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    posted a message on LanteaCraft
    Quote from genisis1234r»

    theres a glitch thats getting REALLY irritating. So basically when i typed in a code, the stargate rolled to the spot, but didnt light up, and kept making the same sound. Its been happening EVERY FREAKING TIME i try opening a stargate. Can you please fix it?


    I haven't had that problem, and I slapped it in a Karma modpack from ATLauncher as well.

    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta
    I found out about this mod a couple of weeks ago and have been working on a server pack around it. Having recipes from other mods use MF's crafting system will be amazing. I have been getting my testers to learn MF, they all enjoy it!
    Posted in: Minecraft Mods
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    posted a message on Conquest_ [WIP there is always more to come]
    Anyone have the Conquest Dark for 1.6.4? Link is dead at the ravand.org site and I can't find anything but the regular version.
    Posted in: Resource Packs
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    posted a message on LanteaCraft
    You bet, I want to wait until the new Lanteacraft update comes with the other gates, transport rings, etc as I want to do more with it. That and my facility is outside of the network range and most of the gate functionality doesn't work due to that.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from ROBO9292

    oh, damn. Got any suggestions?

    Quote from kev12east

    use pastebin to download this program: biLdKfVW
    connect the advanced computer you saved this program to a stargate with a wired modem.
    run the program
    this program will keep the gate open for 20 seconds (outgoing) you can save address to a database, and it will also log incoming gate addresses



    I am working on a big program that takes advantage of all the peripheral functions and uses a monitor to show the cheveron letters as it locks in. It will also check if the gate is connected, the other gate is connected currently, trigger the siren and red flashing lamps for incoming gate, and I thought about using MFFS mod to make a rigged iris myself but looks like I can remove that. I may use the MFFS for a blast window or something. Anyway, I will share my programs when I get done with them for the community to use however they wish. I am just waiting for CC to support one of the Redpower replacements as I am not fond of Rednet. It seems thanks to FTB -- ProjectRed will be the successor.
    Posted in: Minecraft Mods
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    posted a message on WorldEditCUI
    Thank you greatly Mumfrey for making a thread for this, it is much easier to find now. I am also using your other plugins and just saw the one for chat, I am going to check it out now!

    Again, my friends and I appreciate this!
    Posted in: Minecraft Mods
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    posted a message on Dynamic Tanks 2.1 - Liquid Tanks At Their Finest! Store Liquids in Limitless Combinations!!
    I was just coming here to report that I can not change ID
    249 dynamictanks.blocks.blockHauntedDirt from dynamictanks
    3212 dynamictanks.fluids.clensingWater from dynamictanks

    I see you released a 0.0.2 version that fixes those just now, thanks!
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    If you guys don't mind sharing your programs, I am learning LUA myself and trying to piece together a CC setup. Basically what I aim to do is when there is an incoming wormhole to show it on the monitor peripheral and pulse red lamps. Ofcourse, I want to check if the gate is connected and display if true or false then try to dial, check if that gatei s busy, show status on monitor, and lights indicating the status aswell. I have to wait for CC to support Project Red bundle cables as my SGC is already wired up for it :/
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from neo_kun666

    Another way would be to make the gateroom bigger, it would look neater. But I like the idea to put it down a block, mainy because it is kind of "immersion-breaking" to see the gate hover.


    I don't know how hard it is to modify the temples, if that is what they did in the first place then they could just make it bigger, I personally think it looks better when the bottom is in the ground 1 block
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from hyperbird

    how is this going to work with the new gate size and the gates spawning under pyramids ?


    The room is wide enough, but it is not tall enough. Maybe they can make the gate sit down one block in the floor, then it would fit.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Wow, that gate is very awesome, I cannot wait! I really want a release but only when it is comfortable to release. I can't really do much because my base and town with my friends is past 50k blocks from spawn and I can't even code them due to it being out of range. So, those are on hold until an update :) No pressure!
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from maxxion
    So, one question. I used the FML installer, I did all three options for install (Client, server, and install). Is there anything else that needs done before I install this mod?


    No, nothin else, once you install the Client of Forge, you drop this mod into your .minecraft/mods/ folder and be sure to create a profile and choose the Forge version.

    Quote from Aeraesoria
    absolutely freaking love this, I can just see someone on a server being stupid enough of doing either :P Safety Precautions The opening transient-wormhole of a Stargate event horizon is extremely dangerous. It is recommended to maintain a distance of at least 5 blocks from the front of the Stargate until the event horizon stabilises. Entities which contact the transient-wormhole will be vaporized. Breaking a Stargate while a connection is open is not recommended. The event horizon contains a large amount of potential energy; if the stargate mechanism is disrupted, this energy will be explosively released.


    First thing I tried when discovering this mod in my world is standing infront of the event horizon when the gate connects lol. I did not die though, I am sure that is coming later on.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Tyrellan

    Forge will be going away in the future. Mojang is working with them to incorporate the code into MC itself. That was one of the purposes behind the Mod API they've been working on.


    No, you are wrong, it is the Bukkit team who is working on Mod API. It is completely different from Forge.
    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    I looked through most of the pages, if this has been request, my apologies.

    Would it be possible to make the bookshelves work with the enchantment table? That would set it off completely!

    Love the mod by the way, great work
    Posted in: Minecraft Mods
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    posted a message on MinecraftVault Official Server [Not Whitelisted][Vote for Diamonds]
    This is a plugin where you get paid for doing certain jobs you accept. For instance, you want to do some fishing, just type the command to join the Fishermans job (you can have up to 3 active jobs I believe) and as you fish, you get money. More you do it, higher the tiers. Same with woodcutting, mining, so with mining.. higher the tier of ore, the more money you get. You can also take a job as a Hunter, killing mobs get you cash too.

    Right now, I have it set where members start with double the amount needed to start a town, the extra money is used so they can expand a little bit. It will be this way until we get the jobs plugin, so it would be a benefit if people joined now!
    Posted in: PC Servers
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