- Craft1n3ss
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Last active Tue, May, 28 2013 06:27:12
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andrejolicoeur posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)Posted in: Resource Packs1.20 - Trails & TalesDid you know that the greatest tales of all time also feature the greatest tails of all time? It's true! Think about it. Charlotte's Web - Wilbur's tail is the best part of that tale. Lord of the Rings - Remember that part when Legolas swung around on the Oliphaunt's tail like Tarzan? OH! And let's not forget Alice in Wonderland. Remember how Alice had a tail? No? Hmmm. Must have dreamed that.
My name is Jolicoeur, so I called it Jolicraft. It's pronounced "Jolly Craft" by the way. My name means "Happy Heart", so I guess Jolicraft means "Happy Craft". So maybe I should have called it HappyCraft, because I'm generally quite happy. But I'm not always happy. Sometimes I run out of wine. Sometimes there's no hot water for my bath. Sometimes when I'm changing my son's diaper, he pees on me.Minecraft is a game about crafting the world around you. What better way to craft the world than to craft the very stuff the world is made of? I had a great time creating Jolicraft, it's so addictive to create textures and see them live in your own world. I didn't really intend to push the pack as far as I did, but damn this [profanity=""] is addictive. It's as addictive as Minecraft itself, which is saying alot.This is Minecraft people. As with life, don't take it too seriously. A good plentiful helping of Jolicraft will wash the dust away from your dreary world.Why did you make this 16x16? Wouldn't it be awesomer if it was 32x32 or 128x128 or 1080x1080?I love 16p texture packs. It seems the perfect resolution to match the style of Minecraft. The purposefully crude low-res pixel crafting nature of the game was simply made for 16x16 textures, anything more just feels weird - like drinking red wine while eating hotdogs. Which Notch does every morning at the breakfast table. Although I'm sure one day I'll be bored and play around with a 32x32 version, just for the fun of it.Can you please add more sidegrass?Let me explain why this is almost no sidegrass on Jolicraft dirt. I like sidegrass in many texture packs. Sometimes it works and looks great for the type of grass & dirt they've created. But Jolicraft dirt is different. It's firm and scoopable. The grass is a thin layer on top of the dirt, so more sidegrass makes no sense as it either makes the grass layer feel thicker than I want or it makes the thin grass all droopy. Think of my dirt like cake with icing on top, so when you scoop through it the grass doesn't instantly hang down the side, it stays firm. And the grass overhangs just a tiny bit to cast a slight shadow down the side of the dirt. It's that crisp edge that makes Jolicraft dirt different from other dirt. It's not that I'm against sidegrass in general, just sidegrass in Jolicraft.I asked you to change a texture and you didn't. What gives?I'm sorry. You had good intentions in suggesting a change, but I didn't care for it. Don't be angry! I don't care for lots of stuff that other people like. And I care for lots of things that other folk don't like. And I'm neutral to things that many people aren't neutral to. What a world! Does that answer your question?I'm making my own pack or map, and I want to use a texture from your pack. Can I?I get lots of requests from folks asking if they can use specific textures in their packs and maps. I don't mind if you use any of my textures, help yourself and enjoy! But I just ask that if you do use something I've made that you state somewhere in your thread what you used of mine, and include a link to this thread via the Jolicraft logo (http://img607.images.../5724/sig5f.png). And I STRONGLY encourage you to not rely on anything I've made. Making a few textures doesn't take long. It's much more satisfying to create something original than to rely on someone else's creations. Wouldn't you agree?What's wrong with you?Once when I was young I pushed a toothpick into my ear and it went all the way in and didn't come out. I've not been quite right since then. -
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Joeismoe posted a message on The Scribblenauts Pack [Update 10/22/16] [Custom Music, Random textures, Random mobs and more!]
The Scribblenauts Pack is a pack based on the popular 2D puzzle game, Scribblenauts, created by 5th Cell. The textures are inspired by the cartoony look and feel of the game, while keeping the creative feel of Minecraft. Everything has been textured; items, blocks and mobs all have been perfectly replicated from their counterparts.
Update 10/20/16
-Added birch fence/gate custom models!
-Added custom model for item frames
-Added brand new noteblock (New model as well, in order to have different top/bottom textures)
-New gravel texture (experimental WIP, feedback appreciated)
-Added shading to all cows/mooshrooms
-Added new Spawn Eggs!
-Added new egg texture
-Added new blaze powder
-Added new carrot/golden carrot texture
-Added Totem of Undying (1.11 snapshots)
-Added stems and shading for Melons and Pumpkins
-Added 2 new tall grass random variants
-Added new gold nugget
-Added Random rotation to mycelium top
-Made white hardened stained clay more white
-Tweaked flower pot
-Tweaked fern
-Tweaked tall grass coloring (again)
-Tweaked double tall grass colors to match tall grass
-Bunch of Fixes on shading, positioning and missing/floating pixels on many various item textures
-Changed bow shooting particle
Important:This pack will need Optifine in order to function completely.It is NEEDED for many of the features above. (Animated Paintings, Connected Textures, Random mobs, etc)
Link Removed
This pack was not created by one single person, but rather by a team of talented contributors. No matter how small the contribution, they all helped out to bring you the best possible pack. Here are those people, so check them out and see what other awesome stuff they're up to:Key:Gold Starite - Top ContributorSilver Starite - Large ContributorBronze Starite - Small ContributorBlack Starite - Honorable MentionFeatured VideosThese videos are outdated, but I'm always looking for new videos to feature!
Banner:<a href="http://www.minecraftforum.net/topic/984240-"><img src="http://i.imgur.com/yt2giXe.png" alt="" width="600" height="100"></a>
Please comment with feedback! -
1392
simo_415 posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]Posted in: Minecraft ModsSingle Player Commands (SPC)Version 4.9 for Minecraft 1.6.2
If you're looking for a server, or need to contact me, currently the best place is through this PvP survival server: pvp.darkmines.net.
Download Automated Installation [COMING SOON]
for a video tutorial on how to use the installer
Download Manual Installation [Preferred] - [Link Removed]
NEW INSTALL INSTRUCTIONS - CLICK HERE
Release Details
Spotlight
Command List
Item and Block codes
Downloads
Installation Instructions
TroubleshootingMinecraft Coder Pack (MCP) Compatibility
Release Details
For Minecraft 1.6.2 - Download Here
Big thanks to q3hardcore for many of the new features
/killall and /butcher now work
/wand fixed
Compatability with Mod Loader, PlayerAPI and Forge
The current SPC installer is broken, a new one is being worked on which will be out in a few weeks (hopefully)
New installation instructions, below.
Many other things
How to install (Minecraft 1.6.2)
1. Close Minecraft launcher (if open)
2. Navigate to where minecraft is installed (eg: on Windows %appdata%/.minecraft)
3. Go to versions and copy the 1.6.2 directory and name it something else (eg: 1.6.2.mods). Alternatively, if you have done this for another mod already backup the Minecraft JAR.
4. Open the jar file (using an archive utility, such as 7zip) in the mod directory you created (eg: 1.6.2.jar) and copy all of the files into it except for WorldEdit.jar
5. Delete the files in the META-INF directory except for MANIFEST.MF
6. Close the jar file
7. Copy WorldEdit.jar into .minecraft/bin
8. Rename the jar file to the same name as the directory (eg: 1.6.2.mods.jar)
9. Rename the json file to the same name as the directory (eg: 1.6.2.mods.json)
10. Open the json file in a text editor and the line that contains the id (eg: "id": "1.6.2") change it to the same name as the directory (eg: "id": "1.6.2.mods")
11. Save and close the json file.
12. Start up the Minecraft launcher
13. Create a new profile
14. Select the version that you just created (eg: 1.6.2.mods)
15. Select the rest of your settings.
16. Launch the game.
Note: Using a 3rd party launcher such as Magic Launcher may save you a lot of time in managing mods.
Code is open source at: https://github.com/simo415/spc
For more information on commands use /help in game or visit http://youtube.com/user/spcmod
The Spotlight
Periodically I will put up a picture and video which I think are good representations as to what Single Player Commands is capable of. If you would like to get your picture or video featured here please send me a link (via PM or post) and if I like them they will get featured.
Note: Videos should focus on SPC and can be any length (preferably at least 30 seconds)
by drawingkid1313
Command List
Stuck on a command, confused or just looking for something new? Check out http://www.youtube.com/user/spcmod for a simple demo of most of the commands this mod provides.
To bring up the command "console" type 'T' then type in the command. Below is a brief run through of the command list:
Commands
ADMIN: Due to the number of youtube links here, this content has been removed.
WorldEdit Commands
For a list of WorldEdit commands please visit the WorldEdit wiki page: http://wiki.sk89q.co...dEdit/Reference
Global Command
//limit - Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
Brushes
//brush clipboard - Switch to the clipboard tool.
//brush cylinder [-h] [height] - Switch to the cylinder brush tool.
//brush smooth [iterations] - Smooth the region.
//brush sphere [-h] - Switch to the sphere brush tool.
//mask - Clear the mask
//mask - Set a mask
//mat - Change the material used by your current brush.
//size - Change the size of the current brushes
Chunk tools
//chunkinfo - Get the filename of the chunk that you are in.
//delchunks - Generate a shell script to delete chunks.
//listchunks - Print a list of used chunks.
Clipboard
//clearclipboard - Clear your clipboard.
//copy - Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut - Cuts the currently selected region.
//flip [dir] - Flip the clipboard.
//load - Load .schematic into clipboard.
//paste [-ao] - Pastes the clipboard.
//rotate - Rotate the clipboard.
//save - Save clipboard to .schematic.
General commands
//search - Search for an item by its name.
//worldedit reload - Reloads WorldEdit's configuration.
//worldedit tz - Set your timezone. This is temporary.
//worldedit version - Gets WorldEdit's version.
Generation
//cyl [height] - Create a vertical cylinder.
//forestgen [type] [density] - Make a forest.
//hcyl [height] - Create a vertical hollow cylinder.
//hsphere [raised?] - Create a hollow sphere.
//pumpkins - Make a pumpkin forest
//sphere [raised?] - Create a sphere.
Getting around
//ascend - Go up one level.
//ceil [clearance] - Get to the ceiling.
//descend – Go down one level.
//jumpto - Jump to the block that you are looking at.
//thru - Go through the wall that you are looking at.
//unstuck - Go up to the first free spot.
//up [distance] - Go up some distance.
History
//clearhistory - Clear your history.
//redo [number of steps] - Redo your last (undo) action. This command replays back history and does not repeat the command.
//undo [number of steps (default – last)] - Undo your last action.
Region operations
//move [count] [direction] [leave-id] - Move the selection's contents. A block can be specified to fill in the left over area.
//overlay - Place a block on top of blocks inside the region.
//outline - Build walls, floor, and ceiling.
//regen - Regenerate the selection region.
//replace - Replace all non-air blocks blocks inside the region.
//replace - Replace all blocks of the specified block(s) with another block inside the region.
//set - Set all blocks inside the selection region to a specified block.
//smooth [iterations] - Smooth the selection's heightmap.
//stack [count] [direction] - Stacks the selection.
//walls - Build the walls of the region (not including ceiling and floor).
Scripting
//cs -
795
ThesaurusRex84 posted a message on Boats Evolved; bigger, modular boatsPosted in: SuggestionsAlright, so there's this idea I've been working on for the past few weeks. You heard me, weeks. Basically, it's boats. Boats than you can make bigger, slap a name on, armor, choose what propulsion system it has, and carry stuff in.
Full idea in spoiler:Boats Evolved; bigger, modular boats (Watch out --- huge!)
Okay guys. Just a slight disclaimer, the explanation for this idea is going to be *HUGE*. The idea itself may be simpler, but the description will take a long time to explain. In a nutshell, it's bigger boats that are also modular.
So we'll start with a slight modification of a game mechanic. Otherwise, the idea won't work very well. So just keep in mind that in this idea, you can't push a boat around by standing on top of it. At least just for the higher-level classes, which we'll get to in a minute.
Also, upon entering a boat, a GUI will appear somewhere around the bottom-right or so that displays the ships 'health', and speed.
Before we go overboard (no pun intended), let's begin with some basic principles that can be applied to the current boat. Let's call it the Dinghy. You can't do too terribly much with the Dinghy, but you CAN do some things.
Dinghies can be crafted just like they normally are. However to modify a boat, a new tool will have to be brought into the game. Let's say it's a Hammer. Right-clicking on a boat with a hammer, granted you're the one that built it will open up a GUI.
Like I said before the abilities with the Dinghy are limited, so you have limited things that pop up in the GUI. All that displays for now is the hull, propulsion system, and their respective health bars. You can also give your boat its own custom name that appears on its hull (But this probably won't be for the Dinghy). You will also notice two numbers at the top. On the left (12/12), is the boat's hitpoints. I doubled their damage resistance because I thought it was kind of silly to kill a boat with one arrow. To the right (1) is the ship's base speed attribute. That is to say, the speed capability of a boat, excluding the propulsion system. Boat stats will vary upon each construction. Therefore someone can be proud of themselves if they have made a fast/strong ship.
Normally, you have your standard, nonreinforced plank hull. However, you could change that. Let's start with a Reinforced Wood Hull. In the crafting table, put in 9 pieces of log together to form a piece of Reinforced Wood Plating. Dinghies will probably only need one plate to reinforce themselves. Plating will probably not be stackable for gameplay purposes.
Reinforced wood will provide a higher defense for the dinghy. Two more types of hull include Steel and Gold. Steel Plating requires 4 Iron blocks in the crafting table, and Gold likewise. With a steel-plated hull, the boat can take considerably more damage than Plank or Wood. Steel hulls can possibly withstand lava. Gold plating is only slightly stronger than Reinforced Wood and is not feasible as battle armor. However, just in case you were thinking these hulls are easy to reinforce, keep in mind higher levels will need more plating as they get bigger.
When a boat is damaged, simply right-click with the Hammer to open up the GUI. There should be a slot for extra plating to go in should the ship need repair. To ensure fair fights, the repair will be timed, like a furnace. Each repair uses up the Hammer some. It would also be nice to see some sort of visual cue for an almost-destroyed ship, like fire or a broken, damaged texture.
And now, the propulsion systems.
With the default dinghy, you have your Hands. Hands for a dinghy are basically neutral, however they will be slower than in previous versions of the game.
