People understandably don't want to make a second account to use a forum about something entirely unrelated to Twitch. No other forums does that.
It can be many reasons, really.
For some, including me, the forums have been declining in quality, and the whole Twitch thing was kind of the final breaking point, I'd imagine Twitch would want to make some changes to the forums if they're going all out with it, I really don't have any faith in those changes being good, either not really mattering or being overall terrible.
Others it's probably just a bias against twitch, with or without good reason. It's a pretty big company, and many people view big companies as generally bad or "evil", which is also understandable due to the behavior of a large portion of them.
Also possible that people just don't want to merge. There's weren't really any really good reasons provided for the merge, so I can see the hate against it.
Everyone has their own reasons, there happens to be a lot of them, so that's why it's kind of turning into a big deal.
Personally I feel it's not that big of a deal, but I'm already kind of over the forums and don't use them, so that's probably why I don't care as much.
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I don't believe I ever formally introduced myself here, and if so that is somewhat sad. Even so, I can at least formally say goodbye.
Chameleonred5
9/28/2013-10/23/2017 (4 years, 25 days old)
Glowstone Miner
3043 Posts
864 Thanks (as of time of leaving)
Only one still-active follower:
-rabidgoodra27
Notable or amusing posts:
Thread in which a two-year-long bet was made and followed through on.
Minecraft is a toy.
Aesthetics has rules.
Most important item in Minecraft.
Shields are amazing.
Stop tossing unsupported assertions into an echo chamber.
Best suggestion made to date.
Minecraft isn't dying.
Other people's posts/threads I want to share before the opportunity is gone:
The vaguest suggestion in existence.
Ironic comment from 2011.
Vast conspiracy.
A simple guide. May its spirit survive.
Interesting mod.
King of Wishlists.
First arrived on the Forums in order to watch people talk about Minecraft in around 2012. First made a post to find servers to play on, out of annoyance at being attacked by mods on big servers, and continued searching for awhile afterwards. Several months later, became increasingly interested in the Suggestions Forum under the Suggestions Guide of Theriasis. Actually read all the rules and guides before making a generally well-received first suggestion. Continued to both argue on anti-update/anti-Mojang threads in Recent Updates and Snapshots and becoming increasingly involved in the Suggestions Guide.
Most time was spent in much the same manner, critiquing suggestions, helping the Suggestions Guide, and arguing that no, none of the updates suck as much as people think they do. Although no arguments were truly resolved that way, the point of arguing against people who'll never agree with you is not to be right, but to sharpen one's wit and have fun. A server called Nationcraft was found to play on, and half a year was enjoyed on it before continual resets resulted in disinterest.
Was part of making the Suggestions Guide 2.0, after the first Guide was deemed 'too mean,' or 'not good enough,' or something along those lines.
Life continued in much the same way, the Guide being improved upon, interesting things happening in Minecraft, and much fun had for all. Until quite abruptly, the moderators decided there was no possible compromise for the apparent negativity, and without warning shut down the Guide and put up their own, neutered version. Without any kind of reason governing the Suggestions Forum, and the fundamental point of a suggestions forum that Mojang doesn't look at--to refine suggestions before putting them on Reddit--being heavily disabled by the lack of authority backing logic, there was little point in doing anything else there.
From there, all that was left was drifting from topic to topic, watching Minecraft slowly update for four months, until Twitch decided to integrate accounts, which went against certain principles and finally ended everything.
A mention to friends and acquaintances, in no particular order: Theriasis, Badprenup, TheMasterCaver, Cerroz, Yoshi9048, Mastermined, Gamelord, Angeltxilon, DrWeegee, McRiveter, Acknid, Jdc997, Swaglord676, Endergirl00, Alufkin, Shaddura, Teesee, ThingWithAThing, 0_Zippy, Broccoli_Monkey, DeviantCrafter, and Xystem4. And several others whose names I've forgotten over the years.
Thanks for the fun, guys. If anyone wants to find me, I'm ErraticArchitect on Reddit.
