1) make the zombie wear the gold nuggets and have the drop rate %100
1.2) entirley replace the zombie loot table
2) there's a killed zombie scoreboard where you can detect when the players score matches > 1 then give them gold nuggets, then remove the score 1 at a time
I need to detect a custom named clock with lore. However, I tried to use /execute if entity @e[type=minecraft:item,nbt=clock's nbt] and it doesn't recognize the clock. I tried using [name=...], but I need it to be a unique item, so it can't be made by other players. How can I make the command block be able to detect the clock after I dropped it?
I have no idea if this is possible with commands but if not, maybe it's possible with data packs?
In my server, players have the option to collect spawn eggs but I don't want them placing the spawn egg into the mob spawner. Is there any way to disable this feature?
Bonus Question:
I've been making a bunch of tweaks to the game with command blocks but I figured it'd be easier to upload these changes to a world if it was a data pack. So is it easy to translate command block commands to a data pack? Or does it use a completely different format?
You could have an armor stand spawn at the spawner, store the spawner's data and when the spawner changes, data modify from armor stand to spawner
Bonus Answer:
datapack files are a .mcfunction which is just a text file where you can copy and paste command block commands into the file. Using # you can add comments. Here's are some guides for datapacks Wiki
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You have to cancel out your quotes
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?
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1) make the zombie wear the gold nuggets and have the drop rate %100
1.2) entirley replace the zombie loot table
2) there's a killed zombie scoreboard where you can detect when the players score matches > 1 then give them gold nuggets, then remove the score 1 at a time
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Here's an image that shows a player's slots
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No worries. Just glad I could help
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Use advancements to detect when the player has crafted the recipe by unlocking it
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this i think
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something like that, don't know if it works
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Detect how many times they crouched within a certain time frame using another scoreboard as a timer?
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You could have an armor stand spawn at the spawner, store the spawner's data and when the spawner changes, data modify from armor stand to spawner
Bonus Answer:
datapack files are a .mcfunction which is just a text file where you can copy and paste command block commands into the file. Using # you can add comments. Here's are some guides for datapacks Wiki