An alternative solution, is craftable Oars. Oars are very maneuverable and faster than hands, however they do not grant a steady speed and require you to hold down the forward button whenever you want to move. They may even 'tire' you out more (using up more Hunger).
The last one for the Dinghy, is the sail. Sails can provide very fast speeds, however they have low thrust and are not easy to slow down and speed up easily. A steady speed is required for traversing around land-covered areas. Sails can also possibly be made with different colored wool, to help a boat stand out. Sails grant a steady speed as you can leave them unattended with very little deceleration.
So now we move on to a bigger boat. Not too terribly big, but we're getting there.
To construct larger ships and propulsion systems, you're going to need an alternative to the crafting table. Let's just call it the Shipwright. This block ONLY crafts boats and takes up more blocks of space.
I think for a new level of boat, you're going to need some Blueprints. Blueprints can most likely be created by interacting with the Shipwright by combining a blueprint (Or in this case, a solid Dinghy) and investing your Experience Points to come up with a new 'idea' for a bigger boat. The 'studying' is timed, again, like a furnace, and with each clump of EP filled, the progress bar is filled some. You can also find Blueprints in dungeons, but only rarely.
After that will be done, the Blueprints can be put in a separate slot, with another slot under it. The slot under it is for the wood required to build the boat. Every time you put more wood into the slot under it, the progress bar for the ship increases. I'm not sure if this should be the way but it sounds pretty good.
I think that for each class of boat, a bigger mast will need to be crafted. That, or just have one single mast that, for bigger boats, you need to pack in more Sails. Kind of like how plating works.
So now, the next level: the Skiff.
The skiff is *about* 2 1/2 times the length of the Dinghy. However, with the next level comes new features. First off is a second slot, a passenger seat if you will. But besides that, there are two more features.
Here, there will be special lots to place blocks at. These could be something decorative like gold blocks, or practical, like chests.
To place a block in there, logically you would right click on that one place with the block. It's possible the block lot will be highlighted by the Hammer to show you where you can place things. To get it out, leftclick with the Hammer and it will appear in your inventory. If blocks aren't your fancy, perhaps animals are. Here is where the extra space in the GUI comes in. There would be a list of all the entities in the boat. If they are NPCs, you can choose to move them to another slot, or evict them. You can also evict players,but not move them[amended].
With the Skiff, you have an additional propulsion system. I'm not sure about this one so I'm going to need you guys' approval. Essentially, it is a steam-powered paddlewheel. The steam engine will need to be powered by coal, which will either have a furnace-like GUI or not. It is also be slightly less maneuverable than the Sail. The steam engine, like Sails, grant a steady speed and can be left unattended. They have perfect acceleration, however they are much slower than Sails.
For armoring, the Skiff will need more plates to sufficiently armor the boat. Possibly two or three.
The skiff will most likely be the largest boat to successfully navigate shallow marshlands and the like.
Now, for the adventurous sailor, we're going to go one step up. Meet the Cog. The Cog is a fair-sized boat, but it is hardly big. What is does have though is a top deck large enough to walk upon. Now, we're going to introduce another feature. This time, the Cog will have a lower deck. You could be able to place a few blocks in that bottom deck, such as beds and chests. This will be good for long adventures. If you aren't spoiled, you would be happy with a Cog for your adventuring needs. Hands are now unusable.
For gameplay, an invisible, penetrable box will be in the interiors of the ship that hides water and its effects when water blocks go near it, but as soon as they leave the water blocks return to normal.
Now here, starting with the Cog, is the boat's main means of offense and defense. You guessed it, the Cannon. I believe the cannon could be made with a crafting table. To fire (And right now I'm making most of this up as I go along), you must first craft a Cannonball (Maximum of 16 allowed in hand), and right click on the cannon. The cannon will fizz for about 2.5 seconds or more before firing the cannonball. You must wait an additional second to fire again. To adjust the angle of a cannon, rightclick it (without a cannonball) to point the cannon up or down.
Now with ships and other entities, contact with the cannonball will just equal damage being dealt. But with blocks, there is a chance (Depending on their blast resistance) that the block being hit, and/or the blocks around it will be pushed forward and respond to gravity. And in rare cases, break upon falling.
That, or it would just be a weak form of TNT. But I like the former better. Mostly because it's my idea. Good gosh I think I'm vain or something.
So like I said, if you aren't spoiled, you would be happy with a Cog for your adventuring needs.
But sometimes, you ARE spoiled. Or, just requiring a bit more power. That's where the fourth level comes in, behold: the Carrack. Significantly larger than the other boats, this one can actually be called a ship. It has 3 decks. The first being the top deck (Which comprises of the main deck, quarter and poop, naturally), the second the gun deck, which to the back holds the captain's quarters, and the bottom deck is mainly for cargo. If the Carrack is steampowered the boiler room will be in there.
Oars are now unusable for the Carrack, as are Hands for Cogs. (The Oars for the Cogs would be weaker than on the Skiff and Dinghy, as would hands with the Skiff. However with the Steam engine and Sail, they just get faster with each level, with exceptions [amended])
Another neat thing you get to do with the Carrack is you get to live up to the naval definiton of a ship. On the Carrack, you can place another boat inside it for scouting/lifeboats. But it can only be a Skiff or Dinghy.
Okay, next one. Here we go.
(This level is optional. You guys tell me if it should be ingame.)
Now sometimes, your lust for power is so great no measly Carrack can hold it; not even when it is steel-hulled and armed to the teeth. No, you wish for the very seas to obey your will. Well, you psychopath, here's the fix for you: Feast your eyes sir, on the Galleon. Over twice the size of a Carrack, four long decks and plenty of guns, you would not want to war with this vessel. It is essentially a Carrack on steroids; bigger, stronger (but not faster [amended]), and scarier. But, slightly slower. Should you decide to armor it, keep in mind it will need 8 Platings to armor (Maybe more). And considering each plating requires 4 blocks to fill, you're going to need a LOT of iron.
When a ship finally loses all of it's 'health', it will sink to the bottom of the sea. Here, it is subject to despawn, but will stay there as long as there is a player near it. Although dangerous, it would then be available for looting, if you haven't plundered the ship while it was afloat already. < --- This entire paragraph is subject to discussion and alternative options. It's also been proposed that the ship turn into it's block counterpart, only leave chests, or like in the Amendment Posts, leaves a Ship's Bell that can serve as a savegame for your ship.
Now, I understand that such a feature is going to be *HUGE*, possibly requiring its own update, and would be just a massive undertaking. But I for one believe it will be an undertaking worth the effort. It would heighten the spirit of Minecraft adventure and exploration, people could trade vast amounts of resources over long distances, and plunder other ships for their booty. So I'm not 100% expecting this to be accepted entirely (But if it is, thankyouthankyouthankyou!), but in the future if any modders were curious about how to go about doing their ship mod, this could be a good example. But I really hope this would at least be seen by Mojang. Just two-thirds into completing this idea, I read an old tweet of Notch saying that he might add something like this in the future. So, if you are, this could be one of the ways to go about it.
Any questions?
Amendment Post 1:
- In the Shipwright GUI, the product slot of the boatbuilding section is now a button. I've updated the image.
- Craftable ship components should have been expanded. In addition to a Galley, an Anchor component (probably most vital) is also one of them. Also proposed by the community are tables, crows' nests (That basket thing on the top of masts), icebreakers, and if the NPC crew idea is implemented, a sea captain's desk to chart courses for the helmsman.
- I actually think you should be able to move players. I mean, if they actually decided to choose to lock themselves in a mob slot rather than move around freely I think the captain should be free to move them wherever.
Amendment Post 2:
- Galleons really shouldn't be the fastest ships out there, it would be unfair. Instead, their base speed capability should be a tiny bit slower than a Carrack, probably. Updated.
- Right clicking on a cannon without a cannonball could point the cannon up/down. Updated.
- Different types of ships that do not follow the linear 5-level path of upgrades. Instead, 'extra' ship blueprints could be found in dungeons in strongholds, but they would be rare. Could be a way to get Caravels and viking ships or whatnot.
- I'm not sure about the decay process of sunken ships. Perhaps after someone leaves the ship's general area, a timer starts and eventually the ship will despawn. Or maybe it just stays there forever but can be 'mined' away to recollect valuable materials.
Amendment Post 3 (Note: These are not as important as the first 2) :
- Flags. Although I'm sure colored sails can do a good job of faction identification, custom-made flags would be really great to have. They could be used outside of boats, too.
- Extra ammo types. The standard cannonball would be made of stone and gunpowder, but others could be made out of iron and other materials. The new usable fireball coming 1.2 would also make a neat incendiary addition. Other types can inclde grapeshot and chainshot.
- Sea monsters. Pretty straightforward, I'd like to see some minor sea bosses when roaming the sea. But in my opinion, they should be restricted to certain sizes of ships (Dinghies have no bosses). For example the ship the size of a Skiff would probably only get a shark or something, whereas something Cog-sized would get sharks and sea serpents, medium-sized ships like the Carrack would get sea serpents and maybe giant octopus (Will wrap tentacles around the ship and begin to tug down unless tentacles are damaged), etc...They are, however, uncommon.
- A ship's bell. Yes, they can be used as a normal bell, but there's something that makes them special. Once placed on a ship, it bears the ship's name and can ONLY be placed on that ship (e.g Bell of the S.S Whatchamacallit). Then, if a sunken ship despawns, that bell is turned into a block at the bottom of the ocean and contains all of the ship's data. Then, it can be used to recreate the ship.
- Sea obstacles. The ocean would be made that much better if occasionally you stumbled upon a mini-biome within an ocean. These could be mysterious sea rocks, or icebergs made of pack ice where a tundra or arctic biome would usually be.And the Reddit post is here:
http://www.reddit.co..._modular_boats/ (Archived)
*EDIT*
Due to popular demand, I give you this:
Add this to your signature if you like it!
<a href="../../../topic/699830-boats-evolved-bigger-modular-boats/"><img src="http://i569.photobucket.com/albums/ss136/elitemandalorian48/besig-1.jpg" alt=""></a>
Important Things to Know for the Unfortunate Few Without Common Sense (aka posts I've gotten a million and one times and wish to halt):
- This is NOT A MOD. The illustrations may look convincing (for a bunch of photoshopped models made in Sketchup :p) but I have repeatedly, in this suggestion, mentioned it as an idea and rarely even mentioned the word 'mod'. Please stop asking how to install this. Plus, we're in the Suggestions forum. That tell you anything?
- Yes, I have SEEN the Zeppelin Mod. You're just about the 508th person to show me this. Yes, I've seen it. YES, I think it's a great mod, but in my opinion it's best to leave it at that, and this idea is about the vanilla Minecraft ships made of predefined modules, not blocks, as that seems to be more congruent with the current game mechanics. Saying "There's a mod for that" is a warnable offense, in any case.
- You see that little link up there? Yeah, the idea is in the link (or the spoiler). I've explained rather thoroughly how the boats work. While I would really like it for you to give me your two cents, this thread is not for people to make up entirely their own ideas on how the boats work. That part's already here, mostly
- "This would be great, but the oceans need to be bigger!" <-- Say this and you're gonna get a smack. >=(
Download link to the original SketchUp models: http://www.mediafire...55l1cnm1npgkbgl
--- See Also: ---
by JasonG5![represent] -
267
DontStealMyBacon posted a message on ★★★ Waterfalls ★★★Posted in: SuggestionsA while back notch said that water bodies would not all be located at y=65. And they arent. They are somewhere between 64 and 66. When I heard this I thought it would be some 30 block difference between water bodies, but nope. Sometimes we get a glitched pattern when the water level does down by one but thats it.
We need waterfalls that look something like this
Picture from inHaze's custom world
http://www.planetmin...nforest-valley/
Input Needed
Fill in the poll and a comment with what size you think waterfalls should be. Do you want to see waterfalls that are as humongous as the one above or do you think they should be somewhat smaller?
According to the current poll results, it looks like roughly 22% want waterfalls that are not quite as big as the one above and almost 100% support adding waterfalls.
Support the thread
Copy this into your signature box if you support waterfalls<a href="http://www.minecraftforum.net/topic/944112-waterfalls/"><img src="http://i.imgur.com/e2dvN.png"></a>
It looks like this
Thanks ObscuryT for the banner
Current Supporters
Supporters up to 8/20/13
-catlover12345
-Kliuyyyy
-Supermutant6112
-Caluck
-FireHawkDelta
-Wolf_Of_Night7964
-0nlyshadow
-SillyZebra
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577
burnner_ posted a message on The Herobrine Mod OFFICIAL 3.6Posted in: Minecraft ModsThe Herobrine Mod V3.6
Please note: This mod is officially discontinued and only works till Minecraft Version 1.7.10, but I will keep this page up. You can get the mod here http://proseda.bplaced.net/herobrine/herobrinemod.html#.Vv_iFvmLSUk Thank you all, it was a great time You can download the source code here http://www.mediafire.com/download/lz1csg0t8usjyai/HerobrineModSRC.zip
You can get the updated version here:
Disclaimer
Use at your own risk! Im not accountable for random hearth attacks, poop in the pants, and other paranormal things I won't buy you new pants! Do not even ask!
I DO NOT grant redistribution rights to this mod to anyone that asks.
Thanks for over 2'200'000 Downloads!
NavigationTrailer
Showcases
InstallationTo install:
Backup your minecraft world, you've been warned then copy the zip file into the mod folderHow to use
Recipe for the Herobrine Totem Block
BBB
BSB
BBB
B= bone S = SoulSand
DO NOT PLACE TWO TOTEM BLOCK IN A MAP! HEROBRINE WON'T WORK WITH TO TOTEM BLOCKS!
Totem building guideDownload
[Minecraft 1.7.10/1.7.2] click here (BUILD 23.07.2014/0245PM)
You can not upload this mod to another website, but you are allowed to use my original adf.ly link (this one http://adf.ly/cnkOO) , this will lead all the time to the newest version, everything else is forbidden.
How to use uploaded.net
GET FORGE
Random fact
- There is a new config file in the config folder, check it out.
News
- Few bug fixed
Important
Bugs
-Report them-Totem might not working well, work around: activate prank mode
Source Code
Here you can get the three most important herobrine source code parts, the building system, the entity and the events.
