• 0

    posted a message on [1.16.4] Safechat
    Quote from Michael12O

    Actually,

    Strange, when I say "Hello" it still gives me "*BEEP*o"...


    Whoops, thanks for pointing that out. The word "ass" was a special case, so hell was still bleeped out. I fixed it and updated the download link.

    If this happens again, 1 quick fix is to put spaces around the word in the config file, like this: words=badword1, badwordusedinotherwords ,badword2.

    Quote from charburg

    I created a quick banner, just wondering if I can use it...





    Code:

    [url=http://www.minecraftforum.net/topic/1314911-132-safechat/][img]http://mag.racked.eu/cimage/i264/Children+Watching%3F/SafeChat%21/mca.png[/img][/url]




    I have no problem with you promoting the mod :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.16.4] Safechat
    Updated to 1.3.2. In this new version, it will automatically generate a configuration file for you if you don't install it normally. (Though this auto-generated version will not have comments explaining how to edit it)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.16.4] Safechat
    Quote from LaserCucumber

    Any idea how I can add brackets to the filter? I tried escaping them with a backslash like \[C\] but it doesn't work. All incoming chat is blocked.


    I got it to work with a double backslash. \\[C\\] Something to do with \] being it's own special format thing.
    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Could you add an option to disable armor rendering? That would be useful for seeing each other's skins while still being protected.

    Thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on Help
    Sounds like something's wrong with your internet, but you could try connecting to the ip of minecraft.net: 50.16.203.217
    Posted in: Legacy Support
  • 0

    posted a message on [1.16.4] Safechat
    Updated for 1.3.1 and fixed the broken link! Sorry about that, I was away at camp and unable to fix it for a while. :/

    Quote from TheAwesome120

    Hey there; only problems/bugs I can report is that..well, it's tolerable, but when someone says "assassin" or "pickaxe" or "assistance", it reads *BEEP**BEEP*ain or *BEEP*xe or *BEEP*istance. :\ Could we make a white-(word-)list in the config?


    It's smart enough to know not to bleep out "ass" when it's used as part of another word, but a whitelist might be something good for a future version.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.16.4] Safechat
    Updated to v1.2 I added a "hide" and "nochat" mode. Hide doesn't show the message at all (no deleted message, no username) if there's profanity in it, and nochat disables all chat.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.16.4] Safechat
    Quote from DZCreeper

    Excellent mod, would you mind telling what class was edited so we can avoid errors? It seems useful, I might download it because my siblings like SMP.


    You can just see when you download that it's aiy.class. It's the only class file you need to install.

    If you mean as a modder, it's GuiInGame with the MCP mappings.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.16.4] Safechat
    Thanks everyone for the positive replies!

    I've updated it a little, to support regular expressions in the word list. This means the default config now blocks the penises people make in chat. I'm not that good with regexes though, so if anyone could add some extra blocking, I'll add it to the default config. :)

    Quote from azimoto9

    Well if it doesnt require Modloader, that just means there is a chance for incompatibilities with other mods, Maybe could you do it with Modloader?


    My goal is to make this as simple as possible to install, because it will most likely be used on vanilla setups. Plus it only edits 1 class file which I'd probably need to edit even if I was using modloader.

    Quote from RiiBzxX

    Suggestion:

    Add a config-file/option for adding more words for the mod to censor.


    That's already in...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.16.4] Safechat
    Quote from coldblade2000

    Does it have any dependencies?


    Oh, I'll put that in the main post. No, it doesn't require modloader or anything.
    Posted in: Minecraft Mods
  • 47

    posted a message on [1.16.4] Safechat
    (Thanks Fokkusu for the logo)

    Ever join a server, especially PVP servers, and have people swearing all over the place? It can be a bad influence for children playing this normally family-friendly game. This mod will bleep out those words or delete the message entirely. It comes with it's own configuration file so that you can change the swear word list or what happens when someone swears.

    This is a client mod, so it doesn't matter if the server supports it or not.

    You must download Minecraft Forge to use this mod. (it also makes installing mods a lot easier) After installing forge and downloading safechat, place safechat in your minecraft folder > mods. After launching minecraft with it installed a config file will be created in minecraft > config, where you can customize which words are censored and how.


    Changelog:

    1.0 Released for Minecraft 1.2.5
    1.1 Added regular expression support, updated default properties file to delete chat penises using this new feature.
    1.2 Added a "hide" and "nochat" mode. Hide doesn't show the message at all (no deleted message, no username) if there's profanity in it, and nochat disables all chat.
    1.3 Updated for minecraft 1.3.1 and fixed broken link, sorry about that.
    1.3.2 Update: (I'm now naming them based on the version of mc they use) support for 1.3.2, and the config file is auto-generated if you didn't install it.
    1.3.2 - Created an edition for minecraft forge because everyone was complaining about incompatibilities.
    1.4.2 - Updated for 1.4.2, made a few minor changes to the default word list. (should be less false positives now)
    1.4.4 - Updated for 1.4.4, another few minor changes to the word list, and updated the forge version to 1.4.4 as well.
    1.4.5 - Update, though I don't think it was necessary... I also switched to a new dropbox account.
    1.4.6 - Just a plain update.
    1.5.1 - Updated, and made the config file auto-generate with comments, making the install process much easier. The minecraft forge version should work on future versions of minecraft too.
    1.5.2 - Added deleteWholeWord option and some minor changes to the default config.
    1.6.1 - Straight update
    1.6.2 - Another straight update
    1.6.2v2 - Ninja update to fix crash for config files missing the deleteWholeWord option.
    1.6.4 - updated to 1.6.4 and added custom replaces that everyone's been asking for.
    1.8 - Partial buggy update, needs work. No more vanilla version.
    1.10.2 - plain update
    1.16.1 - Update for minecraft 1.16.1
    Posted in: Minecraft Mods
  • 1

