It was mentioned in the "Hiring new Writers" thread a bit ago that he left for bigger opportunities, or something like that. Don't remember the specifics, but it was something like that.
- Clooless
- Curse Premium
-
Member for 8 years, 8 months, and 3 days
Last active Mon, Nov, 15 2021 19:41:10
- 0 Followers
- 119 Total Posts
- 46 Thanks
-
Mar 29, 2017Clooless posted a message on This week in Minecraft — March 25thPosted in: News
And that quote is misinformed and incorrect. Advancements replace achievements, thus being a "Main game thing". Advancements can be used by mapmakers, but Advancements effect the vanilla game as well. However, the vanilla game advancements will not be limiting or linear.
-
Mar 28, 2017Clooless posted a message on This week in Minecraft — March 25thPosted in: News
I found that out eventually, but I still prefer the original achievement tree. Also the message you quoted was a reply to some guy saying that Advancements were a map-maker feature only to every single person on page one.
-
Mar 28, 2017Clooless posted a message on This week in Minecraft — March 25thPosted in: News
No, it replaces the original achievements completely. It's a main game thing.
-
Mar 27, 2017Clooless posted a message on This week in Minecraft — March 25thPosted in: News
I agree. Notch's original vision for Achievements was that they wouldn't be grind tasks, but more of markers to show your progress/accomplishments (At least I think that's what it was). I'm sincerely hoping that the default or vanilla or first or whatever tab for advancements would in fact be the original achievement tree, and not some new grind-based tree.
-
Mar 27, 2017Clooless posted a message on This week in Minecraft — March 25thPosted in: News
I thoroughly enjoy versions above 1.8. I find the combat in versions above 1.8 much better than the system in previous versions, but more importantly, the added content. Also, versions below 1.7 can be enjoyed as well. Nobody can objectively say that specific versions are "the best version" and that no other version is good.
-
Mar 25, 2017Clooless posted a message on This week in Minecraft — March 25thPosted in: News
I'm hoping they keep the original Achievement tree as one of the Advancement tabs, or maybe the default one. Also, I feel Advancements might make Minecraft vanilla more linear, depending on the path they take with it
-
Mar 21, 2017Clooless posted a message on How to Build a Starter Minecraft Water HousePosted in: News
Why do people have to be so negative about everything nowadays? Like, instead of "Hey, this is a neat house design, it's pretty simple and uses pretty basic materials" people are all like "Ew, Clickbait, Grain sucks, this isn't news, even though there is very little news to actually report on, ugh!"
-
Mar 21, 2017Clooless posted a message on How to Build a Starter Minecraft Water HousePosted in: News
Well it's not really clickbait if you deliver on your promise in the title and the thumbnail. Though the EASY! and the red arrow could be a little bit misleading looking, the house design is pretty simple, which could account as being "easy"... and he explains how to build the house design very thoroughly, and it is made of basic materials, so it's a starter house. In this case, it could be called "clickbait" but it leaves you satisfied.
-
Jan 12, 2017Clooless posted a message on Minecraft Crafting & Recipe Quiz: Can You Get Every Question Correct?Posted in: News
I got 10/10! (I kinda cheated, looked up the cookie one :P)
-
Mar 18, 2016Clooless posted a message on Community Creations: Armor Stand Model/Animation Generator!Posted in: News
Oh wow, this is awesome!
I'll probably never use it tho...
- To post a comment, please login.
0
To know for sure, you'd have to boot up the same seed in every version past 1.8, and tp to the same coords. Then you'd get a definitive answer...
0
The commands mentioned in the post you quoted where /setblock, /fill, /clone.
There is no command or part of command in the vanilla game that rotates objects.
However, you *could* attempt to make a system that moves a horizontal/vertical segment with /clone into a "loading area", then move each block individually with /clone of the segment so it is rotated left or right, then move it back to the cube with /clone back from the loading area, now rotated.
