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    posted a message on Carpenter's Blocks

    So I know that 1.10 is currently being worked on and Mineshopper is having a difficult time with the port because of the new rendering system but I have a suggestion that would put this mod over the top and maybe could be implemented once the port is finally done. So in this game Empyrion Galactic survival, it is a voxel based game. Think of it as Minecraft meets Space Engineers. And basically what you do is take a block, right click and this pops up Endless possibilities for building blocks.


    To rotate all the shapes , there are a couple ways to do it. You can either keep the method you currently use or like EGS does is you have a keybind that switches the axis andanother keybind which rotates it or better yet modifier key+ scroll wheel to cycle through different orientations of said block.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] INpure Projects - denoflions mods
    I did try the maven builds. I tried all 3 you have posted for 1.7.10. B8-41,B8-44, and B8-46. What happens is that I'm able to join the server but the doesn't seem like it's getting activated and when I look in the log file all I see is"Starting NEI Filter scripting. This might take a moment to load all the modules..." and nothing else.



    Ps I did find a workaround for now though. Using B7-19 what I have to do is load up my client go into a single player world open NEI then save and quit and go into the server and it works, not sure why but it just works.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] INpure Projects - denoflions mods
    I'm having the same issues as others here are having. I have b7-19 installed and it does not work on mp with highlands installed(crash)

    so I downloaded the the newer version you have on maven and they do not work(tried 41, 44 & 46). Going into the log file it doesn't seem like the mod is loading at all.And this crash report? is showing up in another txt file within the logs folder. http://pastebin.com/enizxB0n

    This is the crash i'm getting from the client. http://pastebin.com/FQf7HhDQ

    Any suggestions?? I'm using forge 1277
    Posted in: Minecraft Mods
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    posted a message on iBench - Portable Crafting Table
    Quote from Sapient_za»
    Just noting, I have fixed a bug which caused iBench inventories to behave like ender-chests when you have multiple in your inventory. Thanks to gr8pfish for reporting the problem.

    I have not seen any other problems from OpenEye, or had any other reports, so hopefully 1.0.12 is the final release for v1.

    Just checking in to see how v2 is coming along?? If you need help testing, let me know :)
    Posted in: Minecraft Mods
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    posted a message on iBench - Portable Crafting Table
    Quote from Sapient_za»
    Chitown03, hope you dont mind, but you are going in the credits.

    I got a chance to actually play the game earlier and saw the same thing happen, turns out its when you use the hotkey to open a newly crafted iBench, it never happens if you right click to 'use' the iBench first, and is also fixed by just opening the iBench once via right click.

    Of course the real fix is downloading 1.0.10.

    ok cool I thought I was going crazy for a sec, or maybe just a one off bug. I found another bug while crafting microblocks. http://pastebin.com/FTrKxUHt
    Posted in: Minecraft Mods
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    posted a message on iBench - Portable Crafting Table
    Quote from Sapient_za»

    Cripes, sounds bad, but I cant reproduce this, are you on 1.0.9? What kinds of items did you have in the grid? Did you just close the table normally? Do you see anything in your logs when this happens? Playing on a server?

    Thanks again for the feedback.

    Just tested again and everything seems to be fine, i dunno what happened earlier, strange!
    Posted in: Minecraft Mods
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    posted a message on iBench - Portable Crafting Table
    Quote from Sapient_za»

    Dude, you are awesome, thanks for letting me know! I have not actually had time to actually play recently but I still want to get this thing finished, so your reports are invaluable. Though I am making a list of things to test properly before every release.

    Anyway, Shift clicking is working again, and Inventory tweaks is now integrated (definitely did not work before).

    Found another bug, leaving items in the crafting gui will delete those item when you close out of your inventory
    Posted in: Minecraft Mods
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    posted a message on iBench - Portable Crafting Table
    Shift clicking recipes does not seem to work anymore :(

    And anyway to sort your inventory while in the gui of ibench, you may have to hook into inventory tweaks?
    I could of sworn it worked before but i don't remember.

    Here's the 32x gui: http://www.mediafire.com/view/nvfm58dn13rq2xz/ibench.png
    Posted in: Minecraft Mods
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    posted a message on iBench - Portable Crafting Table
    Yea sure no problem

    Here's the updated textures with the trash can. http://www.mediafire.com/download/bmol6s582zxibr2/ibench.zip

    I may get around to doing the gui's in 32x at some point :D

    I also wanted to point out that I've been using this mod for the past few days and I must say, This is the Best crafting thingy I ever used. 10/10 :Diamond:
    Posted in: Minecraft Mods
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    posted a message on iBench - Portable Crafting Table
    For those interested I made 32x Faithful textures for this mod.

    http://www.mediafire.com/download/csf2bcz9ug4yl1g/ibench.zip
    Posted in: Minecraft Mods
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    posted a message on iBench - Portable Crafting Table
    Quote from Sapient_za»

    Thanks a bunch for posting the crashlog! I have fixed up the error in 1.0.6 which is available now.

    As for whats coming, next up is a library of your last crafted recipes, basically like the Forestry work table, the reason for the blueprints in the recipe). And after that is an upgrade system which will allow you to autocraft items from your inventory (compress cobble while you mine etc), and possible add a furnace and second crafting grid.

    You dont have to ask, but sure, send me the link when its up if you want and I will include it in my post.

    Incorporating the forestry work table will be a very nice feature. I have a suggestion, how about adding a trash can as well.

    Ps: Thanks for the update, everything works as intended
    Posted in: Minecraft Mods
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    posted a message on iBench - Portable Crafting Table
    Your newest version seems to be bugged. Opening the crafting grid while holding and right clicking the ibench seems fine, but as soon as you use the hotkey clicking anything in the gui crashes me also not able to put items in the crafting grid. http://pastebin.com/RJnwzKys

    Other than that this mod is a must, can't wait to see what else you add :)
    Posted in: Minecraft Mods
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    posted a message on Practicalities [0.6.2]
    I have a suggestion regarding the luminus rod. How about an item or "glasses" in which you wear the glasses and can see where you actually placed the light source, sorta like the goggles of revealing from thaumcraft.
    Posted in: WIP Mods
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    posted a message on SoundMuffler++ v1.2.0 - Making your world quiet again
    Clicking on the search button crashes my game. Here is the crash log: http://pastebin.com/h1eDXAUk

    Using version 1.1.0.B5
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from Mineshopper

    Too late! But yes, I do plan on covering those shapes at some point, but it probably won't be using the slope block.


    Ok, I deleted my post because I did a search on this thread and noticed someone had already posted the same thing. Using the collapsible block is too tedious to get that affect, also any word on crafting slopes with blocks or perhaps a machine that can paint the slope to desired block?

    P.S. If i'm asking for too much just say so, but don't forget who the first poster of this thread is:D
    Posted in: Minecraft Mods
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