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    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    So it seems the newest pack is messing up slightly for me. Oven fronts are invisible textures, Melons are nonexistent, and cauldrons seem a bit borked. Is anyone else experiencing this?
    Posted in: Resource Packs
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    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    As requested, I've updated the colour. Please leave the other one in though, because I prefer its colour (seemingly deeper).

    Posted in: Resource Packs
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    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Hey, I was curious why we've not seen gl0u0m's netherwart make the customiser?

    Edit: Rhonde, I've sent you a PM about the armour. I've got the rough shape of mine down, but am curious to see what you've got too!
    Posted in: Resource Packs
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    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Benie: I find if you're looking for a more realistic moon/sun, use LB's Realistic. The sun there is beautiful. The moon from either Misa's or Doku also fits very well, and looks very good as a more realistic one in minecraft..

    Ovo's Rustic is so distinctive, and so fantastic I think, because it was subtle. It's not a huge departure in any part from what the original minecraft looks like, it's just a more ornate, crisp, cleaned up variant. As such, moving the sun/moon shape from a flat box to a diamond gives it a distinctive touch, makes ones mind think of it less as a box and more a different shape.

    Unfortunately, it's also that very subtle charm that makes it such a difficult pack to imitate, because of how distinct and clean it was.

    Also, Diamond armour is progressing, with the helm mostly done. I'm going to incorporate a bit of the ornate workings of the Iron door style in the leather that supports the diamonds. (I don't like the idea that somehow one manages to melt and reshape diamonds to be a solid piece).
    However, I'd like the general opinions of this mod group with the chest/leggings: Ought I do it in a style of scale mail with diamonds, do a large set of diamond plates, with almost no non-diamond gaps, or 'option c'? I can't decide which way would look better.
    Posted in: Resource Packs
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    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    izbbass: I say absolutely add the drip/ripple look! In theory you should be able to change the colour of the eyes, but the shape would be hard-coded by the boxes. If you mean change the shape within that, it should be fine, but trying to reshape the box I think will end up with holes and cut-off textures.
    Posted in: Resource Packs
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    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    That's strange, something must have happened to it in the upload then, because the file on my computer's 64x...

    I must look into this.

    Okay, looks like Picasa was being weird... Here, let's see if these are the right size:

    Diamond



    Bread




    Grr, my web-fu is not strong tonight... Neither the forum nor Picasa is willing to work easily for me.
    Posted in: Resource Packs
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    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Believe it or not, the bread, and the diamond, are 64x64. I'm using 72dpi, which might be causing the size thing when uploaded to the page. If the main .png has a dpi that I can imitate, I'll remake mine to fit that.
    Posted in: Resource Packs
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    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Hello good folks of the Redemption team! I have created a loaf of bread, hopefully in line with 'rustic'. If it's liked, I'd love some feedback and I'll tweak it a bit.




    Also upcoming: I'm working on Diamond armour. I am putting a few swirls similar to the Iron door, and I have a question: The size of the armour .png, am I right that it ought to be 256px high? I'll give a sneak peek when I get enough done to make it look in any way interesting.
    Posted in: Resource Packs
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    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Right folks, I have an idea for a replacement diamond. I scanned through un-cut pictures of diamonds, and they have a really neat eight-side look. Here's my rough diamond!




    Edit: that seems far too big... I'll have to look into that :S

    Also, to whomever was complaining about it not looking "rustic" anymore, if you take a look at the definition of rustic, all it really means is that it looks 'rural', which in this case to me meant 'not deviating significantly from the original look'.

    Also just as a separate random thought: .pngs need to be interleaved, yes?
    Posted in: Resource Packs
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    So I'm getting an error message I think similar to the first 'bug' on the main post. The problem is, I've added a .bat, I've put it in the .jar, and still no dice.


    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem.

    --- BEGIN ERROR REPORT 7cf3a456 --------
    Generated 3/26/12 11:21 PM
    Minecraft: Minecraft 1.2.4
    OS: Windows XP (x86) version 5.1
    Java: 1.6.0_29, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4600 Series version 3.3.10362 Compatibility Profile Context, ATI Technologies Inc.
    java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds!
    at sun.awt.image.ByteInterleavedRaster.getDataElements(Unknown Source)
    at java.awt.image.BufferedImage.getRGB(Unknown Source)
    at com.pclewis.mcpatcher.mod.TextureUtils.refreshColorizer(TextureUtils.java:481)
    at com.pclewis.mcpatcher.mod.TextureUtils.refreshTextureFX(TextureUtils.java:261)
    at aaw.setTileSize(SourceFile)
    at net.minecraft.client.Minecraft.a(SourceFile:249)
    at net.minecraft.client.Minecraft.run(SourceFile:650)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 1c5a4941 ----------

    Any help would be greatly appreciated.
    Posted in: Resource Packs
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    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    I was trying to look a bit more like real pale wood. It's just a re-colouring of Ovo's original graphics, just re-tinted and shaded and whatnot. I'll take a stab at the hieroglyphs too soon, see what I can come up with.
    Posted in: Resource Packs
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    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Hey Folks! First post on here because I love Ovo's mod, and want to help make it better.

    I think someone's already done one along the lines of what I'm about to post, but here's my take on the new colours of wood:


    I hope you like it!

    Posted in: Resource Packs
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