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    posted a message on Smart Moving
    ModloaderMP allows this mod to work when connected to a server. It is a Modloader addon.
    Posted in: Minecraft Mods
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    posted a message on Greysoul, a world torn asunder. 24/7 | Faction PVP | SMP.
    I read the rules, posted in your forums, am posting here, and headed back to post again.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [1.1.0/1.0.0]Fishtaco's mods - Better Caves, FPS++, Height mod!!
    Quote from Sevaver

    SMP version of the mod is not working for 256 Worlds. As far as I can see the Client with the SSP Gui installed is not reaching out and asking what height the Server is running.


    Ok, to add to this issue, if modloader is installed this mod refuses to work. Don't see any conflicting files but there must be something else in the code that makes them not compatible. On the other hand ModloaderMP and this both use the same class files so I understand why that wasn't compatible.
    Posted in: Minecraft Mods
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    posted a message on [1.1.0/1.0.0]Fishtaco's mods - Better Caves, FPS++, Height mod!!
    SMP version of the mod is not working for 256 Worlds. As far as I can see the Client with the SSP Gui installed is not reaching out and asking what height the Server is running.
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Like many other people I am getting the same error with modloader MP.


    [SEVERE] Unexpected exception
    java.lang.RuntimeException: ModLoader
    at ModLoader.ThrowException(ModLoader.java:1206)
    at ModLoader.Init(ModLoader.java:1266)
    at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
    at cz.run(SourceFile:465)
    Caused by: java.lang.NoSuchMethodException: ft.getNextWidowId()
    at java.lang.Class.getDeclaredMethod(Unknown Source)
    at ModLoader.Init(ModLoader.java:1244)
    ... 3 more
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [SP/SMP] ChristmasCraft (version 3.0!)
    Small issue. Doesn't work so great with better grass mod.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0]Roads!v1.5[NOW WITH SERVER-SIDE MOD!]
    Any hope of an SMP?
    Posted in: Minecraft Mods
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    posted a message on Flashing Lights. How?
    Quote from Relcee

    I was planning on making a lighthouse in creative mode, and I wanted the lighthouse to have flashing lights (or at least something moving to get people's attention). Is it possible to make flashing lights? and if so, how?


    Yes, you can get flashing lights. Let me draw up a quick diagram.

    :stone: :stone: :stone: :stone: :stone:
    :stone: :Red: :brick: :Red: :brick: :stone: :--+:
    :stone: :brick: :stone: :brick: :stone:
    :stone: :Red: :brick: :Red: :stone:
    :stone: :stone: :stone: :stone: :stone:

    Ok, so this is a top down view. The bricks are redstone repeaters set to 4. The Red Wool are redstone Wires. The Stone on the right has a redstone torch attached to it. The repeaters all point in a clockwise or counterclockwise direction except that last one on the right. It points to the stone. That makes the torch light up on and off. Best you can do since they removed powered Yellow torches around beta 1.4
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Yup, Snow hit Spokane as soon as I was getting ready to leave the house this morning. If memory servers Zaneris is in Canadia somewhere.

    Also, I would like to add in my two cents on the zMod being updated. Modding takes time, talent, and trial+error. He may be having issues getting it to work exactly how it should. I noticed that many of the Mods that claim to be working aren't. I think they may have done something to the game to make it so that the mods do not work as intended in 1.3_01 on accident.

    That being said, make sure to donate to Zaneris for making an awsome mod so that he can go get himself a coffee on us, the users.
    Posted in: Minecraft Tools
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    posted a message on FREE MINECRAFT MP?
    Quote from NoMercyJon »
    Dude, pirating for keeps is stealing. If you're demoing it I can kinda understand. But, else wise, GTFO and get some cash lazy.


    Although I agree Piracy is a bad thing it is technically not stealing.

    How stealing works.
    Yours - Mine
    :Pig: - []
    I steal pig.
    Yours - Mine
    [] - :Pig:

    How piracy works
    Yours - Mine
    :Pig: - []
    I pirate
    Yours - Mine
    :Pig: - :Pig:

    I have not stolen the :Pig: but rather made a copy of it. I still believe that Piracy is wrong. I have purchased my far share of games and now am at over 120 games on steam alone. Also I <3 minecraft so much I bought 5 copies so far.
    Posted in: Mods Discussion
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    posted a message on Can't connect to minecraft.net in launcher
    I am having the same issue. I am now using the in browser version of Beta to play.
    Posted in: Legacy Support
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    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Don't inject the server with the files in zMod.jar. Leave them as is. Put both Minecraft_Server.jar and zMod.jar in the same folder. Then run the .bat or .sh file. If you inject zMod into Minecraft it breaks it because the other files in the server don't know how to react to the new .class files from zMod.

    We will call :Lava: zMod.jar and :Water: Minecraft_Server.jar
    :Lava: does not get put into into :Water: or else you get :obsidian:. However if you place :Lava: next to :Water: with some rigging you get lots of :cobblestone: :cobblestone: :cobblestone: :cobblestone:.

    So, again, Minecraft_Server.jar and zMod.jar go into the same folder but do not get opened with win7 or winrar or, in the case of linux, archive manager. Once placed into the same folder run the .bat or .sh file via command line. If you cannot figure out how to do that running this mod and even a server is not for you.
    Posted in: Minecraft Tools
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    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Quote from Dronage167 »
    Hey Buddy,

    I downloaded everything and it works perfecto, except one thing, i merge the minecraft.jar and the zmod.jar together and it works but when i start the win_start app this comes up in the cmd box
    ...

    Please help ASAP as I would like to get my server up and running soon, Thanks,
    Dronage167


    Hey Dronage. I believe your problem is that you did in fact merge the minecraft.jar and zmod.jar. I suggest re-downloading the server and zmod and stick them in the same folder. Then use your command line to lanch the win_start.bat. This should fix the problem. The reason it is not working as intended for you is because the win_start is designed to launch zmod through the server.

    We will call the server an apple. We will call zmod a banana. You can mix them together but cannot grow them from the same tree. So you can have an apple and a banana but not an appana or banapple tree; if you get what I mean.

    Hope this helped. If not send me a msg and I will see what I can do to help.
    Posted in: Minecraft Tools
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    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    I think I may have found an error. If you are using a crafting table and walk away from it the material that was still on the table vanishes instead of being dropped on the ground. I have only confirmed this with @ rank so far but I am going to see if the rest of them have the same problems.
    Posted in: Minecraft Tools
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    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Quote from spurnout »
    Hey, I had a bit of a problem using this. First off, I really liked all the features and was really excited to use this on a small server i'm setting up fro me and some friends/co-workers. The problem I experienced is that everything worked right for me. But I had a friend connect and he was not able to break or place blocks. He also could not open the doors i created. I promoted him to admin but he still could not do it. Any ideas why it's not working or what changes I might need to make? Please let me know, thanks.



    Hey. Ok, I think I know the problem. On a standard minecraft server you cannot do anything within x#(think 25) of blocks of the spawn point in every direction unless you are an OP. So basically just start building 100+ blocks away and you should be good to go. Hope that helps.
    Posted in: Minecraft Tools
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