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    posted a message on Need Ideas for maps!

    Now I am thinking of making a few maps(boss battles, adventures, etc.) but I am only decent at building and good at redstone/command blocks, I will need some ideas for maps that I probably will make if I like the idea!

    Posted in: Maps Discussion
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    posted a message on Post boxes.

    This method should work!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Post boxes.

    You could use dropper if in creative, like you press a button and a redstone torch deactivates sending the item into another dropper into another box, or you could do like a postbox where you can send it to anyone and everyone has a personal postbox or somethin?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Post boxes.

    Have a button attached for this

    A = chest A

    B = chest B



    For A do this with a chain commandblock or a commandblock in this order

    /clone (ACoords) (ACoords) (BCoords)

    /setblock (ACoords) air

    /setblock (ACoords) chest

    do the same for chest b but switch the B with an A

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Post boxes.

    You could do book and quill, but it would also copy items in the chest other than book and quill

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Post boxes.

    What you could do is use a command block to clone a chest from a position to another, so let's say chest "594" is assigned to "Big Bob" then even if you change who it's assigned to it would still got to 594. If you need help with the command tell me!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Windows (with the wooden frames)
    Quote from Chameleonred5»

    In a certain way that makes sense. In another way, why should an optional item be that expensive? To compare, two windows are worth:

    One chest.
    Four doors.
    About three trapdoors.
    About three beds.
    Almost two boats.
    Two crafting tables.
    About eight of most kinds of tools.
    Five fences.

    Mojang has upped the amount of items created by wood in the past, and I can only imagine it's because they wood to be a more worthwhile endeavor. Many of these items are also purely aesthetic, and yet you can get more of them for the amount of windows you'd get, despite the fact that you're likely going to need a lot more windows than the rest of these things (if you've decided to build with windows).

    Well most of the things in minecraft aren't very useful but are decoration!
    Posted in: Suggestions
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    posted a message on Post boxes.

    You could have a comparator facing out of a dropper/hopper/etc. and then a redstone repeater going into a lamp, the lamp would light up

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 5 Pink Sheep?

    Texturepack or Spawned them in or there were 2 and they mated for a while! My conclusion to this

    Posted in: Recent Updates and Snapshots
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    posted a message on commandblock problem

    try [score_Lives=0,score_Lives_min=0]

    Quote from Immaterialise»

    I can't see anything wrong with the command itself, and tested it just to be sure. The only thing I can think of is if the scoreboard is named "lives", but you're checking for a scoreboard named "Lives". Are they both capitalised?


    Make sure the scoreboard name is capitalised

    "/scoreboard objectives add Lives deathCount/dummy" would be correct
    "/scoreboard objectives add lives deathCount/dummy Lives" would be incorrect
    Posted in: Commands, Command Blocks and Functions
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    posted a message on [Solved!] Custom Mob Head Problems with 1.9 (Skeleton with Squid Head)
    /summon Skeleton ~ ~1 ~ {ArmorItems:[{},{},{},{id:skull,Damage:3,Count:1,tag:{SkullOwner:MHF_Squid}}],ArmorDropChances:[0.085F,0.085F,0.085F,0.0F],PersistenceRequired:1}


    The 0.0F makes it a 0% drop rate

    Persistence makes it so it doesn't despawn which of couse you can remove

    the problem was you had an extra slot, the 5th slot is the held item not the helmet!


    Also 1.9 uses minecraft:itemname now not the old ids which is much easier!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on What?: /testfor @a[count=x]

    I think you can also do something like this

    /give @a[c=3] item 1 0

    and it will give 3 players the item and the amount

    I think that's how it works atleast for the "/give" command!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Command Block Tutorial - Item Timer

    There is a video, if you need help comment on this post or on the video!


    Step 1 - Make the scoreboard objective

    /scoreboard objectives add [name] dummy



    Step 2 - Make the timer work

    Have this command repeat

    /scoreboard players add @e[type=Item] deletetimer 1 {Item:{id:minecraft:item}}



    Step 3 - Make it do something

    /kill @e[type=Item,score_deletetimer_min=100]



    Posted in: Redstone Discussion and Mechanisms
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    posted a message on The Hard Short Parkour

    I was just making this map, this is a very short map. If you want a longer, harder version just tell me and I will make a longer one!


    Download



    Posted in: Maps
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