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    posted a message on Minecraft 2.0 Download Links
    Quote from Zombee_Kreepah

    What joke? This is real...


    I didn't say it was imaginary.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Singleplayer is Destroyed
    Since we live in a universe where things cannot move infinitely fast, SMP has latency and disconnects between client and server.


    In the case of SSP, the packets should never leave the machine unless the player hits the "Open to LAN" button. The latency shouldn't be noticeable at all, since the packet isn't leaving the machine. Disconnects should be impossible since there's nothing to disconnect.

    If they do it right, it should be unnoticeable unless you hit the "Open to LAN" button.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Ender chest = Extended inventory?
    But for vanilla, it is basically the garbage can?


    On servers, perhaps. But this is a game where one man's trash is another man's treasure. What an explorer finds useless may be useful to a builder. Somebody who never uses redstone toss it in there for somebody who is working on a large redstone project.

    Indeed, this could be very useful for small, tight-knit servers where this could be used to coordinate a supply for a large project. And it certainly is very useful for single player.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Does anyone agree with SSP merging with SMP???
    Considering the massive bugs that have ended up in "stable" releases before, I don't think there's any reason to think that all the bugs will be fixed.


    Reasons:
    • Bugs have been fixed in the past. This seems to indicate they will be fixed in the future.
    • This is no longer a Notch-only project. Jeb is now in charge, and he's been building up a decent size team.
    • They've just started on this new feature. It's not finished by a long shot, and they are certainly not going to release a new stable version with a feature that's very much unfinished.
    • They just hired the bukkit team. The bukkit team specializes in multiplayer. I expect they will be fixing far more multiplayer bugs now.
    • With single player and multiplayer being integrated, they will be forced to fix bugs in multiplayer to fix bugs in single player. Bug fixes will now fix both.
    I don't expect every niggling little problem will be fixed before release, but I expect the major stuff to be fixed. And I expect it will be a few more weeks and a few more snapshots for them to flesh out these new features.
    Posted in: Recent Updates and Snapshots
  • 16

    posted a message on Yes, the bugs will be fixed.
    Okay - so there's been an awful lot of flak for Mojang attempting to merge SSP with SMP. There's especially a lot of concern for bugs in SMP bugs appearing int SSP.

    Here are a few things that everybody should be aware of:
    • The world isn't ending. They're not abandoning Minecraft. 12w18a is not the last version of Minecraft they'll ever release.
    • The current snapshot is a snapshot of their current work in progress. There is zero quality control here. If you want a certain level of quality control, stick to the stable releases.
    • The major bugs will be fixed before release. They're most certainly not going to release a major version with big bugs in it.
    • Lag issues for single player can be fixed. There are ways to do it. They are not powerless to fix lag bugs in single player, even though it's technically connecting to a server now.
    • There are more people than ever working on Minecraft right now. They just hired the bukkit team. This means they can finally do these things that they've been planning for a long time now.
    • There are benefits to doing this. There will now be one code base for fixing bugs, and hopefully we will gain the ability to invite other people to your worlds. Many mods will now work for both single and multiplayer. Along with the upcoming mod API, this will really open up the doors for better mods.
    • I'm seeing a lot more get done under Jeb and the bukkit team. They're really doing a lot now, and I applaud them for their efforts.
    • Yes, it will be a bumpy ride. There's no doubt about that. They're making major changes. But I think the end result will be a better game. Have some patience, and if you're not willing to work with some pretty nasty bugs in the meantime, I suggest sticking with the stable builds.
    In conclusion, I think some people are getting a bit too bent over shape over all of this. If it doesn't work and they can't fix it, I'm pretty sure they can roll things back. I doubt Mojang is going to leave us hanging, and I doubt they are going to abandon us. There's no indication that they're going to give up and stop updating the game. Indeed, they have more people working on it now than ever, so in fact I expect they will be working faster, rather than more slowly.

    So - give them a chance, ok? Wait for them to get all of this sorted out. It's a big change and a lot of work, after all. It's not something they'll get done overnight. Thanks.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Remember Performance? Say your Farewells.
    When you're not connected to the internet, no Minecraft.
    If you have a bad internet connection, you can time out. In single player.