If not for this whole Twitch thing, I'd keep going. Even so, I hold no grudge for Twitch's actions. They're doing what makes sense for them, and I can see the benefits. I simply disagree. I understand they won't change their minds if the 'minority' of people disagree, or even if the majority do. I am still not going to be a part of something just because my leaving it will be ignored or forgotten by them. Going with the flow even when you disagree is what causes so many real-life problems. So goodbye, a large portion of my life.
1
Given that I am not going to be here after today for reasons of
Google+/YoutubeTwitch/MC Forums Integration, I thought I'd make a thread for everyone to use whenever those "Is Minecraft Dying" threads inevitably pop up again. The information found here is originally from a comment from April 2017 that I have been continually updating, and demonstrates just how insanely redundant, pointless, and wildly innaccurate "Is Minecraft Dying" threads really are.Whenever an "Is Minecraft Dying" thread comes up, simply direct them here and tell them that no, it is not. This is evidence that while their perception may seem valid, it also seemed valid to the twenty other people who made the exact same thread several times over the years, and that just maybe they're crying wolf like all the rest.
Given that I will not be here, this thread will not be able to be updated. I trust, however, that more than a hundred threads over the course of seven years has significant enough weight to convince most people, and does not need to be added to in order to remain convincing.
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Let's do some research, hm? Just bear with me on this.
People have been claiming that Minecraft is dying as soon as 11 months after Classic was released. Which was seven years ago.
There is a long history of threads like this. Long enough that I even made a two-year-long bet in order to prove that it wasn't dying.
All of the various issues that people claimed will kill/killed Minecraft or is a sign of dying/death and the times they claimed them (first posts of threads only), are as follows:
1. Notch's girlfriend, 2010
2. Lack of innovative content, 2011, 2012, 2013, 2013, 2014, 2014, 2015, 2017
3. Notch not working on things, 2011
4. Unbalanced/not fleshed-out content, 2011, 2013, 2013, 2013, 2015, 2017
5. Lack of things that are commonly suggested in the Suggestions Forum, 2011, 2013, 2017, 2017, 2017
6. Taking too many suggestions from the internet, 2011
7. New content/updates, 2010, 2011, 2011, 2011, 2011, 2011, 2012, 2012, 2013, 2013, 2013, 2013, 2013, 2013, 2013, 2013, 2013, 2014, 2015, 2015, 2016, 2017, 2017, 2017
8. Less frequent/lack of updates, 2010, 2011, 2013, 2014, 2015, 2016, 2016
9. The game has credits/The End, 2011, 2011
10. It's Jeb's fault/Notch stopped working on the game, 2013, 2013, 2013, 2014, 2015
11. Other newer games are better, 2011, 2013, 2013
12. Mojang being malicious, apathetic, lazy, or clueless, 2013, 2013, 2015, 2017, 2017, 2017
13. Children/child-friendliness/decreased difficulty, 2012, 2013, 2013, 2013, 2013, 2014, 2015, 2015, 2017, 2017
14. The community/mods, 2011, 2012, 2013, 2013, 2013, 2013, 2013, 2013, 2013, 2013, 2014, 2014, 2014, 2014, 2014, 2014, 2014, 2015, 2015, 2015, 2015, 2015, 2016, 2016, 2016, 2016, 2016, 2017, 2017, 2017, 2017
15. The EULA/Bukkit being taken down, 2014, 2014, 2014
16. Microsoft's involvement, 2012, 2014, 2014, 2014, 2014, 2014, 2015, 2015, 2017
17. Notch leaving Mojang, 2014
18. Personal lack of interest, 2013, 2014, 2014, 2015
19. Cyber attacks, 2015
20. Google Search stats/lack of media attention, 2015, 2016
(If anyone finds one not included, please let me know via PM. I'll add it to the list.)
This thread falls into three of these- #13, #2, and #12, which have, in the 4-6 years they have been claimed to be Minecraft-slayers, not killed Minecraft a single time. Nor is there evidence that they have generated a decline in said period of time.
If anything, #14 (specifically the community) is the most likely to kill Minecraft, seeing as, you know, Minecraft is alive so long as people play it. Though I am not of the opinion that any one group of bad players is going to do it. Rather, it'll be a slow and gradual death at the hands of apathy and time.
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I like the idea, however it is implemented. This has my support.