1.6.4: http://www.mediafire.com/download/7gm3j9grj6cnw66/herobrine_source_1.6.4.zip
1.5.1: http://www.mediafire...rva5736jbt388b71.4.7: http://www.mediafire...hyea1h52k57hka3
1.3.2: http://www.mediafire.com/?g62ee1e61dchheg
1.2.5: http://www.mediafire...1r12251x6cj18tc
You are allowed to use this code in your project, but you are not allowed to use it in your ownherobrine mod.Change Log
24.05.2014: 3.66 Bugfixes
22.03.2014: 3.6 Bugfixes and Spanish Language Files thanks to janitoalevic
06.03.2014: Long time no see, its for 1.7.2
23.10.2013: 3.5 balancing, spawnbug fixed, added different new stuff
05.10.2013: 3.45 fixes
28.09.2013: 3.4 for 1.6.4 + balancing
23.08.2013: Fixes
02.08.2013: Bug fixes, readded update checker and records
28.07.2013: 3.2 forge only
21.06.2013: 3.11 bug fix
17.05.2013: Soundbug fixed
03.05.2013: 3.1 for 1.5.2
22.04.2013: The Virus update, new content
21.04.2013: Bug fixes
20.04.2013: 2.97 Added a new mob
11.04.2013: Forge fix 2.96
24.03.2013: Bug fixes
22.03.2013: Ready for 1.5.1 Version 2.95
16.03.2013: Ready for 1.5 Version 2.9
11.01.2013: 2.85 Ready for 1.4.7
30.12.2012: 2.841
21.12.2012: Ready for 1.4.6, but nevermind, the end is near!
14.12.2012: Reminderbug fixed
08.12.2012: Forgebugfix
23.11.2012: Ready for 1.4.5 + Bugfixes
16.11.2012: Ready for 1.4.4 + Bugfixes
29.10.2012: Ready for 1.4.2
08.10.2012: Small bug fix
30.09.2012: Fixed the spawn issue
27.09.2012: 2.54 bug fixes and added a configurator
18.09.2012: 2.53 Tweaks
11.09.2012: 2.51 bug fixes and readded chuck norris
09.09.2012: 2.5 Partially rewritten the mod FACELIFTING after a year
08.09.2012: 2.42 Bugfixes
30.08.2012: 2.41 with bugfixes and update reminder
27.08.2012 2.4 for 1.3.2 finally..
07.04.2012: 2.31 fixed every bug i know
06.04.2012: 2.3 is here, lot of bug fixes and a contest!
05.04.2012: now for 1.2.5
12.01.2012: Herobrine is back
04.01.2012: Removed Santa, Fixed dreams
21.12.2011: 2.0 Christmas Edition
20.12.2011: 1.91 pre-christmas stable
20.12.2011: 1.9 pre-Christmas realease
19.09.2011: Notch is fixed + MCP ting item bug too
18.09.2011: Its out for 1.8.1
06.09.2011: Added Nightmares, 1.8 Final is out
01.09.2011: New Notchbug fixed, sorry for that
30.08.2011: 1.53 is near, added two disc's and made herobrine stronger
27.08.2011: Fixed bugs added new features
23.08.2011 Fixed a tunnel bug hope it works
21.08.2011: Updated Notch, fixed bugs
20.08.2011: Notch is tamable, heroswine and cowbrine do now things
19.08.2011: Lot of things are adjustable with the herobrine.ini
19.08.2011: Chuck Norris and Notch added
19.08.2011: More Polterbrine events
19.08.2011: You can now add your own buildings or traps
19.08.2011: 1.5 Beta is out
06.08.2011: Removed Notch
01.08.2011: It's done
31.07.2011 0823PM: Nearly done
31.07.2011: Betatesting done, time for a break
31.07.2011: Made the night through, added lot of scary stuff
31.07.2011: The update is near
30.07.2011: Added soundSupport HIM
And Credits goes to
- Lockn'Load for helping me with 1.3.2
- BlahBlahBlahGAMING for his herobrine song
- Orchid for his awesome banner
- Gothtigger92 for her herobrine song
- pitman-87 for the magicbox support and the code
- Halucid for the Notchskin
- Studnicky for the Chuck skin
- Koquitlum for making this awesome banner
- theshrimpy1 for testing the mod for hours, and correcting the readme file
- Killtherun1 for supporting me and making two good videos
- GameChap for his awesome video
- Redworthy for beeing Redworthy
- Remlly for the screenshots
TERMS AND CONDITIONS. RESPECT COPYRIGHT!
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABburnner- , Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft
(http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
5. LINKS
You can not upload this mod to another website, but you are allowed to use my original adf.ly link to provide a downloadlink on your webpage, this link will lead all the time to the newest version, so you do not have to check for updates. Everything else is forbidden.
6. ADS
This mod is supported by ads from adf.ly,google adsense and ads from my own game (Monsters In Love). Ads might be shown during playing Minecraft.
7. MODPACKS
You are not allowed to use the mod in "modpacks".
8. VIDEOS
You are allowed to use this mod in your videos (Let's Play, etc.).Nostalgia
Him:
Please Donate
If you like my mod and want to donate, anything you can give would be appreciated. Feel free to donate. I need my coffee... With a donation you support me and the development of the mod.
Users who did donate
-10$ crafter93
-10$ LegoManLiam3000
- 5$ andriyasdf
- 5$ Speed
Thank you guys!
<---- Do not forget to vote this post up -
458
ErasmoGnome posted a message on Move Wither Skeletons out of Fortresses! *Over 480 Supporters!*Posted in: Suggestions
[size=large]Mod[/size]Rinnsal has added this as an optional feature to his Nether mod! If you want to check out how this idea would work in the Nether while having some really cool new Nether items as well, check out his mod here: NetherStuffs 0.19 by Rinnsal The download link is at that page, along with a mod review video and a description of all the awesome stuff in the mod. I highly recommend it! Additionally, Builderb0y has created a mod that allows Wither Skeletons to spawn everywhere in the Nether without all that extra stuff. Here's the download link: http://www.mediafire...a7ttstxokee2puv Just put it into the minecraft.jar and you're done.
[size=large]FAQ/Responses to Common Criticisms:[/size]
[size=small]NOTE: Because of the recent influx of posters who have given two sentence posts and haven't even bothered to look at the FAQ, any post that clearly could have been addressed with a trip here will be replied to with a simple "See FAQ #X". I highly encourage you to at least peruse the questions before posting ignorant criticism.[/size]
Q: This would make the Nether too hard!A: The Nether was originally known as a "hell world". It was released during the Halloween update, and players initially entered with trepidation, fearing the dangers that awaited them. The people realized the only mob in there could be kill with two arrows. Ghasts are 4x4x4, making them fairly easy to hit, even from a distance. Additionally, a single knocked back fireball takes them out instantly. Their fireballs, even with a direct hit, still do less damage than a creeper. They are the only mob that represents a challenge in the Nether, and they aren't even that hard. Magma cubes are a joke - at the speed they go, you can just walk away. Zombie Pigmen ignore you unless you actually hit them, at all the rest of the mobs are confined to Nether Fortresses.Q: The Wither is a boss. It is meant to be hard to summon!
This is supposed to be Hell, and yet a player with a small stock of arrows can walk freely through the area with barely a care in the world! With iron armor, basically all caution except with lava can be abandoned, because a Ghast would only be able to take you out with two direct hits, and everything else can be ignored! Wither Skeletons would add needed challenge to a dimension that is supposed to be terrifying, and force players to actually be prepared to get their Glowstone and Nether Quartz. With Wither Skeletons moved out, a player that isn't in good armor would need to be fast, and a well prepared player would actually need a variety of equipment like milk buckets or potions. If you really didn't want to fight them, you could always sprint away, which takes a small amount of skill.
But remember, they would only spawn about as commonly as Endermen, so it isn't like you'd be horded like with 3 at once. You would have to fight one, maybe two, unless you actually walked around getting a bunch on your tail. This change would make the Nether much more challenging, but not nearly enough to make it impossible, even in no armor. A veteran could still walk without armor with enough movement skill, while newer players could most likely survive in iron armor, but no less, as they should be able to in the dimension of Hell.A: Yes, and I agree it should be hard to summon. But right now, it takes far too long. You have to kill 120, on average, and it might take you a half-hour or so just to find three. This idea keeps it a challenge without making it so only a collaborative multiplayer effort or obsession is able to summon the wither. People want to be able to summon it in single player without being in a nether fortress 24/7.Q: How commonly would they spawn outside of fortresses?
There has been a fair amount of contention about this lately, especially making the beacon too easy to get. I would remind players that the beacon takes a minimum of 81 ores to complete. That's quite the chore - just because you can summon the Wither does not mean it can suddenly immediately get a beacon. Second, this does not make it too easy to get all the skulls to summon the Wither. As I said earlier, it takes an average of 120 Wither Skeleton kills to get all the heads. Unlucky player might need to kill as many as 300 or more. As I've said, they will spawn about as commonly as Endermen. Go out and try to kill 120 Endermen, then try to tell me that the amount of time it took you would make it too easy to get the beacon.
Don't believe on the average of 120 or unlucky players having to kill as many as 300? Have a full-blown statistical analysis based on the normal and geometric cumulative frequency distributions. Happy reading!So take this from someone taking AP Statistics – having to kill 120 Wither Skeletons is not an “extreme”, it is an average. There is a 2.5% chance per kill of getting a skull, meaning p=(.025). To calculate the average number of repetitions needed before achieving “success”, the formula is simply 1/p, or in this case 1/.025. Plug that into your calculator and it spits out 40. From there, it doesn’t take a statistics class to tell you that to get three, you multiply by three for (guess what!) 120. That means, the average player will have to kill 120 Wither Skeletons before getting three heads, leading me to the conclusion that you are either lucky or exaggerating. This isn’t really something you can dispute – these are well established mathematical formulas.
But hey, say you don’t believe me. Say you think I got the math wrong, even though this kind of probability is something I learned before statistics even expanded upon it. I built a quick calculator program on my calculator while I was bored in precalculus, then ran it for 999 trials (the max my calculator can take before no longer being able to run analysis). Here’s the coding, so you can be sure I didn’t cheat. It probably won’t make much sense to you, but I’m sure another programmer on the forums can confirm its validity, and I’ll comment it up and add actual names to the variables to make it easier to understand.
ClrHome //clears what is currently on the screen ClrList L[sub]1[/sub] //clears whatever is in the list I’ll be storing the results in 0->Successes 0->Count 1->Runs Input “Trials:”,Trials //Asks the user how many trials he wants to run Output(3,1,”Trial:”) Output(4,1,”Last Num:”) While Runs≤Trials //Sets up loop for number of trials Output(3,7,Runs) //Outputs the current trial to keep track of progress 0->Successes 0->Count //Resets both variables for the coming trial While Successes<3 //Will run until 3 “Successes” are achieved If randInt(1,40)=1 //If a randomly generated number 1 through 40 is one, a wither skeleton head is received. This simulates the killing of one Wither Skeleton Successes+1->Successes //increments the number of successes by one (for those unacquainted with calc programming, when there are no brackets the calculator only considers the line right after the If as part of the contained area. Count+1->Count //Whether or not a skull is received, the number of kills is incremented End //Ends the While Successes<3 loop (if Successes is not less than three, reruns until it is) Count->L[sub]1[/sub](R) //Stores the number of Wither Skeletons killed before three skulls were received in a list location corresponding to the current run. Output(4,10,” “) Output(4,10,Count”) Runs+1->Runs End // Ends the While Run/Trial loop. If Run is not to trials yet, will run entire thing again until it is. 1-Var Stats L[sub]1[/sub]
Note to experienced calc programmers: To make it more easily understandable, I added actual names to the variables based on their letter, and commented it up Java-style. To derive the original program, truncate all but the first letter of the variables and ignore the commenting.
You probably didn’t understand that, so I’ll summarize what it does. It simulates the killing of a Wither Skeleton by giving a 1 in 40 chance of a “success”, and repeats that until 3 “successes” are achieved. It then stores the number of Wither Skeletons it took to get these three skulls in another location for further viewing, then runs again. I ran this program 999 times, simulating a random player going to get his three skulls 999 times. Here are my results:
Mean: 119.4544545 (Shocker, only .5 off 120, which is the actual value)
SD(X)=64.86644227 (There’s a decent chance you don’t know what this is, so I’ll explain it later)
Min(X)=9 (In all 999 trials, the smallest number of Wither Skeletons killed to get all three skulls was 9)
Max(X)=390 (In all 999 trials, the largest number of Wither Skeletons killed to get all three skulls was 390)
So the mean was 119.45 Wither Skeleton kills needed. Don’t even try to tell me my math was wrong there now.
But I already knew that. I’m more interested in the standard deviation. Now, the Central Limit Theorem would normally cause the combined results of trials to be normal, especially with a sample size of 999, but unfortunately np = 3, which is less than ten. That means the left side of the normal model will be cut off, causing a right skew. That means the standard deviation isn’t useful for far-reaching calculations, and the SD can’t be calculated by regular methods. But we already have an approximate SD from our trials, so that should be almost dead-on accurate for our purposes, especially since independence is a certainty. So what does a standard deviation of 64.866 mean? Well, it means that when you go one standard deviation out in both directions, you have contained just about 68% of all results. Here’s a little table so you can visual what I mean:
But I said earlier that it can’t work quite as well in this case because np<10. We can still approximate, especially for the smaller sigmas. With a bit of math, we can find out that 1SD above the mean is 184.866, 2SD is 249.733, and 3SD is 314.599. With a bit more math, specifically, finding the area of everything else by taking (1-the other results)/2, we can find out the odds that a player might have to kill a certain number of Wither Skeletons to get his skulls.
Here are the results:
Odds that a player might have to kill above X Wither Skeletons to get all three skulls, according to the slightly-off normal model:
X=184: 16%
X=250: 2.5%
X=315: .15%
So that means 1 in 40 player will have to kill more than 250 Wither Skeletons to get their skulls. 3 in 2000 players (not unlikely at all considering the millions playing Minecraft) will have to kill more than 315, which is absolutely ridiculous. Some will have to kill more. If you’ve followed along with the math up to this point, you can do your own calculations as to how they might stretch out farther, but be warned that the normal model gets more and more inaccurate because np<10 as you go out farther. As I mentioned earlier, these might be a bit off because of the truncated normal model that causes a right skew. You can’t really call me out on that though, because what that would really mean is that for a manually placed normal model extending into the negatives the standard deviation would more than likely be even larger, meaning that unlucky players have to kill even more Wither Skeletons than is mentioned here. This of course means that many lucky players will have to kill somewhere on the range of 60 or less, but unlucky and lucky happen about the same amount of times, and with my way even the unlucky ones will be able to get it eventually with a bit of perseverance, unlike the obsession that would be needed if you wanted to get them just from Fotressses.So yes, some lucky players will be able to get enough materials to summon the Wither within an hour or so – it is really the same now. But do not even try to tell me any longer that needing to kill 120 is an extreme. It is the average, and needing to kill even half that would only happen to less than 1 in 5 players.
