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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Rewyn»

    CornPlanter, regarding your CrC question; did you try what Silfryi suggested?



    I was not sure how to interpret that suggestion, did it mean yes or no to my question? :)

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Ornithopter1»

    Anyone got any advice on making sintered tungsten ingots? Is the only way to produce them to go through hydrokinetic engines? I've thrown as much power at the friction heater as I can (yes, I matches torque and speed, 1024 on both for 1 MW of power), which only gets the furnace to 1230C.



    I just use 2-3 microturbines for my smelting needs with the exception of that trimetal alloy which takes gas turbines.


    And umm about that Chromaticraft stuff... anybody? :)



    I vaguely recall there was some kind of Chromaticraft ore in the End. Am I supposed to start seeing it after I kill End Dragon?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    You really do justice to your signature dont you :)


    Thanks again ;) I like this change.


    OK one more question regarding Chromaticraft progression I'm putting it in spoilers.



    I vaguely recall there was some kind of Chromaticraft ore in the End. Am I supposed to start seeing it after I kill End Dragon? Lexicon says more of the world is revealed to me after I got the Dragon "achievement", is it the End ore? It's important to me because I don't see any ore in the end and I mean any ore at all including Draconic Evolution one. I'm trying to figure if some kind of mod interaction didnt disable any ore spawning in the End or is it just isolated DE bug.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Rewyn»


    Sounds like the handbook is just slightly outdated in that regard.

    And before you wonder, the Turbine Generator is the intended way to convert to ElC power with that change. Which makes more sense than having a tiny Induction Generator behind a massive turbine. :P


    Thanks ;) Yes it does make more sense but then again this is Minecraft, sense is arbitrary here. Anyway I have no problems with having a different method for Turbine level powers, it's just that Turbine Generator is not that, it produces RF and I wanted Electricraft power. Unless it can produce either now?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    So, Electricraft ingame manual doesnt mention anything about induction generator exploding when attached to a turbine (with or without a flywheel), is this a new feature? Does it have a torque/speed limit now? :(

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Speaking of modpacks, are there any still supported modpacks with rotary/reactor/electric and chromatic crafts? Or people stopped caring about the early prehistory of modded minecraft already? :)

    Posted in: Minecraft Mods
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    posted a message on Cannot connect to a server, Packet was larger than I expected Exceptions

    get disconnected immediately with such exception


    23:39:09] [Client thread/INFO]: Requesting World ID
    [23:39:13] [Client thread/INFO]: Client received server config settings.
    [23:39:13] [Client thread/INFO]: CHEAT_SHEET[false], WARDED_STONE[true], MIRRORS[true], HARD_NODES[true], WUSS_MODE[false], RESEARCH_DIFFICULTY[0], ASPECT_TOTAL_CAP[100
    [23:39:13] [Client thread/INFO]: Receiving Server Configuration...
    [23:39:14] [Client thread/ERROR]: Failed to find identifier for: com.kentington.thaumichorizons.common.items.ItemGolemBellTH@23a249a5
    [23:39:14] [Netty Client IO #1/ERROR]: NetworkDispatcher exception
    io.netty.handler.codec.DecoderException: java.io.IOException: Packet was larger than I expected, found 41028 bytes extra whilst reading packet 53
    	at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:263) ~[ByteToMessageDecoder.class:?]
    	at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:131) ~[ByteToMessageDecoder.class:?]
    	at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?]
    	at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?]
    	at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:173) [ByteToMessageDecoder.class:?]
    	at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?]
    	at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?]
    	at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) [MessageToMessageDecoder.class:?]
    	at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?]
    	at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?]
    	at io.netty.handler.timeout.ReadTimeoutHandler.channelRead(ReadTimeoutHandler.java:149) [ReadTimeoutHandler.class:?]
    	at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?]
    	at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?]
    	at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) [DefaultChannelPipeline.class:?]
    	at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:100) [AbstractNioByteChannel$NioByteUnsafe.class:?]
    	at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
    	at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
    	at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
    	at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
    	at java.lang.Thread.run(Thread.java:745) [?:1.8.0_25]
    Caused by: java.io.IOException: Packet was larger than I expected, found 41028 bytes extra whilst reading packet 53
    	at net.minecraft.util.MessageDeserializer.decode(SourceFile:42) ~[ez.class:?]
    	at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:232) ~[ByteToMessageDecoder.class:?]
    	... 19 more
    [23:39:14] [Netty Client IO #1/INFO]: Restoring client configs.


    Windows 10 x64

    Java 8 update 151

    I'm using Twitch Launcher, custom modpack.

    Forge 10.13.41614



    Client does not crash, just gets disconnected. Server seems to work fine otherwise.


    I logged in with a different account, it was OK at first but when I approached my base with all the machines and stuff, I got disconnected immediately with this error. I've been trying removing mods one by one but I have like 80+ of them. Removing the top ~8 I use most didn't help. I also edited the world with MCEdit removing the latest blocks I placed before this started happening, it didn't help either.


