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    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...

    Hi, so my friends and I are using this mod and we're having the same "lazy miners" problem I've seen other people in the thread mention. Is there a bug in the mod or are we doing something wrong?

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)

    So I installed this mod recent-like because it looks cool and the witches don't seem to be dropping their pet eggs. Do I need to be like finding those hidden in the temple somewhere or is it just super rare or what?

    Posted in: WIP Mods
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    posted a message on Command Block Requests | Have any ideas that you want in Vanilla Minecraft? Just ask here!

    Holy ****, thank you so much! We didn't expect you to finish so quickly; neither of us are really programmers so we weren't really sure WHAT we were expecting on time, or how much spare time you'd have to work on it. I can't wait to take this little guy for a spin!


    "Still behaves as a normal chicken when not searching for items" is a fantastic touch, part of me hoped but I didn't actually think that would be possible, that's super cute.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Command Block Requests | Have any ideas that you want in Vanilla Minecraft? Just ask here!
    1. It would be more within the spirit of what we wanted if the chicken did physically walk over to the eggs and whatnot to collect them.
    2. The hat is not in any way imperative, so if it's going to cause problems just forget it. There's no actual functional purpose to being able to see at a glance which one is the roomba, it's just for looking cute.
    3. It doesn't need to be, but if you use more than one, we will need to be told how to actually set it up.
    4. If I say "yes can they be absolute," can you tell us what we need to change to set up multiple roombas?
    5. What I meant by it having inventory slots occupied is, our conception is that the chicken would pick up the eggs and things, but there are enough regular chickens wandering the island that if it just picked up a single egg and went back to the deposit point that would take forever and basically do nothing at all, so the chicken has multiple inventory slots (I think villagers get eight, kind of thing). But if it waits for its inventory to be FULL, then if it picks up something that's not an egg, it will just mill around until someone drops the rest of the stack of that not-an-egg thing. Would it be easier to just tell it to return to dropoff after a certain interval regardless of how full its inventory is? That would also be fine. I wasn't making any demands about how it got done, I was just trying to foresee problems that would need solving; as long as it does WHAT we need we're not going to look a gift horse in the mouth over how.

    We got mob griefing sorted, by the way, we found a way to set creeper explosions to zero. Thanks though!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Command Block Requests | Have any ideas that you want in Vanilla Minecraft? Just ask here!
    Quote from AbsentFuture»

    I'd be happy to try this out, just give me more info ^.^

    Give me as much information as possible specifically/generally (less perferred) on the idea. Ex. how often it does Its action/s or what it can and cannot do. When you've thought of that, reply and I'll try for sure.


    If you're talking about the chicken roomba, it's fairly simplistic to describe, not so much to execute. We want the chicken to:


    1. Check if there are item entities lying on the ground within the bounds of the island, and/or within a certain radius of the chicken which can be adjusted to hopefully include a sizeable chunk of the island, whichever is less of an imposition on the generosity of the person trying to figure this out for us. I'm not sure how often it should make this check; maybe once a second? Something that's not going to be a huge load on the server, but often enough that the chicken is doing its job reasonably well.
    2. When it detects an item entity, it goes over to it and picks it up. We were thinking into an actual, literal inventory, but couldn't figure out how to give one to the chicken.
    3. Once it collects a few stacks of items, it carts them over to a specific location where it dumps them in a chest or a hopper to be sorted, in case something we want to keep gets mixed in with the eggs. Since we're anticipating this to be reasonably uncommon but not unheard of my thought was that it should unload its cargo when all its inventory slots are occupied rather than specifically full, since a roomba that just sits there full of eggs waiting for us to drop another 62 leads is counterproductive.
    4. At this point it goes back to work checking for items and gathering them up.
    5. We did figure out giving the chicken a name and making it persistent, but in the interest of completeness we are looking for one that's persistent and silent, and my friend likes the name "Chikie Groundskeeper".
    6. This is a minor consideration and if it's too much trouble then don't fuss yourself about it overmuch, but we were also trying to give him a little hat of some kind, or other visual indicator to set him apart from the other chickens wandering around the island.

