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    posted a message on Tinkers Construct
    Question - is it meant to be impossible to disable aluminium? Because no matter how I set the config, both the normal and the gravel ores still spawn.
    Posted in: Minecraft Mods
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    posted a message on MC+ Mods - Satchels, Turtles, Quivers, and More!
    Quote from TheEnderman34

    Make cows shearable with your clipper mod ?


    Shearing the skin off cows may or may not be a non-applicable idea. Cause, you know, you can pluck a chicken and it'll grow new feathers, but skinning a cow normally kills it.
    Posted in: Mod Packs
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Drenrin

    There was no effect after changing block hardness to 6, so I set it to 5000, and ironwood could still mine adamantine. o.0


    Huh... that's odd. It worked with Biomes O'plenty's amethyst tools, which now can't mine above mithril. So I'd guess that this is something that'd have to be fixed from Twilight Forest's side.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Drenrin

    I'm currently hosting a private server with Twilight Forest and Metallurgy 3 loaded. We just recently noticed that any twilight pick can mine any Metallurgy Ore. I went looking through configs and around different forums but didn't find anything. Is there any way to change the stats of Twilight Forest picks so they work with Metallurgy ores? You know, so an ironwood pick can't mine adamantine ore.

    Thanks in advance!


    You can go into Metallurgy's configs and raise some ores' "Block Hardness". Getting them above 5 should do the trick.
    Posted in: Minecraft Mods
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    posted a message on Vanilla 1.7.5 SMP Let's Play
    Here's a little amateur let's play. It's worth it more for the stories than it is for the gameplay, but we try to squeeze some minecraft in there.

    It's set in 1.7.5 Vanilla minecraft, and is currently played with 3 minecrafters.

    Posted in: Let's Plays
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    posted a message on Atum 2: Return to the Sands
    With Path of Exile getting updated, I guess this won't be getting updated for a bit...
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!

    I use metallurgy in our pirate modpack ( we will announce here too when is ready ) and we like it as it is and hearing from you about Metallurgy becoming more and more a tech mod on its own makes me even more happier, there are still out here people who make non-tech modpack for adventures and hard survival that do not want to dig into super cyber tech mods, I would love to see metallurgy replace mods like bc that in a rpg/adventure style modpack is a bit overhead and break the feeling...I'm not saying bc is bad I'm just saying that each mod can be seen with a specific feeling ( like rotarycraft that feels completely steampunk if you know what i mean), anyhow is just my humble opinion.

    Again, I think that Metallurgy is greatly suited for adventure/rpg style modpacks, keep up the good work!


    I'd like to agree with that. Metallurgy and its fantasy metals give minecraft a very medieval-RPG feel, which is precisely what I want. Start adding technology, and I get leery. Redstone alone makes me confused enough.

    More on the same, I do greatly enjoy using it in conjunction with Tinkers' construct and the TiC Extras mod which allows the two to be compatible. However, I had to completely rewrite all the configs for metallurgy - for me, personally, the system is still too simplistic. So I added a lot more tiers, so stone can only get copper, and you need copper to get tin so you can make bronze, and so on. Metallurgy is a wonderful blank slate - you can play with it as-is, or you can customise the hell out of it. And that flexibility is priceless.
    Posted in: Minecraft Mods
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    posted a message on CraftGuide v1.7.1.1
    This mod doesn't get enough recognition for the amazing job it does.
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    A very nice mod. But it seems that all the blocks in Atum-dimension are really easy to break.
    Posted in: Minecraft Mods
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    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    I mainly use TiC stuff for the smeltery and some of the higher-level tools, like the excavator. The issue with Metallurgy is that a lot of the metals are redundant and obsolete, which can be fixed with the configs by making a whole new metal tiers system. Issue is, those stats don't transfer over to tools made via TiC, so instead of prometheum being stone with the durability of diamond, it is kicked back to being sucky and useless.

    The ability of the smelter to get me double the tartarite is amazing, though.
    Posted in: WIP Mods
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    posted a message on [1.8][SMP/Bukkit][Forge][DungeonPack][+24 Dungeons][+3 Bosses][+2 NPC-Villages] Finally Updated
    The only issue I run into with the Boss-Mother-Super-Ship is that it's half underwater, meaning most of it is inaccessible. Not sure how, but is it possible to bump the generation of the lower block so it's closer to the sea-level?
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Lycanite

    Hmm odd, are you definitely using the latest version of this mod for Minecraft 1.6.4?


    Forgot to delete old config, I think that's what was causing the issue. Everything is working perfectly now, thanks!
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    How exactly does one mount an erepede...? I tried giving one gold nuggets, but it just growls at me, and won't let me put a saddle on.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from TheAwesome_Miner

    One question, when is Mo Creature available on Minecraft 1.7.4?


    We really need a giant banner over the whole "Mods" forum saying that until there's a 1.7 forge, most mods won't be 1.7.

    In other news, latest version seems to working well enough. Glad to see that new creatures are getting added once again!
    Posted in: Minecraft Mods
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    posted a message on [1.6.X]Natura
    Quote from GraniteDevil

    I've tried Mo' Creatures and MSC to disable Nitro Creepers but neither one works. They just keep spawning. :sigh: god damn it.

    Seeing as how the question has been asked many times before (not just by me), I find it distressing that it has never been answered. It is conspicuous (and not just a little bit insulting that they are forced on us with no recourse).


    I gotta agree, with absolutely no means to control and balance the mobs added by this mod, everything's overrun with the damn heatscar spiders. I'm certain it would take next to no effort to add a config to simply disable those mobs - seeing as how nearly everything else in the mod can be disabled.
    Posted in: Minecraft Mods
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