    posted a message on Minecraft API Discussion - Sat, 20:00 CEST, #minecraftdev on Esper
    I am a super small time modder, but I have some things that I want to make sure aren't missed in the modding api. Maybe we could set up a separate channel (#minecraftaltdev) with more access (but still limited to people who can pass a small test or something) to other people.

    A few people with voice in the main channel could watch this and bring up things mentioned in this channel.
    Posted in: Mods Discussion
  • 1

    posted a message on MultiMC 5 [Windows / Linux / Mac]
    On the mac version of multimc, there is no play offline button.

    So basically I'm stuck unable to play with mods till the login servers come back online.
    Posted in: Minecraft Tools
  • 0

    posted a message on MultiMC 5 [Windows / Linux / Mac]
    Quote from TheWhiteWolves

    (quote that I copied+pasted) blackviper45, on 21 April 2012 - 02:00 PM, said:
    Hey any time I press new intsance it crashes. I'm on a mac.

    Im also getting this problem on my MAC, for now im just using an older version, but a fix would be great thanks


    Me too! Please fix it? Mac os 10.7.3 with mono 2.10.8. When running it from the command line I get this error:


    Operating System: OSX
    Loading settings...
    Detecting Java path.
    
    (MultiMC:1312): Gtk-WARNING **: Could not find the icon 'gtk-harddisk'. The 'hicolor' theme
    was not found either, perhaps you need to install it.
    You can get a copy from:
    http://icon-theme.freedesktop.org/releases
    Initializing problem detection system...
    Loaded Ionic.Zip.Reduced from resources.
    Running startup tasks.
    Checking for updates...
    Starting download
    Creating target directory
    Creating web client
    Download complete.
    
    (MultiMC:1312): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed
    New version 3.1.1.2
    
    (MultiMC:1312): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed
    Marshaling clicked signal
    Exception in Gtk# callback delegate
      Note: Applications can use GLib.ExceptionManager.UnhandledException to handle the exception.
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NotImplementedException: The requested feature is not implemented.
      at MultiMC.GTKGUI.GTKGUIManager.TextInputDialog (System.String message, System.String text) [0x00000] in <filename unknown>:0
      at MultiMC.Main.AskInstName (System.String title, System.String dialogMsg) [0x00000] in <filename unknown>:0
      at MultiMC.Main.AddNewInst () [0x00000] in <filename unknown>:0
      at MultiMC.Main.AddInstClicked (System.Object sender, MultiMC.GUI.AddInstEventArgs e) [0x00000] in <filename unknown>:0
      at MultiMC.GTKGUI.MainWindow.OnNewInstanceClicked (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      --- End of inner exception stack trace ---
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
      at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x00000] in <filename unknown>:0
      at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00000] in <filename unknown>:0
      at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in <filename unknown>:0
      at GLib.Signal.ClosureInvokedCB (System.Object o, GLib.ClosureInvokedArgs args) [0x00000] in <filename unknown>:0
      at GLib.SignalClosure.Invoke (GLib.ClosureInvokedArgs args) [0x00000] in <filename unknown>:0
      at GLib.SignalClosure.MarshalCallback (IntPtr raw_closure, IntPtr return_val, UInt32 n_param_vals, IntPtr param_values, IntPtr invocation_hint, IntPtr marshal_data) [0x00000] in <filename unknown>:0
       at GLib.ExceptionManager.RaiseUnhandledException(System.Exception e, Boolean is_terminal)
       at GLib.SignalClosure.MarshalCallback(IntPtr raw_closure, IntPtr return_val, UInt32 n_param_vals, IntPtr param_values, IntPtr invocation_hint, IntPtr marshal_data)
       at Gtk.Application.gtk_main()
       at Gtk.Application.Run()
       at MultiMC.GTKGUI.GTKGUIManager.Run(IMainWindow mainWindow)
       at MultiMC.Main.Run()
       at MultiMC.Program.Main(System.String[] args)

    Obviously I click on the button and the error starts at the Exception in Gtk# callback delegate. Installing that icon pack (to the default location) removed that warning, but not the next 2 or the error message.
    Posted in: Minecraft Tools
  • 0

    posted a message on Redpower Issue
    When you remove a mod, it doesn't remove the mod's items from your inventory. So if you had red power items in your inventory when you removed it (such as red alloy wire) the game will crash when attempting to load the item.

    To fix the issue, you should get INVEdit and delete whatever red power item you had in your inventory. The same issue will happen with chests with redpower items in them. You'll have to use MCEdit or something similar to delete the chest.
    Posted in: Mods Discussion
  • To post a comment, please .