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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Will the Premium Trees mod work in multiplayer?
    Posted in: Minecraft Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Alrighty. Well I appreciate you considering my suggestion. I also have a question. Did you make most trees non-flammable with premium wood, or is that a bug? Because I'm finding that I can't burn the "mutant" trees out of my wood farm. They don't catch fire. I also tried spreading it from an apple tree, which CAN catch fire, and it just burned the apple tree out of my farm. If this is intentional, is there a way to disable it, or will I simply have to deal with it?
    Posted in: Minecraft Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    So I got into NetherCraft a while back, and loved it. I went to get back into it (been playing on a vanilla server lately), and noticed Premium Wood. It's awesome. I love the additional trees. Makes the world look more colorful. And I love the idea of a tree exploding. Heh. I have a few suggestions for it:
    1. Make MagicWood planks and logs heavily explosion-resistant. Might already be, but if not, I think it'd be good.
    2. Make Hard Wood and Soft Wood. Hard Wood would make Hard Wood tools, which can mine iron, and last about twice as long, maybe three times as normal wooden tools. Normal wooden tools become Soft Wood tools. Also, make it so that when you place Hard Wood logs into the grid for planks, you get less. Maybe 2 or 3. And Soft wood yields normal amount. Hard Wood could also be slightly explosion-resistant. Nothing big, just so that if a creeper says "hi", it doesn't damage your house quite as much. Soft Wood would explode like normal.
    If you don't wanna find out what each tree actually is, I can look them up and let you know if they are hard wood or soft wood trees.
    Thank you for reading.
    Posted in: Minecraft Mods
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    posted a message on **Medieval Rage** Official MedievalCraft Server! Castle PvP/RPG
    This is Clavates. I have been playing on server for a while now, and was wondering if I could get on the Whitelist.
    IGN: Clavates
    Do you have MedievalCraft installed?: Yes
    Have you ever been banned?: No
    What are the rules?:
    Don't complain about PvP.
    No PvP in Salvarden.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [V1.7.3] Throwing Spears Mod [V3]
    I don't use this mod, as I'm stuck with 1.5 at the moment (although I might try it once it's updated), but I have an idea for how nature can be useful. If you're lazy (like me), then after you're done harvesting all those logs, instead of planting trees around the area, go back to house, make a bunch of the spears, and chuck them randomly in that direction. A suggestion from this: If the nature spears do little or no damage, maybe make them stack up to 64, or at least more than 2, and if they do decent damage, maybe reduce it, or remove it? (Although killing a :SSSS: with a tree seems kind of fun =) )
    Posted in: Minecraft Mods
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    posted a message on [Creating Mods] Modding tutorials [21/5/11]
    So I'm making a block, and I can't seem to get past these 2 errors:

    sources\minecraft\net\minecraft\src\Blockrubber.java:31: '{' expected
    public class Blockrubber(int blockID, 106)
                                   ^
    sources\minecraft\net\minecraft\src\Item.java:302: ')' expected
            public static Item blob = (new Item(109)).setIconCoord(6, 0).setItemName("blob");
                                                                                                                          ^


    I'm new to modding, and don't have too much experience with java programming, but I've dealt with all of the errors up until now, and for a while, I had it running and could generate the blob item, but not block. Can someone help me fix these issues please? Thank you.

    Edit: And I have tried adding the expected character in where the arrow shows, and in places that would make sense to me (like at the end/start of the part the error is occurring in).
    Posted in: Tutorials
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    posted a message on [V1.5.2]Smith_61 Mods: DNDTextures
    Now I seem to be getting this error:

    Mods loaded: 3
    ModLoader Beta 1.5_01v3
    mod_BuildCraft 1.5_01.3
    mod_PlasticCraft v1.5.6 (for b1.5_01)

    Minecraft: Minecraft Beta 1.5_01
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_14, Sun Microsystems Inc.

    java.lang.ExceptionInInitializerError
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:187)
    at ModLoader.readFromClassPath(ModLoader.java:1036)
    at ModLoader.init(ModLoader.java:667)
    at ModLoader.AddAllRenderers(ModLoader.java:95)
    at sd.<init>(sd.java:60)
    at sd.<clinit>(sd.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:282)
    at net.minecraft.client.Minecraft.run(SourceFile:658)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.RuntimeException: java.lang.RuntimeException: javax.imageio.IIOException: Can't read input file!
    at ModLoader.addOverride(ModLoader.java:262)
    at mod_IndustrialCraft.<clinit>(mod_IndustrialCraft.java:797)
    ... 15 more
    Caused by: java.lang.RuntimeException: javax.imageio.IIOException: Can't read input file!
    at ModLoader.resetTerrainSprites(ModLoader.java:528)
    at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:511)
    at ModLoader.getUniqueSpriteIndex(ModLoader.java:490)
    at ModLoader.addOverride(ModLoader.java:251)
    ... 16 more
    Caused by: javax.imageio.IIOException: Can't read input file!
    at javax.imageio.ImageIO.read(Unknown Source)
    at ModLoader.resetTerrainSprites(ModLoader.java:525)
    ... 19 more
    --- END ERROR REPORT 29ad4e20 ----------

    Saw it earlier in forum, but I can't find a post where it solved the issue.
    Posted in: Minecraft Mods
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    posted a message on [V1.5.2]Smith_61 Mods: DNDTextures
    So I'm getting this error:

    ===Simple Minecraft Error Test===

    Starting Minecraft...

