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    posted a message on BlockLauncher: an Android app that patches Minecraft PE without reinstall
    Some bugs, not sure if reported or not:

    Like the guy above me said, my little kamikaze mod only partially works since it explodes but doesn't harm the player (in my case, to death).

    Also, thecactigod's mods aren't working:

    Elemental Arrows: https://db.tt/szwu0ysZ

    Snowball Grenades: https://db.tt/8REsQgrd

    Sand Bombs: https://db.tt/UR52yFZn

    No Projectile Gravity: https://www.dropbox.com/s/r6a6l5l49tx5ykh/No%20Projectile%20Gravity.js



    Thanks so much for your effort, concern, and attention.
    Posted in: MCPE: Mods / Tools
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    posted a message on PE Dimensions
    This crashes my Block launcher as soon as I try to enable it 0_o

    And this is coming from one of the best devices, the Galaxy S5 Active.

    So I'm willing to bet that it's a mod problem, not a device problem...
    Posted in: MCPE: Mods / Tools
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    posted a message on Napalm & Chest refill
    So, can someone please do this?
    Posted in: MCPE: Mod / Tool Help & Requests
  • 1

    posted a message on Napalm & Chest refill
    Hi,

    I request 2 mods, one probably simple and one complex/maybe impossible.

    Napalm:

    What this mod does:

    1. If TNT block is placed, it disappears

    2. A lava block spawns at X player Y 128 Z player

    3. The lava block continually moves as one block, moving down one block by block fast.

    4. On impact, the explosion will be to the power of 5.

    5. In a square area of 15x15, fire will be present after impact/explosion of the lava regardless of height

    Chest refill:

    If you can empty and refill the contents of chests with ModPE, this would be great:

    On the command of /refill, all chest entities in the map will be emptied and refilled with certain items listed below:

    Tier 1 items

    Leather armor
    Wooden & Stone Axes
    Wooden & Stone Swords
    Gold
    Iron
    Raw chicken
    Raw beef
    Raw porkchop
    Carrot
    Raw potato
    Melon slices
    Apples
    Bow
    Wheat
    Strings
    Sticks
    Flint
    Feathers
    Arrows

    Tier 2 items

    Gold, chain & iron armor
    Stone swords
    Gold
    Iron
    Diamonds
    Flint & Steel
    Feathers
    Arrows
    Bread
    Baked potato
    Cooked chicken
    Beet root soup
    Mushroom soup
    Steak
    Cooked porkchops
    Pumpkin pie
    Cake



    The first time, any chests with any items are counted as tier 2, whilst all empty chests are tier 1. The second time, the mod would remember which chest is which tier and empty & refill based on the tier.

    4-6 items per chest seems good. If possible, please make stackable items (ex. Cooked chicken) have a chance to be present in chests in a stack of 2. For tier 1 arrows, pack of 3 or 1. For tier 2 chests, a pack of 5.

    I know this mod would be hard to make, so I wouldn't be disappointed if it is going to take awhile to make/is impossible.

    Thank you very much for reading this.
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Custom Mods [ Commands | Tap For | When You Join] Any Mod [ 1-2 Weeks ]
    Quote from BeATz_UnKNoWN

    If ProCmd doesn't make your mod, I will PM you the script with whatever I can do. Also, making another device play a custom sound is highly dangerous so I won't be including that. You can do a lot of bad things with Java so I would rather not let you analyse how to do that. Just a precaution for other script users. Sorry.


    That's fine with me, :D thanks.

    Can you also play a sound during the "reaping"? Do you need me to provide you the file? It's the hurt sound from PC Minecraft.

    BTW, do you need me to provide you (BeATz and ProCmd) the enderman death sound file? I own PC Minecraft and am not sure if you also do too.
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Custom Mods [ Commands | Tap For | When You Join] Any Mod [ 1-2 Weeks ]
    Quote from BeATz_UnKNoWN

    @Collin9476, Do you know any of the functions which would help ProCmd complete your mod?
    @ProCmd, If you need a bit of help with some of the mods, you can ask me.


