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    posted a message on So about mobs basically never despawning...
    Quote from Skinnydip»

    Then simply don't play the Bedrock version. It's your choice. Nobody forced you. Just play the Java version.


    Its funny that you say that, as we were forced over to bedrock when they decided not to continue supporting 4J's version which in a lot of ways was vastly superior to bedrock crap. Mark my words bedrock version is killing Minecraft on console, and pc. The only thing it has going for it is that it works on mobile devices and supports servers. In every other aspect, it pales in comparison. I do play the java version, but it's so much more convenient to play on console. I've played with alot of people on console, and almost no one is playing it anymore because they don't like the changes that were made to the game. They made lots of promises to get us playing it and then broke most of them. The FAQ clearly stated that it would be a direct port with exception to redstone mechanics which would run the way the devs meant it to run. Since then they have altered mob spawning/despawning, wither behaivor, altered village mechanics, and I could go on and on and on about the bugs they keep ignoring, but they sure can push and fix mechanics that lead to making the market place work.

    Posted in: Discussion
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    posted a message on So about mobs basically never despawning...

    Truth is the spawn, despawn system in bedrock is total and utter garbage. The whole system really needs an overhaul and should return back to its roots in java. Its tried and tested, it not only works it works well.


    We don't need surface and cave spawns, this is only put in place, because they knew that with this system mobs would get stuck in areas and never despawn, and because of that they wanted some mobs to be able to spawn at night, as a result, they split mobs into two different categories, surface and cave, this does nothing but complicate something that should be simple.


    Mobs should despawn unless they are tagged, or picked up some equipment or items. The further away a mob is the more likely it should despawn. However the devs will never return to this system because it has one fatal flaw, and that is it would allow the construction of mob farms that actually work like most java mob farms once again, and they don't want us farming mobs in this respect.


    Minecraft has thrived and grew on console, and bedrock in 2 years pretty much managed to kill off a large portion of its player base. What remains are young kids and the die-hard ones which will not let go. It's sad really, the game just kept growing and growing, until we got this bedrock crap which caters to too many platforms.

    Posted in: Discussion
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    posted a message on Random Explosions in Mineshaft

    come on guys gesh we all know that it is herobrine. :)

    Posted in: Discussion
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    posted a message on Mobs are not spawning frequently?

    Its been this way for a long time now on bedrock, and looks like it won't be getting better anytime in the future.

    Posted in: Discussion
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    posted a message on Mobs are not spawning frequently?
    Quote from Tails1»

    Welcome to the bedrock edition where everything is reduced so that mobile players can handle the game without performance issues.


    Actually, in a recent Minecraft stream with Helen, I asked her about bumping up the mob density and overall count, to which she stated that too many people are complaining about there being too many mobs in the game. Would really like to know where they are getting their feedback from, as I've seen this type of post countless times here, and the bug tracker is also chock-full of lack of mobs.

    Posted in: Discussion
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    posted a message on Question about iron farms

    Yeah, I saw these a while back, but they still are not stacked iron golem farms in respects some something like the titan or trench in that they use the same villagers, and same space, more or less making villages use the same area.


    In fact, I took it a step further and did manage to stack 8 villages all on top of each other. The most difficult part was that each time a new village was created I had to use 2 new detector villagers. However, that's as far as I took it. 8 villages, with 2 doors, and 2 villagers....it took a very long time to get that far.


    It can be done, but it's not worth the time and effort.

    Posted in: Discussion
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    posted a message on Question about iron farms

    4J's version was MUCH closer to java then bedrock ever was. When bedrock was just getting started they stated that they planed to be as close to java version as possible with the exception of redstone, but here we are, with more and more and more garbage they put into bedrock, all supposidly because 'we' asked for it to be this way.


    I dunno who the hell they are asking, but they better start looking elsewhere for advice. Your right I'm upset that they no longer support a version that at least worked the way I wanted it to, that resembled minecraft the way it is, not this utter garbage we have right now called bedrock.


    This isn't change, not when most of the community as a whole come here time and time and time again looking for why something is not working, only to figure out its because bedrock made such changes just to deter certain playstyles.

    Posted in: Discussion
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    posted a message on Question about iron farms

    Really you are going to go there? You don't like being called a fanboy, but yet you choose to defend bedrock at every chance, I don't get it. We hardly have any decent options on console, 4J's version is no longer supported and updated.

    Posted in: Discussion
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    posted a message on Question about iron farms

    Heh, alot of things suck about bedrock, but its not like we have a choice anymore.

    Posted in: Discussion
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    posted a message on Question about iron farms

    Pretty much impossible due to the fact that villagers are not shared between villages like in java version.

    Posted in: Discussion
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    posted a message on Problem with villager-powered farms

    I would try copying your world to creative first and then destroying the breeder, to see if that makes the farm work. If yes then you know the problem, and if no then its something else.

    Posted in: Survival Mode
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    posted a message on Problem with villager-powered farms

    If I had to guess, then I would say its most likely because you built the food farm too close to the breeder. The breeder works based on a village, with a set number of doors. There is a villager which detects the doors, but the breeders and villagers that the breeders are creating he can't detect, as a result the system allows breeding to constantly take place, which i'm sure you are aware of. Anyhow harvesters which gather food, will only do it in a certain range of a village. This is why the food farm should be quite a distance from any villages

    P.S. If the harvester detects no nearby villages, then he will havest all around him upto 16 blocks I believe, based on his current location.

    Posted in: Survival Mode
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    posted a message on Animals spawning in caves near bedrock level

    This is actually a serious bug and should have been patched with the very next version, but as normal the bedrock devs prioritize other things over world breaking bugs.


    How is this bug is actually game breaking? If one remembers that overtime we explore and light up most of our caves, and we take into consideration that passive mobs do NOT despawn, and will overtime keep spawning more and more mobs, then it stands to reason that in time, caves will become cluttered with tons of passive mobs. I've already experienced finding a cave with more than 20 of the buggers cluttered together. I'm also sure that most of us don't 'revisit' all the caves we've already explored on a regular basis. So unless this bug is fixed fairly soon, expect your worlds to start to lag, slightly at first, but ever so increasing.


    Fun right?

    Posted in: Discussion
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    posted a message on Animals spawning in caves near bedrock level

    I'm unsure if you're referring to java or bedrock version. If bedrock, then there is a bug that was introduced 2 or 3 versions ago which made it so that passive mobs can spawn on most solid blocks, rather then just grass blocks. https://bugs.mojang.com/browse/MCPE-39727 is the bug report, it's been confirmed but has no fix yet.


    Passive mobs, for the most part, should require grass blocks to spawn on and only if the light level is greater then 7.

    Posted in: Discussion
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    posted a message on Private messages.

    Every time I try and access my private messages I get a message saying curse timed out. This has been ongoing now for about week. It shows that I have a new message in the notification area yet I can't access it. Any clues?

    Posted in: Forum Discussion & Info
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