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    posted a message on Growing Musrooms tips and how two's?
    Quote from nickgreen90

    Farm mushrooms like so-

    -place 5 in a cave
    -stand outside the cave for 5 minutes
    -harvest the endless bounty

    But does it work in the nether?

    edit: it works in the nether yay! :biggrin.gif:
    Posted in: Survival Mode
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    posted a message on Growing Musrooms tips and how two's?
    Quote from Dynamiix

    I'm sorry but I have to say it... It's how to, not how two. Two = 2.



    Yeah I know I just felt like typing it like that ^^

    Quote from LizardPillarre

    tstghaeuoigybh958bh89bvghbvuohvbrajkvbvaeb5hjhw4suj

    Grow up and reported for spam
    Posted in: Survival Mode
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    posted a message on Stone to Glass texture pack request.
    Quote from Spruu

    I don't believe the stone texture is allowed to use transparency, so a texture pack making this happen would be impossible. If you're just looking to save on farming sand, forget it. Your best bet is to use an x-ray mod if you want to see through stone, something like this:

    http://www.minecraftforum.net/topic/350112-166xray-13unofficial-updates/

    Someone correct me if I'm wrong on the transparency thing.

    Texture packs with see thought stone is allowed....just like any other texture pack. If someone wants to see thought stone in there own world fine.....people online may not like it but nothing you can do :/
    Posted in: Resource Packs
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    posted a message on Request
    just use the gun mod >.>
    Posted in: Resource Packs
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    posted a message on Growing Musrooms tips and how two's?
    This thread is about everything MUSHROOMS!


    Okay, since Mushrooms slowly spread in dark areas this has got me thinking... Are there any blocks mushrooms can or cant grow on? Also how long does it take brown or red mushrooms to grow in the dark?

    Also in what level of light? If mushrooms have a light of 1 a lot growing will light up a room....will that stop the growing of other mushrooms?

    Also if someone where to grow mushrooms in a dark area there is a chance a creeper or spider or something might spawn inside the growing area.....to all who worry about this I had an idea.

    Make a mushroom growing room in the NETHER!

    No creepers or any bad things that spawn in the dark besides zombie pigmen who are harmless if you dont bother them and since the room would be sorta small ghasts cant bother you ._. Thats what I did anyway :S ....but does that work?

    What have you done? what have you learned? Share your tips and methods or just ask questions yourself :happy.gif:
    Posted in: Survival Mode
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    posted a message on GeruDoku texture pack, I need help
    Quote from Sennjen

    Is there any way to 'delete' the dirt part of the texture pack? Because the sides of the dirt occasionally look like obsidian, and it annoys me. Any help? :cool.gif:

    thats because there is new side grass where the removed crying obsidian is :/
    Posted in: Resource Packs
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from MadDogTen

    OK, My Video showing how-to install this Mod is Finished-

    Embed Removed

    Please tell me what you think, good or bad. :biggrin.gif: (Please point out mistake's, can't learn from them if you don't know about them. ;) )




    Also, if wanted, feel free to add it to the First post or Wiki or whatever, I don't mind. ;)


    Ehh i cant view the link.....this site has shortened the link so it doesnt work.....can you break the link in two or something? [also pm me about this as this thread is getting to long ]
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from chris0744

    you mean that you want a guide on how to install this on windows 7?
    i've got windows 7 :tongue.gif:


    ok.

    1:open the millénire <version number>.zip file.
    2: doubleclick the folder called "millenaire"
    3: doubleclick the "Put in minecraft folder" folder.
    4: locate your minecraft folder
    5: drag and drop the "millenaire" folder, inside the "Put in minecraft folder" into your minecraft folder. Then it is in the same place as your "bin", "resources" etc. folder
    6: inside your minecraft folder, make a new folder and name it "mods". it will be in the same plase as your "bin", "resources" and "millenaire" folder.
    7: doubleclick the "mods" folder.
    8: inside the millenaire.zip, doubleclick the "Put in mods folder" folder.
    9: drag and drop the millenaire.zip (wich is inside the "Put in mods folder") into your "mods" folder ( wich is inside your .minecraft folder).

    10: start up minecraft =D


    well yeah just thats a lot of text and im better at this when i can se it being done o.o i hope i can find a video on this :S and thanks
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Ghost1972

    Have a look at the Installation FAQ on the wiki.
    There are a few links on that page to help you install.

    I have checked that out but im missing something >.< its just easyer to see someone with a windows 7 pc do this with a video o.o then theres no room for error :S
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    dang it....Spawner GUI Beta 1.6.4 needs to be updated.... :c
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I'm having problems with installing the mod...i did as said in the file but its not working...i installed the files yet the mod doesn't work in game O.o ehhh anyone make a video how to install this?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from chris0744

    nope.

    It will just randomly generate new villages when minecraft makes/loads new chunks. so to spawn a new village you must first walk a bit to generate new chunks :wink.gif:

    I just have a flat world and stuff built just wondered if they screw it up or not o.o thanks for info
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quick question if someone can get back to me fast thats great^^


    If you use this mod on a pre existing map will it mess it up?
    Posted in: Minecraft Mods
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    posted a message on [16x][1.9] ClipTy's RPG Pack (DISCONTINUED)
    Ehhh 1 thing i noticed.....What happened to the ores! D: The Diamond ore is gone and has been replaced :sad.gif: (along with redstone ect)


    Can you at least inculd the other ores textures in the 'extra' bit area? I really did like that diamond texture and other ores from before :/


    PS: Fishing rod needs to be updated since now there is 2 textures for that item
    Posted in: Resource Packs
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    posted a message on [16x][1.1] An ancient stirs...
    Quote from Taehl

    [simg]http://dl.dropbox.com/u/3713769/Minecraft/TTP/wolves.jpg[/simg]

    Friendly wolves get a blue collar, lighter eyebrow-marks, softer fur, and their tongues hang out. Angry wolves get orange eyes, darker eyebrow-marks, standing-up fur, and bear their teeth.



    Are they 16 or 32 bit? As mobs can be 32 bit in a 16 bit pack you know? ._.
    Posted in: Resource Pack Discussion
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