Torch lighting seems to be persistent in caves and dark areas even after the torch has been removed. Only seems to go away once the block the torch was place on is destroyed.
I do like the orange glow/flicker however, nice touch.
- Crazy49er
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Member for 9 years, 7 months, and 29 days
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Sep 10, 2011Crazy49er posted a message on Want to play 1.8 Early? Here's How!Been playing for about 20 minutes now, Anyone else not able to eat the food? Maybe I'm hitting the wrong key but usually its Hold food in hand, right click mouse to use item. But here I am waving around raw and cooked steak like a crazy person and its not using it.Posted in: News
Also F3 does not show mob numbers for near by mobs, not sure if this is a feature or a bug. - To post a comment, please login.
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Well.... it was lovely.... (expletive deleted)
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I find it fun to go back to a survival map every now and again. Mainly to try out new items added to the game but also I find it rather relaxing. Creative is fun to build but Survival is more of a challenge.
Yes, I did slap a few pigs with wheat before going back to read the wiki.... Hence the main reason for the carrot farm.
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I forgot I had a link to your map from months ago, I looked in on it the other day that place is really coming along.
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Now added a few Cows, took a whole two days to herd them back home, lost a few along the way but as long as you have 2 you can breed them.
I managed to find a few chickens, however I was not aware of the change in game mechanic so I wasted a good portion of the day chasing them around with wheat in my hand and they would not chase me. I looked it up on the wiki, they use wheat seed now, sounds reasonable. I'm of the impression this chicken must really hate me, the horror every day of me coming out to its pen only to pick up its newly spawned egg and then thrash it against the wall of my home trying to force another chicken to spawn with no success must be traumatizing. I may just go back out into the wild and lure a couple more in.
I also added a greenhouse, a project I had just started working on in another thread, a bit resource intensive but the payoff should be well worth it. Water flows from one source block at the top and floods each level dropping the seed/items into the drain at the bottom for easy harvesting. So far I've planted 2 layers of wheat, 1 potato, 1 carrot... we'll see how this goes, it worked in creative.
PS Any clever ideas on how to keep the cows from climbing ladders? A very curious problem as you can see on top of the roof.
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On the inside we have the traditional 7x7 farming block which normally allows water to spread to all the tilled soil evenly allowing crops to grow at a faster rate. The structure itself at its max is 11x11, overall space wise not very much taken up so for maps with limited space this may be help full and you can go as high as you wish.
Each level alternates, bottom level gets a 7x7 block of dirt with 1 dirt removed in the middle for water to flow into, the level above is also a 7x7 block of dirt but with the corners removed then above that we're back to the middle block removed. Since water flows to the lowest available point and over 7 blocks of space we have water flowing down and over each consecutive level bringing the harvest along with it.
Design:
In this photo I cut away the side wall holding the water on one side of the building for visibility. These keep the crops hydrated. And I replaced the missing dirt blocks with Emerald blocks to show placement where to leave holes for the water and crops to flow down.
Yield:
7x7 (49 blocks) minus between 1 and 5 blocks for missing dirt or destroyed crops.
As a practical example this is what I got after 1 layer of potato, 1 layer of carrot, 2 layers of wheat:
Wheat: 93
Seed: 140
Potato: 126
Poisoned Potato: 1 (derp)
Carrot: 117
Room for improvement:
It is stack-able, so you should be able to go as high as you like with it. The current design I'm using does have a couple flaws that I noticed. The water flowing down does have a bad habit of collecting materials along the walls if you use glass panes. The current design only uses 1 piston and 9 buckets of water total but I'm eager to see what the rest of you come up with making your own.
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When I find some chickens I shall steal as many eggs as possible hopefully if I can get at least 2-3 chickens to spawn from the eggs I'll be doing well.
Thanks! I based it losely off a Jamziboy tutorial I saw some time ago but survival you don't pay as much attention to the details, just make sure its got 4 walls and a roof.
Thanks for the heads up I see plenty of pigs, wolves and sheep, but I figured it maybe have to do with types of animals that spawn in each biome. I found some cows in a swamp but its so far away it may take a day or two to get them to follow me back.
The zombies were not forth coming with the carrots, so I cheated a bit and used AMIDST to map out village locations using the level.dat file. Found one farther north of my home in a grassland area. I stole some carrots, and potatos. I built them some doors and fixed the roads so we called it even. Once I get a substantial amount of resources I may go back and try some villager trading.
I like to throw out a mental curve ball from time to time. Bit of a running joke, and much more modest than "OMG CHECK OUT MY EPIC CASTLE IT ROX!!!!!11!!1!" and then show you a pic of some ugly 4 wall square cobblestone block.