• 0

    posted a message on New minecraft.jar released
    Quote from manu3733

    There was probably a leaf above it that broke and an apple fell out.

    Yeah, that's my guess too. I'll bet the picture was snapped after the player cut down a tree that was where he was standing.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on New minecraft.jar released
    Quote from manu3733

    Apples don't grow on trees, they're like saplings.


    I understand this to mean that they can appear any time that leaves are removed (ie. when smashed by hand, or when the trunk that supports them is removed).

    If the 1/200 number is accurate, then a tree with 50 leaves would have about a 1/4 chance of dropping an apple.

    That seems to be rather logical, but it means the picture I posted before is kind of misleading. Oh well, it was just a picture I found on reddit.
    Posted in: 1.0 Update Discussion
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    posted a message on New minecraft.jar released
    Quote from Krova

    That's probably because you said you went around and did it first. Everyone else had no reason to re-report is as a bug if you already had. I've seen people talk about it around the forums, though. It was one of the first things that was said about the new pine forests. "Aren't they supposed to have snow?"

    Thanks for the pic though, I was hoping that they'd grow on living trees rather than upon destroying them. Maybe upon tree growth there's a 1/200 chance for it to have an apple?

    As far as reporting the bug, the 6 releases that I didn't post the bug for, no one posted it. I was late posting it for 1.9 PR5 and for 1.0 RC 2, so others definitely had chances.

    I was pretty shocked when I realized that no one actually had, and decided at that point to take charge in every way I could. I even started forum threads here and in the seeds forum about it.

    Thinking about it, there was one other post about this that was not made by me, that did get some fairly big traction. It was a post to reddit. So, you are right, I should recognize that it was not just my effort.

    Still, I was beginning to feel guilty for spamming information about this bug everywhere(forums, twiki, reddit, twitter), and seeing it finally fixed makes me realize all the spam was worth it.

    As far as the apples, I found this. Quoting it:

    My very very unscientific research:
    • 18 trees in my farm
    • 94 Logs
    • 34 Saplings
    • 3 Apples

    Extrapolate from there, guys :wink.gif:

    So, that seems to indicate that they appear either when the sapling sprouts or during harvest. The screenshot makes it look like it's not during harvest, so I'm going to go out on a limb (pun intended), and guess that it is when the sapling grows.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on New minecraft.jar released
    Quote from Krova

    Easy there; you were just one of many people who pointed out that Taiga biomes were missed by the fans.

    I want to see evidence, please. I've searched every official and unofficial bug list for mention of taigas and mention of snow, and every time the bug has been reported, it is always by 'Chezzik'.

    There is one place I reported it with a name other than Chezzik. That username begins with a 'U'. I'll be impressed if you can find it though.

    Quote from Krova

    Also, you mentioned that the pine forests were taigas and that they should have snow. Is that what's been added, or do we now have a separate biome that has pine and snow? One that's pine only, one with snow and pine? I hope it's the latter; I love the pine forests.

    I'm pretty sure it's not the latter. The pics I've seen look exactly like the standard pine forest, just with snow added.

    I agree with you. I think we should have at least double the number of types of biomes, or there should be ways that they can blend. Unfortunately, that's asking for a lot. Turning the snow flag back on for a single biome was a much easier fix.

    Quote from Krova

    EDIT: Wait, that 1/200 chance, when and how often is it executed? Upon clearing leaves, like with saplings?

    I'm at work, so I can't really play it to find out, but...

    I think that they can grow on the tree, based on this pic:
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on New minecraft.jar released
    Quote from RyanML

    Wait, Taiga biomes!!?? Awesome! As soon as I read that I got really excited. At least Jeb's doing something with the terrain.

    Yeah, and actually, I'd like to take some of the credit for that.

    EDIT: As others have pointed out, "taking credit" is probably not the best choice of words. Maybe I should have said that I feel like I was most likely the one who brought it to the devs attention.

    If you search for Taiga on the known bugs talk page for 1.9 PR5, you'll see I added it in there, but apparently it was too late to be noticed.

    I also posted it to the official bug list in this forum, but it went unnoticed there.

    I posted it to several bug report lists on reddit, and got replies from other players, but it was not noticed by devs.

    Finally, I created a twitter account, and tweeted Jeb about it, right after 1.0 RC 2 went out. I never got a response.

    Once 1.0.0 was officially released, I was quite disappointed to see Taigas missing. I found an official bug list on the twiki for 1.0.0, but it was just cloned from the previous release, and there was no talk page. So, I created the talk page, and put Taigas at the freakin' top, so that it could not be missed.

    Guess it worked! :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif:
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on New minecraft.jar released
    Jeb's latest tweet gives a new minecraft.jar

    Use this link instead

    Changelog found here, and copied below

    Changelist:
    • Taiga biomes are back!
    • Apples have a 1/200 chance to drop from trees.
    • Farmland isn't trampled from walking on it. Only jumping
    • Animals don't trample farmland
    • Double Doors work properly? (Don't know when this happened)
    • Bedrock void fog gone in creative
    • Herobrine removed (Credit:Radillian)
    • Sugar cane might grow faster
    Bugs:
    • Breaking wheat when next to other crops tramples between 2 and 5 other farmland blocks near it
    • Farmland seems to randomly un-till? (Need confirmation)
    • Placing a block next to one of the double doors forces the door to open (haven't tested with iron)
    Image:
    Posted in: 1.0 Update Discussion
  • 2

    posted a message on Proof Of Infinite Strongholds ?
    Amidst is an awesome tool that lets you print biome maps of your world, based on the seed. It shows you where villages and strongholds are on those maps, and gives coordinates.

