- Code_Cloud
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Member for 9 years, 7 months, and 30 days
Last active Fri, Sep, 9 2016 01:07:53
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- 56 Total Posts
- 15 Thanks
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Haroldtechandgameplay posted a message on Craftable Eggs v1.0Great mod!Posted in: MCPE: Mods / Tools -
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MrAndyPE posted a message on Question for all modders and texturers!Yeah I saw that but it does not work... I think it's because of 0.9.x...Posted in: MCPE: Mod / Tool Help & Requests -
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Darkserver posted a message on Editing with Items.meta Now you can add completely custom texturesUpon popular request I've decided to tell how I've been able to add items to the items-opaque.png.Posted in: MCPE: Mod / Tool Help & Requests
Just a warning I suck at tutorials and I would wait for another person to explain it better.
So items.meta and the terrain.meta are basically maps of the terrain-atlas.tga and items-opaque.png
the terrain-atlas.tga; when converted to a .png is 512x256 and the items-opaque is 256x256
the parameters to add an items image to the meta is set up like this
{"uv":[startX,startY,endX,endY,imageXsize,imageYsize],"name":"Item Name","additonal_textures":[]}
Finding the coordinates:
when doing this you want to think about this very simple. the top left corner of the items-opaque.png is 0.0
every item on here have there own "box" made up of a 16x16 space. basic stuff. so the top left of the box is the starting points startX and startY, the bottom right of the box is the endX and the endY. each pf these coordinates will be a multiple of 16. so the golden apples coordinates are gonna be 16,0,32,16 startX is 16 from the edge, startY is 0 from the edge, endX is 32 from the edge, and endY is 16 from the edge. so the end values are gonna be 16 more than the start values. now just these coordinates cannot be put into items.meta because thats now how minecraft reads them. to make this format take the coordinate and divide by 256. for example golden apples coordinate is now 0.0625,0.0,0.125,0.0625 and this is acceptable to put into the items.meta.
so now to create my own texture name I would add {"uv":[0.0625,0.0,0.125,0.0625,256,256],"name":"custom_item","additonal_textures":[]}
but make sure before you add this to the items.meta make sure you add this line in the brackets [] of the .meta
this method could also be achievable in the terrain.meta but the x coordinates (startX, endX) would have to be divided by 512 because the image is 512 wide.
if this isn't made clear hopefully someone will understand it and make a better tutorial because I am terrible at making tutorials. hope this helps
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Sorry guys but due to the random projects throw on me recently by school and myself this wont be out till April 1st. Sorry ThestickyPistons, but i hope you stay around as it will be notable to see.
When this mod is released I will post a tutorial.
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My hint for some of the new features is:
Something sweet
Something Cold
Forests
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Well i got some other tricks up my sleeve so get ready for PE Dimensions 2.0.
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Guys I'm glad you all seem to still like my pe dimensions mod. Well good news it's getting revived. It will be call Minecraft Ultimate edition and will be grouped together with many other things to make the best mcpe build.
keep your eyes out for the forum post in the next couple of days. Thanks for keeping this thread alive and I'm happy to update and revive this mod, if you have any questions pm me.
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/help
/heal
/infhealth
/kill
/fly
/flyoff
/launch
/explode
/survival
/creative
/dawn
/day
/midday
/dusk
/night
/midnight
/silverfish
/enderman
/pigman
/spider
/skeleton
/creeper
/zombie
/chicken
/cow
/pig
/sheep
/mooshroom
/villager
/setplayer
/setsilverfish
/setenderman
/setpigman
/setspider
/setskeleton
/setcreeper
/setzombie
/setchicken
/setcow
/setpig
/setsheep
/setmooshroom
/setvillager
/location
/setspawn
/biome
/world
/pumpkins
/chest
/naturestaff
/screenshot
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I'm talking more about days. All the code is basically already done for the update. I just have to update the textures and adds some new things to the code. Expect a release tomorrow or the day after
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If you want this update sooner than try to contact 500ise and ask him to make a new way to do textures.
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Haha that's the point of it being an update. At soonest it will be out in like 5-7 hours. We'll see I just may release it tomorrow