Hi. I have been playing this mod for a while, and I love it. But there seems to be an issue with my game. My game crashes every 15 minutes or so. I only installed the recommended forge version and the pixelmon mod, so I don't think it's a problem with the mod incompatibility. Also, sometimes there are some messed textures of the pokemon, they remain the model shape, but they became white in color. I wonder if it is because of the messed textures that causes my game to crash since almost whenever I saw a messed texture, my game will crash. I did some research on my own, the white messed texture is caused by my computer's graphics card or video card, but I don't really know how to fix it.
Can anyone please help me? Thanks.
And here is the error report.
---- Minecraft Crash Report ----
// I let you down. Sorry
java.lang.NullPointerException
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:617)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:617)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@14944d6
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 115463856 bytes (110 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 2881 (161336 bytes; 0 MB) allocated, 2524 (141344 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
pixelmon{3.0.0} [Pixelmon] (Pixelmon 3.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1273 (71288 bytes; 0 MB) allocated, 854 (47824 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['CitizenL'/271, l='Pixelmon 3.0', x=-360.79, y=71.25, z=214.97]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I'm making a zombie spawner where the zombie wears a player head, and the zombie will drop the player head after you killed him. I set the DropChances of the head to 1.0 (I think that means 100% drop chance), but the head still won't drop. Am I doing something wrong?
Sorry for my bad english.
I updated to the new minecraft, and there isn't a jar to be found, so magiclauncher doesn't work. Can you let me know why this is happening, or does magiclauncher need an update
After updating Minecraft 1.6.1 using the new Minecraft Launcher, and the MagicLauncher, go to "Setup", then "Environment", choose "1.6.1", then "OK".
I am not that good at redstone, but I am thinking maybe a proximity detector could work.
It triggers a signal when someone is getting near the chest, though it's not promising, I think it works decently.
Posting a picture is preferable.
I think it is because of BUD.
In case you don't know what is a BUD, BUD = Block Update Detector,
what it may have done to your pistons is keeping them on even though you turn off the power, unless you update the pistons.
I think you could try to search for some information about BUD.
Hope I could help you
0
Can anyone please help me? Thanks.
And here is the error report.
// I let you down. Sorry
Time: 22/2/2014 6:57pm
Description: Ticking memory connection
java.lang.NullPointerException
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:617)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:617)
at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@14944d6
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 115463856 bytes (110 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 2881 (161336 bytes; 0 MB) allocated, 2524 (141344 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
pixelmon{3.0.0} [Pixelmon] (Pixelmon 3.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1273 (71288 bytes; 0 MB) allocated, 854 (47824 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['CitizenL'/271, l='Pixelmon 3.0', x=-360.79, y=71.25, z=214.97]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
0
Sorry for my bad english.
0
0
After updating Minecraft 1.6.1 using the new Minecraft Launcher, and the MagicLauncher, go to "Setup", then "Environment", choose "1.6.1", then "OK".
It should work.
0
For example, change glass to be unbreakable, like bedrock, but remain the glass textures.
I think I will need to use MCEdit filters, i wonder if there is one already.
I prefer not to use texture packs or mods.
Thank you
Sorry for my bad english, it is not my first language.
0
It triggers a signal when someone is getting near the chest, though it's not promising, I think it works decently.
(Sorry for my bad english if it bothers you :()
0
I think it is because of BUD.
In case you don't know what is a BUD, BUD = Block Update Detector,
what it may have done to your pistons is keeping them on even though you turn off the power, unless you update the pistons.
I think you could try to search for some information about BUD.
Hope I could help you
(PS: Sorry for my bad english)