• 0

    posted a message on Handcars and track switching
    Well, one day mob mounts will be added and that will be one of the absolute most flexible forms of travel in the game, so we could probably do without switching tracks using just the strafing keys. Come to think about it, it's not too much trouble to aim at a lever nearby a track and hit it as you roll by in the handcart.

    Nevertheless, handcarts are a great idea, and I agree that the current form of powered minecarts should be removed. However, I do think that powered minecarts would be a good idea if you had to ride them to move them, but they should have the advantage of more speed/horsepower and the ability to move without having to constantly hold down a key.

    Edit:
    Actually, I take it back. I think using levers for track switching defeats the purpose of an easy transportation system, and because it's not like we're ever going to get wheeled, off-track vehicles due to the blockiness of the terrain I think railroad travel should be more similar to road travel.
    Posted in: Suggestions
  • 0

    posted a message on Griefing and the New Generations
    Notch needs more than just mobs that do extreme amounts of damage on hard mode, because the fact is, mobs are just too easy to avoid. For example, he could spread them out and make them seek out players or make them spawn constantly from destroyable "hives" or something.

    On another subject, I hate the idea of land claim flags that make it impossible to destroy things, or even make it impossible to destroy things for everyone, including the placer of the flag, but I really support some protection entity that makes everything in its limited radius harder to destroy (and hopefully create), even for the "owner". I see nothing wrong with that because this would force castles to have some kind of puzzle to gain entry if not just make it harder for the owner to get in and out quickly. I do think that TNT and creepers should do their normal damage to protected areas though.
    Posted in: Alpha - Survival Multiplayer Discussion
  • 0

    posted a message on Griefing and the New Generations
    Who's cursing?
    NVM, he's talking about the original poster.
    Posted in: Alpha - Survival Multiplayer Discussion
  • 0

    posted a message on Griefing and the New Generations
    Notch will ideally make SMP a fair game for all types of players, but he probably won't make it so builders won't have to fight and fighter's won't have to build, ect. When this happens, there will be no more "grieving" unless a server has ridiculous rules backed up with nothing but ban-happy admins (E.G. roleplay).
    Posted in: Alpha - Survival Multiplayer Discussion
  • 0

    posted a message on SMP Server Directory
    Yeah it's basically just a link to /b/
    Posted in: Beta - Creative Mode Archived
  • 0

    posted a message on !!Thomas!!
    Yeah it's not a big deal. He invited everyone to come get a piece of the action.
    Posted in: Discussion
  • 0

    posted a message on !!Thomas!!
    Actually what you saw in the distance isn't part of the actual map. It's some kind of glitchy fake terrain that disappears when you get close enough.
    Posted in: Discussion
  • 0

    posted a message on !!Thomas!!
    I got in twice. The first time I got in the server crashed in less than a minute after I joined. The second time I was on for a bit longer (maybe 4-8 minutes) and I was on a roll. I had plenty of surprisingly scarce wood, coal, and tools. Eventually though, I decided I wanted to go back to where I originally spawned so I typed /home. I knew I had been teleported underground because my screen went dark so I dug myself out and found that my screen was spinning wildly. I could do nothing to stop this so I disconnected and immediately tried to reconnect and obviously it was full again.

    Multiplayer was very playable besides the fact that there was a good bit of server-side lag, random gaping voids you could easily fall into, no monsters, no day/night cycle, broken smelting (had to type /iron to shoot iron bars and pick them up), sometimes not being able to pick up certain droppables, and no PvP. Overall it was a good experience because there was no grieving as far as I could tell and many people even wanted to cooperate and form mining teams, ect.
    Posted in: Discussion
  • 0

    posted a message on Property Defenses in Multiplayer Infdev
    I mentioned starter kits only because single player wouldn't need them. Defending against mobs only shouldn't require much else besides armor and a sword until maybe later in the game, but in MP you're probably going to spawn in a player-populated map with lots of competition. You'd need something more effective to get you going, like a stationary automated defense.
    Posted in: Suggestions
  • 0

    posted a message on Pipes
    This would work great with Mystify's system. If a pipe takes liquid from a volumetric block, the volume is drained from it, but if the pipe takes water from a spring block, nothing is drained. This way you can drain off small ponds with ease, or even parts of lakes or oceans should you manage to block them off from the larger body.
    Posted in: Suggestions
  • 0

    posted a message on Better water
    I think Notch will have to implement this type of liquid system because an entire spring per bucket is a bit much, don't you think? This system makes everything a bit more realistic since it basically just makes springs require much more water, yet it still lets water pile up.
    Posted in: Suggestions
  • 0

    posted a message on Serfs
    I think any commandable army should consist of real players only, but I do think we need some player-made mobs for defensive purposes.
    Posted in: Suggestions
  • 0

    posted a message on Wall Fortifications!
    Unless the fortification block is completely surrounded, right?

    Also, I have to say that we need placing blocks to take time just like mining them does, and along with that we need a way to slow down block placement like a fortification block slows down block destruction.
    Posted in: Suggestions
  • 0

    posted a message on Dynamic Climate
    As complicated as it sounds, I hope that one day pipes and pumps will be added to Minecraft that could drain/fill lakes of water/lava. Notch would just need another way to calculate what is an infinite source of water/lava and what isn't.
    Posted in: Suggestions
  • 0

    posted a message on An organized thread to discuss gold.
    Quote from NTedNinja64 »
    Quote from Chrispin »
    Gold circuitry? Well, if copper and possibly some other metals aren't added, might be useful for sustainable light bulbs since I hear that Notch might make torches die after a certain amount of time. However, then we would need battery technology. When it comes to some modern technology though, I'm sort of against it because we'd need addition complex HUD interfaces to operate that stuff.
    How about this idea: waterfall + waterwheel + generator = power. As long as the waterfall is not obstructed or the wheel/generator broken then the power source could go on. But I would say that both the generators and wheels should have a life. Possibly a week/month until repairs are needed which could be done by taking them into the inventory and I dunno crafting them with the right material to repair them. But that would require a repair system. Which I think should be considered as I find it somewhat annoying that axes don't stack (yet) and wear down quickly. I'd like to be able to set my iron pick axe on the craft table and set a bar of iron in with it and pull out a fresh iron pick axe. That's another idea for another time though.

    So here's how it would work:

    waterfall >>> wheel >>> generator >>> conductor >>> light source

    it would be like the mine cart tracks.

    I do hope this is considered. It would be fun.

    And yay for first post! (I am so glad I bought this game)


    Yeah I didn't think about generators. That would make a good substitute for just batteries, but I have to say, rechargeable batteries would be pretty convenient at times; Just hook one up to a generator and off you go into the wild. Also, I know generators do wear out in real life, but I think giving them durability is a bit much for Minecraft since the power supply could be easily cut off. An example is a coal-powered generator; you have to continually feed it coal so it might be a bit too inconvenient to deal with repairing the generator too.
    Posted in: Suggestions
  • To post a comment, please or register a new account.