But let’s take a different approach, because I’m spending a lot of time applying what I learned in Statistics, and this is kind of fun. The Geometric model is even better for our purposes than the normal model, and even easier to use. It gives us a different perspective on how crappy the current system is as well.
So, if you have a TI graphing calculator, you can follow along. Hit 2nd Vars, then go to the very bottom, where it says geometcdf(. That is the geometric cumulative distribution frequency, which you probably don’t understand. What is does is calculates the chance of an occurrence happening by the time a certain number of trials have gone by. So click it, then type in into the parentheses .025,120).That spits out .952075909, right? What that number means is that there is a 95.2% chance of getting at least one skull by 120 trials (note the at least). While that seems decent, that leaves us 4.8% of people, after having killed 120 Wither Skeletons, wondering if the info they got off the wiki on drop rates was wrong. You can plug in other values instead of 120 to see the chances a person will have received a Wither Skeleton Skull by the time they have killed that many Wither Skeletons.
But let’s remember that I’m not even suggesting a change of drop rate – I’m just suggesting that they are a bit easier to find, by moving them out of Nether Fotresses. Which means all this still applies even after my idea comes into play – all it means is that they will be easier to find, so you will be able to rack up these ridiculous amounts of kills.A: The same as they do now inside of fortresses. They won't spawn in groups like Zombie Pigmen, and are a bit rarer to begin with, so they still will be a bit hard to find, kind of like Endermen in the Overworld. I'm sure Jeb can mess around with the spawn rate to make it good.Q: Wouldn't this stop people from building bases in the Nether because a hostile mob could spawn in their base all it wanted? (Thanks to corinanth for bringing this up)A: Currently, Wither Skeletons have a limitation that they cannot spawn in a light level of 8 or greater (in addition to their only spawning in Nether Fortresses). This limitation will be maintained as they are moved out into the Nether. This means they will be able to spawn fairly near to Nether light sources like lava and glowstone (who emit a light level of 15), but it will be possible to light up a base enough that Wither Skeletons won't spawn. Thanks to Immibis for help with the technicalities of the lighting system!Q: Why do you have a supporters list?A: I think it is a good idea to have a semi-visual representation of the amount of support this idea has received. A supporters list is a good way to give a quick numerical summary of how many supporters this idea has, and the dropdown list of specific supporters allows people to see if their favorite critic/friend has supported. I don't require a +1 to be on the list because I don't feel you should have to give rep to me just to support this. I do appreciate reputation though, because I did spend a fair chunk of time assembling this idea to be informative and aesthetically appealing.Q: Oh come on, why don't you just use a Looting I/II/III sword?!A: The maximum level of Looting, Looting III, brings your chance of getting a skull up to 1 in 25. Which, for those of you who haven't done the multiplying, means you now need to kill an average of 75 wither skeletons instead of 120. Now, 45 is a hefty difference, but it still means a huge chunk of time to kill 75 Wither Skeletons. Even if it did bring it down to a reasonable number of Wither Skeletons needed to be killed, it still wouldn't fix the other problems, namely that there are no challenging ground-based hostile mobs in the Nether, and there is a hugely skewed content ratio between Nether Fortresses and the rest of the Nether. Mojang has an entire dimension to fill, and they choose to stuff about half of the content into one tiny building, the Nether Fortress. Moving Wither Skeletons out into the rest of the Nether would provide a hostile mob and a huge step towards fixing the content ratio of the Nether, even if it wasn't necessary to fix the time it take to get the 3 skulls, which it still is even if you are lucky enough to get a Looting III sword.Q: So, how can I help this become a reality?A: I'm glad you asked. There are a bunch of ways you can help this become part of the game:Q: Why not just increase the spawn rate or drop rate of Wither Skeletons?- Support! It's as simple as pressing the rep button or posting "I support!", and every person who supports adds credibility and weight to the idea.
- Spread the word! You can do this by telling your friends on the forum, or using the banner. Like above, the more people who come to this topic to support, the better the chance Mojang will see what their players want and implement this.
- Check back! A great way to help out is to come back every once in a while and comment on additions and reply to people who aren't sure about whether they want to support. Following the topic is a great way to keep informed. Every post helps people make up their mind, and has the added benefit of bringing this back to the top of the page.
- Leave constructive ideas! Every improvement to this idea, whether it is to make the suggestion more appealing, more balanced, or just plain old more awesome, makes this a better suggestion, and therefore more likely to be implemented.
- Contact Mojang! You can PM or tweet any of the Mojang team (Jeb, Dinnerbone, Lydia Winters, and EvilSeph are here if you want to tweet them), and that way they can see the idea and know people like it! Disclaimer: I am not suggesting that you spam their page. A lot of people contacting them would be great, but don't spam their PM inbox or twitter repeatedly. That is rude and does not help this suggestion become part of the game.
A: Because that only fixes part of the problem. Yes, increasing the drop rate would work insofar as it fixes the problem of the Wither being incredibly hard to get, but it takes away some of the challenge of fighting all those Wither Skeletons. Increasing the spawn rate of Wither Skeletons would fix the problem as well, but there are still two huge problems the solution quite simply does not address. There is still no challenging hostile mob in the Nether. Ghasts take two arrows, and if you are in the nether you should certainly have arrows; Magma Cubes are so slow you can just ignore them, and don't put up much of a fight even if you don't; and Zombie Pigmen you can just ignore because they are neutral. Thus, moving the Wither Skeleton out would finally get that hostile mob into the Nether. The second thing that either solution does not fix is the incredibly skewed rate of content in the Nether. Almost half of the available features of the Nether, an entire dimension, are packed into a comparatively minuscule building. Why? There is no good reason, and moving Wither Skeletons out into the Nether would be a great step towards fixing the problem.Q: Why not give Wither Skeletons a building of their own?A: This solution is a bit better than the suggested solutions in the above Q&A in that it helps fixed the skewed content of the Nether and, if the spawn rate is high in the building, helps with the challenge of getting enough Skulls to summon the Wither. However, it still doesn't do everything that moving them out into the Nether does. Moving Wither Skeletons out into the Nether would get a challenging hostile ground mob into the Nether, something that people have been asking for for a long time. It would be a huge leap in finally making the Nether the terrifying, dangerous, and hellish place a dimension like the Nether should be. In addition, building an entirely new structure for Wither Skeletons would represent a lot of coding for the Mojang team. The change suggested here would probably take Mojang about 5 minutes or less to implement, as all they would have to do is remove specific spawning restrictions. So, moving Wither Skeletons out of Nether Fortresses fixes more problems and involves less work for the Mojang team, allowing them to focus on other features. It's a win-win!Q: I tried to use one of the banners, but it isn't working!A: First of all, thanks a bunch for helping out this idea by using a banner! Your problem might be a few things:Q: Hey, how do you have so many supporters? There aren't even as many comments as supporters!- Try highlighting what you copied and clicking the "Remove Formatting" button, which is the eraser one from the upper left. Sometimes formatting from copying the text over messes up the code.
- Make sure you copied the entire thing. If you missed anything in the box it may mess it up.
- Do you already have 2 images? Minecraft Forum signatures only allow 2 images in your signature at once. Try deleting one to make room. Additionally, you can only have 2 URLs (one is in the picture) and four lines of text. If you don't have enough space, see what you can get rid of to make room.
A: I didn't think this would become an issue, but it's been asked quite a bit recently. My system for creating the supporter's list is taking those who leave a positive comment as well as those who +1 the post. Obviously, some people post and don't +1 and some people +1 and don't post. The list is taken from both, eliminating any duplicates. Because apparently a lot of people +1 and don't post, I have more supporters than comments. I have nothing to hide here, so if anyone wants to comb through the list for fake names, feel free .More FAQs will be added as questions pop up repeatedly. If you have a question you want answered/think should be added, post with the question and I'll get back to you as soon as I can.
[size=large]Supporter's List[/size]You'll be added if you , or I happen to see a positive comment. For why, see the FAQ. [size=medium][size=large]Current Supporters: 489'[/size][size=medium]][/size]- ErasmoGnome
- AramilTheElf
- Pxex
- blackfire853
- Alkein
- WolfieMario
- zaket22
- TonyMuhplaah
- Zoju
- Mrdiamonds
- Anthroguy
- Deonyi
- jpmrocks
- Epicness1324
- Voyager_John
- ShadowKreach
- Geartooth
- moochfloatjr
- corinanth
- Vojife
- Zardium
- Phantom_Zelon
- ricar144
- Woodruff
- Fusion_Fear
- Dylan4ever
- McBobface
- MrXeon20
- Giani235
- Epicositys
- RedEyedEnderman
- StalePhish
- MrAppDev
- SpongeBlock
- PyroTekis
- chronoquairium
- LegoMyLego27
- Scum
- XENOSX
- bigDon_001
- ReaperT
- Metatron
- Yuutsu
- Leokins
- cordell1595
- gojiraman54
- AmusedMilk
- ThijmenDF
- yoblueguy
- QuickLaserIon
- FailingAtFailing
- Sammidysam
- AranSparda
- brucemitchell
- ROFLbukkit
- bobri
- OrangeGut
- DarkWarrior454
- koopax
- DINGO_WINTERWOLF
- SnowConez
- DerpyHooves
- Moonwalker917
- Mathwizsnippet
- Minecraft Pro Jordan F
- xeewon
- Thesnailslayer
- yoshidude56
- BenPixel
- algebraicAT333
- AleXndrTheGr8st
- palanai
- xzmaxzx
- UnileggerDripper222
- Comrade_Dispenser
- ohman95
- MrFatsas
- blakerandy97
- Delthyn
- Craft1n3ss
- grablinjn
- MugaSofer
- Shnupbups100
- SpillzNinja
- ArrogantLobster
- mariochu
- WarfareKid
- Truhell
- thecraww
- Tizorna
- sam41803
- Anokis
- yomang
- souljabri557
- MaliMujo
- _Tech_e_Coyote_
- Cruncheon
- SpartaMercenary
- blarb33
- Zolgamax
- Subrosian_Echo
- tommyturtle
- Waddlesail
- error2895
- MinecraftianEmpire
- irongolem0123
- Mrpooey
- peppertyce
- Foodoholic
- Ecthelion_II
- leo898
- sPLATTxz0r
- Leftypower123
- Novacose
- StubbyEE
- figgis_man
- ___MeRliN___
- KacperNFS
- Shadowiki
- etrius0023
- HeavyMiso
- GoldenEagle2556
- billybobjoeaglt
- hofma100
- Rinnsal
- YoshiXeros
- Frog81
- Stop_Time
- malkzay
- Gstomi1
- snowhusky5
- Randomthought31
- Slaytanic093
- MushroomNinja
- hero122
- GamesJoel152
- Correen
- bettyofdewm
- scienceman567
- ZincAzN
- SegFaulter
- zukodark
- jflanaganuk
- Kalker3
- Kekilrocks123
- Limitsoflife
- FlashFlareLPs
- Scout37
- DragonFlyerz
- FlamingSnowman
- AlfieSR
- nearbeer
- arkume8beltz
- Frankosaurus
- Werds
- burninpoop
- peterdetmig
- Lance001
- Danmar33
- scynscatha
- Mr_D0nut
- tedisgreat
- zeathoros
- Coral
- furrysalamander
- WildCreeper
- nyancat26
- Warpshard
- Vecserx
- IsaacPunchesTrees
- ChaosArk1
- Shempie3
- ZachIsSoAwesomlyAnazing
- vadagar
- Creeper0902
- Talons7331
- Goodlyay
- Endymian
- Ninjaboy00
- Lee0723
- AntiGuy8
- SSky
- Skippy509
- forever_alone_9001
- sks0315
- dogeatdogworld
- Olipasti
- Nukeplayer456
- epicdestroyer30
- pokatalk
- Fevi117
- FeatherGuy
- Olimpt
- sirtrystan
- Honeyblue
- bheroic
- Silvvy
- Hockeymikey
- Kitteh6660
- IamthinkingLegos
- Phoenix3270
- williewillus
- RobbieNexus
- EpicEnderMiner
- Swam_Ruan
- Amsedmak
- LiquidMagma
- aminecraftguy00
- Geof94_minecraft
- Randomness3333
- MrKEKEKE
- YetiDk12
- Dr_Mobius
- DrCataclysm
- Mathy
- Prinny94812
- Messi123
- sugarmaster1
- grnmachine
- Imma_Creeper
- atlgator
- Kellbyb
- rektok
- Over9000Guy
- inthelittleforest
- Zabrakel
- explodingninja
- 123386761
- NegativeZeroTV
- Joe The Bow
- AntonioTheMiner
- son3g
- Peurounet
- DerpDaTurtle
- curry74
- 9RoranStronghammer9
- ka_doink1234o0
- Kneco
- BakedTomato
- LukeFx
- DonRichardo314
- Panfish5awesome
- immibis
- potato345
- alexcarlson
- Ihatecreepers1
- Phantom_100
- Humululu
- chilltheshadow9001
- kanokarob
- DarkForce2000
- jss2a98a
- Andreas90s
- Cappycot
- ParadoxicalGallireyan
- Is2creeper
- msknight5
- Turkybaconyum
- Shadowfox1311
- flameoguy
- SnatchNL
- The_Yoshin
- SelectedLime375
- snipe7r
- Novicode
- go4cyclones
- TheStriker_
- Ammar04
- FinalStrike97
- ThirstBuster
- pineconepie
- strykertheminer
- chinchillas48
- Eryan
- LukeZaz
- pionoplayer
- Ccosenza
- thesuperaram
- Badprenup
- joechuph1261
- TheKiller12
- crazeenuthead
- Lungora.
