I expected something of far better quality. I'm not sure why. Really? Removed recipes and pocket edition trivia? What does that have to do with being an 'expert Minecraft player' or knowing every recipe in the game? Was it just to have ten distinctly different questions, because ten is an amazing number that everyone likes? Even though I didn't know two of these for certain, logic and a poorly created multiple choice where the wrong answers stood out made it obvious. Maybe it's not supposed to be hard. But then it's not actually fun, either. Without a chance at failure, there's no challenge.
- Chameleonred5
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Member for 10 years, 5 months, and 20 days
Last active Thu, Jun, 20 2019 01:37:02
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Jan 15, 2017Chameleonred5 posted a message on Minecraft Crafting & Recipe Quiz: Can You Get Every Question Correct?Posted in: News
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Nov 21, 2016Chameleonred5 posted a message on Minecraft In Education A Bad Thing?Posted in: News
Minecraft teaches lots of nifty things:
1. Consequences
2. Efficiency
3. Prioritizing
4. Processes
5. Aesthetics
6. Engineering
7. Problem-solving
8. Binary computation
9. Renewability
10. Spatial reasoning
And quite a bit more. I didn't understand half these things nearly as well at age 16 before I started playing the game. Just because your gut reaction says "gimmick," doesn't mean that reaction is right.
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Nov 21, 2016Chameleonred5 posted a message on Minecraft In Education A Bad Thing?Posted in: News
Exactly. You can learn any way you want just as well as everyone else. Though you may enjoy learning in certain ways more than others, and that may have an impact. -
Sep 27, 2016Chameleonred5 posted a message on (PC) A Look At Version 1.11Posted in: NewsQuote from Unclevertitle»
Not to mention that the Curse of Binding might actually be beneficial on a very good sword or pickaxe and paired with Mending. No more accidentally throwing an item away by pressing 'Q' instead of '1' when startled by an enemy.
I guess you could create a trap where dispensers forcibly equip leather armor with a Curse of Binding on people. Of course, this assumes they're not wearing armor. -
Sep 27, 2016Chameleonred5 posted a message on (PC) A Look At Version 1.11Posted in: NewsQuote from EatingSilencerforBreakfast»
I heard there was a poll asking MC players what mob they wanted added, and Llamas was the winner.
Yes, but it was between Llamas and Alpacas, not Llamas and nothing.
So... I guess the people who would've preferred nothing lost either way. -
May 20, 2016Chameleonred5 posted a message on Snapshot 16w20a Ready For Testing!Posted in: NewsQuote from Zarlog_Core24»
Once again, if Mojang did a survey that you could complete on the launcher about if you love or hate 1.9 that anyone could do, they will probably find that more people hate the combat than the people who love it. The amount of people who register and are active on the forums (and who love 1.9) are just a tiny portion of the 22 million Minecraft players. Lots of people play Minecraft and have never even heard of the forums. Same with that reddit post that made them put back the stupid 1.9 changes. That may have seemed like a lot of people, but it was almost nothing when you compare it to the 22 million Minecraft players. In this case, their opinion was forced on everyone whether they liked it or not.
Amazingly, the people who complain on the forums and Reddit are also barely anything vs. 22 million players. If you have something backing up your confidence in the size of the 1.9 detractors group, I'd love to hear it.
Opinions are irrelevant. It's assertions, arguments, and what supports them that matter. The new mechanic was not a good compromise because it defeated the point of what Mojang had created the new system for. Their complaints had substance, validity. You think Mojang reverts things for a vocal minority, just because they complain? Honestly, there are so many things that would've been reverted if that were the case. -
May 19, 2016Chameleonred5 posted a message on Snapshot 16w20a Ready For Testing!Posted in: NewsQuote from Zarlog_Core24»
It's all about opinions. You think the changes are good. I think that they are bad. If Mojang put a survey on the launcher that anyone could complete, the results would probably be surprising. Just because they made a big stink on Reddit doesn't mean that everyone likes 1.9. In fact, they ruined it for everyone because the 1.9.1 changes would have been perfect for people who didn't have lightning fast reflexes and a $100 gaming keyboard and mouse. Here is what I think happened there:
1. Mojang releases 1.9 with the combat changes.
2. Mojang realizes that the changes are not being appreciated by several players.
3. They experiment with making them more balanced in the 1.9.1 pre releases.
4. Lots of people try the pre releases, and are very happy with them.
5. A small group of 1.9 fanboys on Reddit who hate the changes and want to ruin it for everyone notice the changes.
6. They start making a big stink about it.
7. Mojang does not want to change it at first because of how many people they would disappoint.
8. The protests get more intense, forcing Mojang to revert the changes no matter how many people liked them. "Oh, OK, we will REVERT THE CHANGES!"
