I expected something of far better quality. I'm not sure why. Really? Removed recipes and pocket edition trivia? What does that have to do with being an 'expert Minecraft player' or knowing every recipe in the game? Was it just to have ten distinctly different questions, because ten is an amazing number that everyone likes? Even though I didn't know two of these for certain, logic and a poorly created multiple choice where the wrong answers stood out made it obvious. Maybe it's not supposed to be hard. But then it's not actually fun, either. Without a chance at failure, there's no challenge.
- Chameleonred5
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Member for 10 years, 5 months, and 20 days
Last active Thu, Jun, 20 2019 01:37:02
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Jan 15, 2017Chameleonred5 posted a message on Minecraft Crafting & Recipe Quiz: Can You Get Every Question Correct?Posted in: News
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Nov 21, 2016Chameleonred5 posted a message on Minecraft In Education A Bad Thing?Posted in: News
Minecraft teaches lots of nifty things:
1. Consequences
2. Efficiency
3. Prioritizing
4. Processes
5. Aesthetics
6. Engineering
7. Problem-solving
8. Binary computation
9. Renewability
10. Spatial reasoning
And quite a bit more. I didn't understand half these things nearly as well at age 16 before I started playing the game. Just because your gut reaction says "gimmick," doesn't mean that reaction is right.
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Nov 21, 2016Chameleonred5 posted a message on Minecraft In Education A Bad Thing?Posted in: News
Exactly. You can learn any way you want just as well as everyone else. Though you may enjoy learning in certain ways more than others, and that may have an impact. -
Sep 27, 2016Chameleonred5 posted a message on (PC) A Look At Version 1.11Posted in: NewsQuote from Unclevertitle»
Not to mention that the Curse of Binding might actually be beneficial on a very good sword or pickaxe and paired with Mending. No more accidentally throwing an item away by pressing 'Q' instead of '1' when startled by an enemy.
I guess you could create a trap where dispensers forcibly equip leather armor with a Curse of Binding on people. Of course, this assumes they're not wearing armor. -
Sep 27, 2016Chameleonred5 posted a message on (PC) A Look At Version 1.11Posted in: NewsQuote from EatingSilencerforBreakfast»
I heard there was a poll asking MC players what mob they wanted added, and Llamas was the winner.
Yes, but it was between Llamas and Alpacas, not Llamas and nothing.
So... I guess the people who would've preferred nothing lost either way. -
May 20, 2016Chameleonred5 posted a message on Snapshot 16w20a Ready For Testing!Posted in: NewsQuote from Zarlog_Core24»
Once again, if Mojang did a survey that you could complete on the launcher about if you love or hate 1.9 that anyone could do, they will probably find that more people hate the combat than the people who love it. The amount of people who register and are active on the forums (and who love 1.9) are just a tiny portion of the 22 million Minecraft players. Lots of people play Minecraft and have never even heard of the forums. Same with that reddit post that made them put back the stupid 1.9 changes. That may have seemed like a lot of people, but it was almost nothing when you compare it to the 22 million Minecraft players. In this case, their opinion was forced on everyone whether they liked it or not.
Amazingly, the people who complain on the forums and Reddit are also barely anything vs. 22 million players. If you have something backing up your confidence in the size of the 1.9 detractors group, I'd love to hear it.
Opinions are irrelevant. It's assertions, arguments, and what supports them that matter. The new mechanic was not a good compromise because it defeated the point of what Mojang had created the new system for. Their complaints had substance, validity. You think Mojang reverts things for a vocal minority, just because they complain? Honestly, there are so many things that would've been reverted if that were the case. -
May 19, 2016Chameleonred5 posted a message on Snapshot 16w20a Ready For Testing!Posted in: NewsQuote from Zarlog_Core24»
It's all about opinions. You think the changes are good. I think that they are bad. If Mojang put a survey on the launcher that anyone could complete, the results would probably be surprising. Just because they made a big stink on Reddit doesn't mean that everyone likes 1.9. In fact, they ruined it for everyone because the 1.9.1 changes would have been perfect for people who didn't have lightning fast reflexes and a $100 gaming keyboard and mouse. Here is what I think happened there:
1. Mojang releases 1.9 with the combat changes.
2. Mojang realizes that the changes are not being appreciated by several players.
3. They experiment with making them more balanced in the 1.9.1 pre releases.
4. Lots of people try the pre releases, and are very happy with them.
5. A small group of 1.9 fanboys on Reddit who hate the changes and want to ruin it for everyone notice the changes.
6. They start making a big stink about it.
7. Mojang does not want to change it at first because of how many people they would disappoint.
8. The protests get more intense, forcing Mojang to revert the changes no matter how many people liked them. "Oh, OK, we will REVERT THE CHANGES!"
