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    posted a message on Elmegaard's Server (No Whitelist)(No lag)(Anti-Grief)
    Quote from Erador »
    I may not be coming back to the server(even though I am a VIP member)

    A little interesting fact to anyone that wants to know:
    this was the first SMP server I had ever played on.


    Heyas Erador,

    Any particular reason? :smile.gif: I smell, don't I...

    Corwyn775
    Posted in: Alpha - SMP Servers
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    posted a message on Elmegaard's Server (No Whitelist)(No lag)(Anti-Grief)
    New map! Yes! I love new maps. So much potential. Ok all, since this is the new perm map - all normal rules apply. If you don't know what they are, check post #1. Don't make me get out my warn/kick/ban stick!

    Vanilla Server, mine what you need!

    Corwyn775
    Posted in: Alpha - SMP Servers
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    posted a message on Elmegaard's Server (No Whitelist)(No lag)(Anti-Grief)
    Ok, I have to know. Are we going to go back to the old server map or no? At this point, except for fire being turned on still which I don't think is intentional, everything else is fixed and stable.

    I am almost never seeing the old regulars on, and I am guessing (could be wrong) that it is due to not knowing if the map is staying or going.

    I could even go with a new new map that will be permanent honestly. I think we all know how SMP with mobs works now. Lets start a map and plan for mobs from the outset...

    I would really just like to be done with the uncertainty. :smile.gif:
    Posted in: Alpha - SMP Servers
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    posted a message on Elmegaard's Server (No Whitelist)(No lag)(Anti-Grief)
    Ok, the cloning mobs things is totally not cool. The number of pigs, chickens, cows is lagging out the server and I don't even need to discuss what the cloning of creepers is doing. :smile.gif:



    Uploaded with ImageShack.us
    Posted in: Alpha - SMP Servers
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    posted a message on Elmegaard's Server (No Whitelist)(No lag)(Anti-Grief)
    Quote from nasha678 »
    How you update a server.When i try to get to mine it says outdated client how do i fix that?


    Nasha, you have to go and get the latest server client update. :smile.gif:
    Posted in: Alpha - SMP Servers
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    posted a message on Elmegaard's Server (No Whitelist)(No lag)(Anti-Grief)
    Quote from Elmegaard »
    New version of the server, I am waiting for plugin updates.. Again...

    Bug fix list:


    * Increased chunk saving frequency on the server




    Does this mean duping is finally fixed? :smile.gif:
    Posted in: Alpha - SMP Servers
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    posted a message on Elmegaard's Server (No Whitelist)(No lag)(Anti-Grief)
    Yeah, it needs a reset. :smile.gif:
    Posted in: Alpha - SMP Servers
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    posted a message on Elmegaard's Server (No Whitelist)(No lag)(Anti-Grief)
    Quote from SparroHawc »
    Quote from Corwyn775 »


    The Great Walled City - or 1/4 of it. It is big so it doesn't all fit in a ss. :smile.gif: Want to move in? Let me know!

    Corwyn775


    Is that .... is that glowstone?

    Someone's been -cheating-!

    For shame, Corwyn! :wink.gif:


    Lol! You caught me. Although the cheating I took part in was only mining it where other people had placed it on my structures then reconstituting the dust back to blocks. We have been a bit more relaxed in our rules while we wait for things to work again. Given the structures we are able to build and maintain, I am thinking we could probably run the actual map again if we wanted to at this point. The invisibility bug is probably the most annoying thing to deal with when it comes to griefers, but it is manageable with mods on.

    What is different though is that the game requires a completely different kind of building than it did when mobs were off. If we put our old map on at this point it would quickly look like a war zone with creeper craters everywhere! Lol. I am not opposed to this, just thinking about it.

    I think something we have to consider though at this point is it doesn't look like things are going to get more fixed than they currently are anytime soon. What I am seeing, and maybe I am wrong or missing something, is that our more long term players have stopped dropping by as much. My feeling is that they are waiting on building and playing because they aren't sure what will stick around and what will be discarded in the near future. To get rid of that uncertainty I would suggest we make some sort of choice about maps and go with it as the "unless some new bug breaks the world again" choice.

    Options I see:

    1) Go back to the old map and just let it ride. Creeper insanity, invisible griefers, etc. We deal with it like we always have. We never had a white list, we always just kicked and banned the naughty folks - we can continue to do so. I have been fairly successful at locating invisible griefers and kicking them when they were being idiots. We also have the logs that log invisible griefing the same way that it logs visible griefers. I would suggest an additional rule for the board of "No invisible play - be visible at all times or kick" to help combat this sort of issue. Since VIP's can kick, and the rejoining after being kicked makes people visible, this should be easy to enforce as well.