- SparkzHD
- EnellGmz
- ILuvPorkChops
- MinecraftCrAzEd
- jerebov
- Gildefyre
- OpelSpeedster
- Dwer_1
- HaxorViper
- BattleStar00Prime
- Miteemitee
- Vazkii
- jh1234l
- Surn_Thing
- Conman129
- callmehmaybeh
- Mavister__
- erik4556
- Tinyds
- Weormiy
- pigjackey
- xmashin150
- Some_Free_Cake
- superx76
- Coragamy
- Thunder_Strike
- unitedsquadron3
- Stonebob
- Crunchos
- Aries2012
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- mikethlegoman5
- TrevorPlz
- WRange45
- edvinoske
- GrifCreeper
- Heric
- Path_Of_Pie
- BowserJunior
- crono23
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- Noobgalaxies
- Patwhit01
- SmoothStealth
- Coyfish40
- KrishaCzech
- Randomwaffle23
- TrueCoalHunter
- TheReturnOfTheKing
- Momo_Mccloud
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- bigbro223
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- The_Username477
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PLEASE LEAVE CONSTRUCTIVE CRITICISM, SUPPORT, AND IDEAS!
Robe's Art has made an awesome banner for this idea. If you like this idea and want to help support it, just copy the code below into your signature, then highlight it and click "Remove Formatting" (the eraser in the upper left)!
[url="http://www.minecraftforum.net/topic/1493398-move-wither-skeletons-out-of-fortresses"][img]http://i.imgur.com/JWt7JOo.gif[/img][/url]
Here are some old banners you can also use:This one was made by Yuutsu:
[url="http://www.minecraftforum.net/topic/1493398-move-wither-skeletons-out-of-fortresses/page__view__findpost__p__18199996"][img]http://oi46.tinypic.com/o10e4w.jpg[/img][/url]
This one was made by me:
[url="http://www.minecraftforum.net/topic/1493398-move-wither-skeletons-out-of-fortresses/page__view__findpost__p__18199996"][img]http://i.imgur.com/SHNN9.jpg[/img][/url]
Having trouble with a banner? See the last question in the FAQ for help and troubleshooting. [represent]
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593
vexx32 posted a message on [!READ THE OP!] Buying Minecraft Gift Codes for Others!Posted in: DiscussionREAD THE GUIDELINES
BEFORE MAKING A REQUEST
If you do not read the entire post, I reserve the right to ignore you, whether you're trolling, flaming, asking for codes while you already have a paid account, or just being irritating.
Read the entire post before making a comment or request.
Thanks ^^
I had something like this set up over on SporeBase forums. I keep a little thread there to let new members know what I'm doing, and it directs them here. They're a small forum, but I ended up buying several people gift codes. (Screenshot of the "Gift Codes" section of my profile page below the list for a small proof).
Please note, before you try to say I'm a scammer or something like that... I am not asking you to participate in any scamming survey, join up for a website, or anything like that, OK?
Table of Contents- The Happenings (News) (RIDDLES ) (PRE-PAID MINECRAFT)
- How it works (IMPORTANT!)
- Requesting Guidelines (APPLICANTS MUST READ) -- Formatting Requests (Tips)
- Waiting List (Top/Bottom) (The "Chosen Ones" )
Codes Given(Removed; possible security issue.)- Signatures
- Sponsors/Supporters
- Frequently Asked Questions (FAQ)
- Contact Information
- Keeping Track (Tracking Tool Version: 1.2)
- Steam Group
The Happenings
Got an interesting idea the other day, from a user in my Riddles thread round here. It is this: if I put up a riddle once a month, and give you all a week to solve it, the winner gets a code instantly, regardless of their position on the list. People who have not yet got onto the list are also able to enter, but while I will give at most three hints to people who are on the list, I will not give any hints to those not on the list.
To be honest, it probably isn't that much of a handicap, but I'd prefer to give users on the list already a slight advantage. If you can solve the riddle, you get the code. Simple as that. However, because I like to make it a very tough challenge, I'll not indicate if you're on the right track or not (i.e., I'll only tell you whether you're right or wrong), apart from the three hints (which will be the same three hints for each person).
To avoid clogging up this thread, all answers to the riddle must be PM'd to me. I'd prefer it if each member opened one private conversation with me, and then replied to that each time, rather than drowning the rest of my inbox in new conversations each time they have a new guess. The riddle will be posted in this section of this thread.
Also, you may not go and post this riddle anywhere else in order to try and get help from others who use that site. Last time, someone posted it to a Yahoo! Answers site, but posting it to any site or forum is a violation of the rules. You must not use the Internet to get help for these. You may gather a few friends or family (as in, people you know outside of the Internet) and try to solve it together, but once more the riddle must not be spread around the Internet, at least until the competition is over.
If I hear of anyone doing it again, that person will be disqualified from all future competitions of this nature. We can and will find out if you do. The Internet is a very easy place to trace people. If the person who did it is on the list, their entry will be removed. I cannot abide cheaters. Cheating will not help you. Do it fairly or not at all.
You are all forbidden from posting this riddle anywhere on the Internet for any purpose whatsoever until the competition has ended for this riddle. I am keeping a private list of the riddles, the associated hints and the answers for each (which will be released either after the one-week period, or as soon as someone guesses the answer), so that you may confound your friends and anyone else you meet on the Internet in the event I come up with an incredibly difficult riddle. If you want any of the previous riddles, you need only ask.
IF YOU FAIL TO READ THE RULES CONCERNING THE RIDDLE (YEAH, THAT TEXT JUST UP THERE), DO NOT BOTHER SENDING ANY GUESSES. THE RULES ARE BINDING, AND I WILL NOT TOLERATE THOSE WHO BREAK THEM, KNOWINGLY OR NOT.
By clicking the spoiler and revealing the riddle, you acknowledge you have read and understand my rules. Break them at your own peril. I shall have no trouble tracking you down, for the other hopeful guessers you have wronged will not be too pleased with you either. If you want to clarify the rules, PM me.
Riddle Solved by dinofire.
Riddles and rhymes, rosemary and thyme;
Fire and smoke and endeavours sublime,
Elements all aflame with passage of time.
Air shimmers with lack of heat and earthen
Flame ascends to high echelons of heaven:
A new soul appears as ancient clock tolls 'gain.
Knowledge, power, sight and Death;
All can be altered save till ending's breath,
When even Time goes all but deaf.
Bound and caged in bars of iron and steel,
Rules and laws to bring them to heel;
To make them harm and slowly heal.
I do all these things and more, although
My full extent rises like fresh dough
'Till the end of all, lost 'mongst Time's flow.
What am I?
Mojang have begun selling Minecraft in stores in the United States! You can now buy Minecraft "prepaid cards" which contain a gift code and can be used to buy Minecraft. If you're unable to buy Minecraft over the Internet, and you live in the US, you can go into a Target, Walmart or Best Buy store and purchase a copy. More information here:
http://minecraft.net/prepaid
Back to Contents
How it works
One thing I have been seeing a fair bit of is people picking at little inconsequential details in others' posts. Don't be tempted to do this. It only starts arguments, which we do not need. If you do, however, find something in another person's post or you find some solid evidence that they're lying (or just have some suspicions about the request), feel free to PM either myself, or Sgt. Traveler about it.
If you want a gift code, there are only two requirements - you must not already have bought Minecraft (requesting codes for other people is OK, but they'll need to contact me through PM or e-mail to prove they actually exist), and you must also have a good reason why you cannot buy the game (whether it's financial trouble, your parents won't let you buy stuff over the Internet, you don't have any money, etc).
Each fortnight, no more than one person will be added to the list... but also that if no requests show a reasonable display of effort and care, there is the possibility the nobody may be added that week. In that case, I will simply not add anyone to the list, and the list cap effectively goes down by one.
I have recently seen an increase in people PMing or emailing me, requesting gift codes. Do not request via PM or e-mail. Please, just post on this thread. It is a hundred times easier to just check the thread for requests rather than having to sort through PMs and such. If you have trouble with posting or posts not appearing, talk to a moderator or administrator, or post in the Forum Help section.
Do not contact me through PM or e-mail unless absolutely necessary, you are considering donating/helping out, or there is something else you wish to discuss privately.
You may, however, contact me via PM if you wish to talk to me privately, but that should not (for the most part) be necessary. In order for me to consider you for a gift code, you must reply with a request for one. I will keep a list in the OP with people who've asked and haven't yet received their codes, and I'll also keep a list of people I bought codes for.
The gift code will be sent to you via PM, unless you specifically ask otherwise.
There will be no scamming or anything like that involved, you don't have to sign up for anything. This is a free gift I am offering out of generosity. I am hoping some others will follow suit, but we will see. For now, it's just me. Sgt. Traveler is our resident helper when am not around and he'll be able to answer just about any question (although keep in mind that he is not a moderator, so if there's any rule-breaking, just report it). Feel free to ask questions here, or via PM, whichever you prefer.
If any others want to buy codes for people, they can PM me about it (or post here) and they can buy codes on a predetermined basis (or just one for a particular person they choose).
They themselves will send the code to the recipient, and I will ask for screenshot proof (from their minecraft.net or account.mojang.com account page) that they have given the code to the person before removing them from the "Waiting List".
I will remove members as soon as I send out codes to them. I am very busy these days, and frequently forget to remove people, so I've decided to remove them as soon as I've sent them the PM containing the gift code. If I see that a member who is next in line for receiving a code has been inactive for at least a month, I will simply remove them. This is moving at snail-pace as it is, and I have no desire to make people who are willing to follow my rules wait any longer than necessary.
If a person has not redeemed their code after a week's time of sending the PM, I'll give that code to another. This applies to active people as well, if they suddenly become inexplicably inactive. This is simply to keep things moving smoothly. In other words, check every few weeks where you are on the list, maybe every week if you're near the top to avoid being passed by.
Now that that's all explained, I ask one last time, please do not troll, flame, spam or otherwise degrade the quality of this topic. If you have ideas for improving my methods, you may suggest them. Sarcastic/Non-Serious/Degrading ideas will not be tolerated. Thanks.
One more thing. I myself will be buying codes on a basis of one per week. I'm not a millionaire.
Don't get annoyed if it takes a while. I may make exceptions and buy several codes at once on occasion, but don't count on it too often. I no longer have a job, so you guys are lucky my government has unemployment support payments.
If you wish to request a code for another person besides yourself, they must contact me if at all possible in any way. Either by e-mail (joelpfrancis[AT]gmail[DOT]com) or through PM on the forum, but they'll need to contact me. If they have not contacted me after several weeks, they may be removed when I next tidy up the list.
If special occasions arise (unable to contact me for some time, etc.) and I am notified, I may make exceptions.
All gift codes given through this will come from my own Minecraft/Mojang account (Vexx32 | [email protected])
Share and Enjoy!
Back to Contents
Requesting Guidelines
You are in no way obligated to use these guidelines as any more than a guide, but don't complain if we tell you to look at these, as we will often have good reason for doing so. With many thanks to Enquent, who devised the majority of this, these are the guidelines for posting a request for a gift code.
N.B.: It is not necessary to include the headings. I would recommend you avoid doing so, but if you wish to, feel free.
== Short introduction ==
1-2 sentences about how you found out about this thread, how you found out about Minecraft and what you thought of it. You may include mention of mods, custom maps, texture packs, or anything else you have found thus far.
== Request body ==
3-5 sentences in paragraph form, within which you should include your age, why you are unable to purchase Minecraft, your financial or life situation that doesn't allow you to, other possible ways you've attempted to get Minecraft. Are you in school, university/college, high school? Do you live with your parents/on your own/with friends/family? Are you barely making ends meet living on your own?
== Closing == (Not required)
A polite closing, a 'thank you for reading', followed by your forum username or in-game name never hurt and looks nice making the whole post seem complete and finished.
== Further Information == (Not Required)
How many requests you have submitted thus far, one or two of your previous requests (not in a quote - preferably in a spoiler tag), and any other information not mentioned above you think we should know.
## Note ##
Please do your best to use clear English, with proper spelling and grammar. I am able to translate other languages using a machine translation and get the general gist of it, but it's a poor subsitute for what you yourself can probably write in most cases. If you need assistance in common spelling or grammatical errors, I will simply direct you to these two excellent comics which address the common problems we see around the internet these days:
http://theoatmeal.co...ics/misspelling (commonly misspelled words)
http://theoatmeal.com/comics/semicolon (how to use a semicolon)
The length of each section above is only a guide and you may expand upon the amount of writing in each, but refrain from shortening them, as the guide above gives minimum amounts to mitigate the amount of simple, one-line requests.
## Formatting & How to Use it ##
I have noticed that some people have taken to using a small amount of formatting. I have no problem with this, and I do encourage it, for it makes your main points stand out and improves the readability, but only if used in good taste.
Do not:- Use colors like yellow or a light grey that are difficult to read on the forum's white-grey background.
- Split or break words with formatting (e.g., freedom). This breaks the flow of the sentence and makes it very confusing to read.
- Format everything. Doing so just makes it harder to read, and more annoying. Sure, it stands out, but it's like shouting at someone incessantly. Nobody likes it.
- Use a non-standard font size for your entire post, or a large part of it. Make sure it is of a readable size!
- Use excessive amounts of paragraphs. They should be used to group sentences together that share an idea or focus.
- Start a new paragraph for every single sentence or every two sentences.
- Use formatting to emphasize your main points.
- Use formatting only as required.
- Use a variety of colours, if you feel the need. It helps break the monotonous look of a post and makes it easier to read. Not necessary, so don't go overboard.
- Take note of anything you could yourself use that you notice in the requests I quote, and use it well.
- Read over your request to double-check that it is readable and easy to understand.
- Use paragraphs to break your post into sections, as outlined in the main Guidelines section.
This will, of course, be mainly applicable for those requesting a gift code for themselves, but if you are requesting one for someone else, merely modify the template as needed.
Once again, this is not required, but it will help make your request look 'professional' and easy to read. Two pages of poorly written requests means nobody gets added to the list!
In addition, anyone found to have copied any part of someone else's request is instantly disqualified from my consideration. The name of the game is effort here, and I will not tolerate people stealing someone else's story.
Words have power, and I will not permit them to be stolen.
