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    posted a message on [1.8][1.7.x][SSP/SMP][Forge] Death Chest - Climbin' in yo windows, snatching yo inventory up

    Well it happens in the end as well and you can get there in survival. Anyways here is the crash log.


    Edit: I think another reason to fix it would be because a lot of people use this for mods that make the game a lot more difficult, and a lot of those mods have other dimensions that contain the void. Referring to Divine RPG in particular for my case. If you decide not to fix it, I guess we'll just have to be extra careful in those dimensions.


    ---- Minecraft Crash Report ----
    // Surprise! Haha. Well, this is awkward.

    Time: 06/05/15 11:23 PM
    Description: Ticking player

    java.lang.NullPointerException: Ticking player
    at me.tyler15555.deathchest.common.DCEventHandler.onPlayerDrops(DCEventHandler.java:48)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_18_DCEventHandler_onPlayerDrops_PlayerDropsEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at net.minecraft.entity.player.EntityPlayerMP.func_70645_a(EntityPlayerMP.java:417)
    at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855)
    at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:1034)
    at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:491)
    at net.minecraft.entity.EntityLivingBase.func_70076_C(EntityLivingBase.java:1228)
    at net.minecraft.entity.Entity.func_70030_z(Entity.java:439)
    at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:193)
    at net.minecraft.entity.Entity.func_70071_h_(Entity.java:318)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1561)
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
    at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
    at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
    at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
    at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.func_148833_a(SourceFile:63)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at me.tyler15555.deathchest.common.DCEventHandler.onPlayerDrops(DCEventHandler.java:48)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_18_DCEventHandler_onPlayerDrops_PlayerDropsEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at net.minecraft.entity.player.EntityPlayerMP.func_70645_a(EntityPlayerMP.java:417)
    at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855)
    at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:1034)
    at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:491)
    at net.minecraft.entity.EntityLivingBase.func_70076_C(EntityLivingBase.java:1228)
    at net.minecraft.entity.Entity.func_70030_z(Entity.java:439)
    at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:193)
    at net.minecraft.entity.Entity.func_70071_h_(Entity.java:318)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1561)
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)

    -- Player being ticked --
    Details:
    Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
    Entity ID: 201
    Entity Name: Colevs
    Entity's Exact location: -121.62, -191.33, 258.42
    Entity's Block location: World: (-122,-192,258), Chunk: (at 6,-12,2 in -8,16; contains blocks -128,0,256 to -113,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Entity's Momentum: 0.00, -3.50, 0.00
    Stacktrace:
    at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
    at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
    at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
    at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.func_148833_a(SourceFile:63)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Ticking connection --
    Details:
    Connection: net.minecraft.network.NetworkManager@e4d317
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (x86) version 6.3
    Java Version: 1.8.0_31, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 176659928 bytes (168 MB) / 349487104 bytes (333 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 11, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 6 mods loaded, 6 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{1.0.2.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DeathChest{1.7.2} [Death Chest] (Death.Chest.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Colevs'/201, l='New World', x=-121.62, y=-191.33, z=258.42]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8][1.7.x][SSP/SMP][Forge] Death Chest - Climbin' in yo windows, snatching yo inventory up

    Hmm, after playing around with this a bit, I've come to notice that if you have a Saving Stone in your inventory and you die by falling into the void, your game simply crashes. I'm using not enough items and code chicken core as my only two other mods.


    Edit: Forgot to note that I am using the 1.7.10 version of the mod. Not sure if you are still interested in fixing anything there.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Awesome, thank you. I think we're going to go with the deathchest mod here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294366-1-7-x-ssp-smp-forge-death-chest-climbin-in-yo

    We don't like using normal keep inventory just because it feels like nothing has any consequence.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    What kind of bugs? I know that when we played Divine RPG the bowhead anchor was bugged and dig 20 damage instead of 6, bacon and a lot of other items didn't have crafting recipes, and a few other things. The game seemed great at first but once it got to the point we realized how broken bowhead anchor was, it took a lot of the fun out of it. Also, in relation to DRPG how hard is it? I'm wondering if I should be using the death chest mod for the server as well, so we don't ragequit. (don't like using keepinventory, want some penalty for dying)

    Edit: Also the mod specific enchanting table (forgot the name) was broken altogether in DRPG
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Just wondering how complete the mod is at the moment, made a Divine RPG server for a few friends awhile back and we loved it and was wanting to do the same with this mod. As an overall multiplayer experience how good is it right now?
    Posted in: Minecraft Mods
  • 0

    posted a message on [NO WHITELIST][1.4.4] ‡‡ Mystic Realms Network ‡‡ MMORPG // Towny // PvP Servers ‡‡ [Arenas][Spells][Battlegrounds][Dungeons][Qu
    Age:14
    IGN:Colevs
    What are you looking forward to the most? Dungeons and PVP system. The whole MMORPG for MC sounds cool.
    Posted in: PC Servers
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