9. When they revert the changes, several players like myself are disappointed and get the wrong idea that Mojang is just screwing with them and trying to ruin it.
Opinions aren't a factor. It's all about assertions, arguments, and what supports them. Good/bad is a pseudo-objective value that we can reach for once we agree on definitions. We seem to agree on definitions, so all that's left is to discuss it until we reach a conclusion.
The people who didn't like the changes realized that it would make spam-clicking better than timing, thus defeating the whole point of the combat changes to begin with. Once someone pointed that out to Mojang, they reverted the changes. Of course, Mojang always does that. "Hey, our compromise didn't work? Rather than try to find a way to make it work, we'll just undo it."
Also, if you could get statistics to support your 'lots,' that'd be great. Also would be nice to link me to the places where you found "Mojang does not want to change it," and the reason for doing so, because I'm pretty sure that would be easy to find... yet I haven't found that.
I have good reflexes, but a crappy keyboard and mouse. 1.9 doesn't require any of that. I don't know what you're playing, but you're probably playing it wrong if you're having significant enough problems to complain about it. -
May 19, 2016Chameleonred5 posted a message on Snapshot 16w20a Ready For Testing!Posted in: NewsQuote from Zarlog_Core24»
Nope. And they aren't going to remove it. Mojang only listens to positive criticism, and doesn't like negative criticism. Therefore, they will not remove it.
They undid the change in which iron golems/zombie pigmen only dropped iron/gold if you personally killed them.
Weapon cooldown is a good change. Upon attempting to alter it to match negative criticism they received far more negative criticism which caused them to change it back. -
Sep 24, 2015Chameleonred5 posted a message on Community Roundtable: BoatsPosted in: News
There is nothing wrong with making them invulnerable. Nothing else in the game explodes into shrapnel when it hits a wall, so why should boats? This property is purely obnoxious and serves no real practical purpose. And I'd love to have a personal boat that's all mine, and that I could name and use personally without it exploding every time it so much brushes past some sand.
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Sep 24, 2015Chameleonred5 posted a message on Community Roundtable: BoatsPosted in: NewsQuote from APlotdevice»
Horses, minecarts, and even players can slam into walls at high speed without any consequences. That is the property of the game, with boats being the outlier.
Get rid of the boat's impact mechanics, period. (this wouldn't make it invincible, as it could still be destroyed by lava, cacti, and attacks)
This is probably the simplest solution. -
Feb 4, 2015Chameleonred5 posted a message on Community Creations: Diamond Dimension"ExplodingTNT answers (sort of) a question about the Minecraft world - what if there were a dimension full of nothing but diamonds?"Posted in: News
Answer: It'd be extremely boring, much like using 1.8 World Generator to put diamond ore everywhere. -
Jan 28, 2015Chameleonred5 posted a message on Minecraft Boosted Microsoft Sales by $171 Million?Posted in: NewsQuote from BigGrayGolem»
No it didn't. The story is a lie. That's why there's a question mark at the end of the headline.
Read my takedown a few posts up, or just click here.
Well, on top of not doing proper research, they also can't do basic math. -
Jan 28, 2015Chameleonred5 posted a message on Minecraft Boosted Microsoft Sales by $171 Million?"Could you imagine how high that could go in one year?"Posted in: News
Well, it made 171 million in three months. There are four quarters in a year. Therefore it would make 681 million in one year at the current rate. Whoever wrote this was not thinking.
Quote from SpaciousName»Eventually minecraft will turn into a horrible game that literally EVERYONE plays, and it just won't be fun anymore. It'll be one of those things that's a part of modern culture, like facebook or the simpsons. It won't be unique.
Where have you been? It's already part of modern culture. - To post a comment, please login.
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Minecraft is not ruined now. Minecraft will not be ruined soon. Minecraft will not be ruined in the foreseeable future.