    PropertyReader v1.20 for Beta 1.5_01 Loaded
    Exception in thread "main" java.lang.NoClassDefFoundError: TooManyItems
    at mod_RegisterItemHooks.<clinit>(mod_RegisterItemHooks.java:153)
    at gb.<clinit>(Item.java:209)
    at to.<clinit>(SourceFile:212)
    at ul.<init>(SourceFile:14)
    at net.minecraft.client.Minecraft.<init>(SourceFile:213)
    at ju.<init>(SourceFile:1739)
    at net.minecraft.client.Minecraft.a(SourceFile:1739)
    at net.minecraft.client.Minecraft.a(SourceFile:1717)
    at net.minecraft.client.Minecraft.main(SourceFile:1801)
    Caused by: java.lang.ClassNotFoundException: TooManyItems
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClassInternal(Unknown Source)
    ... 9 more
    ----------------------------------
    I do not have or use any form of inventory editting, so I don't have toomanyitems. I am trying to add buildcraft to industrialcraft, plasticcraft, and pfaeff's mods. I have re-downloaded MCExtended 3 times now, and started with a fresh .jar each time. I installed them in this order: Modloader, ModloaderMP, MCExtended, IndustrialCraft, PlasticCraft, Pfaeff's, Buildcraft.

    Can someone help me get this fixed please?
    Posted in: Minecraft Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    2 Bugs I've noticed with the furnaces:
    1. When you remove items, you can't put them back into the completed slot. (I did this with glasses and I can remove the fired glass, but I can't place it back into the stack of fired glass in the furnace). I understand this isn't really a big one, but normal furnaces do allow you to do that, so I thought you might wanna know.
    2. If you have a small stack of furnaces (I had 3 at the time), and place one of them, it places one, but consumes the entire stack.
    Posted in: Minecraft Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    I have some suggestions for some items out of GloWood. With regular wood, you can also make levers, pressure plates, etc. I understand there isn't a redstone in the nether, but they are also very useful for doors. For instance, I put a pressure plate on the interior side of my door, so that when i enter it, it shuts behind me. Could you make a lever with glowood and netherrack, and a pressure plate out of glowood? Also, could you make Neridium doors, that function just like iron?
    Posted in: Minecraft Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    That fixed it. Thank you muchly. Here, have a :Diamond: :smile.gif:.
    Also, I have a suggestion for some an item. Making redstone triggers out of Netherrack and Glowood. I understand that there isn't any Redstone in the nether, but I use that sort of thing for doors a lot. It's very nice to be able to lay down a pressure plate so that whenever you cross the threshold of door, it shuts behind you. Maybe make Neridium doors, too.
    Posted in: Minecraft Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    First off, I like the NetherCraft mod a lot. Makes the nether fun, and I like being able to take a map, enter the nether and block the exit and just live there. Unfortunately, the Items have all the wrong images. They're all helmets and armor and stuff. Sometimes random things, too. For instance, the GloShrooms are leather and chainmail armor, the GloCoal torches are minecarts, and the Pyridium ingot is wheat. I don't know how to fix this. I'm running it on a backed-up clean version of 1.4_01, with Risugami's Modloader B1.4_01, and 0.9b for this one. That version works, but has the messed up IDs.

    Also, I installed the 1.5_01 of modloader and 1.5a for this one, and didn't work at all. Here's the error log for that if it might work, and fix the Items problem.

    http://pastebin.com/4tRtd8ZA
    Posted in: Minecraft Mods
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    posted a message on Modding Tips and Tricks!
    Many times. I've also re-downloaded several times to make sure the download didn't get messed up, but every time I get the same result.
    Posted in: Mods Discussion
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    posted a message on Modding Tips and Tricks!
    I updated my MC from 1.4_01 (with IndustrialCraft and PlasticCraft, plus Risugami's Modloader, AudioMod, and SDK's ModloaderMP) to 1.5 with just the Modloaders and AudioMod, not Industrial or Plastic yet, as Industrial hasn't updated, and my SSP world has both.

    Error Report:
    ===Simple Minecraft Error Test===

    Starting Minecraft...

    Exception in thread "main" java.lang.VerifyError: (class: net/minecraft/client/M
    inecraft, method: a signature: (Lcs;)V) Bad type in putfield/putstatic
    Could not find the main class: net.minecraft.client.Minecraft. Program will exi
    t.

    Finished session


    Right click, Select all,
    Press Enter (This will copy the output to your clipboard).
    Then paste the result on http://www.pastebin.com

    ===========#Risucraft===========

    Press any key to continue . . .

    Can someone tell me what went wrong, and please how to fix the problem?
    Posted in: Mods Discussion
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