I might be missing something because I can't find anyone commenting on it, but how do I jump to the first unread message in a thread I'm subscribed to or that I've read before? I can't for the life of me figure it out. So far I'm only ever able to go to the first post or the last post in a thread and I have to try and remember what the last post I read was and hunt it down in order to read from that point--very difficult for threads that are moving a lot. or i've been away for a sufficiently long time.
I primarily read the forums through my ipad and am very grateful that I now no longer have to double tab topic links in order to read a thread anymore, but not being able to go to the first unread message is sort of a deal breaker.
- CougRon
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Member for 11 years, 10 months, and 18 days
Last active Sun, Jan, 16 2022 09:30:53
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Apr 1, 2013CougRon posted a message on MCX360 Title Update 9 TrailerEvery time someone asks when the update is coming out, it is delayed by two weeks.. At this point the update will now be out in late 2024.. Oh wait, 2025 now...Posted in: News
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Mar 21, 2013CougRon posted a message on MCX360 Title Update 9 TrailerPosted in: News
still around PC 1.0.1. This adds The End and colored wood which were missing before. There are one or two other things brought forward from much later PC releases, such as item frames. -
Mar 21, 2013CougRon posted a message on MCX360 Title Update 9 TrailerCall me crazy, but was that netherwart growing randomly in soulsand and not just the nether fortress? (Look about 0:56)Posted in: News
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Sep 6, 2012CougRon posted a message on Mojang at PAX - The Panel!Is there an audio-only version? Preferably in a podcast-friendly form and/or rss feed form?Posted in: News
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Unfortunately the location where my home is now swamp land. What was snowy biomes is now jungle but the snow doesnt melt. i can also see on the new seed that an extensive area that was once ocean and plains is now going to be snow... Oh well.
Oh and still no mushroom biome.
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The first texture pack(s) are going to be part of a mash-up pack where minecraft is made to look like another game. At this point we are waiting for 'legal issues' before we find out about it.
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Personally, I think it's pretty likely that most of the changes from 1.3.x on the PC will probably be in tu14--tu13 will probably be mostly bug fixes, but maybe 1 or 2 features could make it in.
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Only if it now takes less then 10 weekdays...
If past patterns hold true, the earliest I'm expecting it is next Wednesday.
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Apparently part of the cert testing are certain rules about how long it takes before a product is 'certified' regardless of how long it actually takes to confirm a product meets the standards. I've seen some rumors that Microsoft might be easing the standards so that certification will be much faster in the future (a couple days maybe?) but nothing confirming they've implemented it yet.
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Edit: nope. No mushroom biome when I loaded the seed from scratch in creative.
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My question is, does this also apply to the spawning of mobs? I know that many mobs will only spawn in certain Biomes (I.e mooshrooms only occur in mushroom biomes and Ocelots only appear in jungles) and sometimes only on certain blocks (cows, sheep, and pigs only appear on grass). Is it possible for me to go to my pre TU12 world and find ocelots spawning where jungles would be if I restarted the world from scratch?
I'm probably going to finally start a new survival world sometime soon, (I've been using my current one since TU2) but I'd love to get a cat in my old one before I leave it behind.
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I have an old gargamel seed created and explored by TU1 or so and last year I went through a bunch of forum searches trying to find dungeon coordinates and compiled a list of about 70 probable dungeon locations. (Someone posted a pretty reliable list of about 30 of them one time). I didn't do much with the list for a long time, but I recently piloted out all the coordinates on a 'map' which made it much easier to visualize where all the dungeons I had were and where to dig. I've made my way through about a third of the list and a large percentage of them have actually had dungeons there. I've tried adding more to the list, but most coordinates for gargamel stopped a long time ago, mostly because after TU5 or so it was no longer possible to add new searchers for my version of the seed.
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Right next to the spawn point? Then it almost certainly will not. If its within your view distance it is most definitely explored, even if it doesn't show up on a map. My rule of thumb is, anything within about a third of the map size in any direction from where you've been should be considered explored/generated.
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Make sure no redstone, buttons, or levers are touching the TNT. They will ignite it when activated.