    I'm no expert at the functions, but I do believe that using the command? function to navigate to the location of the .ogg (death sound) file and play it is a way to remind ProCmd that it's possible if he hasn't known already (I'm sure he already does). I saw this written in KsyMC's Background music .js file. As for playing on other devices, I highly doubted it so I just added it as a bonus request.
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Custom Mods [ Commands | Tap For | When You Join] Any Mod [ 1-2 Weeks ]
    Quote from proCmd

    Will get right on it ! :D


    And I forgot to mention a couple of things, sorry :P I can literally wait the 2 weeks

    1. Probably make a death message on your screen when that player dies?
    2. When you initiate the Sicle, maybe also make a message too?
    3. Even maybe you can play an ender man death sound when he dies?
    4. I don't think you can though, but can you make a warning message appear on the victim's screen?
    5. Also maybe make the sound play on their device?

    Thanks, and I highly doubt that 4 & 5 will happen, but it's worth asking for.
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Custom Mods [ Commands | Tap For | When You Join] Any Mod [ 1-2 Weeks ]
    You can give me either the basic or advanced version, but please explain why if it's the basic version.
    * Name Of The Mod - Sicle of Death
    * What it shall do -
    BASIC: A diamond hoe that kills you in 4 hits while lighting you on fire (pretty much forever).
    ADVANCED: Once hit, the victim's health starts to sap away.
    * Decsciption -
    BASIC: Specifically, you are lit on fire for 100 ticks per hit. Health (as of half-hearts) ranging from 20-16 drops down to 15. Health from 15-11 down to 10. So on and so forth.
    ADVANCED: Lit on fire for 100 ticks per hit. Drains a person's health from 20 to 0 in about 4 seconds, regardless of armor. The more the attacker hits the victim with the hoe, the faster the death. (I know this is gonna require a bunch of tick checking)
    EXTREME: Pretty much the advanced version, but the person must keep the hoe out to continue health "sapping" and the attacker must be around the victim during the health erosion (Radius of 5, 2 blocks high away).
    * Is This A Pc mod ? If so link - not even
    * Minecraft Name - Collin9476
    * Age - 13

    Thank you
    Posted in: MCPE: Mod / Tool Help & Requests
  • 1

    posted a message on Specific ModPE Request
    Temena, you don't need to do it, as Eaglerex has already PM'ed me the script. I appreciate both of you guys looking at this topic. :)
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Specific ModPE Request
    Quote from Temena

    No problem. I'm taken today, but if I can I will PM you tomorrow.
    I was thinking, it looks like it will be easier than I thought. :P


    Fine with me. :D
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Specific ModPE Request
    Quote from Temena



    I might be able to do it. I will PM you about it if I get time. I am semi-busy but could probably still help. :)


    Thanks, I appreciate it. :)
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on ModPE Ideas! Your Idea may be chosen!
    Activate now or later

    Tap the ground with something (let's say a slimeball) after 50 ticks and receive full leather. However, if you hold out until 500 ticks you get full diamond armor. The later, the better or more variety.

    Need this for something in a map I privately use. (A kit)
    Posted in: MCPE: WIP Mods / Tools
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    posted a message on Specific ModPE Request
    Quote from Temena

    Yes it is possible but it will require a lot of modTick() use.


    So, in other words it is difficult?

    I'm not disappointed, as I know that all requests aren't fulfilled. Thanks for explaining.
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Specific ModPE Request
    I'm wondering if this is possible on ModPE:

    The longer you wait until tapping the ground with a certain item, the more varieties there are of what you get.
    Ex. Wait 100 ticks & tap your item onto the ground to get leather armor, but hold out until 500 ticks to get diamond armor

    Is it possible? If so, may I please get an example code?

    Thanks
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Thecactigods modscripts! [NEW] No Projectile Gravity, Laser mod, and mob fireworks! 20 mods!
    I appreciate this hard work or concentration that has first been done.
    Posted in: MCPE: Mods / Tools
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