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    posted a message on Item elevators not working

    Why not just use a bubble stream? Its way-way way easier to build, and requires next to nothing for resources, other than a bucket of water and 1 piece of soul sand.

    Posted in: Discussion
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    posted a message on Make Minecraft Great Again!!! (Mojang check this out!)

    To make the game easy as time goes on. It doesn't take a rocket scientist to realize that over time mobs will build up in hidden dark areas of any area that the player would settle upon, thus pretty much eliminating most cave spawns.


    Perhaps you should ask Ptolemy2002 as he seems to have a window into what the developers were thinking when creating such a game. I'd love to see him post this crap within the java forums, he'd be bashed so hard he likely wouldn't sit down for the next 5 years.

    Quote from ConArt70»

    Everyone has a one sided view, that's human nature. The only option we have is to play what the devs give us. The forums are here to voice an opinion though I doubt the devs look at it. Personally I don't care whether people build farms or not I don't have an issue with it either way. But as I've stated elsewhere, there are at least options with minecraft to play whichever version you want. Not many games offer that.


    That is true, everyone has their view. Thank you however as you stated you don't care if people build farms or not, it's entirely up to them, and this is the view I was looking for. My playstyle shouldn't bother you or anyone else. I do understand that you are subject to the rules and regulations when people when playing on someone else's world. The difference is I believe in standing up for people when their choice of play is under attack. Truth is I don't like most afk playing type of farms, such as afk fishing, wool, ect; however, I believe those farms should still be allowed, as it's not my place to judge another player's likes and playstyles.


    That said, they are pretty much eliminating technically minded players by pretty much targeting any and all ways people create farms, and that is not cool. We used to have an alternative on the console as in 4J's version but that's no longer an option, at least we still have Java version.

    Posted in: Discussion
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    posted a message on Make Minecraft Great Again!!! (Mojang check this out!)

    How do you know how the dev's intended the game to be played. The original developer isn't part of it anymore? It also occurs to me that several years back java considered removing quasi from the game to which 98% of the community voted in favor of keeping into the game. It seems to me that the community would much rather have functionality over a dull and boring game.


    However have it your way, its great to see that your support for the community is one-sided, aka your side.

    I'm also pretty sure the devs didn't plan on players caving for hours at a time without bumping into 1 hostile mob. I'm also sure that the devs didn't for once think about how things would turn out when they first started. This game is evolving and changing constantly, with new stuff being added all the time, and its unfair how 'bedrock' devs take it upon themselfs to specifically target and weed out any chances of farming.

    Posted in: Discussion
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    posted a message on Make Minecraft Great Again!!! (Mojang check this out!)

    So we have to play by his rules and play his way, or don't play at all is more or less what he's getting at.

    Posted in: Discussion
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    posted a message on Make Minecraft Great Again!!! (Mojang check this out!)

    Ahh boo hoo, someone might have something you don't. get off your lazy butt and work for it, and because your to lazy to construct such a farm your just as happy that no one can construct it, good for you. I'm tired of this crap, and honestly sick of debating this with you. Your only argument is that it unbalanced the game for players. So what java version has been doing it for years and still has the biggest following. Enjoy your 'hard' game with the 1 mob you might run into while caving, real challenge there. Minecraft used to be about staying alive and making it through the night, yeah that's a really hard challenge now I tell ya. Caving used to be dangerous, now the only thing to worry about is a bat jumping out at ya.


    Real fun and challenging game.

    Posted in: Discussion
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    posted a message on Make Minecraft Great Again!!! (Mojang check this out!)

    Look I'm not asking for them to make redstone work as it does on PC with quasi and all. I know enough about redstone to get most things working without out it. Though it would be nice to have dual way flying machines that worked, again I can live without this.


    I'm asking that mobs spawn as they do on pc, that they follow their normal behavior. If you can't admit that the spawn rules brought into play with bedrock are so badly thought out then you seriously are a fanboy. They have overly complicated the spawning rules, we don't need 2 different types of spawns, mobs should be able to despawn. KISS says it all. If these allow the construction of supermassive farms, well so be it; and if it does who is it hurting; no one but the worlds these farms are constructed in, and guess what the world owners kinda have a say if such farms are constructed within their worlds or not, and if they are constructed within a players world its not like its affecting your world now is it.


