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  • CowsDaBestYT
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  • Member for 3 years, 5 months, and 12 days
    Last active Mon, Jan, 11 2021 13:25:21
  • 8 Followers
  • 724 Total Posts
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    Jan 11, 2021
    CowsDaBestYT posted a message on /give item with custom name
    Quote from AznRed»

    Hey have the same problem it spawn since 1.13



    /give @p dirt{display:{Name:'{"text":"powerful dirt","color":"aqua","bold":true,"italic":false}'}}

    in 1.13 and up, giving items with names are in JSON format now

    Posted in: Redstone Discussion and Mechanisms
  • View CowsDaBestYT's Profile

    0

    Jan 10, 2021
    CowsDaBestYT posted a message on /give multiple items? (resolved)
    Quote from KMonster5123»

    Wait can you make multiple command blocks that give multiple items so you can activate that string of command blocks by using one command block?

    (Sorry if that's confusing I don't know how to word it)


    A one command block creation as they call it? You put a summon command inside a command block and it creates a bunch more?

    Posted in: Redstone Discussion and Mechanisms
  • View CowsDaBestYT's Profile

    0

    Jan 1, 2021
    CowsDaBestYT posted a message on (1.12.2) Test for (/Testfor) NBT tag modifiers
    Quote from expertcoder14»


    Sorry but that is wrong. It is true that UUID format was changed in recent days, but the Most-Least format was still around in 1.12.



    I think you misunderstood what I was saying. UUID is something that is unique. I'm saying that the item might not have the same UUID as the one in the command.

    Posted in: Commands, Command Blocks and Functions
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    0

    Dec 31, 2020
    CowsDaBestYT posted a message on (1.12.2) Test for (/Testfor) NBT tag modifiers

    This is just my guess but I think because it doesn't have the same UUIDLeast and UUIDMost

    Posted in: Commands, Command Blocks and Functions
  • View CowsDaBestYT's Profile

    1

    Dec 19, 2020
    CowsDaBestYT posted a message on Get/use player UUID

    you could use execute store result entity <entity> <path> then data get entity <entity> UUID Assuming I got my syntax right

    Posted in: Commands, Command Blocks and Functions
  • View CowsDaBestYT's Profile

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    Dec 16, 2020
    CowsDaBestYT posted a message on Help fixing Dimension Teleporter
    Quote from Yuzi1221»

    It worked with @p though because thats the closest player



    execute as @a store result score @s Hight run data get entity @s Pos[1]
    Posted in: Commands, Command Blocks and Functions
  • View CowsDaBestYT's Profile

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    Dec 1, 2020
    CowsDaBestYT posted a message on Detecting Double Clicks

    Only way I can think of is having a scoreboard timer go off when the player crouches at least once and then like, after 5 ticks detect if they crouched twice or more. If they did do something then reset. If they didn't, reset

    Posted in: Commands, Command Blocks and Functions
  • View CowsDaBestYT's Profile

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    Nov 25, 2020
    CowsDaBestYT posted a message on Beginner: Need Help W/ Secret Passage

    You would need a pulse extender. Something that will keep your door open and then close without you havign to do anything. Here's a video about pulse extenders.

    Posted in: Redstone, Commands and Mechanisms
  • View CowsDaBestYT's Profile

    0

    Nov 24, 2020
    CowsDaBestYT posted a message on /give multiple items? (resolved)
    Quote from gokaydinhasan»

    yes but will it work like on servers? i mean does the player have to place the chest to use it? i am trying to make a pvp arena to play with my friends and i want to give the player a pvp kit.


    You could /summon items with passenger items.

    Posted in: Redstone Discussion and Mechanisms
  • View CowsDaBestYT's Profile

    0

    Nov 21, 2020
    CowsDaBestYT posted a message on Setblock Prefilled Chest
    {Items:[{Slot:0,id:"chorus_flower",Count:1b}]}

    does this do anything?

    Posted in: Commands, Command Blocks and Functions
  • View CowsDaBestYT's Profile

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    Nov 16, 2020
    CowsDaBestYT posted a message on Help: How to link scoreboard to xp bar? And how to add music to the map(1.16)
    Quote from erlesha»

    Doesn't help




    bruh, I literally told you your options and you say it doesn't help. FINE


    1) Either you hardcode each and every value like

    execute as @a[scores={<scoreboard>=1}] run xp set @s 1 levels
    execute as @a[scores={<scoreboard>=2}] run xp set @s 2 levels
    execute as @a[scores={<scoreboard>=3}] run xp set @s 3 levels
    execute as @a[scores={<scoreboard>=4}] run xp set @s 4 levels
    execute as @a[scores={<scoreboard>=5}] run xp set @s 5 levels
    execute as @a[scores={<scoreboard>=6}] run xp set @s 6 levels
    etc


    1.1) Make a dynamic system in which detects the amount of xp player has to the score in scoreboard then remove or add xp

    scoreboard objectives add xpStore dummy
    
    execute as @a store result score @s xpStore run data get entity @s XpLevel
    execute as @a if score @s xpStore > @s <scoreboard> run xp add @s -1 levels
    execute as @a if score @s xpStore < @s <scoreboard> run xp add @s 1 levels


    2) You noteblocks to make music. Alternatively, you can use /playsound and adjust the pitch to make music.



    And there you go, I gave you the basic information in which you need to achieve your goal but you said it wasn't helpful like, DUDE. You can't except everything to be served on a silver platter

    Posted in: Commands, Command Blocks and Functions
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    Nov 15, 2020
    CowsDaBestYT posted a message on 3x4 Hipster door

    Not sure if this works now but I did a quick youtube search and found this video

    Posted in: Redstone Discussion and Mechanisms
  • View CowsDaBestYT's Profile

    0

    Nov 15, 2020
    CowsDaBestYT posted a message on Keeping Single Items after Death?

    Here's a 1.12 tutorial on the certain items returning to you after death

    Posted in: Commands, Command Blocks and Functions
  • View CowsDaBestYT's Profile

    0

    Nov 15, 2020
    CowsDaBestYT posted a message on Help: How to link scoreboard to xp bar? And how to add music to the map(1.16)

    1) either hardcode each value or make a system that compares the xp and score and decreases or increases

    2) noteblocks

    Posted in: Commands, Command Blocks and Functions
  • View CowsDaBestYT's Profile

    0

    Nov 15, 2020
    CowsDaBestYT posted a message on I am creating a falling block with a command in it, it isnt working pls help if you can ^-^

    everywhere inside of {Command:""}

    Posted in: Commands, Command Blocks and Functions
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