Cows should drop more leather.
As much as I'd like a use for Rotten Flesh, and as much as I liked it at first, it's illogical now that it's explained. I can't back it.
Zombies shouldn't drop leather, that makes no sense.
I don't think leather should drop from pigs and sheep. It's always been cow domain.
I think that the book crafting formula should make more than 1 book
Ok, so more detailed explanation:
I spent three or four days recently building a library in an SMP world. Real life days, ~4-6 hours per day I think. Here's a few pics:
I did some rough calculations and calculated that there are roughly 300 bookshelves in here. That translates to 900 books, and using the previous estimate of a 3/5 chance of dropping leather, that equates to some 1500 cows to make this again. How long would it take to breed 1500 cows? According to the wiki, they take 20 minutes to grow to maturity. Starting with 2 cows, and not killing a single one until 1500 cows are present, (AKA the fastest method, though certainly not the most practical,) this would take 6 hours of continuous interaction with the cows, feeding them and breeding them. This is assuming a perfect speed of reproducing the cattle with no accounting for travel time or feeding time. After you have the 1602 cows that is the result of all that breeding, how long does it take to kill them all? Assuming it takes maybe 2 seconds per cow, that's 53.4 minutes of cow killing. I don't care how much you love killing things, after a half hour, it gets pretty boring. Again, this does not account for making new swords or anything. It would also take 3198 wheat bushels, or about 50 stacks, to even do the breeding in the first place. For the sake of the "start from scratch" mentality, I'll add in the requirements for the wheat growing as well, though we're already up to ~7 hours. Lets assume for simplicity that your wheat farm nets 2 stack of wheat per harvest and that it is in the optimum arrangement and thus is fully grown in ~40 minutes according to the wiki. For 50 stacks, you will need a whopping 16 hours and 40 minutes.
I'm not sure if you went through the calculations above, but feel free to check them. The approximate total playing time needed to build that library would be ~24 hours of continuous grinding for materials at an absolutely perfect speed, in addition to the time required to mine out the structure and design the place. Given an average playing time of 3-5 hours per day, it would be about 6 days of continuous grinding before I could even start to build. With my clan supplying all the resources required, It still took me 4 days to make the place.
Now how long would it take if 1 drop of leather was guaranteed and the average was 2? Well, we'd only need 450 cows to have our leather, which would STILL require 5 hours of cattle breeding. However, it would require 1068 less wheat, saving us ~17 stacks and another 5.5 hours of farming. In addition, given our calculation of a cow dead every 2 seconds, it now only takes 15 minutes to mow them all down. The total time required is now 10.75 hours of continuous work. Still a mighty achievement, still quite a lot of work.
Zoran, you say you like farming, is 10.75 hours of farming enough? Must we be inflicted with 14 more mind numbing hours?
Also, redstonevet90, for your diamond block pleasures, I've calculated this out for you: given purely random mining at level 12 in a straight line, there's a 0.0846% of any block being diamond. Since I've done enough math, I'm not going to calculate the fact that there are veins, and that you can see the walls around you, so WITHOUT all that, it would take ~20 minutes per randomly placed diamond to be mined from DIRECTLY in your path. This means that to acquire each diamond block would take ~3 hours. So in the time it takes to gather the resources for the library, you've mined up enough diamonds for 8 diamond blocks. They're pretty darn rare.
-Sigh-
I didn't really mean this post to end up being a wall of calculations, but all this reading made me want to figure it out for myself. On a more personal note, my clan on the server has made an emergancy reed farm and are mass producing books in preparation for this change. We have ~45 stacks of books so far and every ten minutes or so we can check up on the reed farm and get another 2 stacks. This tells me that books are pretty easy to make, and could use a little something extra to make them a bit more difficult. But tacking on an extra hour or two to the book making process strikes me as extreme.