    That can easily be fixed.

    All they have to do is to have the server and client set themselves up onto the localhost (127.0.0.1). The packets won't even be sent out of the computer then. No internet needed, no need to worry about bandwidth, because it won't even use your network adapter.
    Posted in: Recent Updates and Snapshots
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    posted a message on Does anyone agree with SSP merging with SMP???
    • Bugs can be fixed, and they will be able to concentrate on fixing bugs in a single codebase, rather than two.
    • Lag shouldn't be a problem. With only one person playing on the same machine the server is on, there should be zero lag issues. The packets won't even go to the internet.
    • Bugs related to lag won't appear because, as I've said before, you can't really get lag.
    • I'm pretty sure if multiplayer is allowed on single player worlds, it will be the case that you invite people to your single player world; it won't be open to random joining. You won't appear as an open server.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on + v1.2.4 [ Crash Fix ] +
    Looks like quite a few multiplayer fixes :).
    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on The possibility of more technological advancement.
    Suggestions used to be bashed constantly because "It's too advanced for Minecraft!" which is now invalid.


    I think Jeb may be open to more techie stuff than Notch. Notch was pretty staunchly against things that were too technical, but Jeb may be a bit more open.

    As far as this whole technology vs magic discussion goes:

    I think they're powered by manipulating symbols in a mysterious language known only as "Java," running on strange machines powered by tiny particles some people have come to call "electrons." The behavior of these particles as described by those who know their secrets is baffling: They exist both as waves and particles simultaneously, and they mysteriously store energy as they orbit other particles known as "protons" and "neutrons." And even the orbits are mysterious, as they do not truly orbit - they merely appear in places in their orbitals with varying probabilities.

    These "electrons" are transported though mysterious pipes known as "wires" which are solid metal, with no hole in the center. By arranging these pipes into complex configurations, they create devices that are capable of reading the language known as "Java" and via the manipulation of symbols in this language, the golems animate and move in ways only those who study the archaic language of Java know of.

    Most certainly magic.
    Posted in: 1.1 Update Discussion
  • 1

    posted a message on get your sh*t together mojang...
    You know, you guys are giving extremely sycophantic, fan boy types of responses.


    I don't see what's particularly fanatical about pointing out it's a snapshot of a work in progress.

    It's rather annoying that the thread is being bumped constantly by 100 people pointing it out, though.

    Stuff like this "well don't download it then".. that is so trite and clearly defensive response that lacks any substance whatsoever.


    You don't download snapshots, you don't get all of the bugs of newly created code. It's just how things work. Call it trite, call it defensive, call it whatever you want: It's the plain simple truth regardless. Most people are expected to get the game via its automatic updates, not from downloaded jar files.

    If you want to remain with the stable releases, just use the automatic update feature and don't download the jar files. This is just how it works.

    This is how many types of software work: Microsoft has dev preview for Windows 8, Firefox and Chrome have different "channels" depending on whether you want the stable release or the unstable, but more cutting edge, releases. This is not an uncommon way of doing things.

    Don't like crime? Well don't go outside. Don't like crappy food quality from a place that is clearly capable of better? Just don't eat there.


    We're talking about a creative endeavor, not a criminal investigation. And yes, I would absolutely advocate not eating at a place if you don't like the quality of the food.

    If you can't find fault with this, you can't find fault with anything.


    LOL, hyperbole FTW. Yes, there are faults, but they're to be expected. It's the nature of releasing unfinished code publicly.

    This isn't some borderline, minor issues. This thing is ****ed up.


    Yes! You are correct! This is the result of rewriting a LOT of code, especially the new savegame format! Snapshots have no QA! If you want something that has ANY semblance of QA and bug fixes, wait for the release!

    I speak from experience and have seen how far industry standards have fallen in the last decade(s). I don't accept it. I argue for it to improve.


    It will improve. That's a fact. They will go through their QA process before they release the code. This is just pre-QA.
    Posted in: 1.1 Update Discussion
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