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    posted a message on [1.6.X/1.7.X] Artifice - The correct term is ~mauve~
    Is there a reason why your copper nugget and copper coin can serve as fuel for different engines? If it is on purpose, the amount of time seems quite outragous. A single copper nugget produces more energy for longer in a combustion engine than a bucket of ethanol.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] [Forge] Magic Utilities! V1.5.0! - Magical Lights, Golems and Explosions!
    Nice mod, but I feel the items are too unbalanced. I say that in the sense that some are almost too good, while others seem too weak for the cost. The Sustenance Calibrator has way too low of a saturation to be worthwhile. By the time that you need to use it again, you haven't even regenerated the heart it cost you. Likewise, the Nightmare Sword is way too powerful, and I haven't noticed any side effects. Finally, despite how expensive these items are, they are too powerful. With one Nether Star, and beating the Ender Dragon, you can have flight, unlimited bonemeal, and the ability to manipulate time. The ideas are unique, but despite requiring a Nether Star, the upfront cost and the cost to use the items is too small.
    Posted in: Minecraft Mods
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    posted a message on [Active][1.7.10][SSP/SMP][Forge]yogpstop's Mods (QuarryPlus,and more...)
    Quote from yogpstop

    Thanks for opinion.
    Does it means you want to reduce ore less than vanilla?
    If it is true, but it is not easy.
    I can do this, but very high load.
    Or TimesOreForge becomes coremods.
    If it is good, I try to do it.
    Thanks.


    If it becomes too high of a load, and it isn't very easy to add, then I am fine if you can't add it in. I realized after making the post, I remembered you could adjust the number of ores generated in an area, which serves the same purpose.
    Posted in: Minecraft Mods
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    posted a message on [Active][1.7.10][SSP/SMP][Forge]yogpstop's Mods (QuarryPlus,and more...)
    Would it be possible to add in an option to disable or reduce the spawning of a specific block in TimesOreForge? Currently, the minimum generation is 1.0, but something like .5 or the option to completely stop an ore generation would be very nice.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge][SMP]ComicRetrolution's Craftory Mods: Farming and much more! FishCraftory Beta available! (Updated Aug 18th
    As I messed around with your mods, I found a few things that would be great additions. First, for GUI/Food Craftory, the option to add in foods from other mods and customize the saturation/ hunger recovered would be nice(Though this might be an impossible request). Second, being able to use bonemeal on the crops from Farmcraftory to speed up growth would also be nice. Finally, your crops seem to not be able to be placed automatically by machines. I tested them with the Planter from Minefactory, and I assume it is the same case for Forestry and Steve's Carts.

    Even without these additions, your mods are superb. The icon artwork is superb, and the customization of food is really handy.
    Posted in: Minecraft Mods
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    posted a message on [Active][1.7.10][SSP/SMP][Forge]yogpstop's Mods (QuarryPlus,and more...)
    Is there an option to change all selected ores in TimesOreForge to generate with the same multiplier?

    For example: Is there a button that causes all selected ores to be 1.5 times more common?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Ideas
    Would it be possible to add in the option to switch to 16x textures? The variety of different resolutions really limits immersion, as some items are 16x, while others look like 256x textures. I know you said you don't like them, as they limit possibilities, but it would be a nice option.
    Posted in: Requests / Ideas For Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    I have a few questions about adding in configuration options:

    First, is it possible to add back in the old mana GUI back as an option? I find the new bar much more intrusive and out of place in comparison to the old circle above the experience bar.

    Second, can you add in an option or an alternative to having to use essences to cast certain spells? I find it annoying to have to lug around lots of different essences just to cast a variety of spells.
    Posted in: Minecraft Mods
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    posted a message on Pixel Perfection - Now with polar bears! [1.11]
    Just a request: Can you change the birch leaves? The red leaves seem out of place when I am in a forest. Amazing texture pack otherwise.
    Posted in: Resource Packs
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    I was looking on the website, and saw in the FAQ something about creative flight. It mentioned adjusting the y-look using a slider. Where is the slider located?
    Posted in: WIP Mods
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    posted a message on NEI Addons [v1.12.13] - Updated to forestry 4.0
    Just out of curiosity, should the 1.4.7 version have Applied Energistics compatibility? I want to know if the question mark in NEI is compatible with the crafting terminal.
    Posted in: Minecraft Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Could you add back in the old powersuits texture as an option? The new model you made is amazing, but doesn't fit in very well with minecraft.
    Posted in: WIP Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Azanor, could you please add an option to have the textures in the newest version be 16x. They look nice, but they don't blend well into the minecraft world. Plus, not all of your textures are the same resolution.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    The links still don't seem to work. I am specifically trying to get Treecapitator for 1.4.7 forge, and Bspkrs Core.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Your download links are not working...
    Posted in: Minecraft Mods
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