    As for expecting it to work perfectly right now, never once did I say such a thing, but mob spawning issues have been the number one posted bug for well over a year now, yet seems to be ignored greatly by devs.


    In respects to play stats, you're looking at game sales, not playtime. Minecraft hasn't been top 10 in almost 2 years, it probably would be if you were to add up all the platforms, but I'm signaling out only Xbox one console vs other games on the same console. Fortnight is currently top and has been for a while now, though it was nearly dethroned a month or two ago by red dead redemption.

    Posted in: Discussion
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    posted a message on Make Minecraft Great Again!!! (Mojang check this out!)

    Yeah I know how to suggest that the game be more 'regular', just like the original.


    So it hurts the devs when a player can afk fish, or they have a decent working mob farm, or gold farm, or whatever, it keeps them from getting any sleep at night. I understand and withdrawal my complaints.


    I have been playing the game just not on this platform anymore, and inspire creativity by limiting what can be done, by changing the original game mechanics to suit thier needs? by breaking the game? Nearly every player i've talked to has complained countless times that the game is boring now, due to lack of hostile mobs....so yup headed in a good direciton.

    Posted in: Discussion
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    posted a message on Make Minecraft Great Again!!! (Mojang check this out!)

    Remember this in time when they don't support a feature you want and you try to rally people to support your cause, I for one will be first in line laughing. This isn't a matter of it isn't needed this is a matter of removing or moddifing the game to simply prevent certain things from taking place based on that persons views, and everyone has their own views. This is a sandbox game after all and thus its meant to be played different by each and every person, based on how they want to play.


    Your issue is that you can't see anyone else's views but your own or the devs (fanboy). Yeah, I went there. If you think the game is doing soo well, why don't you compare the stats to Minecraft played a little over 2 years ago, when 4J was still managing it, and now. These don't lie, the game is barely alive nowadays compared to back then when it was ranked #1 and #2 falling sometimes to #3 most played and stayed there continually till bedrock engine arrived on the scene, and slowly it spiraled downhill. Now it doesn't even make top #100. So yeah it's doing great....at sucking.

    Posted in: Discussion
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    posted a message on Make Minecraft Great Again!!! (Mojang check this out!)
    Quote from Ptolemy2002»

    Without limiting what you can and can't do, Minecraft would be complete chaos with tons of RIDICULOUSLY OVERPOWERED players. It would be completely unstructured and messy. Nobody likes a game like that. Farms may take a lot of materials, but after you get those materials, you are overpowered basically forever. You essentially get Infinity for about 100,000. That is not a good thing. I'm pretty sure Minecraft was meant to be a survival building game, given the name, the theme, and the type of features they focus on. They wouldn't completely trash redstone, because they put it in there. They're just going to limit the power it has.


    Yet bedrock loses its player base to java, which allows such things. Yet the java version which allows such things continues to grow.


    The player(s) also has the option, do I want such a farm, they should have the option or choice, removing the choice is not good, let the player decide if they want such farms or not, its not the devs choice, if the devs feel like making their own rules, then make their own game and don't port, and leave porting to someone that will be more true to the game.

    Posted in: Discussion
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    posted a message on Make Minecraft Great Again!!! (Mojang check this out!)

    Its not a matter of 'who needs' its a matter of limiting what we can and can't do. The original faq stated that more or less it's a 'port' with a 'few minor changes'. Yet these changes keep coming, soon we'll need to buy a freaking blueprint off the marketplace in order to construct tools.


    Yes these farms produce massive amounts of materials, but they also take a massive amount of time and resources to construct They have taken all the fun out of the game, its nothing more then a stupid survival building game now, and thankfully the fan base dwindles daily, the only sad part of the whole thing is that bedrock destroyed 4J's port, which had its fair sure of issues but was much more true to its roots, the bedrock garbage.


    I wouldn't be surprised if tomorrow they deemed that redstone was a waste of time and resources and scrapped it altogether, and I'm sure some of the fanboys here will be all honky dory with it.


    As for playing this port, no thank you havn't played it in months now, other then messing around to see if something works in creative or not. If I wanna play minecraft nowadays I play it on PC, thanks bedrock devs for destroying Minecraft as I knew it on console. Many many players would have rather been playing on 4J's port over this version, stupid mistake on microsoft's part, but I understand why, being the marketplace.