EDIT : What the heck, I don't want to do this essay. I grabbed some stats from the Phoenix eXpandable mine, which, granted, is not the MOST efficient mine. However, it will serve. You're supposed to average 23 diamonds per hour using an iron pick. Thus, redstonevet90, after the resources to make my library are acquired, given 24 hours of perfect grinding, you will have mined almost a stack of diamond blocks. Decorate all you want. Unless you want to build something like a library with all those blocks, you're pretty set for simple decoration.
As for your jukebox example, Zoran, in the time it takes me to make 300 bookshelves, (~24 hours), you will be able to make 552 jukeboxes. So this?
Quote from zoran
I don't fully understand. You asked me to, specifically, provide examples of a non trophy item that was more difficult to obtain than bookshelves. You specifically said that there were none, yet there are.
I think you'll have to find a different trophy item. Bookcases now take longer to make than jukeboxes.
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I didn't say it was imaginary.
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In the case of SSP, the packets should never leave the machine unless the player hits the "Open to LAN" button. The latency shouldn't be noticeable at all, since the packet isn't leaving the machine. Disconnects should be impossible since there's nothing to disconnect.
If they do it right, it should be unnoticeable unless you hit the "Open to LAN" button.
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On servers, perhaps. But this is a game where one man's trash is another man's treasure. What an explorer finds useless may be useful to a builder. Somebody who never uses redstone toss it in there for somebody who is working on a large redstone project.
Indeed, this could be very useful for small, tight-knit servers where this could be used to coordinate a supply for a large project. And it certainly is very useful for single player.
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Reasons:
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Here are a few things that everybody should be aware of:
So - give them a chance, ok? Wait for them to get all of this sorted out. It's a big change and a lot of work, after all. It's not something they'll get done overnight. Thanks.
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That can easily be fixed.
All they have to do is to have the server and client set themselves up onto the localhost (127.0.0.1). The packets won't even be sent out of the computer then. No internet needed, no need to worry about bandwidth, because it won't even use your network adapter.
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I think Jeb may be open to more techie stuff than Notch. Notch was pretty staunchly against things that were too technical, but Jeb may be a bit more open.
As far as this whole technology vs magic discussion goes:
I think they're powered by manipulating symbols in a mysterious language known only as "Java," running on strange machines powered by tiny particles some people have come to call "electrons." The behavior of these particles as described by those who know their secrets is baffling: They exist both as waves and particles simultaneously, and they mysteriously store energy as they orbit other particles known as "protons" and "neutrons." And even the orbits are mysterious, as they do not truly orbit - they merely appear in places in their orbitals with varying probabilities.
These "electrons" are transported though mysterious pipes known as "wires" which are solid metal, with no hole in the center. By arranging these pipes into complex configurations, they create devices that are capable of reading the language known as "Java" and via the manipulation of symbols in this language, the golems animate and move in ways only those who study the archaic language of Java know of.
Most certainly magic.
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I don't see what's particularly fanatical about pointing out it's a snapshot of a work in progress.
It's rather annoying that the thread is being bumped constantly by 100 people pointing it out, though.
You don't download snapshots, you don't get all of the bugs of newly created code. It's just how things work. Call it trite, call it defensive, call it whatever you want: It's the plain simple truth regardless. Most people are expected to get the game via its automatic updates, not from downloaded jar files.
If you want to remain with the stable releases, just use the automatic update feature and don't download the jar files. This is just how it works.
This is how many types of software work: Microsoft has dev preview for Windows 8, Firefox and Chrome have different "channels" depending on whether you want the stable release or the unstable, but more cutting edge, releases. This is not an uncommon way of doing things.
We're talking about a creative endeavor, not a criminal investigation. And yes, I would absolutely advocate not eating at a place if you don't like the quality of the food.
LOL, hyperbole FTW. Yes, there are faults, but they're to be expected. It's the nature of releasing unfinished code publicly.
Yes! You are correct! This is the result of rewriting a LOT of code, especially the new savegame format! Snapshots have no QA! If you want something that has ANY semblance of QA and bug fixes, wait for the release!
It will improve. That's a fact. They will go through their QA process before they release the code. This is just pre-QA.