Back to Contents
- shadowsarefollowingyou
- Diabloi3
- Qtri's brother (confirmed)
- volcano_fl's brother (Miningboy)
- bnvdarklord
- purplepix3l's friend (TurtleWurtle15)
- laynejj's brother (applesinatree)
- MQHelper
- Thieves
- Typo3000
- KaBling
- oscarpeng
- manunas
- Karizmah808
- HaXIXoR
- Mw2BeAsT676
- Dylpickle373
- strongy7
- TheTrollWTF
- Ender_Sheep (Xsparten)
- Kwa_tang
- Blueblade11
- eldritchone
- 8BitAnimations' brother (confirmed)
- iBeMininDiamonds
- Epiclyralphy
- Blad3_lv
- mDiyo
- phu01672363690
- Dracius
- BroBuzz
- Rawr0w0Shadowa
- KingMontzHD's friend.
- Jayzzee's friend (Shimoo)
- Oddteapot
- GrassSeed
- TehK33Bl8dman3000
- AlphaBeta78
- Mlk365
- Supremxx
- fireymaster6's sister (confirmed)
- !!!
- Grigori_Lord
- Neon_ColorsFTW22
- Layzeeboi
- yodawg2020
- cartoonboy
- nikola0505
- UchihaDareNial's cousin (AppleDoe95)
- zawinzor
- epiXz
- haveacold1
- samuelhateu
- cola_addict17
- samirjusufovic
- Miiqzuh
- macikiller
- xSlyPigx
- Donmon
- Invalid_url
- Dodgerboy175
- SSJ11
- aeroyTechyon-X
- Pyropunch
- Badkid94
- phu01672363690's cousin (lily502322446)
- Xphomegra
- TropicalDefeat
- Megacaleb179
- PyromancerVX
- Llama_112
- Chibichuba
- TheHcobain
- HScrozzy
- Destructoid17
- Kabuyaki
- Matskuman5
- GLaCB
- ConfusedGuy
- Megacaleb179
- wackybobswackybobs
- LeoAC
- MineJacker
- NightKrowe
- superadam5000
- Veirian
- Arnald23
- wblabla4
- UploaderofCB
- Deolrin
- Stumblinbear
- Zide
- DonJiggly
- DeadUniverse's brother (schemdele)
- demonblades
- creeper27's friend (confirmed)
- Reec3ty's brother (confirmed)
- Pig_God's cousin (unconfirmed -- may be uncontactable)
- BattleGroundxx
- mnb
- Tarac1
- VGCats_Rocks
- lolwut0998
- dobba1
- frogboy316's friend (confirmed)
- John_Julius64
- Melsaran
- skywalkerjunkie
- oblivion5683
- dat
- paulohare
- hawkeye48
- Grinchhh
- Laugher
- Dman674
- jadegypsie
- Buger430
- MrAddictiveGamer
- Stick97
- BriannzyS_Minecraft
- iTz_Hammeh
- rid9
- MS57KB
- cordellman45
- DerpaSaurRex
- rogoku
- Yoshieven
- gf11221
- avenfisher
- creeper238
- Lotr8808
- deraphel
- Mushi_Arcaine
- Qasanova
- RiotGamingInc
- dragomegak
- Rasmus_koto
- j4n00b
- epicepicman
- meedon
- Wildhamsterscelica
- TheCrony
- PatricksGamerTag
- kingeddie13
- meedon
- xDarkShadow
- Slashman_exe
- JMann970
- Roth2755's friend (uncontactable -- benefit of the doubt)
- Scavenger_Dog
- BobbyMinecrafter
- jvp010
- Cannon_Fodder
- Tjakka5
- MS57KB
- The King Pigman
- Anciteify
- Traplover
- darthvader45
- snowshovel
- killer999742
- lub4095
- phoenix720p
- spamanator500
- Ephon0153
- Chrydor
- SweetBone
- Mythril
- Awesomous
- GeoCrown
- X9YUM9X
- mr_dragon_slayer
- T3chn3tium
- megaman012
- Zekermei
- grunnyx
- noyougirls
- Hawks484
- Bestgamer66
- AnthraX2112
- crackerzunk
- McNebula
- AwesomeZrno
- Diplout
- samruxman
- emobasket
- TheDeer
- micatar97io
- Rashed97
- Flap
- Gtrescgh
- Xx_FUSI0N_xX
- killer999742's friend (confirmed)
- zezey
- EndStone
- NightHank57
- Kirome's brother (Santeco)
- tiniuclx2
- Syndicate1847
- vira1969
- EzioKratos
- Zeroark
- ChaosWolf
- Txxxx
- bearbear12345's cousin (confirmed)
- ScruffyUnicorn
- pika12
- ZeDuke
- iced199
- DiamondOwnge
- PixelDeBurner
- AlexGT
- LOLMAN153
- Razerum
- tom vincent co
- TheGuysWhoPlayMinecraft
- bbbb441
- jzagro
- TheEpicMiner
- acadia7
- XelixileX
- brigeatenex
- MasterLink
- Conker
- NinjaMatic
- GuardIan42
- Syntraz [Email Only ([email protected])]
- atexfgi
- DanDiovandi
- 0verdriv3's friend (joshrykut)
- JayVinn
- cookie130's brother (applez1233)
- thisfrickinsite
- TheSwordKid
- Carrotts55
- Conker_27
- FMasterST
- Hunter0792
- Reimiko
- And19BOS
- Safari384
- noobercharger
- taz432166
- demonblades
- Domino
- spottycookieify
- Kingdb707
- Snugtr
- Ozhleth
- QuickMelt
- Zushu
- gt521
- qazxsw405
- iPodnite
- EnrichmentCentre
- Arturito66
- ail_t
- bigtime788
- mrpeanut188
- Mario0
- Iamacreeper2468's brother (confirmed)
- Skorpion216
- DarkWater
- Novicode's friend (confirmed)
- The_Cat_In_Purple_Boots
- DragonAweome
- Sr4B
- Nikodemos
- pkpikachu
- Lukachacha
- Forcer123
- TheOriginalZTQ
- cammie827
- Nack486
- BurlyAssassin's friend (rebel1313)
- Peeloking
- Wimpysheep
- Highproguy
- Nutzu3650XL
- AwesomeSauceGamers // ben2310
- Digidude99's friend (littletan)
- PaxIsAwesome
- General Death
- Decemberus
- Pilot_Creeper
- Zambigorg
- lassejgh
- Unit888
- Poptarts' brother (Yuchengz)
- pneumatisch
- Wolf_ZX
- Buffbbq
- DanTheGamer11
- Killllerr
- takem12
- TheIceDawg
- DJAlphaWolf
- MP3
- MaKaShinobi2
- Dinahkiin
- kiko19972's friend [SporeBase] (confirmed)
- Soloplex
- welloman350
- bog819
- komap2's cousin (uncontactable)
- Taniss99
- Decemberus' friend (yummyjiggy)
- joe123652's sister (confirmed)
- GoldenMas
- Chan14551
- ChargeRITA
- RobZ51
- NOESHKY
- dydgus07
- SkylordToon
- mattyyugi's brother (confirmed)
- MinecraftThomas
- Briianz
- funkyspyspy
- NobleVX
- VinciukasxD
- standardoper
- Merbo
- Relyk590
- NeonVoices
- KrazyWhiteShark
- Flacket
- R3LaX43v3r
- littledude072
- funkey100
- Daniel_Darkslash
- NinjaStyle's brother (confirmed)
- midder
- Mouthed
- Master4902
- kvisitstump
- CCabia
- NyansIsAPyro
- scikid99
- Reekzit
- Forfiter007
- UltraRasengan
- TheLittleSeamie
- Zenloren
- marc.
- creepsgp
- lilredman03
- anangke
- AgentCobalt
- Panther_Lazer
- Atrelix
- adrisala
- Star00X
- Zuwala
- Sticksane
- Savori_creeper
- SanchzBoyz
- OriginalGamerX
- MegahBythe
- Cuzen
- Kurokocchi
- PlasmaRoar
- swiftcashew
- 'IvanTheMiner
- JusDietrich
- Happykeystv
Back to Contents
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Sponsors/Supporters
These are the people who have generously linked their mod, map or texture pack through my adfly or adcraft account in order to donate to me, usually because they do not have enough spare money laying around to donate directly. This is a great way to do it, because every little bit counts, and will ensure that adf.ly/adcraft pay out the donations each month.
If you wish to donate, do so by clicking the above button.
DeadBeyond, creator of Pack of the Dead. Sig banner (and topic link):[url=http://www.minecraftforum.net/topic/658079-32x1804wipthe-pack-of-the-dead-new-content-on-page-10/][img]http://i.imgur.com/MwrAM.png[/img][/url]
RocketJumper, creator of "You Have to Burn the Wool". Sig banner & topic link:[url="http://www.minecraftforum.net/topic/764256-puz-18-19-10-you-have-to-burn-the-wool-v10/"][img]http://dl.dropbox.com/u/24679826/Sig.png[/img][/url]
Craft For A Cause
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Frequently Asked Questions- "If someone is removed from the list by their own request, can I take their place?"
- "My request was quoted, but I'm not on the list?!"
- "Why haven't you quoted my request?"
- "I think someone is lying in their request! What do I do?"
- "How long will this take?"
- "What do I do if I didn't get quoted/picked?"
- "Can/Should I re-post my request?"
No. If someone requests their own removal from the list, you may not take their spot. It is unfair to just about everyone else on the list who has been waiting. There is one exception that I will allow. This is if the person no longer wishes to be on the list wants to give up their spot to another, instead of me simply removing their name. This exception exists for two reasons. First, because it is a request from them directly, without others clamouring to take the spot. Second, because it would amount to the same thing as them not telling me and then just giving the code to any other person (typically a friend or sibling).
Back to Frequently Asked Questions
"My request was quoted, but I'm not on the list!"
If your request was quoted, congratulations. You've submitted a good-quality request. This doesn't automatically mean you're going to get onto the list, but it does mean you have a good chance. I only pick one person out each week to go on the list, so that everyone can have a chance to post a request. If you were quoted but not added, then please re-post your request. Do not quote your original/previous request; the forum doesn't like nested quotes, and removes them. This can make it confusing, and also means that I can't show off your request again properly. Either amend your original request, or put it somewhere in your post with any additional information you wish to include.
Back to Frequently Asked Questions
"Why haven't you quoted my request?"
I only quote the best requests, in order to show everyone what has a high chance of getting into the list, but I read every request. If you weren't quoted, then it generally just means your request wasn't good enough. If you think I have in fact overlooked you, then feel free to let me know; either just post again or PM me, preferably with the request included. I do my best to read each and every post on this thread, so it is very unlikely that I miss any, but it can and occasionally does happen.
Back to Frequently Asked Questions
"I think someone is lying in their request! What do I do?"
PM either myself, Sgt. Traveler or Enquent about it. Quote the suspect post, and give your reasons and/or evidence against it. Be clear and concise. If we decide your suspicion is well-founded, we will investigate. It is preferable you do not pick apart someone else's request in the thread here, unless we have specifically asked for public opinion on the matter, since it can quite easily start a mud-slinging contest.
Back to Frequently Asked Questions
"How long will this take?"
Let's do the math. I myself buy usually one code per fortnight, whilst Enquent typically buys around two codes each week (Enquent's had to stop buying codes for the moment due to a change of circumstances). That's around 2-3 codes every week.The list is around 430 long, so we'll work out how long it takes for you to get from bottom to top. 430 divided by 3 gives 143 weeks. Divide by 4 to get 36 months. 65 divided by 12 gives around 3 years. So yeah, long wait... :/
We do what we can to shorten it, but it got out of hand a while back, and we haven't managed to totally reign it in again just yet.
N.B.: This is no longer accurate, but it should still give a rough idea. I'll come back and update it every so often, but till then I'm sure a little math never hurt anyone.
N.B.: This is no longer anywhere near accurate. I am currently buying codes on my own, and can only presently afford a code every two weeks. It's going to be a long wait, short of me suddenly getting rich.
Back to Frequently Asked Questions
"What do I do if I didn't get quoted/picked?"
If you weren't quoted, your request was not overlooked. It simply means your request needs a bit of work. Read the guidelines and see what you can improve on. If you were quoted and not chosen to go on the list, see if you can add anything to your request and make it clearer and more concise. A little formatting may help, but use it wisely. Re-post your request to be considered for the next week's addition to the list. Only one person from each week's requests will be added, and I do not dig back beyond a week (not beyond my last decision post).
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"Can/Should I re-post my request?"
If I have added someone to the list, you are required to re-post your request if you still want to be taken into consideration. If you were not quoted, you will need to improve your request, and even if you were, it's probably a good idea to try to refine your request a little more. Read over the guidelines, and perhaps add a touch of careful formatting.
Back to Frequently Asked Questions
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Contact Information
First and foremost, just post on this thread. I read every reply that is posted, and I reply to almost all of them where a reply is warranted.If you feel the need to contact me privately, you can also PM me here on the forums, or email me. I can also be contacted on SporeBase Forums, where I am known by the same name. My email address is [email protected]. If you wish to contact me about helping me out with this, please PM me. I will answer your questions and we should be able to make some sort of arrangement. Since Mojang has recommended circumventing the restriction with multiple accounts, I'll probably give each person access to one "gift code" account at a time, through which they'll buy codes. This way, everyone knows they're going through me, and the people helping can keep their 5 gift codes on their account for their close friends and such.
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Keeping Track
bnvdarklord has kindly made a nifty little tool you can use to keep track of the list without needing to come here all the time. It displays the title of the thread and the total number of list entries, along with the list itself. It also allows you to search or filter the list to find a certain username. Download it here:http://www.mediafire...6w5oltxvbv42n0o
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Steam Group
Awesomeslayerg has set up a Steam group for this effort. I myself do not largely use Steam, but if the group gets enough members, I'm sure I'll find some use for it!
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[represent]
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581
MCFUser6898980 posted a message on Random textures for blocks! (Partially outdated)Posted in: SuggestionsIMPORTANT: Long time has passed and now I am certain that developers don't care about forums and community suggestions. But you CAN implement random textures into your texture pack and clients with MCpatcher or optifine will see them. I made a tutorial a while ago but it is horribly outdated and I have no idea how it works now and I don't feel like updating it, sorry.
The idea:According to my idea, there would be few different textures for every block (or almost every) that game would randomly pick when the block is placed or found already placed. Common suggestion was also to add random items too.This should improve the way everything looks (especially with texture packs) and it would work similarly to random mobs mod that is already supported and used in many texture packs. Look below if something is not clear for you yet.
