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    posted a message on [v1.3_01][MCPMS] Craetions' Potions [v1.0.1]
    Quote from Devalut »
    I Really like the idea of potions, and for some interesting craft-able options why not use bonemeal as a base for the health potions along with red flowers seeing as most alchemical creations are vegetation.


    I really just used redstone for a quick fix, as I had no idea what to use as the base. I like the idea of bone meal though, and I will probably use it until something better comes along.

    Quote from Etherdrifter »
    Armour potion
    Monster potion (use on an animal to turn it into a random monster mob)
    Polymorph potion (use on a mob to turn it into a chicken)
    Druid's elixir (use on a dirt tile to spawn grass and maybe flowers?)
    Firebomb (projectile potion that sets whatever it hits on fire)
    Mushroom/diamond/flower/coal/redstone/iron elixir (makes all such blocks glow and be visible through rock)


    Amazing ideas. Will definitely look into the polymorphing ones.

    Quote from omgdinosoar »
    -water breathing
    -water walking (possible?)
    -fire resistance
    -extra damage
    -extra speed
    Edit:more potion ideas
    - X Ray Vision the different grades(minor ETC) would give different distances
    -higher jumping
    -mind control, makes hostile mobs friendly and protect u
    -superheating, put in furnace to increase speed


    The idea of breathing underwater is a long standing one, but one that should always be added. I will work on that one ASAP. Beefing up stats never hurt either.
    X-RAY is a good one too, as is the mind control.
    I like the superheating one, used instead of coal or something, will have to ponder that one, hmmm ...

    Quote from herculeswill22 »
    Nighteye: Similar to SDK's nightvision goggles, but in a potion
    Invisibility: Turn invisible. Obviously.
    Water breathing: Refills your air bubbles.
    Monster-Away: Mobs run away after coming within a certain distance.
    Disguise: Temporarily gives you a skeleton skin. Burns off in the daylight.
    Fly: Disables gravity on you. Useful but dangerous when it runs out.
    Super Speed: Doubles running speed.


    Nighteye, classic TES spell, added to planned additions.
    All good suggestions, especially the alchemy bench! I'll see what I can whip up.

    Thanks for everyone's input so far! Keep the suggestions coming!
    Posted in: Minecraft Mods
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    posted a message on [v1.3_01][MCPMS] Craetions' Potions [v1.0.1]
    Quote from rb_bgs_2 »
    weak mod :/ nothing special. mo foods is cooler anyway!


    Perhaps. However, this mod (and my other ones) are made exclusively for the MCP Mod System. Mostly to help support its growth. Additionally, I intend to keep adding to the potion list.

    Quote from Spanone »
    I like how there is small, medium, and large...reminds me of something....can't remember what...


    Diablo perhaps?
    Posted in: Minecraft Mods
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    posted a message on [v1.3_01][MCPMS] Craetions' Potions [v1.0.1]
    Craetions' Potions
    { MCP Mod System }

    Table of Contents

    1. Overview
    2. How to use MCP Mod System
    3. Downloads
    4. Potions List
    5. Recipes
    6. Planned Additions
    7. Version Log
    8. Known Compatibility Issues / Bugs
    9. Final Notes

    - Overview -

    This mod will add various potions, most with various strengths. For example, the Health Potion. Comes in 3 forms, Minor (+2hp), Regular (+5hp), and Greater (+10hp).

    More potions to come! Please comment with your potion needs!

    - How to Use MCP Mod System -

    1. Unzip the mod_potions[v#].zip file
    2. Place the mod_potions folder into the mcp_13_01.jar file inside the MCP folder (use winRAR, or similar)
    3. Run the mcp_13_01.jar (MCP Mod System) instead of minecraft.exe, as it will load on top of it.

    That's it! That is how easy MCP Mod System is used!

    - Downloads -

    MCP Mod System - MCPMS Site
    Current Version - v1.0.1
    Old Version(s) - v1.0

    - Potions List -

    - Minor Health Potion (Heals 2 Hearts)
    - Regular Health Potion (Heals 5 Hearts)
    - Greater Health Potion (Heals 10 Hearts)

    - Recipes -

    Glass Vial - Glass Bottle - Glass Flask


    Minor Health - Regular Health - Greater Health


    - Planned Additions -

    Hopefully I will be able to make all these!