    I have no other ideas as to where even begin debugging this...

    Posted in: Java Edition Support
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    The only way I know how to fix crashes on startup with ticking block entity exception, is to open the world in the editor, find the ticking block (usually some pipe or machine, exception gives coordinates and chunk anyway) and remove it. But don't take my word on it, maybe someone with better understanding of minecraft's engine knows better.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    With 19b I'm having noticeably better FPS in my most machine crowded areas. And I mean really noticeably, it was very bad before, I almost considered removing everything I don't absolutely need. Not sure what you did or did you even do anything in this regard, but it works very well :D


    Edit: is it just me or casting table does not recognize the casting complex after the update? Do I need to rebuild it from scratch? Just removing and replacing a few random blocks didn't do anything


    Edit2: it seems Stone-Based Argia Glow (and probably every other kind of Glow) placed next to the table prevents Casting Complex from functioning. It does not interfere if placed somewhere else on the Complex further away from the table, though.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    So how do you craft a Crystalline Energy Stabilizer? The only recipe NEI gives is the Item Fabrication one, but in order to use it you must already have a copy of an item in question, or am I getting something wrong?


    Edit: also whats up with Health Boost, the way health is displayed changes but the amount of health apparently stays the same. Neither life steal nor using "instant health" increases it above 13

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from HungerJP»

    Why does my game lag like hell when a nuclear reactor explodes and why the control rods aren`t working?



    Lag is probably due to lots of particles and broken blocks laying around.. Rods... you really want to provide more detail than that if you want meaningful help. I can only guess what happened. You didn't provide enough power to the controller? You had no controller? Heat jumped up too fast for rods to be able to do anything? Maybe you have set them up in a way that was not helpful, or not helpful enough?


    Rods are not a foolproof solution in any case.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)


    As far as I know "Mysterious Relics" and "Glowing Towers" are not needed for progression. Sandy Burrows and Ocean Temples are fairly easy to identify once you see them. Night vision helps with finding Ocean Temples, but they can be rare.




    I remember reading Reika himself saying Ocean Temples were not required for progression, so I have never even bothered looking for them. But it was long ago, so trusting your word I attached night vision goggles to my helm, took my jet fueled jetpack and went on a journey over the oceans. 40 mins and 20 false positives later, I found a real Ocean temple. Lo and behold, fragments are no longer blank ;) Thank you! Still haven't found any sandy burrows and not sure what to do about that Recharge, but at least I can finally craft something new and useful. Maybe the rest of the progression follows in an organic way again.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from CornPlanter»

    I seem to be stuck with Chromaticraft progression



    Anybody...? :(

    Since my last post I've crafted some more items, played with Focus Crystals placing them everywhere I can with no visible result, and still no progression achievement, "recharge" or any hidden


    Is it possible it's some kind of bug or prerequisites loop?

    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I seem to be stuck with Chromaticraft progression


    I've got the progression up to "Recharge", I cannot get recharge since I can't craft power crystals yet. I miss some things from tier1: "Sandy Burrows", "Ocean Temples", "Mysterious relics" and "glowing towers".



    I've made an ability altar and gave myself a few abilities, namely immunity to pylons, arrows, dash, water stride



    I have tier 4 casting complex with every color pylon connected



    I have made and used most of the items available to me: Laser, Item Fabricator, harvester, crystal furnace, World Rift, Item Collector, spawner reprogrammer etc., with the exception of teleportation pump since I cannot craft the required fluidic ingot. I have the fluidic ingot recipe but some sort of blue dust required is still hieroglyphs to me. I've read some guy in a similar situation was saved by teleportation pump ;) but oh well.



    I have made every kind of alloy I was able to.



    I did make infusion altar and infused some raw crystals to make whatever it makes forgot the name.



    I have even made a couple hundreds of crystal tank blocks idea being that it may unlock crystal tank controller (makes sense?) but it didnt work that way.



    I do not have Forestry nor Twilight Forest mods. I do have Thaumcraft. Not sure if it matters.


    I can craft these focus crystals that somehow improve recharge rate and crafting speed. I have a suspicion they may be related to the "recharge" progression now, but I have no idea how to use them. I've been trying to place them on pylons, repeaters, crafting table, where not, but nothing happened so far.



    I'm still to make some things like meteor tower but frankly I am really tired of shooting in the dark with no clue whatsoever. So... any suggestions? ;)

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    What are the requirements for lumen beacons to work, other than the max distance listed in the Lexicon? Do they need to be at the right angles? Do they need to be on the same Y level? Do they need to have an unobstructed line of sight to each other? Do they need to be chunkloaded? Do they need to be somehow "activated" after you build them? Is there a way to debug them, to see why they aren't connecting?

    Posted in: Minecraft Mods
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