I know who finds diamond something happens. Whats happened to you guys?



    Editing for readability. Sorry, but the OP made me want to cut myself.
    Posted in: Alpha - Survival Single Player
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    posted a message on Different coloured powders
    Put simply, here are a few differences between gimmicks and features.

    Gimmicks are things that add temporary value to the game like new maps, weapons, items for games. A few examples of this are new maps for Call of Duty, new weapons in runescape, Every class update in TF2.

    Features are things that add permanent value to the game, such as new gameplay modes (Capture the flag, KOTH, etc), Prefix items (Such as the Unusual items in TF2), new/improved systems (Such as the new military screens for dwarf fortress, or the crafting system in TF2), or processes that can interact with many, if not all of the previous features and gimmicks.


    Gimmicks are produced for the players benefit. Gimmicks die out within a few weeks of release. Features add more than a single element to the game and have applications that are always fresh.
    Posted in: Suggestions
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    posted a message on Why do zombies drop feathers?
    There is no proper item that they can drop. At the time of the creation of them, there were no chickens and thusly no feathers. Until an item is created for them, it will stay as feathers. I personally want fish to drop from zombies.
    Posted in: Discussion
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    posted a message on Different coloured powders
    This is a gimmick, not a feature. I do not support this.

    It would become a feature if the blocks reacted like they would in biomes, because only one block ID would be used, and a larger variety of powders could be attained.
    Posted in: Suggestions
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    posted a message on [SOVLED] Blocks Immediately Reappear - NOT LAG
    You should read Notch's blog "The world of notch". It explains these problems.

    Edit:
    Also, you cannot remove/place blocks in the spawn chunk on multiplayer maps
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on How to beat first level in minecraft?
    Sometimes you can recruit the skeletons into your party. They only come out at night, and you must offer them goods such as diamond blocks.
    Posted in: General Off Topic
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    posted a message on This is the house that Inefficiency built
    In the 8 pin combination room, you can put a switch on the obsidian floor infront of the iron door. Change that to TNT and that room is golden(ly awesome)
    Posted in: Discussion
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