As to toggling between world generators, I like that idea. And more generally, toggling between (seed, generator) tuples. But I would rather limit "feature creep" in order to have the next release available sooner.
By all means.
It appears that loading from File does not give a choice of Terrain type (for 1.3.1/modified 1.3.1) and defaults to Normal worlds.
Entering the seed does give the choice and generates it fine with a Modified minecraft.jar.
Is there a way to choose the Minecraft version the generator it uses? Also with Large Biomes enabled on the map it appears that when rendering the world, it will show the world as if it were with Small Biomes. Any way of toggling between the two?
The Compass needle has snapped off when it's in hand but still works fine when in your inventory.
A similar thing happens to the Clock (image link), showing the actual in-game time when in your inventory but not when in-hand.
Oh what a shame.
Turns out the Arrow Pincushion fix uses the same FE.class file as Vazkii's Healthbars (updated for 1.2.4/5 by sCreami on page 18 of Vazkii's mod thread).
It doesn't hurt to check, I haven't encountered any Endermen yet though. A few 1.2.4 mods still work fine, though a couple features may need to be patched to work.
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By all means.
It appears that loading from File does not give a choice of Terrain type (for 1.3.1/modified 1.3.1) and defaults to Normal worlds.
Entering the seed does give the choice and generates it fine with a Modified minecraft.jar.
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The Compass needle has snapped off when it's in hand but still works fine when in your inventory.
A similar thing happens to the Clock (image link), showing the actual in-game time when in your inventory but not when in-hand.
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It should be working for 1.2.5.
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It's still for 1.2.5 (and works for 1.2.5), but most mods for 1.2.5 should still work for 1.2.4. Don't worry about it.
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Turns out the Arrow Pincushion fix uses the same FE.class file as Vazkii's Healthbars (updated for 1.2.4/5 by sCreami on page 18 of Vazkii's mod thread).
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iPixeli, would you know why Zombies still only have the Male model, despite the Female option being enabled?Is it only forced when not logged in?
It's in the buglist.
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It was also confirmed by me on the last page.
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Do you have an Intel chip?
Otherwise, check the OP for the Bugs section.
And can anyone tell me where the Vignette effect settings are hidden?Final.fishI'd like stick with the default Minecraft one.
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Ah, so it's not just me that has troubles with this update.
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The 1.2.4 version of the mod does work for 1.2.5.
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I'm not sure if there was an update for the server, pretty sure I remember Jeb saying that he connected to 1.2.4 servers with the 1.2.5pre client.
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It doesn't hurt to check, I haven't encountered any Endermen yet though. A few 1.2.4 mods still work fine, though a couple features may need to be patched to work.