    - Alchemy Bench (Used for making potions!)
    - New base for potions: Bonemeal
    - Insta Mine (Breaks all blocks w/ 1 hit!)
    - Invisibility (Mobs can't see you, or sense you!)
    - Nighteye (Able to see in the dark.)
    - Stoneskin (Adds to your armor stat!)
    - Strength (Adds to your attack!)
    - Speed (Run faster!)
    - Water Breathing (Breathe Underwater! Duh.)
    - Midas Touch (Hit stuff! Turns it to gold!)
    - Resist Fire (Take little to no dmg from fire!)
    - Polymorph Potion (Use it on a mob, turns it into passive ... chicken, cow, sheep, pig, etc)
    - Pacify (All hostile mods become passive!)
    - Flight (FLY FREELY! ... Until it wears off.)

    Please suggest some!

    - Version Log -

    v1.0.1
    - Fixed a glitch with the regular and greater health potions
    
    v1.0
    - Created Mod for MCP Mod System
    - Added Glass Vial, Bottle, and Flask
    - Added Minor, Regular, and Greater Healing Potions


    - Known Compatibility Issues / Bugs -

    - N/A

    Please report any and all bugs/errors/glitches you find.

    - Final Notes -

    This mod didn't take me long to construct. However, I do intend to keep working on this and add some potions with cool effects! Please suggest any ideas you have!
    I also intend to change how the glass bottles are made, by smelting glass into liquid glass and then craft that for the vial/bottle/flask. Coming soon.
    Posted in: Minecraft Mods
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    posted a message on [v1.3_01] [MCPMS] Craetions' Weapons Pack [v1.0]
    CRAETIONS' WEAPON PACK
    { MCP Mod System }

    Table of Contents

    1. Overview
    2. How to Use MCP Mod System
    3. Downloads
    4. Weapon List
    5. Recipes
    6. Planned Additions
    7. Version Log
    8. Known Compatibility Issues / Bugs
    9. Final Notes

    Overview

    This weapon pack will add various weapons: Melee (Battle Axes!), Ranged (Javelins!), and Explosive (Grenades!).
    For a full list, check out the *Weapon List*. All weapons will have the various grades: Wooden, Stone, Iron, Diamond, Gold.
    This mod is designed for the MCP Mod System v1.2 (Go to the *Downloads* to get it!)
    This mod systems allows mods without needing to edit .minecraft jars! THIS MEANS YOU DON'T NEED TO DELETE META-INF!

    How to Use MCP Mod System

    1. Unzip the mod_craetionsweapons[v#].zip file
    2. Place the mod_craetionsweapons folder into the mcp_13_01.jar file inside the MCP folder (use winRAR, or similar)
    3. Run the mcp_13_01.jar (MCP Mod System) instead of minecraft.exe, as it will load on top of it.

    That's it! That is how easy MCP Mod System is used!

    Downloads

    MCP Mod System - MCPMS Site
    Current Version - v1.0

    Weapon List

    Melee
    - Battle Axe ( :wood: :cobblestone: :Iron: :Diamond: :GoldBar: )

    Ranged
    - N/A

    Explosive
    - N/A

    Recipes

    Battle Axe


    Planned Additions

    Melee
    - Dagger
    - Spear
    - Claws
    Ranged
    - Javelin
    - Tomahawk
    - Throwing Daggers
    - Shuriken
    - Boomerang
    Explosive
    - Grenade
    - Land Mine
    - C4

    Please comment with your suggestions!

    Version Log

    v1.0
    - Created Mod for MCP Mod System
    - Added Battle Axe (Melee Weapon)

    Known Compatibility Issues / Bugs

    - N/A

    Please report any issues or bugs. Error codes are VERY helpful.
    Screenshots less so, but still better than "OMG! It broke! HALP!"

    Final Notes

    I just made this mod, so I expect a few things to go wrong sooner than later. However, that does not mean I do not do extensive testing before releasing a new version or update.
    Pictures for the recipes will be uploaded after i get some sleep. :tongue.gif:
    I will be putting all similar recipes into a gif ... after I get some sleep. :tongue.gif:
    Working on the Javelin and Grenade next.
    Posted in: Minecraft Mods
  • 0

    posted a message on Unable to mod minecraft at all, help needed desperately.
    open it with winRAR, so you dont need to unpack or repack.
    Posted in: Mods Discussion
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