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    posted a message on Has the terrain gen been adjusted slightly?

    To know for sure, you'd have to boot up the same seed in every version past 1.8, and tp to the same coords. Then you'd get a definitive answer...

    Posted in: Discussion
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    posted a message on Can I rotate a structure 90 degrees using command blocks?
    Quote from doxi42»

    Can you please show me an example of the command?



    The commands mentioned in the post you quoted where /setblock, /fill, /clone.


    There is no command or part of command in the vanilla game that rotates objects.


    However, you *could* attempt to make a system that moves a horizontal/vertical segment with /clone into a "loading area", then move each block individually with /clone of the segment so it is rotated left or right, then move it back to the cube with /clone back from the loading area, now rotated.

    Posted in: Redstone Discussion and Mechanisms
  • 2

    posted a message on Minecraft 1.12 Update Opinion Thread
    Quote from Windows_93»

    It adds an unecessary mob, unecessary block, unecessary change to achievements...I don't really like this update, but i will never play it anyways, i got 1.7.10 and b1.7.3...

    The only thing i like from this update, is surprisingly, the Terracota.



    Nothing added to Minecraft is necessary. Redstone wasn't necessary. Cows, Sheep & such weren't necessary. Biomes weren't necessary. Minecraft itself isn't necessary. The parrots are really good mob detection, (Specifically Creeper) Illusioners are gonna add some more challenge to the Mansions. Concrete is a great flat color block, and Advancements are completely customizable, and people on reddit have found ways to abuse them to make Commandblock-less Commandblock mods.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Can I rotate a structure 90 degrees using command blocks?

    That too, it's almost the same thing as the clone command

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Can I rotate a structure 90 degrees using command blocks?

    There are no vanilla commands to rotate objects, you're gonna have to build each rotation individually, and use the clone command to seamlessly animate the cube...

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Can I rotate a structure 90 degrees using command blocks?

    You can have each rotation (like a frame in an animation) built in a secret location and use the /clone command in command blocks to effectively create the illusion of rotation, as if it were a frame animation.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Epic Solar System Themed Survival Base! (SkeptaCraft 1.12) (2nd Protoype)

    Wait a second! It's you! I've seen you before on the forums but didn't know it was you, until I knew you! lol

    Oh, I just realized, that I've only seen you before on my Doritoite! pack forum thread...

    Which you had requested, secretly being the "Spider Balloon" I credited for coming up with the idea...

    Well, my head hurts

    Posted in: Creative Mode
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    posted a message on Breaking Connections?

    So, looking at the wiki, each fence or stained/normal glass pane or iron bars has blockstates that define the connections and their direction, regardless of DV. The block states are North, South, East & West, each with a true/false tag. It would seem extremely simple to force one of these tags to be true or false, ignoring any blocks it should or shouldn't connect to, at least untill an update. So, theoretically, this should be completely possible.

    Posted in: Suggestions
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    posted a message on Breaking Connections?

    Now I don't know much about code, not yet anyway, but I feel if a fence can look and act a certain way with an air block next to it, then I don't see why it can't be forced to ignore a solid block or other fence to act the exact same way...

    Logically, in my head, I don't see what's really preventing it from happening...

    But I guess I'll take your word for it...

    Posted in: Suggestions
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    posted a message on Breaking Connections?

    Now, just today, Maria Lemon, one of the MCPC devs revealed a mighty bugfix: https://twitter.com/MiaLem_n/status/851426323742556160


    Things that couldn't be placed on stairs now can. But, there's one detail about this many people seem to be giving out some hate over:


    Fences (And other Fence-like objects) connect to stairs.


    Inspired by a suggestion I had seen here a few months ago, I propose a way to break (and replace) fence connections.

    Using an Axe (Or Pickaxe for glass panes/iron bars/nether brick/Cobble Wall), you would be able to right-click the part of the hitbox with the connection to change the block's visual and functional state to one that excludes the connection in whatever direction it was facing, or in other words, break the connection.


    To reestablish, either update the block or right click with an empty hand. Breaking the connection is only doable with the proper tool, and doing so in survival would take 1 durability, as to not, say, permanently replace fence gates.


    So, is this a good idea? Please leave thoughts down below.

    Posted in: Suggestions
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    posted a message on Doritoite!

    Pack updated to Version 1.0.2, Includes Mountain Dew!

    Posted in: Resource Packs
  • 0

    posted a message on Doritoite!

    Aw, thanks :D

    Posted in: Resource Packs
  • 2

    posted a message on Doritoite!

    Now, you've most likely come across packs that improves or changes the textures of Granite or Diorite.

    But I didn't make this pack to do that.

    Behold! The power of: DORITOITE! This pack changes lame old Diorite and Granite into two beautiful flavors of Doritoite: Nacho Cheese (Granite) and Cool Ranch (Diorite). Now you can forever enjoy the taste of Doritos whilst mining underground! Get the Doritoite! texture pack to forever change your Minecraft experience today.


    Posted in: Resource Packs
  • 0

    posted a message on Minecraft 1.12 Update Opinion Thread

    There are new advancements added to vanilla with every snapshot, in the most recent one "Sniper Duel" returned, under the "adventure" tab. It seems likley that all the quirky achievements will be returning, and the bland ones have oppurtunity to be reworked, being a snapshot and all.

    Posted in: Recent Updates and Snapshots
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    posted a message on Categorize Suggestion Forum?

    I've noticed that many threads in the suggestion forums are wishlists, or "X.X Update" or whatever.

    To help limit the appearance of these, I want to suggest that the Suggestion Forum be split into sub-forum categories, such as "Mobs" "Items" "Tools/Equipment" "Environment" "Blocks" "Redstone" and "Mapmaking/Commands".

    If this change were to be made, it would be a hassle to sort all the existing suggestions, so those could be sorted into an "Archive" category.

    I believe this will help organize the Suggestions and limit the creation of wishlists and such.

    A good example of this in use is the Terraria Forums Suggestion Forum: https://forums.terraria.org/index.php?forums/player-suggestions.13/

    I hope you consider this change, thanks for reading.

    Posted in: Forum Discussion & Info
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