2
Nothing added to Minecraft is necessary. Redstone wasn't necessary. Cows, Sheep & such weren't necessary. Biomes weren't necessary. Minecraft itself isn't necessary. The parrots are really good mob detection, (Specifically Creeper) Illusioners are gonna add some more challenge to the Mansions. Concrete is a great flat color block, and Advancements are completely customizable, and people on reddit have found ways to abuse them to make Commandblock-less Commandblock mods.
0
That too, it's almost the same thing as the clone command
0
There are no vanilla commands to rotate objects, you're gonna have to build each rotation individually, and use the clone command to seamlessly animate the cube...
0
You can have each rotation (like a frame in an animation) built in a secret location and use the /clone command in command blocks to effectively create the illusion of rotation, as if it were a frame animation.
0
Wait a second! It's you! I've seen you before on the forums but didn't know it was you, until I knew you! lol
Oh, I just realized, that I've only seen you before on my Doritoite! pack forum thread...
Which you had requested, secretly being the "Spider Balloon" I credited for coming up with the idea...
Well, my head hurts
0
So, looking at the wiki, each fence or stained/normal glass pane or iron bars has blockstates that define the connections and their direction, regardless of DV. The block states are North, South, East & West, each with a true/false tag. It would seem extremely simple to force one of these tags to be true or false, ignoring any blocks it should or shouldn't connect to, at least untill an update. So, theoretically, this should be completely possible.
0
Now I don't know much about code, not yet anyway, but I feel if a fence can look and act a certain way with an air block next to it, then I don't see why it can't be forced to ignore a solid block or other fence to act the exact same way...
Logically, in my head, I don't see what's really preventing it from happening...
But I guess I'll take your word for it...
0
Now, just today, Maria Lemon, one of the MCPC devs revealed a mighty bugfix: https://twitter.com/MiaLem_n/status/851426323742556160
Things that couldn't be placed on stairs now can. But, there's one detail about this many people seem to be giving out some hate over:
Fences (And other Fence-like objects) connect to stairs.
Inspired by a suggestion I had seen here a few months ago, I propose a way to break (and replace) fence connections.
Using an Axe (Or Pickaxe for glass panes/iron bars/nether brick/Cobble Wall), you would be able to right-click the part of the hitbox with the connection to change the block's visual and functional state to one that excludes the connection in whatever direction it was facing, or in other words, break the connection.
To reestablish, either update the block or right click with an empty hand. Breaking the connection is only doable with the proper tool, and doing so in survival would take 1 durability, as to not, say, permanently replace fence gates.
So, is this a good idea? Please leave thoughts down below.
0
Pack updated to Version 1.0.2, Includes Mountain Dew!
0
Aw, thanks
2
Now, you've most likely come across packs that improves or changes the textures of Granite or Diorite.
But I didn't make this pack to do that.
Behold! The power of: DORITOITE! This pack changes lame old Diorite and Granite into two beautiful flavors of Doritoite: Nacho Cheese (Granite) and Cool Ranch (Diorite). Now you can forever enjoy the taste of Doritos whilst mining underground! Get the Doritoite! texture pack to forever change your Minecraft experience today.
0
There are new advancements added to vanilla with every snapshot, in the most recent one "Sniper Duel" returned, under the "adventure" tab. It seems likley that all the quirky achievements will be returning, and the bland ones have oppurtunity to be reworked, being a snapshot and all.
0
I've noticed that many threads in the suggestion forums are wishlists, or "X.X Update" or whatever.
To help limit the appearance of these, I want to suggest that the Suggestion Forum be split into sub-forum categories, such as "Mobs" "Items" "Tools/Equipment" "Environment" "Blocks" "Redstone" and "Mapmaking/Commands".
If this change were to be made, it would be a hassle to sort all the existing suggestions, so those could be sorted into an "Archive" category.
I believe this will help organize the Suggestions and limit the creation of wishlists and such.
A good example of this in use is the Terraria Forums Suggestion Forum: https://forums.terraria.org/index.php?forums/player-suggestions.13/
I hope you consider this change, thanks for reading.