Scheme below is OUTDATED due to changes in 1.5 then later in 1.6 In fact it's easier implement with today versionsMore pictures in the spoiler!
Misa's Realistic texture pack with this addition:
Quote from Misa
Y'know, this idea has been a working feature of MCPatcher since mid-April... I've supported it in my pack since it first came out. I'm kinda surprised people still don't know about it at this point. Check the documentation on the MCPatcher thread under the information for texture pack authors. The random texture feature is under the CTM support (method=random). You can even give weights to the random textures so that some are more likely to randomly show up than others. Here's just a few examples of some of the stuff you can do with the feature:
Random textures on grass, tall grass, and flowers.
Random textures on stone bricks to make them look a bit less perfect.
Random mushrooms with a closer shot of some of the random stone bricks.
Random labeling on TNT blocks. (You can also use random textures to give fences unique art not shared with planks.)
All of the above screenshots were taken with only MCPatcher installed(no other mods), and my pack selected.
- I've found few replies in various posts about this, but I wanted more people to see it. This is only an suggestion so far, and i simply modified my terrain.png files.
- Mojang has already done something like this - mossy and cracked bricks in strongholds that add much more variation. And if any of you played Terraria, you should get the idea because variations between grass, blocks and everything else is also seen there.
- And since many of you mentioned, this could be optional, let's say a texture pack artist doesn't have enough time for this, he simply leaves all variants of block texture same.
You're welcome to send me more pictures showing how this feature looks in a texture pack of some kind. I'd post them here.
You'd really help if you post this banner into your signature!!! (copy-paste the code below)[url="http://www.minecraftforum.net/topic/1020295-random-textures-for-blocks-adds-more-variation-to-minecraft/"][img]http://img13.imageshack.us/img13/4730/wertyui.png[/img][/url]
[represent] -
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iBurger posted a message on |*~|*~More Enchantments~*|~*| Over 40 DIFFERENT and unique enchantments! Just read it!IMPORTANT NEWS :Posted in: Suggestions
I'm back guys! I won't really be checking this topic much, but I will add more enchantments as I think of more. Thank you for all of the support. It means a lot.
All of these enchantments work on players and mobs unless noted otherwise.
Why do we need more enchantments? :
In a tweet Jeb posted, he said that he would like to see some more enchantments in the game. Also, it adds more variety to the game, and who wouldn't want more enchantments?
Haven't we seen this a many other posts? :
Yes, it is true that other posts talk about this, but the enchantments on this page will blow you away! Many of the comments here have great feedback about this thread, and trust me it will be worth reading. These are very unique enchantments!
LOVE THIS! I am going to spam this at Dinnerbone and Jeb! :
NO! DO NOT DO THIS! It is very disrespectful and although I like the support, we should respect Dinnerbone and Jeb. There are better ways to support this thread like sharing with other Minecraftians!
Enchantments with * next to them means that that enchantment is not my original
idea. The links to the original enchantments will be at the bottom of the page.
New Sword Enchantments :
Spark | Max Lv. III | Uncommon
What the spark enchantment does is, when you hit a mob, lightning strikes onto the mob, but it doesn't light it on fire (that would take away the Fire Aspect enchantment). It deals a half heart more, and knocks the mob a bit (knocks far less than Knockback). Now, I know that it kinda takes away the Knockback enchantment and sharpness a bit, but the effect doesn't work under a roof and the nether because lightning wouldn't be able to go through the roof. The higher the level, the more damage the lightning will deal.
Gravity | Max Lv. III | Uncommon
The Gravity enchantment makes it so that when you hit a mob/player they will be tossed 2 blocks into the air. This works well with Knockback. The bad thing about this enchantment
though is that it will be hard for you to hit your opponent when they get knocked into the air.
Don't think this is an unfair enchantment because it really doesn't help you to much. Every
level, 1 block will be added to the toss.
Exhaust | Max Lv. III | Rare
When you hit a player with the Exhaust enchantment there is a 10% chance that they will lose
half-hunger. If they already ran out of food, they will take a half heart of damage. Every level,
the chances of them losing hunger increases by 10%. This enchantment is good because if
they lose all of their hunger, they will be damaged from it. Also, if they only have 3 hunger bars
left, they can't sprint. When you hit a MOB, they will be slowed for a second.
Incise | Max Lv. III | Uncommon
With the Incise enchantment, you have a 10% chance of getting a critical hit on your opponent. Right now, the only possible way of getting a critical hit is by jumping and hitting your target which could be annoying and makes your hit less accurate. Every level, an extra 5% is added to the probability of getting a critical hit.
Noxious | Max Lv. II | Uncommon
The Noxious enchantment gives you a 15% chance to poison your opponent and a 15% chance of giving your opponent the nausea effect. If you didn't know, the nausea effect is an unused potion effect that disorientates your opponent. Similar to the effect when you walk into a Nether portal. Anyways, at level one, the effects only last for 5 seconds. Noxious II makes the potion effects last 2 seconds longer, and makes the chances of getting the potion effects higher also. It is IMPOSSIBLE to give someone both the poison and nausea effect.
Everlasting | Max Lv. III | Common
The Everlasting enchantment makes your sword's durability last longer. This is exactly the same as the Unbreaking enchantment for tools, but I think this should now be implemented into a sword enchantment. You know how Unbreaking works, so I won't explain what this enchantment does since they are the same.
Repulse | Max Lv. II * | Common
This sword enchantment causes blocking to be buffed by a 1/2 heart more. This makes the total of damage blocked 1 heart. This makes you invulnerable to fists. At level 2, you block 1.5 hearts in total. When you block while being hit by any projectile, it is countered back at the target at 40% of the original speed.
Insight | Max Lv. II | Rare
When you kill a mob, you get +5 XP. At level two, when you kill a mob, you get +8 XP. This can be a very helpful enchantment because you get more XP and can enchant more gear!
Cleric | Max Lv. III | Very Rare
When you critical hit a player/mob with the Cleric enchantment, you get a 50% chance to get a random potion effect. The chances of each potion effect are 40% Swiftness I, 27% Fire Resistance (1 minute), 27% Night Vision (1 minute), 2% Regeneration (3 seconds), 2% Invisibility (30 seconds), and 2% Strength (5 seconds). This is not an overpowered enchantment because you have to critical hit by jumping which most people don't do, and the chances for getting Regeneration, Invisibility, and Strength are really low. Plus, they don't last for long (except for Invisibility because they will see your armor, if any). This enchantment is impossible to get with Bust because it would be easy to get the potion effects.
Hell | Lv. IV | Common
With the Hell enchantment, you deal extra damage to mobs in the Nether. This is very similar to the Smite enchantment, but it's for the hellish mobs.
Clutch | Lv. I | Very Rare
After you hit a player or mob, they are pulled back to you. This is the exact opposite of Knockback. What can this be useful for? If you are in a PVP situation and someone is running away from you, you can pull them back to the fight and kill them. This can also be useful for passive mobs. When you try to get food from pigs, cows, etc. they run from you after you hit them, but the Clutch enchantment would make this easier.
Faith | Lv. III | Very Rare
When you hit a player/mob, you make their armor durability decrease faster. This can be great for when fighting against players or mobs with weak diamond armor. Every level, your opponent's durability will drop even faster. This is somewhat similar to the Toughness enchantment.
Stagger | Max Lv. I | Rare
With the Stagger enchantment, you can completely ruin your opponents aim just by hitting them. Say I hit someone with a Stagger enchanted sword. They would be looking somewhere else instead of me. This may be a little OP, but the victim's aim wouldn't be completely ruined. They would be looking right next to you, or somewhere very close to you.
Fortify | Max Lv. I | Very Rare
Every time you hit something with the Fortify enchantment, your sword gets stronger. Every 25 hearts of damage you deal, 1/2 more damage is added to your sword. This enchantment cannot be with the Legend enchantment because the sword would become WAY overpowered. The most damage you can add to the sword is +5 hearts, and the sword has less durability.
Proximity | Max Lv. II * | Rare
Any surrounding mob/player in a 2 block radius are damaged half a heart when you hit another player/mob. This can be useful for fighting zombie hordes and such. At level two, the radius is 3 blocks. Do not say this is overpowered because it is only a 2-3 block radius.
Chronic | Max Lv. I | Rare
When you click while holding a Chronic enchanted sword, you will swiftly swing your sword two times. This can be used to start an attack and finish off your opponent quickly. Spam clicking will not work because after you click, you will have to wait about a second before clicking again. Though this may be hard to program, it will be very cool to see this enchantment in the game.
Assassination | Max Lv. III | Uncommon
Your first attack on a player/mob will do 30% more damage than normal! This can be useful for sneaking up on any mob/player and can give you a quick advantage without the enchantment being super overpowered. Let's say every 30 seconds if you don't hit any mob/player, you deal the extra damage. Every level, 5% will be added to the extra damage.
Buzzkill | Max Lv. I | Rare
With the Buzzkill enchantment, you deal one extra heart to players/mobs that have 40% health left. This can be used for quickly finishing off hurt mobs or for quickly killing weak players. This will give you an advantage against hurt players/mobs.
Obliteration | Max Lv. IV | Rare
The Enderdragon and Wither are no match to you with the Obliteration enchantment! What this enchantment does is make your attacks do 30% more damage to boss mobs such as the Wither. This enchantment is perfect for prepping for Enderdragon fights. Not to much explaining needed. Every level, 10% is added to the extra damage.
New Bow Enchantment :
Rapid Fire | Max Lv. I | Very Rare
The Rapid Fire enchantment allows you to draw back your bow 1.5x faster. This has probably
been in a couple of other posts, but I decided to go further into detail. If you have missed the instant drawback of your bows from beta, this is the right enchantment for you. Also, after 5 shots, you will have a 1 second cool-down before you can fire your arrows again.
Marksman | Max Lv. III | Uncommon
Marksman allows you to shoot targets from much farther. The distance of the arrow will increase by about 5-10 blocks every level. If I'm not mistaken, the Power enchantment for the bow does not increase your bow range, so this might be a convenient enchantment. This DOES NOT increase the damage of your bow though because that would be like the Power enchantment.
Frost | Max Lv. III | Uncommon
This has been posted in many other threads, so this is not my original idea, but I'm still including this into my list of enchantments. The frost enchantment makes it so that when your arrow hits a player or a mob, they will get a slowness effect for 1 second. Blue swirls will be seen coming from the player hit. Why blue swirls? Because it fits the name. When you hit someone with Frost II they will have slowness for one extra second.
Volley | Max Lv. V | Rare
The Volley enchantment makes it so that when your arrow is in mid-air, it splits into 3 different arrows in different directions. This can be possible if Dinnerbone programs the arrow to split after 1/2-1 seconds. I wouldn't say this is an OP enchantment because there's a very little chance that not all of the arrows will hit your target. If you have less than the number of required arrows needed for the split, it will just fire a single arrow. Every level, 1 arrow will be added to the volley.
Bullseye | Max Lv. I | Uncommon
Have you ever seen that curve up the y axis and it made your accuracy worse? Well, with the
Bullseye enchantment, that is completely removed! The arrow shoots straight without the
gravity pulling it down. After the arrow has reached however far your normal shot would be, the arrow would immediately drop. This enchantment would be good for accuracy, but it would not go farther than what a normal arrow could go.
Gunk Shot | Max Lv. II | Uncommon
The Gunk Shot enchantment allows you to poison or give your opponent nausea. This is the same as the Noxious enchantment, just for bows. I feel the Gunk Shot enchantment should be a bit worse than the Noxious enchantment because it is ranged. You have a 20% chance of giving your opponent poison or nausea, and the effects only last for 4 seconds.
Penetration | Max Lv. IV * | Rare
The Penetration enchantment makes your arrows penetrate 15% of the armor your opponent has. If the other player does not have armor, nothing will happen. Every level, 5% will be added to the armor penetration.
Phase | Max Lv. I | Very Rare
The Phase enchantment allows you to have a 25% chance to go through your opponent. If the arrow does go through the opponent, it does 1/2 heart less. The arrow cannot go through 2 people, but it can still damage 2 people at once. When the arrow hits the second person, it deals 1 heart less. The arrow also has a 5% chance to go through 1 block wide walls, and does less damage if it hits someone behind the wall. This enchantment will be as rare as Silk Touch. This enchantment does not add more damage.
Hawk Shot | Max Lv. I | Rare
Do you have bad aim with a bow? Well with the Hawk Shot enchantment, you won't have to worry about it as much! What this enchantment does is make your shot a bit more accurate. How? Well first you aim, but of course you aim badly, so say you hit to the side of who you're aiming. The arrow will slightly drift to the left, but not completely to the left to make Hawk Shot a bit more fair. Do not think this is OP because again the arrow only drifts to your target, nothing more. If you shoot a bit more than three blocks to your target's left, the arrow will not hit the target.
Necromancer | Max Lv. III | Common
You do 1.5 hearts more damage to skeletons and wither skeletons. This is pretty similar to Smite, but it's only for skeletons, and it does more damage to them. Every level, half a heart will be added to the extra damage.
Scope | Max Lv. III | Uncommon
When you drawback the bow, you zoom in a bit more. That might sound a bit confusing, but basically when you aim with the bow, everything will look closer. This can be useful for aiming things farther away. Every level, it zooms in a bit more.
Brisk | Max Lv. III | Uncommon
The speed of your arrow is increased when your bow has the Brisk enchantment. The arrow will travel 10% faster than normal which gives your opponent less time to react. This enchantment does NOT increase the power or range of the bow. Every level, 5% more speed will be added to the arrow.
Specialist | Max Lv. I | Rare
With the Specialist enchantment, you can shoot more than just plain old arrows! You can now shoot splash potions, fire charges, etc. This can be useful for shooting splash potions at your enemy from far away! Fire charges don't take away the Flame enchantment because you would only have a limited amount of flaming projectiles. Shooting snowballs could be used for longer ranged snowball fights! As you can see, this enchantment would allow players to have a bigger variety of things to shoot.
New Tool Enchantment :
Alacrity | Max Lv. II | Uncommon
Have you ever felt that small pause when you are strip mining or when you are just breaking some blocks? That's because there actually is a small pause between breaking blocks! This enchantment completely removes that small pause which will result in faster mining. This enchantment is very similar to the Efficiency enchantment, but they can actually have different uses. The difference between the two are the Efficiency enchantment breaks blocks faster while the Alacrity enchantment removes that pause between a block breakage. That is the difference.