9. When they revert the changes, several players like myself are disappointed and get the wrong idea that Mojang is just screwing with them and trying to ruin it.
Opinions aren't a factor. It's all about assertions, arguments, and what supports them. Good/bad is a pseudo-objective value that we can reach for once we agree on definitions. We seem to agree on definitions, so all that's left is to discuss it until we reach a conclusion.
The people who didn't like the changes realized that it would make spam-clicking better than timing, thus defeating the whole point of the combat changes to begin with. Once someone pointed that out to Mojang, they reverted the changes. Of course, Mojang always does that. "Hey, our compromise didn't work? Rather than try to find a way to make it work, we'll just undo it."
Also, if you could get statistics to support your 'lots,' that'd be great. Also would be nice to link me to the places where you found "Mojang does not want to change it," and the reason for doing so, because I'm pretty sure that would be easy to find... yet I haven't found that.
I have good reflexes, but a crappy keyboard and mouse. 1.9 doesn't require any of that. I don't know what you're playing, but you're probably playing it wrong if you're having significant enough problems to complain about it. -
May 19, 2016Chameleonred5 posted a message on Snapshot 16w20a Ready For Testing!Posted in: NewsQuote from Zarlog_Core24»
Nope. And they aren't going to remove it. Mojang only listens to positive criticism, and doesn't like negative criticism. Therefore, they will not remove it.
They undid the change in which iron golems/zombie pigmen only dropped iron/gold if you personally killed them.
Weapon cooldown is a good change. Upon attempting to alter it to match negative criticism they received far more negative criticism which caused them to change it back. -
Sep 24, 2015Chameleonred5 posted a message on Community Roundtable: BoatsPosted in: News
There is nothing wrong with making them invulnerable. Nothing else in the game explodes into shrapnel when it hits a wall, so why should boats? This property is purely obnoxious and serves no real practical purpose. And I'd love to have a personal boat that's all mine, and that I could name and use personally without it exploding every time it so much brushes past some sand.
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Sep 24, 2015Chameleonred5 posted a message on Community Roundtable: BoatsPosted in: NewsQuote from APlotdevice»
Horses, minecarts, and even players can slam into walls at high speed without any consequences. That is the property of the game, with boats being the outlier.
Get rid of the boat's impact mechanics, period. (this wouldn't make it invincible, as it could still be destroyed by lava, cacti, and attacks)
This is probably the simplest solution. -
Feb 4, 2015Chameleonred5 posted a message on Community Creations: Diamond Dimension"ExplodingTNT answers (sort of) a question about the Minecraft world - what if there were a dimension full of nothing but diamonds?"Posted in: News
Answer: It'd be extremely boring, much like using 1.8 World Generator to put diamond ore everywhere. -
Jan 28, 2015Chameleonred5 posted a message on Minecraft Boosted Microsoft Sales by $171 Million?Posted in: NewsQuote from BigGrayGolem»
No it didn't. The story is a lie. That's why there's a question mark at the end of the headline.
Read my takedown a few posts up, or just click here.
Well, on top of not doing proper research, they also can't do basic math. -
Jan 28, 2015Chameleonred5 posted a message on Minecraft Boosted Microsoft Sales by $171 Million?"Could you imagine how high that could go in one year?"Posted in: News
Well, it made 171 million in three months. There are four quarters in a year. Therefore it would make 681 million in one year at the current rate. Whoever wrote this was not thinking.
Quote from SpaciousName»Eventually minecraft will turn into a horrible game that literally EVERYONE plays, and it just won't be fun anymore. It'll be one of those things that's a part of modern culture, like facebook or the simpsons. It won't be unique.
Where have you been? It's already part of modern culture. - To post a comment, please login.
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I'm sorry, but that's not how this forum works. It's your suggestion; while we can perhaps suggest possible alterations to make it better, you must be the one to fill in all of the information.
If you want to collaborate, send a PM with to one of the more established suggestion forum-goers asking if they would like to help you with an idea. We do not have a dedicated place to create suggestions with others.
I cannot on good faith support an incomplete suggestion.
