Honestly, after the couple of years I've been playing Minecraft - I still jump a little when one appears directly behind me in a cave system. Crafty buggers!
I think it has more to do with the glory of playing Minecraft for the first time.
Think about the first time you ran into a creeper, found your first diamond, built your first crappy dirt house. None of these things provide excitement anymore. So we have to find new, creative ways to challenge ourselves.
I think Minecraft is still great. We couldn't expect the developers not to add more features to it as time went on.
"Good" decorations are a very subjective thing. It's really a matter of testing a few things and seeing what you prefer.
Personally I hate the idea of making rooms for decorative purposes. I'd rather use the resources 'jazzing' up the rooms I actually use.
The best thing to do is attempt problem questions. Reading and writing formulas is all well and good, but if you can't apply what you know to a question, there's no point. Keep doing problems. When you find that you're confident enough on a particular set of questions, leave them and focus on the stuff that you're struggling with.
Awesome! Exactly what i like to hear i thought it had some fung-shuay myself. Appreciate the compliment click, means a lot when a apprentice builder as myself sometimes thinks i have no idea what I'm doing haha.
Just things you learn to appreciate in time, I guess. I've been playing Minecraft for ages and still opt for pretty basic designs in my survival worlds. I'll try and build in the side of a mountain or just a basic house with an underground section. For some reason I prefer having my base pretty well contained so I can access everything pretty easily.
I try to save any fancy stuff for a creative world. I must admit though, I get bored with the fact that all your materials are provided for you. Some people can make the best out of it and conjure up some incredible creations. I've always just run out of steam and gone back to my survival games.
Personally, I like keeping most of the natural shape of the landscape intact. When you build with the mountain rather than against it, it looks much, much better.
I think what you have so far looks good, minemoe. You haven't altered the background landscape, which always looks good in my opinion
A base in the middle of the ocean is probably the closest thing to a secret base I've made. I don't light it up or anything. Just remember the coordinates and sink to the bottom.
or a piston collapsing room/hallway that gradually gets smaller until suffocation or the fear is put in and a 1x2 hallway is left leaving them filled with the worry or excitement of whats next.
This sounds incredibly interesting. How did you get that to work? I'm an absolute rookie when it comes to pistons.
I don't build bases in the jungle but I like them for a few reasons:
- Good source of wood, vines and leaves
- Jungle temples - Decent loot
- Hidden caves. I've had to clear away shrubs to find the entrance to a cave.
- Ocelots!
If you're not intending to explore them, they are incredibly annoying to navigate through - but hey, so are real jungles
Hmm, so there isn't particularly much difference in farming underground. Thanks for the tips.
The animal luring idea with the water is a good one. I find it to be a pain, even when constructing above ground pens.
I'm not sure where you looked, but there is a lot of information in the wiki, and it is far from 'basic'
Yeah, I've gone through all the wikis. I was basically wanting to know if it applied to underground farms (which it seems it does). Some pages don't have that information
Ive started a new world and have decided to try the underground base idea and reaching out to the community for advice. I've checked out the wiki, but it's a little short on info and is a little too 'basic'
I'm not looking for advice on 'what rooms to build', but rather tips surrounding the more technical aspects.
Namely:
- Underground animal farms (still possible?). Any good advice on luring animals underground? Any issues that occur with an underground pen as opposed to one above ground?
- Growing trees. What sort of requirements should I be looking at here? Is the only issue light level, or is there more to it than that?
- Wheat/pumpkin/melon etc. Can I use the same plan as an above ground farm?
- Growing mushrooms. What system is recommended to ensure that mobs don't spawn in this area
I know a lot of these may be second nature to the seasoned underground survivor, but it's a route I've never explored. If you can think of any other technical issues (not necessarily involving farming) that I should consider, please let me know. Note that my only planned entrance is a 2 x 1 iron door on the side of a mountain.
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What texture pack is that?
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Think about the first time you ran into a creeper, found your first diamond, built your first crappy dirt house. None of these things provide excitement anymore. So we have to find new, creative ways to challenge ourselves.
I think Minecraft is still great. We couldn't expect the developers not to add more features to it as time went on.
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Personally I hate the idea of making rooms for decorative purposes. I'd rather use the resources 'jazzing' up the rooms I actually use.
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Just things you learn to appreciate in time, I guess. I've been playing Minecraft for ages and still opt for pretty basic designs in my survival worlds. I'll try and build in the side of a mountain or just a basic house with an underground section. For some reason I prefer having my base pretty well contained so I can access everything pretty easily.
I try to save any fancy stuff for a creative world. I must admit though, I get bored with the fact that all your materials are provided for you. Some people can make the best out of it and conjure up some incredible creations. I've always just run out of steam and gone back to my survival games.
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I think what you have so far looks good, minemoe. You haven't altered the background landscape, which always looks good in my opinion
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This sounds incredibly interesting. How did you get that to work? I'm an absolute rookie when it comes to pistons.
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- Good source of wood, vines and leaves
- Jungle temples - Decent loot
- Hidden caves. I've had to clear away shrubs to find the entrance to a cave.
- Ocelots!
If you're not intending to explore them, they are incredibly annoying to navigate through - but hey, so are real jungles
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The animal luring idea with the water is a good one. I find it to be a pain, even when constructing above ground pens.
Yeah, I've gone through all the wikis. I was basically wanting to know if it applied to underground farms (which it seems it does). Some pages don't have that information
0
Ive started a new world and have decided to try the underground base idea and reaching out to the community for advice. I've checked out the wiki, but it's a little short on info and is a little too 'basic'
I'm not looking for advice on 'what rooms to build', but rather tips surrounding the more technical aspects.
Namely:
- Underground animal farms (still possible?). Any good advice on luring animals underground? Any issues that occur with an underground pen as opposed to one above ground?
- Growing trees. What sort of requirements should I be looking at here? Is the only issue light level, or is there more to it than that?
- Wheat/pumpkin/melon etc. Can I use the same plan as an above ground farm?
- Growing mushrooms. What system is recommended to ensure that mobs don't spawn in this area
I know a lot of these may be second nature to the seasoned underground survivor, but it's a route I've never explored. If you can think of any other technical issues (not necessarily involving farming) that I should consider, please let me know. Note that my only planned entrance is a 2 x 1 iron door on the side of a mountain.
Thanks for your help!