    Posted in: Discussion
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    posted a message on Make Minecraft Great Again!!! (Mojang check this out!)

    You know 'ignoring' the issues with bedrock isn't going to get them fixed. There are way more issues than just 'beacons' within this port. Mob spawning, for example, makes the game for most technical mined players unplayable. The changes to zombie pigmen is not justified and put in place only to prevent farming.


    They are willing to change things only to suit their needs, such as afk fishing farms, I mean really who cares if people fish while they are afk. The changes to the wither make it unable to ever use him within a farm, again pushing technical mined players away from this port.


    Dual way flying machines will never exist within bedrock, and these are just a few issues off the top of my head.


    What really annoys me is when people say its fine the way it is, its utter garbage and needs to be addressed, rather than addressing these issues they simply keep piling on more and more market content.

    Posted in: Discussion
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    posted a message on Creeper farm isn’t spawning creepers

    That's not entirely true CaptianWaffle. While I completely agree that the mob cap is way to low, and that the despawn system is completely broken, there are ways to make such farms work. Prowl has a surface mob spawning system that would likely do the trick for him. The full farm does have a mob cap of 28, since 4 platforms each have their own mob cap of 7, due to the fact that they are in different mob density checks. This farm isn't bad for what it take to construct it, and yields close to a double chest of items per hour.


    However if one was to dig out the entire area, and slab at say y=6 then one would also have access to cave spawns as well, effectively doubling the mob cap at 56. So it can be done, just requires a massive dig to make it happen. This is something I and some friends have been working on for the last 6 months. There are around 40 chunks left to dig, which is quite a bit, but when we first started there was close to 200 chunks that were marked for digging. The rates so far in the completed areas are quite pleasing to see on bedrock, so much so that we have to redesign the collection system do to the fact that a single hopper minecart can't keep up, it is filled up before it completes its rounds. I don't even think 2 hopper minecarts could keep up.


    I do get what you're saying, however, it is frustrating that we have to go through such lengths to have a decent farm in bedrock, and I 100% completely agree. Bedrock will never truly have a technical following because the devs go through great lengths to limit exactly what we can and can't do, shame on them.

    Posted in: Discussion
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    posted a message on Game utterly Broken

    It's not so bad if you have a bunch of friends that are willing to help, as I mentioned before the hardest part was making all the pickaxes I needed with the correct enchantments, and getting the beacons I'd need, that took the longest time. I highly doubt many will choose this type of system simply because of the time it takes to prepare the area.

    Posted in: Discussion
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    posted a message on Game utterly Broken

    The problem with your mob farms is that they only deal with half of the mob types, or more specifically surface spawns. A second issue I have with it is that its a linger and flush type farm, which I'm not a fan of.


    So I chose as I said to dig, to get rid of every cave spawn in the area so that my farm can deal with both surface and cave spawns. I also don't use spawn platforms, but rather chose rows of spawn pads, with a piston and tripwire trigger system. Mobs spawn, are instantly pushed, fall and die within my system. It's very similar to early endermen tower designs. The top layer is surface spawns, the second layers are cave spawns.


    The problem I have with linger farms is that the mob cap is likely already maxed out before a flush occurs, as well as during the flush, and thus it loses a lot of efficiency. During a flush, no mobs can spawn, again lowering efficiency.


    My design has about a quarter of the number of spawn spaces but kills mobs instantly, thus allowing new mobs to spawn much sooner, my system almost never ever reaches the mob cap.


    I can't really post rates yet as I'm only about half completed the dig process, and less then 1/4 of the mob farm is functional.

    Posted in: Discussion
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    posted a message on Game utterly Broken
    Quote from ConArt70»

    But the op talks about mobs walking in circles and spiders running into the sea He doesn't mention anything about mob density. So, I want lying cire, my mobs don't walk around in circles and run into the sea.

    Anyhow, said my piece. Peace man!


    I apologize then, I miss understood and truthfully didn't read his post fully. I thought he was complaining about the lack of mobs. I am truly sorry guys, next time I'll read the Op's post fully before putting my fingers into action. :)

    Posted in: Discussion
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