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Do you have statistics to prove anything you're saying?
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Everyone has actual reasons for their opinions. Feelings are spawned from objective reality. Figure out what exactly caused your feelings to be that way, and why those things affected you so, and then perhaps you may have a point.
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This is another part of the suggestion where if I understood where you were going, if I had a complete picture, I may have a different opinion. You are slowing things ridiculously down and making parts of the game really annoying if they were to exist in Minecraft 1. I have to go find a gravel to even craft basic 3x3 items? What happens if I spawn in a savannah biome? Do I take forty years to find a single block, and in the meantime am forced to stay on the surface for lack of a pick? I sincerely hope there is more early-game content, but I can't know and if you're planning on it I still can't know if it's good enough to compensate.
The furnace seems overcomplicated. While it's probably not that bad, I think your explanation of it could be made better.
The anvil is outright ludicrous in the same way that requiring people to find flint for crafting tables is. Again, whatever early-game content you're planning must make up for using dozens of resources for everything, and because I cannot read your mind or the future I'm stuck wondering if you even know what you're doing.
So enchantment gems are like enchanted books? Is enchanting gems still random?
Potions are not underpowered, they just take some planning. I don't often use them because I do not often have the need to be overpowered. I don't think this is solved by doing something to potions, but rather by increasing the amount of situations in which people have need of them.
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I'd say 1.9 is the best, with fundamentally changed gameplay that actually made hostile mobs fun. They're a major part of the game, and the changes made both to them and combat has made a lot of formerly stale playtime better than it used to be. Most changes are just changes to world generation or disparate things like villagers, so they don't have much active impact on how you play.
1.6 was the worst, giving us basically no game-changers and many pointless or redundant features.
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I don't get bored, but I do get tired. It's usually when I've been doing the same thing for several hours. Repetitive builds and the like.
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Agreed. I've been working for years on ideas that might fix the problem, but the closest I've gotten is "just remove them."
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I don't see any reason not to make this adjustable. This is the sort of thing that gamerules are for. However, you need to actually specifically suggest a gamerule if that's what you want. If it's a world option, you need to suggest that. If it's something else, you need to suggest that.
"Change this" is not a suggestion. It's an idea. How exactly should this be implemented?
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(Off-topic: What is wrong with the post editor today?!)
I first started playing in 1.2.5, a few months before 1.3 was released. I played on a very awful laptop, and was forced to keep my render distance on 3 for most of the time. As a direct result, I could barely see mobs until they attacked me. My first day was spent building a tree house in a jungle tree. I think the thing I'm most proud of is my ability to map out my environment, build some nifty structures, and actually survive while barely being able to see a few dozen blocks away from me.
My best battle was against a spider jockey. I didn't know they existed and I hadn't realized that my tree house was climbable. My mind went back and forth between WHAT IS THAT and IT'S IN MY TREE until I managed to kill it. I wish 1.2.5 had had 1.9 combat, because honestly it was a bit anticlimactic.
Of course, now that I play on a good computer and can crank my render distance up to 21 with no issues, I realize just how close everything that was so far away actually was to each other. I still have my first world, and every once in a while I go back on it and smile.
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I'm pretty sure they know what a poll is.
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Xisumavoid, with Swimmingbird941 as a close second.
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Compared to other, similar ideas, I like how this one works. It feels like it fits with all the other mechanics for moving items around, and I think if we were to ever have a system for switching disks, I'd want it to work this way.
This has my support.
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Cool to see you've got your own thread for this now. Must be relieving to only need to copy a single link rather than copy/paste or write all this every time.
I myself am on 1.12 because while I enjoy resource gathering and caving to some degree, I enjoy exploring the surface and building above-ground. It's hard to be indifferent to any block when you may need it to build something. And nothing I have disliked has been enough to say "yeah, I don't want bugfixes, future features, or the ability to play with my friends anymore."
Out of curiosity, under what conditions would you update to the newest version? I understand that there are several parts of the game in 1.7-1.12 that you have criticized, but other than underground customization, what would need to be changed/fixed/improved?
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I like the idea of villagers interacting somehow, in meaningful ways, but I don't think this is the right way to go about doing it. It doesn't make them feel properly alive, it just sort of seems... arbitrary.
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Was it this one? https://twitter.com/seargedp/status/738398048062218244?lang=en
Because this basically says that anyone complaining about small updates should just not play past 1.9 until 1.14 to get the full "large update" experience.