• 0

    posted a message on TaleCraft - A Mod For Custom Maps
    So, Is this mod dead now too or is just taking a long time to release updates and what not? AdventureCraft was one of the best mods I have ever seen. I wasted countless hours building a world that I loved. I saw this mod and fell in love again, but now I don't know what to say about it. Don't let this one die please. Map makers, like me, I would think get a lot of giddy joy and happiness from mods like this.
    Posted in: WIP Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from 0strichGuy11

    You need to install the forge version 9.10.0.789.


    I updated forge and the mod installed and started. I made a world and everything was pink and red...
    Im not sure whats up, I can post a screen shot to show whats up
    Posted in: WIP Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    After following the installation instructions, I managed to encounter an error..
    What did I do wrong?


    Launcher 1.2.2 (through bootstrap 4) started on windows...
    Current time is Sep 9, 2013 3:30:06 PM
    System.getProperty('os.name') == 'Windows 7'
    System.getProperty('os.version') == '6.1'
    System.getProperty('os.arch') == 'amd64'
    System.getProperty('java.version') == '1.7.0_25'
    System.getProperty('java.vendor') == 'Oracle Corporation'
    System.getProperty('sun.arch.data.model') == '64'
    Refreshing local version list...
    Refreshing remote version list...
    Refresh complete.
    Loaded 2 profile(s); selected 'Forge'
    Refreshing auth...
    Logging in with access token
    Delta time to compare resources: 10912 ms
    Download job 'Resources' skipped as there are no files to download
    Job 'Resources' finished successfully
    Getting syncinfo for selected version
    Queueing library & version downloads
    Download job 'Version & Libraries' started (8 threads, 24 files)
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-all\4.1\asm-all-4.1.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\de\taleCraft\TCLaunchWrapper\0.0\TCLaunchWrapper-0.0.jar for job 'Version & Libraries': Couldn't connect to server (responded with 403) but have local file, assuming it's good
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.2.2\gson-2.2.2.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput-platform\2.0.5\jinput-platform-2.0.5-natives-windows.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\14.0\guava-14.0.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\org\bouncycastle\bcprov-jdk15on\1.47\bcprov-jdk15on-1.47.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\net\minecraft\launchwrapper\1.3\launchwrapper-1.3.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl-platform\2.9.0\lwjgl-platform-2.9.0-natives-windows.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\argo\argo\2.25_fixed\argo-2.25_fixed.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.10.0.789\minecraftforge-9.10.0.789.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\versions\TaleCraft\TaleCraft.jar for job 'Version & Libraries': Couldn't connect to server (responded with 403) but have local file, assuming it's good
    Finished downloading C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
    Job 'Version & Libraries' finished successfully
    Launching game
    Looking for old natives to clean up...
    Unpacking natives to C:\Users\Margene Rowland\AppData\Roaming\.minecraft\versions\TaleCraft\TaleCraft-natives-15004544619004
    Launching in C:\Users\Margene Rowland\AppData\Roaming\.minecraft
    Fatal error launching game. Report this to http://mojang.atlassian.net please!
    java.lang.RuntimeException: Classpath file not found: C:\Users\Margene Rowland\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.10.0.789\minecraftforge-9.10.0.789.jar
    at net.minecraft.launcher.GameLauncher.constructClassPath(GameLauncher.java:409)
    at net.minecraft.launcher.GameLauncher.launchGame(GameLauncher.java:243)
    at net.minecraft.launcher.GameLauncher.onDownloadJobFinished(GameLauncher.java:512)
    at net.minecraft.launcher.updater.download.DownloadJob.popAndDownload(DownloadJob.java:112)
    at net.minecraft.launcher.updater.download.DownloadJob.access$000(DownloadJob.java:10)
    at net.minecraft.launcher.updater.download.DownloadJob$1.run(DownloadJob.java:84)
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
    Posted in: WIP Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from Longor1996


    It is a much better idea to make a new map, or you are crazy enough to rip ALL the AC1 stuff out of the map, and then convert it, then put the stuff back in.

    - Longor1996


    That makes me sad... But then maybe I'll get an entire new source of inspiration!

    Quote from renounce4

    Firstly, I am kind of new to TaleCraft so I have a question.
    Will the scripts from AC1 be compatable with Talecraft or have you changed the functions and variables created by Cryect?

    Secondly, what do you need help with?

    And lastly, I don't currently have a computer, my power supply died on me, so I can't do too much for coding now and I am unable to test out TC as for now. Since I cannot test it for myself I must ask, does it still have the off-hand?