1
The developer purposefully left his game to another developer. Are you saying that succession is not part of a developer's vision? That purposefully no longer working on the game is not part of his desires for the game?
Or on the flipside, are you saying that the developer's vision is a flawless thing that doesn't need to be questioned or altered? That another developer couldn't possibly do as good a job as the original, and their vision will never be good enough to fill the void? If Notch had a vision of bananas jumping around singing "I'm a dancing peapod!" added to the game, would you have been fine with that?
The community is listened to. Remember the Combat Update? That didn't come out of a vaccuum, you know. It was constantly tweaked until it was released. And then tweaked a bit more. Remember when Mojang changed a thing and then changed it back because of the community? What exactly is so important? Do the majority actually get ignored, or is it a small group of outraged people? Have you actually checked?
What kind of additions do you want to see? Which additions would you like to get rid of? Why? If unnecessary updates aren't bad, what was all that talk about "icing" for?
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Should we never add anything else? And if not, what is worth adding and what is not? What are your standards? Are they consistent? If not, why should anyone listen to you?
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Define "necessary."
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Or you could... you know... PM me with your testing strategy, we could go through it together, and agree that whatever the result is, we will agree to honor it? You know, like intelligent people who are willing to admit to being wrong? And if I am, then I will use your data and experience being on the "other side" to help convince others.
I asked for statistics. More specifically (and not stated), statistics about people liking 1.7 better. Which is actually most measurable by statistics, and not by your various friends supporting your confirmation bias. The rest would not be measurable by statistics. I was cherry-picking just one of your statements because I am thoroughly tired of this crap. I apologize for giving you a false impression. I should have asked for generic evidence or proof instead. I will adjust my behavioral mechanisms to change this for the future.
We're probably off-topic, as I don't think coding bloat is the same as feature bloat, which is what this thread is about. Anything further should be moved to PM.
3
I'd take a look myself, but I don't see anything to look at. The loudest voices are the ones I see, and they're all shouting different things with a sense of superiority. What should I be looking at? The hundred pages of people complaining for reasons that are purely emotional? FPS info which varies for everyone, even two people with the exact same computer, for no discernible reason? Mojang, who made the updates? The Optifine guys, who complain about it? Perhaps I should look at the code itself... except oh wait, I'm not a programmer. I could understand the context of Minecraft's code, but no one's giving it.
There's a reason I'm asking for proof: I don't know. I cannot say one way or another what's going on. Given my own personal experience, I do not think what you are saying is true. However, given that, and I quote myself, "info varies for everyone, even two people with the exact same computer, for no discernible reason," I am more than willing to believe that I am holding onto a false point of view based on limited data, if you can prove what you're saying.
I don't care what proof you want to give. Just give more than none and stop tossing unsupported assertions into an echo chamber. If you are so confident in what you are saying, then prove it. Where are you getting your info? "Seeing for yourself?" What are you seeing? How? How can you know that you are right? Anecdotal evidence that's worthless? Emotional arguments based on interpretation? At the very least please make it so that I don't have to read your mind to know what you're talking about. If you have enough reason for me to believe you, then I will.
1
This is another part of the suggestion where if I understood where you were going, if I had a complete picture, I may have a different opinion. You are slowing things ridiculously down and making parts of the game really annoying if they were to exist in Minecraft 1. I have to go find a gravel to even craft basic 3x3 items? What happens if I spawn in a savannah biome? Do I take forty years to find a single block, and in the meantime am forced to stay on the surface for lack of a pick? I sincerely hope there is more early-game content, but I can't know and if you're planning on it I still can't know if it's good enough to compensate.
The furnace seems overcomplicated. While it's probably not that bad, I think your explanation of it could be made better.
The anvil is outright ludicrous in the same way that requiring people to find flint for crafting tables is. Again, whatever early-game content you're planning must make up for using dozens of resources for everything, and because I cannot read your mind or the future I'm stuck wondering if you even know what you're doing.
So enchantment gems are like enchanted books? Is enchanting gems still random?
Potions are not underpowered, they just take some planning. I don't often use them because I do not often have the need to be overpowered. I don't think this is solved by doing something to potions, but rather by increasing the amount of situations in which people have need of them.