The only problem I have with development is that they're not going very deep with updates. That is, they keep adding new features when they should really improve the features they have now. I like concrete as well as any builder, but I want them to sort out and expand upon existing features.
5
There is an enormous difference in feeling between 1.8 and 1.9.
1.8: You are an omnipotent pest-control service who obtains goodies from poorly-designed vending machines known as mobs.
1.9: You are fighting to survive against evil creatures.
I went back to 1.8 and was utterly bored out of my mind. I'd never really cared for mobs in 1.8 to begin with, but after 1.9? I couldn't go back. And that aspect is far more important than anything in PvP. The only thing that is maybe controversial is the whole saturation/regeneration thing, and even that's not that bad even if it is bad.
What combat system uses a cooldown that I can think of? How about... all of them. Not a single one I can think of lacks a cooldown. Whether it's a reload time or just a small amount of time between swings.
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B.
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If I don't have much of anything to say, I won't say anything. For example, this suggestion. It has my support. It's a common sense, good idea. But there's not much to say beyond that.
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Pistons have an obvious utility function with immediate, apparent uses. What does a weather detector have?
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C.
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What things?
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O.
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I think you should've simply put all of your ideas under the topic of "MC2." That would've been perfectly acceptable, especially since you make the effort to keep everything relevant to that main idea. It would make it far easier to make judgement calls about the suggestion if we could see the whole thing and how everything interrelated. As it is, I have no clue how anything you put down is "breaking the conventions of Minecraft." It just sort of seems like "Minecraft, except how I want it."
Customization... The way you've gone about it is an incredibly easy way to divide the fanbase and increase Mojang's workload to nigh-infinite proportions (www.youtube . com/watch?v=wdDuoqGswaY). Either that, or create dozens of insignificant updates that don't do anything important, and still increase Mojang's workload to nigh-infinite proportions. To keep all of these packages working together, while also patching bugs (some of which would be directly caused by putting different combinations of packages together), sorting through balance (the player can decide some of this, but Mojang will have to do some work here if they want updates to have any cohesiveness), ensuring that the community can stay happy with any possible result... With so many pieces, and many more to be added, it's going to become an infinitely complex problem. That is, if it's more than just a new cosmetic feature that does nothing every package. Even then, there will still need to be constant crosschecking to make sure it works right for everyone.
Mods make this even more problematic.
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I'd say four. Maybe five if I'm being optimistic. I know how all the various functions work, and a lot of the shortcuts. However, when I try to put everything I know into practice, it has a strong tendency to simply not work how I want it to. There is some intuition or experimental process that I am missing that would allow me to create my own working redstone designs.
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Your poll is a bit... misleading.
Yes, Mojang will listen to the community. No, reverting to 1.7 combat is not a thing that will happen.
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It's not a disappointment if you expect nothing. I suggest you adjust your expectations accordingly. It's hard to be let down when you don't expect anything to be great. It even allows you to be frequently pleasantly surprised.
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You shouldn't base your ideas around farms. They aren't a normal part of gameplay. I personally don't use them at all and know many who don't. Really, your choice in material should look something like this:
Iron: Very common, but also used for plenty of different things. If it doesn't matter how often your machines are made, use this one.
Gold: Uncommon, but also basically used for nothing. If these machines should be used slightly less, use this one.
Diamonds: Rare, used for unique items. If you want people to hesitate to make a ton of these machines, use this one.
Quartz: Fairly common in the Nether, but still somewhat difficult to obtain. Used for mid-game items. If you want people to need to wait to use these machines, but not have trouble making many of them, use this one.
Prismarine: Used for nothing at the moment, and not that hard to get once you find an ocean monument. Similar thing to Quartz.
Why is encouraging someone to mine in a certain biome (underground, all biomes are basically the same) a good thing?
I already find it a fun challenge to raid an Ocean Monument. The gold is a nice enough "reward," but there are also prismarine and sponge.
I understand having other items to hunt down, but that's inherent in any suggestion about new items. You could easily have this with a non-mineral suggestion.
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I mean, you could just have some check-options that appear when you switch it to peaceful. One for hunger, one for health.
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I like the basic idea, but could I maybe have more details? Exactly how would you go about rearranging the GUI, and what could you rearrange?