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    posted a message on Naruto-Anime Mod

    OK... but have you ever played an RPG? Or... talked to anyone about playing an RPG? Because most people with the know-how to do this, make a "cheat save" in the game to test strategy and learn the game... And they'll swap out the save with a non cheated save that is their ACTUAL play through. Heck, I have at least 15 different Skyrim saves floating around. In a GOOD RPG, people want to experiment with it. The truly great RPG's allow and encourage this. I've never seen an RPG (since you called the mod an RPG and it's basically an RPG, I'm calling it an RPG) discourage and limit experimentation. And, come on, "experiencing the mod the way HE wants"? From any sort of mod or game developer, that is the DUMBEST thing to say. A perfect example of why, my favorite (and what I argue the greatest) game of all time: Warframe. When the game was young, players found that one character and one weapon could do a special move to rocket themselves across the map super fast (sorta like that backward long jump in Mario 64). The devs looked at it and said: "That's not supposed to happen." But then, they said: "Wait... the players love it! Let's see what we can do with this..." a couple of years later, Warframe now has a parkour system so extensive, they created a new tutorial just for it. The Devs (Digital Extremes) said something eerily similar to what you said but in reverse. They said they had a choice between making the game what they wanted, and what the players wanted and balancing it out. Most devs would have seen the "copter" bug and patched it out. Everyone (players and devs) believe if they had done this the game would be dead. But they let players input, and not only has the game survived, but it THRIVES- PRESENT TENSE! It's thriving RIGHT NOW!

    Posted in: WIP Mods
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    posted a message on Naruto-Anime Mod

    It's ironic that he's against cheating in the mod when the only way to start the mod is by cheating in the starting item.

    Posted in: WIP Mods
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    posted a message on Naruto-Anime Mod

    Apollo version: how xp? In the video on the front page, you said "kill" which I think means "any kill." But that isn't true because chikens, cows, and spiders yield zero XP. (Also, thank goodness I had NEI on, or else I wouldn't have even gotten that far, because the chakra paper wasn't in my inventory, and isn't anywhere in the creative mode lists)

    Another question: why is stuff hidden from creative mode, and locked from use there? What's the harm in testing your mod in creative to learn it? I mean, maybe the items not existing in the creative menu was a mistake... until you realize the author actively coded the items to not work in creative. He added in a new message to say "these don't work in creative." I don't understand why!

    Posted in: WIP Mods
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    posted a message on Naruto-Anime Mod

    Why is literally the only category you can navigate to on the wiki "quests" and it only has 2 things there? This mod is a nightmare to learn because the wiki is impossible to navigate.

    Posted in: WIP Mods
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    posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versions

    Does anyone else get the error 1.12.2 latest version error where the guidebook is unreadable because it's the purple and black "missing texture" thing?

    Posted in: Minecraft Mods
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    posted a message on [FORGE] HP Spells! Cast spells with your voice!

    should I play a funeral song? Or should I hold off and not bury this mod alive?

    Posted in: Minecraft Mods
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    posted a message on KAGIC v1.9 - Steven Universe Mod!

    Can we get the ability to equip gems for stat buffs, and ability to summon weapons?

    Posted in: Minecraft Mods
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    posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]

    Can we get equipable gems that give temporary weapons and buffs? that would make this mod even better!

    Posted in: Minecraft Mods
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    posted a message on (Unofficial) FAQ For SWD Team's Dalek Mod

    How do I (if at all possible) reduce the spawn rates for Dalek mod mobs? It's really hard to play any semblance of survival or use this mod to make videos with 5,000 Daleks everywhere.

    Posted in: Mods Discussion
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    posted a message on Ben 10 Mod (Omnicraft)

    oops, just looked at the last update. LOL

    Posted in: WIP Mods
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    posted a message on Ben 10 Mod (Omnicraft)

    this thread alive?

    Posted in: WIP Mods
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    posted a message on [FORGE] MagiCraft Mod!! One wand casts all the spells!

    I love it! The only thing I recommend, is a year 1, 2, or 3 spell, "Reducto" that does straight damage. I don't know much about balancing, so i'm not gonna recomend a number, but I will say it's supposed to be combat, not kill.


    ... Reducto IS cannon... right?

    Posted in: Minecraft Mods
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    posted a message on Advanced Lightsabers - Over 67 trillion unique combinations

    How do I equip/use force powers? Stupid question, I know, but the controls and the site didn't tell me... and I can't figure it out because I'm an idiot.

    Posted in: Minecraft Mods
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    posted a message on STAR WARS mod | Updated to 1.7.2 | New version 1.1.5f | Critical bugfix!

    I right click to activate sabers, shoot blasters, ect. right? because right now NOTHING'S WORKING! I think I'm just doing something wrong, becaue I'm new to this mod. You got a wiki?

    Posted in: Minecraft Mods
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