    I am aware that you are not done with scriptability but I would like to know just for what you have.


    Holy crap! it's Renounce!
    Posted in: WIP Mods
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Talecraft has brought me here again... Im scared of... Talecraft.... My poor map that ive spent SOO long on, cannot be converted... My eyes... weep...

    I DONT WANNA START OVER!!!!
    Posted in: Mods Discussion
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from Longor1996

    Welp, there are some features that cannot be converted. (I still need to make an actual list for that)
    The reason for the conversion problems is (as always) multiplayer.

    I am still trying to get things running, but I can't do that alone forever, since I am going to start a 4 year long schooling in a very (city-) big school in 10 freakin days.

    If ANYONE is capable of helping coding, PLEASE help me.

    - Longor1996


    A full list of do's and don'ts would be very appreciated. I would love to help with the coding. But alas, I am a poor coder. I'm sorry I can't help you there, but hopefully there's someone out there who would be willing to help.

    After a little experiment with the mod, would it just be easier to make a new map in talecraft rather than importing an AC map? since some features will be unable to be added.
    Posted in: WIP Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Oh my goodness... I can't believe this has finally made landmark! I cannot wait for full AC1 support. The conversion tool is what i most want to see fixed so I can transfer my all hard work i've spent on on my map rather than starting a new one. Congrats on geting this going again, AC died wayyyy to soon for my likings, by far one of the best mods for map makers, that gives us total control over what you want to happen!

    Im going to continue using AC for now until you guys get full AC conversion.
    Do you guys plan on adding all of AC1 features such as the climbable vines, etc?
    Im just curious on if all of some of AC1 features are planning on being added...


    HOWEVER,
    Keep up the good work, i want to see this mod survive this time 'round! :D


    PS: Here's a bunch of diamonds!

    :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: WIP Mods
  • 0

    posted a message on Regarding my Skin
    Ive had this issue for the past few weeks and its just now starting to get annoying. I figured it would fix itself if it was a loading issue, but ive tried to re-apply my skin several times and it just wont work. What gets me is I can see my skin but everyone else on the server I play on cannot see my skin at all.
    Posted in: Mojang Account / Minecraft.net Support
  • 0

    posted a message on Regarding my Skin
    Yes, I've tried uploading my skin several times. The next step of action im gonna take is downloading the skin template AGAIN and copy/paste it all over, AGAIN. Will post results after I do this.
    Posted in: Mojang Account / Minecraft.net Support
  • 0

    posted a message on Regarding my Skin
    Im not sure if this is the right place to post in but I can't anywhere else that this post would fit into. The issue is that no one can see my skin but I can clearly see my skin when I open my inventory and my arm is clearly the skin ive chose. However, no one else can see my skin and this is a constant thing. Ive been told it could be a loading issue with my skin and the server's connection, but my skin will just not appear. It frustrates me because I custom made my skin and I just want to be able to use it. Any suggestions?
    Posted in: Mojang Account / Minecraft.net Support
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from renounce4

    Exactly what I was thinking when I read your first post. This sounds like a great comeback script! CHALLENGE ACCEPTED SIR!!!
    However, I ask that you create the images for each page. After that, I will take over from there. Probably be easiest if you start a personal conversation with me for this too.


    Awesome, he has returned! This script sounds sick and would work very well with my map because I have so many different mob types lol.
    Posted in: Mods Discussion
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from link9

    Just played beta version...awesome! Is that my health script?


    Yeah, that's your health script lol. It's freaking awesome, I really like it a lot.
    I'm so undecided on how to release this next update. I changed a bunch of scripts for my mobs and I really want to keep building, but I think I should just cut it short and get it out. I'm gonna build more tonight but, we'll see what happens.
    Posted in: Mods Discussion
  • 0

    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from canx35

    Hey renounce are you dead ?


    He's not dead, he is busy with school and what not. Life sucks, but we all have to grow up at some point..
    Posted in: Mods Discussion
  • 0

    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Just wanted to say, nice mod. Can't wait to see the future! Also, It may already be in the works, but Johto starters would be amazing...
    Posted in: Minecraft Mods
  • 0

    posted a message on [AC] [1.3.1] Fifth Horizon v0.2.4 - 380+ Downloads!
    I am aware of the issues and they are being addressed. I'm really sorry that updates have been slow. I just got a job and I'm helping Snow with his AC revival project, so my hands are kinda tied. I will be releasing 0.2.5 very soon though.
    Posted in: Maps
  • To post a comment, please .