• 0

    posted a message on (nothing to see here, go away)

    Can you do a skin of Jüri Pootsmann? With what he's wearing in this video:


    Thanks :P

    Posted in: Skins
  • 0

    posted a message on FREE INTRO NEEDED
    Bumping. No reply from other artist.
    Posted in: Requests
  • 0

    posted a message on Forge keeps crashing.
    Quote from jadenPete»

    go to ur .minecraft, and search for (in the search bar on the top right) "splash.properties".


    Nope. Not appearing.

    Posted in: Java Edition Support
  • 0

    posted a message on Forge keeps crashing.

    I've already done everything you've recommended in your tutorial for the "initializing game" troubleshoot, but it's still not working.

    Posted in: Java Edition Support
  • 0

    posted a message on Forge keeps crashing.

    There's no config folder...

    Posted in: Java Edition Support
  • 1

    posted a message on FREE INTRO NEEDED
    Quote from possum_boy»

    coffee can you add me to it my ign is possum_boy

    thx


    I will if it's not too late.

    Posted in: Requests
  • 0

    posted a message on Forge keeps crashing.
    Quote from CrafterZBolt»

    I think it's in config.

    And don't open it as a folder.




    There's no config folder, and how do you not open as a folder? I'm sorry if my noobiness is killing you mentally.

    Posted in: Java Edition Support
  • 0

    posted a message on Forge keeps crashing.

    Ugh. Can't find it.

    Posted in: Java Edition Support
  • 0

    posted a message on Forge keeps crashing.

    Thanks, but how?

    Posted in: Java Edition Support
  • 0

    posted a message on Forge keeps crashing.

    Here's the crash report I get:

    ---- Minecraft Crash Report ----
    // Shall we play a game?

    Time: 7/24/15 7:44 PM
    Description: Initializing game

    java.lang.RuntimeException: org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context)
    at net.minecraftforge.fml.client.SplashProgress.start(SplashProgress.java:246)
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:199)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:413)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context)
    at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)
    at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50)
    at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
    at org.lwjgl.opengl.DrawableGL.createSharedContext(DrawableGL.java:77)
    at org.lwjgl.opengl.DrawableGL.createSharedContext(DrawableGL.java:41)
    at org.lwjgl.opengl.SharedDrawable.<init>(SharedDrawable.java:50)
    at net.minecraftforge.fml.client.SplashProgress.start(SplashProgress.java:239)
    ... 10 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraftforge.fml.client.SplashProgress.start(SplashProgress.java:246)
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:199)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:413)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 71967704 bytes (68 MB) / 241512448 bytes (230 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML:
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '2.1.8545 Release' Renderer: 'RADEON X700 Series '
    Launched Version: 1.8-Forge11.14.3.1497
    LWJGL: 2.9.1
    OpenGL: RADEON X700 Series GL version 2.1.8545 Release, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)

    Posted in: Java Edition Support
  • 0

    posted a message on FREE INTRO NEEDED

    Bump.

    Posted in: Requests
  • 0

    posted a message on Total Drama Minecraft (NEED MORE PEOPLE)

    Is this still a thing? If so, my skype is coffeewithcream3.

    Posted in: Server Recruitment
  • 0

    posted a message on FREE INTRO NEEDED

    My skype is coffeewithcream3. Thank you so much.

    Posted in: Requests
  • 0

    posted a message on FREE INTRO NEEDED

    You don't need a long sopohoric introduction, right? Let's jump to the scene.


    Here's what I want: My character (IGN: Estoniass) is hiding underground, activating a trap she just activated. There are multiple people on the surface trying to kill her (I'll pm the IGNs to whoever wants to make the intro). Estoniass braces herself, terrified, and when the trap is activated, the whole scene explodes into a text that displays the name "Estoniass" with a duck-themed background. Btw, before the explosion, all characters are visible, including Estoniass.

    Posted in: Requests
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