• 0

    posted a message on Limits of Powered minecars?
    I placed a 3x3 loop of track and stuck the furnace-cart on it, coaled it, and let it go while I made lunch. It was still running when I came back... and still is. As far as I can tell, they never run out. At least some of the time. A glitch perhaps?

    EDIT: Yup, got a bugged one, somehow. After breaking and recreating the cart, and coaling it up, it does run out of fuel after about 4-5 minutes (didn't time it, just seems about right.) Don't know what caused the first one to run, seemingly forever, but it did since that last post.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on No reason for Minecarts
    Personally, I rather dislike boats. If only because you can't pick them up. I can so imagine a person picking up a solid iron minecart, and lugging it around over their head. But no one should be able to pick up a wooden canoe. /sarcasm (love ya notch)
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on "red stuff" logic gates
    Someone wired a rapid pulser to a door, and it seems you can pass through a flickering door, while mobs can not.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Diamond items: Too Awesome to Use?
    Strip mine at 3 layers over bedrock with a diamond pick. By the time it wears out, you'll have enough diamond for 4 more.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Alpha map question
    I believe macs and pcs generate random numbers using a different algorithm, by default. Though this could also be a Java thing, not sure how that works.. If Notch didn't write his own, or if the two machines have a differing accuracy (they'll round off numbers after a certain decimal IIRC) they may be generating different terrain based on the same seed. You may try creating a whole new world, and doing a direct copy of the entire contents of the save folder to the other machine. Do as you did before and explore in a direction on both machines, and see what happens.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on No reason for Minecarts
    Ok, now redo the whole rout, but with a boat.

    Thought so.. Carts win. :biggrin.gif:
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Is it just me, or is Flint&Steel overpowered?
    If you were to go out into a real forest, and light a few of the trees on fire, it would burn the forest down. I'm from the Pacific NW (Oregon, USA), which is one of the world's only deciduous rain forests, and fires are a constant concern here. (Though poor California has it worse.) Smokey Bear (NOT Smokey THE Bear) was created to assist the armed forces in preventing fires on the west coast after Japan tried to fire bomb Oregon during WWII, interestingly enough.

    You should also consider that the F&S can only really be used once in a given area, without having to replant, and greatly depletes that area's available resources.. It can also go out of control easily, and burn yer friggin house down.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on "red stuff" logic gates
    As above, but to clarify, you'll want to have a split in your wires prior to those torches, and use an inverter (NOT gate) on one side.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on My own Minecraft Religion.
    Here's an interesting example of what may be evolution, still working on modern humans. http://www.thisislocallondon.co.uk/indepth/features/1297969.startling_secrets_of_ostrich_people/
    Further research on my part turns up the following facts. Their interesting mutations aren't caused by inbreeding, they have a sufficient population to prevent that. Their social setup encourages this mutation. Men that can climb better bring home more resources, and are generally more desirable to the women of the village, being better providers. Unlike 'spontaneous' mutations, this appears to be a 'stable' mutation. This means that the mutation is seldom accompanied by debilitating medical conditions. (such as a person with an extra arm having vascular issues in that/those limbs. Or joint pain, etc...)

    OT, to the OP. Imagine yourself sitting in front of a preacher of your religion, and you asking them a barrage of 'why?' type questions. Now imagine that they are infinitely patient, and willing to lie through their teeth if they can't come up with an answer. (Research the history of L. Ron Hubbard.) Ask your questions, and write down what you think they would say, then ask more questions. Repeat the process, and if you absolutely can't come up with some BS for an explanation, put "It's Faith, my son!"
    Posted in: Discussion
  • 0

    posted a message on My own Minecraft Religion.
    In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move.
    Posted in: Discussion
  • 0

    posted a message on My own Minecraft Religion.
    Quote from KaiemahiVector »
    Religion:
    Because we can't figure out why somehow,
    In the beginning there was nothing,
    and then suddenly nothing became everything,
    and then everything magically rearranged itsself it to tiny bits, which formed dinosaurs.
    Makes perfect sense, right?


    Wow, talk about an oversimplification. And there wasn't 'nothing' before the universe was created, regardless of it you look to science, OR religion, both account for a 'something' before our universe.

    Religion sees a God/Gods before our universe. Science sees a sort of energy foam, which bunched up until it reached a critical threshold, then exploded, and likely does this all the time. (though the concept of time becomes a bit sketchy at that level)

    As for the magical dinosaurs, I really hope you are being silly, because you DON'T want me to explain (in graphic detail) both basic particle physics AND evolution (physical AND organic) in one post.
    Posted in: Discussion
  • 0

    posted a message on Some beginner questions
    You should note that the lava spring will only maintain the lava at it's current location. If you pick it up and move it, the lava that pooled from the previous location will (eventually) dissipate. It takes some time, so you may perceive some progress, but you are in fact making none. You'll need a lava spring at the top of every vertical location to have an even coating of lava.

    EDIT: You can get away with one every other space, and it'll still look decent. Might even look better, if you like the uneven lava look.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on A reason against infinite MP maps.
    I wasn't trying to imply that you had to be a programmer to make suggestions, I was trying to imply that you should have some idea of what you are talking about. The OP brought up a genuine concern, even though he didn't understand the issues at hand. That's OK. No problems there. HOWEVER, most of the posts after his on page one were not well thought out, and were, apparently, posted in a misguided attempt to add something without having something of value to add. (I say most, not all. If your post was, indeed, useful, you may disregard.)

    I do, whole-heartedly, apologize for my previous nerd-rage. It was un-called-for, and was an unintentional reflection of a smokers bad day. (no cigarettes >D )

    My solution, however, stands on it's own merit.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on A reason against infinite MP maps.
    OR! Rather than going through all the trouble of making it utterly hack proof ('cause come on, even software that's supposed to specialize in anti-hacking (firewalls anyone?) get hacked all the time) how about we cut the problem off at the pass, and just make the SERVER UNLOAD THE UNUSED FRIGGIN CHUNKS! The are generated with a seed, and if no one builds anything on them, they can just be REGENERATED when needed.

    No one, at least on page 1 (couldn't make myself read any farther in this cesspool) has any programing experience, that's obvious.

    Notch may decide to go with infinite maps, and with what he's said about the resource overhead, I think he will. He obviously prefers them to the finite maps, or he wouldn't have replaced them in infdev.

    This thread is lame, and I hope it gets LOCKED.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Age Demographic:
    29. Don't brag about how 'mature' you are. Maturity can't be quantified, nor qualified, nor perceived by it's owner, and must be earned. /profound
    Posted in: General Off Topic
  • To post a comment, please or register a new account.