    I think that's a fairly comprehensive description of what we're trying to get out of this little dude. Neither of us are really programmers, so we don't know for sure what we've missed that would help you make these things happen...thanks for your help either way though.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Looking for slightly unusual custom mob help

    I'm still looking for help on the other problem, about the chicken roomba, if anyone has any ideas.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Looking for slightly unusual custom mob help

    Hey all, a friend and I are having some confusion over getting mobs to behave like we want on our multiplayer server using command blocks and we were hoping to get some help. We got two main issues:


    First off, my friend has a lot of chickens on their island base, because they like birds a lot. This is super cute but the eggs are a little troublesome. We had the idea to make a little chicken roomba that runs around cleaning up dropped items in the area, but we can't seem to give the chicken a functioning inventory, and we also can't get the chicken to actively seek out item entities lying on the ground.


    Second one is much simpler. The server has mob griefing off, because most of us players are either new, or too casual to be willing to deal with creeper nonsense. But also, there are enough of us that an automated farm would be a fairly practical thing to have, and villagers won't replant crops if mob griefing is off. Is there a way to spawn custom farmer villagers who are exempt from the mob griefing rule?


    Thanks all!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Command Block Requests | Have any ideas that you want in Vanilla Minecraft? Just ask here!

    Hey so I have a couple of questions.


    First off, a friend of mine has set themselves up a little village with a metric buttload of chickens wandering around, because they love birds. But the eggs all lying around are sort of troublesome and occasionally laggy. We had the idea of spawning a chicken that would act like a roomba kind of thing and run around cleaning up the eggs, but we can't seem to get it to pick up the eggs, even if pickupLoot is on. I thought of making an invisible hopper minecart ride it, but we also can't make it seek out the eggs in the first place. Any advice from the experts?


    Second, we have mob griefing off on our server because a lot of players are either new, or too casual to be willing to deal with creeper ********. Unfortunately we also want to put up an autofarm for crops; is it possible to use command blocks to enable certain game rules like mob griefing only on specific spawned mobs?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Best way to collect iron?
    You could always pit mine, but I don't know if you could call that "effective". Thorough, certainly.

    There needs to be like, some kind of divining rod or sonar device that'll tell you when you're above a deposit of something. Maybe there could be some way to set it to look for something specific. Like, feed in a diamond or a block of ore and it'll only react when you're standing above that. Branch mining is all well and good but unless you're willing to completely tear up the entire world it's tough to actually find ore efficiently.

    Or maybe I just need to make my branches longer.
    Posted in: Survival Mode
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    posted a message on Why do Skeles get to Ride spiders?
    Quote from Moon500 »
    Why do we get to ride pigs?

    Also it's called a spider jockey. The most rare mob in the game(Maybe)


    I donno, I've been playing since way back in alpha and I've never seen a slime, but I've seen the odd spider jockey around.

    Quote from UltimatePower »
    Quote from runnerman1 »
    Yea you pretty much just answered your own question. Derp



    What? That spiders get to ride skeletons because its fun?


    No, you don't get to ride spiders because it's fun.
    Posted in: Survival Mode
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    posted a message on I need eggs... What is the quickest way to...
    With any luck Notch will eventually make it possible to domesticate chickens. Then we can have little farms and getting eggs won't be such a gigantic pain in the ass.
    Posted in: Survival Mode
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    posted a message on Pigs
    You're not gonna find pigs by using a particular seed, pigs just spawn whenever they damn well please, and nothing we can do will change that.
    Posted in: Seeds
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    posted a message on What's wrong with my redstone club floor?
    Like I said, I think you'll want a regular pattern, like so:

    :--+: :VV: :--+:
    :VV: [] :VV:
    :--+: :VV: :--+:

    Extended along your whole floor. Like I said, circuitry isn't really my strong suit though, so I can't guarantee that it'll work perfectly on the large scale, and if you want certainty, you'll have to wait until someone who knows more than I do comes along to answer.
    Posted in: Survival Mode
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    posted a message on What's wrong with my redstone club floor?
    I'm not a circuitry expert but I'm pretty sure that you need a regular pattern to get repeaters to work. If it's a random jumble like yours looks like, eventually the pattern is going to find a spot where it equalizes and stalls out.
    Posted in: Survival Mode
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    posted a message on Mob tower stops working after time.
    Don't know what to tell you, man. Maybe your tower just ain't the place where all the cool undead are hanging out.
    Posted in: Survival Mode
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