Microwave | Lv. I * | Rare
The Microwave enchantment makes it so that when you mine items such as wood, iron ore, and others, you get the furnaced form of it. An example is, you mine gold ore, and you get a gold ingot instead. It is IMPOSSIBLE to get the Silk Touch enchantment and the Microwave enchantment because this would create too many problems.
New Pickaxe Enchantment :
Prospect | Max Lv. III | Uncommon
What the Prospect enchantment does is, when mining stone there is a 1/500 chance of
getting a gold ore when under level 31, a 1/500 chance of getting an iron ore, and a 1/150 chance of getting bone or rotten flesh. Why do you say bone or rotten flesh? It makes sense. Bones for those skeletons that died for whatever reason, and same with rotten flesh just with zombies. The higher level the enchantment, the higher chances of getting iron and gold rises; bone and rotten flesh don't rise because it would clutter up one's inventory.
Reward | Max Lv. I | Uncommon
Every ore you mine, you get +5 XP from it. This does not work with gold ore and iron ore. To get the extra XP from gold and iron, you must smelt it, otherwise you will be able to get infinite XP.
New Shovel Enchantment :
Excavate | Max Lv. III | Uncommon
The Excavate enchantment is the same enchantment as Prospect, just for shovels, though. It
is the exact same thing except that the chances are higher with shovels.
New Axe Enchantment :
Timber | Max Lv. III * | Very Rare
What this enchantment does is, when you mine a tree, the 2 wood blocks above the wood
you mined will also drop. Every level, +1 wood blocks will drop. About griefing; It's going to
take the griefer a lot of time to get this enchantment, and many griefers aren't that dedicated,
so you won't have to worry about them that much. For lag, well, it's only 4 blocks at most; it
won't cause any major problems.
Deadly | Max Lv. II | Rare
Many people know that axes do more damage than a fist, but not as great as a sword. The
Deadly enchantment makes your axe deal a half-heart more. At level 2, you can deal 1 heart
more. Some people might hate on this enchantment because you could just craft another
sword, but if you had an axe as a weapon, it would be a multi-purpose tool; You could chop
down trees and use it as a reliable weapon. Why is this enchantment rare? It's because some people may not want to use an axe as a weapon, so they should have a better chance to get a normal tool enchantment.
Upshot | Max Lv. III | Uncommon
With the Upshot enchantment, if you break some leaves from a tree, there is a higher chance that an apple or sapling will drop. This can be useful for people who need food, and the same to those who need more saplings.
New Armor Enchantment :
Soul Steal | Max Lv. I | Very Rare
Every 3 hearts of damage you take while having the Soul Steal enchantment, the player/mob
who last attacked you will take 1/2 a hearts of damage. This is not an OP enchantment because 1/2 hearts is very, very little.
Toughness | Max Lv. III | Rare
When a player or mob hits you with any item with durability, more durability will be used. This can be a nifty enchantment if a player/mob has a low durability sword. It will break much faster which will give you a window of opportunity to kill them. At level three, they will deal 1/2 heart less damage, and their tool or whatever they are using will break even faster. This enchantment is not stackable.
Revenge | Max Lv. II | Uncommon
When you have a half heart of life left, the mob/player who last hit you will have a 50% chance of burning or poison for 5 seconds. At level 2, the effects will happen when you have 1.5 hearts left. Would this be too OP? Would this be too similar to the Soul Steal enchantment? Please comment below!
Burnout | Max Lv. III | Rare
The Burnout enchantment increases the time between damage while burning by 2 seconds. This is very similar to the Respiration enchantment. Every level, 1 second is added to the damage delay. This can be very useful in the Nether, and this is not like the Fire Resistance potion because you can still catch on fire.
Focus | Max Lv. III | Uncommon
When you get hit, you don't flinch as much. Why is this useful? The Focus enchantent can be
useful if you try to spam click someone. Every level, you don't flinch as much. Pretty simple
enchantment.
Final Strike | Max Lv. II | Rare
After you run out of health, you have one second to hit your opponent one last time! At level two, you have two seconds of life after death. This is not really overpowered because one second isn't much time to react and even if you do hit your opponent, they might not even die.
Prosaic | Max Lv. IV | Common
The Prosaic enchantment makes negative potion effects have less potency on you. Another way to think of this enchantment is anti-potion I guess. At level one, the negative potion effect does only 10% less damage/duration on you. Every level, 5% is added to the resistance. This can be useful on witches, withers, and spider jockeys. Not to mention on multiplayer servers when other players are using potions against you.
Cyanide | Max Lv. IV | Uncommon
Poison does less damage to you with the Cyanide enchantment. This could be good for fighting cave spiders, players with poison splash potions, etc. The only downside about this is that it does damage to your armor. At level one, the poison does 15% less damage. Every level, 10% more will be added to the resistance.
Knock Resistance | Max Lv. IV | Common
With the Knock Resistance enchantment, you will not be knocked back as far as you would normally be knocked back. What can this be useful for? Say you're near a cliff and a skeleton hits you with its arrow. Knock Resistance would be very useful in a situation like this. Some may think this would be a pointless enchantment, but it actually can be an enchantment that saves your life in certain situations. The higher the level, the less you will be knocked back.
New Helmet Enchantment :
Breath | Max Lv. III | Rare
The Breath enchantment makes it so that when you are suffocating in a block, the damage rate is slower. The higher the level, the slower you take damage. This is a somewhat similar to the Respiration enchantment just for blocks.
Clarity | Max Lv. I
The Clarity enchantment allows you to see through water easily. Currently, when you look into the water, a blue haze is seen, but with Clarity, you can see clearly under and over water with a lighter opacity which results into clearer water. Also, a night vision potion only makes the darkness go away, not the haze. A night vision potion results in brighter, but not clearer water. The Clarity enchantment could be useful for underwater combat or for constructing an underwater building.
Detection | Max Lv. I
With the Detection enchantment, hostile mobs, neutral mobs, and other players glow. They do not actually emit light, but they simply glow. This can be used to be aware of hostile mobs when exploring a cave. This may create more light problems, but I am pretty sure Mojang can fix it.
Awareness | Max Lv. I
With the Awareness enchantment, You can hear mob and player footsteps from a far. Another
feature of this enchantment is creeper footsteps are louder, and when a player is sneaking, you can hear their footsteps also. This is to prevent creeper sneak attacks and player sneak attacks. Also, when mining, you can hear water and lava a bit better.
New Boots Enchantment :
Trudge | Max Lv. III | Very Rare
When walking in the water with the Trudge enchantment, it's almost like walking on land. You
walk 1.25x faster than you would be walking when in water. Basically, this means that water
does not affect your speed as much. At level three, you walk as fast as you would on land. This enchantment can be convenient if you're being chased in the water.
Agility | Max Lv. I | Rare
The Agility enchantment allows you to climb ladders/vines 1.5x faster and run up stairs. Also,
soul sand doesn't slow you anymore, and when running on ice, you instantly run faster; No more of that wierd slow then fast movement. Currently, when you are climbing stairs, you cannot run, so this can be useful for that.
Stealth | Max Lv. I | Common
When you walk behind a mob, no noise will be made, and the mob will not attack you until you attack them or walk in front of them. This can be useful for trying to sneak across a desert without mobs attacking you. Also, in multiplayer, you can sneak up on someone and not make a sound!
Leap | Max Lv. I | Uncommon
With the Leap enchantment, you will be able to jump a tad bit farther. This will allow players to jump over ravines and make daring moves. This enchantment could possibly be useful for map makers when creating parkour maps.
I spent a lot of time doing this. It would be great if you :
DON'T FORGET TO FOLLOW! (You will be kept up to date when I add new enchantments)
DON'T FORGET TO COMMENT! (It will help me know of what you think of these enchantments. This also is the most important to me!)
DON'T FORGET TO PRESS UP REPUTATION! (It helps me a lot and it supports this thread and it takes a second)
DON'T FORGET TO CAST A VOTE! (Also lets me know of what you guys think!)
DON'T FORGET TO SHOW YOUR SUPPORT! (It really helps a lot, and makes me remember that you guys are still supporting this!)
DON'T FORGET TO COME BACK LATER! (I am still adding more features and enchantments to this thread)
Also, RAINBOWS FTW!!!!
Supporters : (If you leave good feedback and/or press up reputation your name will be added to one or both of the lists! If you don't want your name added just say it in the comments and we won't!)
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Grand Poll :
All of the recorded votes will be here!
(Last Updated - 10/5/12)
Positive Votes : 104 Votes
Negative Votes : 5 Votes
Positive/Negative Ratio : 20.80
Links :
Enchantments with stars next to them mean they are not my original idea. The links will
be in the bottom spoiler. Also, I am promoting a few threads. One is a thread similar to
mine about potions and other enchantments. Check it out!
http://www.minecraft...ll-the-support/ Jim_Puff's Thread
Here are the links to the original enchantments that I found!
Repulse - http://www.minecraft...d-enchantments/
Penetration - http://www.minecraft...8#entry14625028
Microwave - http://www.minecraft.../#entry17700033
Timber - http://www.minecraft...e-enchantments/
Proximity - http://www.minecraft...nt-suggestions/
History :
EDIT:
Aug 24 : Started thread
Added Gravity and Marksman enchantment
Added "More Enchantments" achievement banner
Added and Modified Poll
Renamed Worth enchantment into Prospect enchantment
Improved Prospect enchantment
Aug 25 : Nerfed Endurance enchantment a bit
Nerfed Spark enchantment a bit
Added New Banner
Added Timber, Exhaust, Clarity, and Frost enchantment
Improved Rapid Fire, Prospect, Frost, Spark, and Soul Stealer enchantment
Renamed Endurance enchantment into Soul Stealer
Modified Poll
Aug 26 : Improved Spark, Gravity, and Prospect
Nerfed many enchantments
Added Alacrity, Trudge, Volley, Extreme Conditioning, Bust, Awareness,...
...Noxious, Toughness, Reward, and Breath enchantment
Added intro questions
Added Supporters spoiler
Aug 27 : Added Bullseye and Legend enchantment
Nerfed Bust, Exhaust, and Reward enchantment
Removed Clarity and Awareness enchantment
Renamed Extreme Conditioning into Obstacle
Aug 28 : Nerfed Rapid Fire enchantment
Added Gunk Shot enchantment
Aug 30 : Improved Gunk Shot, Noxious, and Exhaust enchantment
Renamed Obstacle into Agility
Aug 31 : Improved Gunk Shot and Noxious enchantment
Added Microwave and Penetration enchantment
Sept 1 : Added Deadly, Revenge, and Repulse enchantment
Added Links spoiler
Improved Exhaust and Bust enchantment
Sept 3 : Added Burnout and Insight enchantment
Sept 4 : Moved Deadly enchantment
Improved Gravity enchantment
Sept 6 : Nerfed Gravity and Noxious enchantment
Sept 8 : Added Cleric enchantment
Sept 9 : Added Phase, Clutch, Hawk Shot, and Hell enchantment
Nerfed Phase enchantment
Improved Agility enchantment
Moved Deadly enchantment
Sept 10 : Added Vulnerability and Focus enchantment
Renamed Vulnerability to Faith
Sept 11 : Added Necromancer enchantment
Sept 12 : Improved Repulse enchantment
Added Stagger enchantment
Sept 15 : Added enchantment rarity
Sept 21 : Added Excavate enchantment
Sept 23 : Added Everlasting and Scope enchantment
Sept 25 : Nerfed Reward, Everlasting and Insight enchantment
Split Soul Steal enchantment into two different enchantments
(Added Final Strike enchantment)
Sept 27 : Added Proximity enchantment
Oct 5 : Added Brisk, Assassination, and Chronic enchantment
Nerfed Everlasting
Oct 7 : Added Stealth enchantment
Brought back Clarity enchantment
Oct 11 : Added Prosaic enchantment
Oct 12 : Added Buzzkill and Specialist enchantment
Oct 13 : Added Cyanide enchantment
Oct 20 : Renamed Everlasting to Fortify
Renamed Legend to Everlasting
Added Detection enchantment
Oct 21 : Improved Faith enchantment
Oct 22 : Added Knock Resistance enchantment
Renamed Bust to Incise
Nov 4 : Added Obliteration enchantment
Nov 8 : Added Upshot enchantment
Mar 29 : Added Leap enchantment
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1
- 'sulphur' for gunpowder
- 'workbench' for crafting table
- 'pick' for pickaxe
- 'iron' for iron ore (no one says "I've found some iron ore" do they.)
- 'gold' for gold ore
- 'redstone' for redstone ore
- 'diamond' for diamond ore
- 'lapis' for lapis lazulli
- 'bamboo' for sugar cane
These are mainly based on some of the early (alpha/beta) let's plays and, as this pack is meant to be, what people commonly say. I hope this helps.
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A world that unintentionally ended up looking like a stick man!
The spawn
A TNT 'Firework' Cannon and (on the right) a Three-stage TNT Cannon
A Porticullis Gate and (behind it) a Self-reparing Bridge
...And, my favourite, and epic piston elevator that goes all the way to the top!
All of these were made by hand (no WorldEdit etc.) - even the piston elevator. The TNT 'Firework' Cannon is entirely original. For the rest, I've taken a common idea from Youtube and made it better using my own knowledge of redstone. You may use any of these creations yourself, but please give credit. Have fun trying out my creations.
Here's the map download: Minecraft Redstone Demonstrational World 1.zip
Enjoy!
1
So, how does that sound? Feedback appreciated.
Edit: A reply I posted on 11 April 2012 - 04:08 PM (so everyone reads it)
I agree with this. I've read the other replies and have come up with a number options. See wich ones you prefer:
Slimes leave behind a layer of slime.
Should this slime behave like:
1. ice - makes the player and items slide
2. soul sand - slows down the player
3. a normal block (e.g. grass)
If this slime was to be mined should it drop:
1. 1 slime ball
2. 1 slime ball if you have the silk touch enchantment
3. nothing
If the player touches this slime should it:
1. poison the player like cave spiders do
2. do nothing
Thanks for your feedback!
P.S. Is there a way to set up a poll after you've posted a topic? If so, could someone PM me the instructions and I'll put these questions into a poll.
P.S.S Another idea. Perhaps the slime could make you bounce up if you fall onto it and keep you bouncing until you crouch - similar to the repulsion gel in Portal 2.