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    posted a message on Another noob question
    Thanks!
    Posted in: MCPS3: Discussion
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    posted a message on Another noob question
    I've had the PC version of MC for quite awhile now, and just got the PS3 version today. After playing around and experimenting with the console version, I wanted to delete the world... but couldn't figure out how.
    I'm sure it's something simple that I'm overlooking. Can anyone help me out?
    Posted in: MCPS3: Discussion
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    I'm also having trouble with Flans mod. I'm using MC 1.7.2, but for mods, I'm running 1.6.4. Just Flans with no packs lets minecraft run, but when I add a pack to the Flan folder (and it doesn't seem to matter which pack I add), I get this crash report when I launch:

    ---- Minecraft Crash Report ----
    // Don't be sad. I'll do better next time, I promise!

    Time: 11/22/13 6:50 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: cpw.mods.fml.common.FMLModContainer.<init>(Ljava/lang/String;Lcpw/mods/fml/common/discovery/ModCandidate;Ljava/util/Map;)V
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:507)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.NoSuchMethodError: cpw.mods.fml.common.FMLModContainer.<init>(Ljava/lang/String;Lcpw/mods/fml/common/discovery/ModCandidate;Ljava/util/Map;)V
    at co.uk.flansmods.client.ClientProxy.getContentList(ClientProxy.java:84)
    at co.uk.flansmods.common.FlansMod.readContentPacks(FlansMod.java:434)
    at co.uk.flansmods.common.FlansMod.load(FlansMod.java:287)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
    ... 10 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_21, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 98937912 bytes (94 MB) / 452722688 bytes (431 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.3.883 Minecraft Forge 9.11.0.883 20 mods loaded, 20 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{6.4.3.883} [Forge Mod Loader] (minecraftforge-9.11.0.883.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{9.11.0.883} [Minecraft Forge] (minecraftforge-9.11.0.883.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    TooManyItems{1.6.4} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    jammyfurniture{4.5} [Jammy Furniture Mod] (1.6.2_Jammy_Furniture_Mod_V4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
    FlansMod{4.0.1} [Flans Mod] (FlansMod-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Errored
    ICBM|Sentry{1.3.3} [ICBM] (ICBM_Sentry_v1.3.3.264.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ICBM|Explosion{1.3.3} [ICBM] (ICBM_Explosion_v1.3.3.264.jar) Unloaded->Constructed->Pre-initialized->Initialized
    IC2{2.0.282-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.282-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized
    GalacticraftCore{2.0.4} [Galacticraft Core] (Galacticraft-1.6.4-2.0.4.862.jar) Unloaded->Constructed->Pre-initialized->Initialized
    GalacticraftMars{2.0.4} [Galacticraft Mars] (Galacticraft-Planets-1.6.4-2.0.4.862.jar) Unloaded->Constructed->Pre-initialized->Initialized
    iChunUtil{2.3.0} [iChunUtil] (iChunUtil2.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    GraviGun{2.0.0} [GraviGun] (GravityGun2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ICBM|Contraption{1.3.3} [ICBM] (ICBM_Contraption_v1.3.3.264.jar) Unloaded->Constructed->Pre-initialized->Initialized
    MoreSwordsMod{2.5.5} [More Swords Mod] (More Swords Mod 2.5.5. For 1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    PortalGun{2.0.1} [PortalGun] (PortalGun2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RodolRivalRebels{1.6.4} [RivalRebels] (RivalRebels.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RopesPlus{1.5.0} [Ropes+] (RopePlus_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    TooMuchTNT{2.6} [TooMuchTNT] (TooMuchTNT v2.6) Unloaded->Constructed->Pre-initialized->Initialized
    Posted in: Minecraft Mods
  • 0

    posted a message on RIVAL REBELS: Nuke War ☢ Giant ROBOTS Tesla Plasma Cannon, Tsar Bomba, B2 Lasers Flamethrower, Rockets & Bunkers. 3.3M Downloads
    Quote from vertice

    Np, for now you could replace the following textures: in the RR zip file edit the following image files, assets/rivalrebels/textures/blocks/br.png and bs.png , (those are the gore's textures). Also assets/rivalrebels/textures/entity/at.png (thats the blood particle)

    Just erase the pixels on the file but leave the file, because if you delete it the mod will complain.

    I'll make a config option on the next update to turn off the blood, I don't know if I should count the green zombie blood as real blood, or the yellow oil block I have for broken machines and stuff.



    Worked perfect. Thank you so, so much! As far as a config option, unless others have said anything, I wouldn't bother. Again, thank you very much!
    Posted in: Minecraft Mods
  • 0

    posted a message on RIVAL REBELS: Nuke War ☢ Giant ROBOTS Tesla Plasma Cannon, Tsar Bomba, B2 Lasers Flamethrower, Rockets & Bunkers. 3.3M Downloads
    Ok, this may sound like an odd/prude/dumb request, BUT... my 7-yr-old son LOVES your mod. And I have to agree with him, these are some of the best weapons I've seen in Minecraft.

    However, I'm not a fan of my 7-yr-old seeing lots of gore. Sure, it's pixelated minecraft gore, but still, there is a bit when using the Ein-Sten (clever name, btw). I didn't want to remove the mod, even though that the easiest solution, and I'm trying to work a compromise. Is there a relatively simple way to remove the gore?

    I looked in the RodoRivalRebels.cfg file and commented out the lines referring to gore, but apparently it goes back to normal. I deleted the lines referring to gore, but like I said, it appears it's set up to replace/repair the cfg.

    I don't know squat about the coding mechanics of minecraft mods, but I'm not a total noob - I did some modding of Jedi Knight: Dark Forces waaaay back in the day, so I might could pull it off if I knew what to do.

    Thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on Reset video settings
    I'm pretty sure this is in the wrong forum, but I didn't easily find where it was supposed to go, so please move it to the appropriate forum if necessary.

    Anyway, my son plays minecraft all the time on the PC and has downloaded many mods (he's in 2nd grade), however, he's messed with the video settings not knowing what he was doing. For quite awhile now the game has been laggy and slow to render.

    I was wondering if there is a way to reset the video settings back to a default setting. I didn't see an option for it on the settings screen anywhere. Or maybe someone take take a screenshot of the default settings and post it?

    Thanks for the help!
    Posted in: Java Edition Support
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