    The writer of it has done a lot of checking into how the positions are chosen. Only three positions are chosen, and they are chosen when the world is first created from the seed.
    Posted in: 1.0 Update Discussion
  • 4

    posted a message on [1.7.3] Mystic Mods (Dungeons, Ruins, Ores, Vines, Stones)
    Quote from Sicopath

    Oh how I wish for this Mod to be for 1.0! Sorrow :'(



    Right above you, someone posted a link to Coupon22's new version of this mod:
    http://www.minecraftforum.net/topic/658494-181100coupons-mod-updates/

    You could have
    • gone to the new thread and given him a +1
    • Downloaded the mod from there and enjoyed playing it
    • re-posted the new link here again, to help others find it

    But instead of doing any of those things, you replied to the enormously long and enormously out-of-date original post, thus making the link to the new version harder to find. You completely ignored every message on this page, and restarted the discussion again, ignoring all the work that has been done, completely negating the idea of a "thread".

    Good job :/
    Posted in: Minecraft Mods
  • 0

    posted a message on Is Lava stronger now?!
    Quote from TrudleR

    Hello

    I tried it now 2 times: I wanted to do a lava flow around my wooden house. One time 1 block away from the wood (this worked in older versions) and once 2 blocks away from the wood. But the house WAS EATEN BY THE FLAMES!! :tongue.gif:

    Why is this and how can I steer against this s**t?

    Pls don't give me tipps like "install WorldGuard" or "build another house with stone :ugly:", because I wan't an agreeable solution for this problem. How many blocks from the house should the lava minimum be. Does somebody knows that?

    Greets :smile.gif:
    Trudler


    There wasn't any fire changes that I know of. My guess is that you don't understand the full details of how fire spreads, and you did something different after the update than before. Check out the following topic:

    http://www.minecraftforum.net/topic/328840-predicting-and-preventing-fire-spread/



    As you can see in the picture, none of the wood has an air block above it. So, it can't catch fire. You probably had a similar house before the update, but now you've changed something small, creating an air block above wood. Once there's one, then the whole structure is in danger.

    Why don't you post pictures of your design, or send them to me in a PM? I have many working versions of minecraft, so I can try the same design in multiple versions (ie 1.7.3, 1.8.1, 1.9 PR 5, and 1.0.0) I can let you know if anything has changed.
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on A Tree Problem
    Quote from TheGeekZeke303

    I know, but I'm confused. You see, normally pine trees don't spawn in non-snow biomes. I am not informed on many new features/updates so that could of changed.

    The biomes have names, and even though they are unofficial, it's better to use them than just saying "snow biome."

    In beta 1.7.3, there were 2 biomes that had snow: Tundras and Taigas.

    In beta 1.8, the Tundras were converted into ice plains (huge and flat, with rivers). Taigas (pine forests) were given medium hills. Unfortunately, neither had snow, due to some bug.

    In 1.0.0, the biomes were mostly left alone, other than adding the mooshroom and a couple of tweaks. Tundra snow was fixed. Taigas are still broken. I was quite mad. I had posted about this bug everywhere I could during the 1.0 release candidates, and had even made a twitter account just to tweet Jeb about it. Of course, he ignored me.

    Well, since 1.0.0 Taigas (pine forests) are still broken, I did the best I could. I made sure that I was the first to post to the new bug page, and I got my post at the very top:

    http://www.minecraftwiki.net/wiki/Talk:Known_bugs/Version_1.0.0

    If you agree and think it's a big issue, then post a comment under mine, saying that you also think it is an urgent issue that should be fixed. Maybe it will be fixed in the first point release.


    To answer your original question, keep walking, and you'll eventually get out of the taiga biome. Then you'll see other trees.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on [Collection] ツ ッ シBest seeds ever collection!ツ ッ シ
    Great Tundra seed: Golem

    One of the biggest issues with tundras is that they are always flat and boring. The only place to find high altitude snow is places where extreme hills and tundras merge. This seed has a few of those:

    Mountain structure at -36, -668:


    Posted in: Seeds
  • 0

    posted a message on Does Anyone Know The Almighty Tobuscus SEED
    Tobuscus is the guy that does the literal trailers on youtube, right? The Tron episode is amazing!

    I didn't know he played minecraft!
    Posted in: Seeds
  • 0

    posted a message on Giant holes in my lawn WTF??
    Quote from Songbird21

    Screw that. Back up your entire game. I made a full copy of the entire .Minecraft folder before I updated so I still had a copy of my game at the previous version.

    Well, I kind of agree with you, except for the word 'updated'. Why update? I don't update, I just download a fresh copy, and keep all old versions in such a way that they are still playable any time I want.

    How? Simple. Just write a 2-line .bat file as described on this blog. Copy-pasta the minecraft.exe installer, and let it install a fresh copy!!

    :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif:
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Giant holes in my lawn WTF??
    Backup early, backup often.

    Words as true today as they were 1.5 years ago when they were first spoken. Once I found out how small the save files were, I got into a habit of backing up each world each night after playing.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on 1.0.0 Biome changing WTF
    Quote from scepheus

    The seed didn't change since I made the map in 1.0 a week ago, everything stayed the same, all the same structures stayed and everything looks the same. Except it just started snowing a week later. I cant find any evidence of an Admin messing around or a hack, I was thinking a 'seasonal' secret update or something..

    I don't understand this.

    The suggestion was to get the seed from your world on the server, and then make a new single player world with the seed. Did you do this?

    When you say that the "structures were the same", do you mean NPC villages?

    What is the seed? Let one of us try it, and we'll tell you if we get snow at the spawn area. You can also use AMIDST to generate a 1.0.0 biome map for the seed you have.
    Posted in: 1.0 Update Discussion
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