    2) Keep the new map as the new permanent map. I had a ton structures and some fairly intricate stuff on the old map, but I could live with the new one. I am building a ton of stuff on the new map already, including a huge walled off city with defensive towers, major areas of flat, buildable land, etc. The one thing that worries me as I build is the thought that this might all disappear in the near future.

    3) Can we merge maps? I know we want to keep the map below a certain size to minimize lag, but would we lag in a double sized map? I have seen this done on other servers but I don't know what is involved or how much of a hassle it is.

    Overall, playing with the update to SMP is making me realize that the game has fundamentally changed. Building like we did on the old map may not be feasible with how the game is now. So, kind of like when SMP appeared and differentiated itself from Creative mode, I think we need to decided if we want to run with the safer older version or the more challenging new version.

    Honestly, it doesn't matter to me any way we do it. I am so addicted to this game that I'll play any version we come up to. :smile.gif: And, as always, all of this depends on what our Supreme Commander and MineCraft Server Czar Elme the Great would like to do with the server. :smile.gif: Please don't take anything I wrote as saying that I feel like what you are doing is wrong Elme! I love the server and have really appreciated the chance to play here. :smile.gif:

    Thoughts? Ideas? Discuriging remarks? :smile.gif: Can you tell I am a college professor? Why do we like to write so freakin' much!?!

    Ok, done, sorry for the novel!

    Corwyn775
    Posted in: Alpha - SMP Servers
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    posted a message on Elmegaard's Server (No Whitelist)(No lag)(Anti-Grief)


    Uploaded with ImageShack.us

    The Great Walled City - or 1/4 of it. It is big so it doesn't all fit in a ss. :smile.gif: Want to move in? Let me know!

    Corwyn775
    Posted in: Alpha - SMP Servers
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    posted a message on Elmegaard's Server (No Whitelist)(No lag)(Anti-Grief)
    Quote from charlieboii »
    did any1 touch my wooden house near that german house?? LOL


    I think the creepers dropped in for a visit. They leveled spawn after I went through all the effort to rebuild it all in grass plains... Pfft.

    :SSSS:
    Posted in: Alpha - SMP Servers
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    posted a message on Elmegaard's Server (No Whitelist)(No lag)(Anti-Grief)
    I am amazed at the level of development we are getting even with the bugs an the insane creeper bombardment. Cool job everyone, keep up the good work!

    I have found (probably with about a million other people) a cure for the perma bugged can't get hurt, can't pick things up bug. Relog over and over until you die. This bug seems to happen (to me at least) anytime you die with an inventory screen open.

    See you in game,

    Corwyn775
    Posted in: Alpha - SMP Servers
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    posted a message on Geracht's test server
    I seem to have been banned, could you tell me why?

    Thanks!
    Posted in: Alpha - SMP Servers
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    posted a message on Elmegaard's Server (No Whitelist)(No lag)(Anti-Grief)
    The server isn't accepting connections. Meh. :smile.gif:
    Posted in: Alpha - SMP Servers
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    posted a message on This is getting ridiculous
    Quote from Sterence »
    Every update for SMP has only made it worse. Notch doesn't play test anything and gives us buggy updates which gives us a week minimum usually before he does anything about it, even then it'll probably add more bugs. If he is going to release updates this stupidly then he can at least let us use older versions of Minecraft and the server hosting software, so we can use a functional release with missing features instead of a buggy release with terribly implemented features.


    Hiyas: I for one want to just go on record as saying that I think Notch is doing an awesome job. I also want to say that I appreciate the living daylights out of being able to play this game in its ALPHA state as the game gets closer and closer to a finished, stable product. As chaotic and insane as the updates make things, this game is still a blast to play. And if people were allowed to just hug the old version forever, would we find all the bugs we are meant to as the ALPHA testers that we all are? Don't forget, you always, always have the option of just not playing until everything is fixed... :smile.gif:

    Notch my man, keep up the good work. There are a ton of us who appreciate it.

    /2cents
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Elmegaard's Server (No Whitelist)(No lag)(Anti-Grief)
    Quote from SparroHawc »


    One, the 'griefer's map', which is what we currently have up - complete with holes from creepers and trunkless trees everywhere.



    Griefer's map! Hahahahaha. Sorry, that just sounds too funny to me. :smile.gif:
    Posted in: Alpha - SMP Servers
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