@Colain: You Fail as Matthew and I have said over 9000 times.
@Learner: You're completely off base. He created a stairblock type of block and an entirely seperate set of physics for it. THAT is what is giving him grief. IF he implemented the two bit method, that wouldn't be an issue in the slightest.
@Josh: Those blocks don't actually move. They simply propagate into surrounding blocks, giving the sort of illusion of movement. Even when they do move (as in finite water systems or vertical water drops), the block only moves into the next grid slot. The sort of fluid movement i'm hoping for is unfortunately impossible to store in Notch's current world system unless as a new form of entity, as i've suggested.
@ mod.x: Seriously, shut your trap. Unless you are Notch, or have been talking with him and he's told you no, nobody gives a **** about your opinion of what they want. I know for a fact neither are really the case here. Go die.
/Trolled
Anyways, Moving blocks are probably a pipe dream, but I definitely want them regardless. The only way they could work is if notch set up a seperate generic block entity. Any block capable of movement would have to be this entity rather than an actual block. This means building must contextually decide whether the block may be dynamic or not. Example contextual clues that would suggest the block will need to be mobile follow:
1. Block is attached directly to a gear.
2. Block is attached to another entity.
3. Block is surrounded by a liquid (which, if it becomes a flowing liquid, can cause movement [as notch said in a recent blog post]).
Furthermore, i've come up with a new way to design vehicles: A Vehicle Bay. The Vehicle bay is a size x size x size Hollow framework block (fill in whatever size you like, or perhaps multiple sizes). Any blocks built inside of this bay will either (as in the above idea) become entity blocks OR (on clicking the "use" button on the vehicle bay itself) the blocks will all be merged into a single entity with vehicular properties. If the Vehicle Bay is position IN water, it becomes a submarine. If it is positioned ON the water, it becomes a boat. If it is positioned ON land, it becomes a car. If it is positioned in the AIR, it becomes a hovercraft.
Minecraft Survival is meant to balance realism with entertainment. Entertainment comes first. The vast majority of us would love the chance to mount pigs. Following so far? Cool. Now, since we don't have a horse mod/model yet, the entire saddling system can be field-tested on pigs fairly easily, especially since they have no other special purpose (the way sheep do). Still on the boat? Awesome. Now, there is no reason why we can't server side script that pigs should/shouldn't be ridable, and in single player, if you don't want to ride pigs, then just don't ride them.
Impressive, eh?
@Mod.x: Please review your last 20 posts. I presume over half of them (judging by every post i've seen from you thus far) will be an instance of failmodding. If you were to go through my posts, you'd find ~4 vigilante-mod posts.
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@Learner: You're completely off base. He created a stairblock type of block and an entirely seperate set of physics for it. THAT is what is giving him grief. IF he implemented the two bit method, that wouldn't be an issue in the slightest.
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/Trolled
Anyways, Moving blocks are probably a pipe dream, but I definitely want them regardless. The only way they could work is if notch set up a seperate generic block entity. Any block capable of movement would have to be this entity rather than an actual block. This means building must contextually decide whether the block may be dynamic or not. Example contextual clues that would suggest the block will need to be mobile follow:
1. Block is attached directly to a gear.
2. Block is attached to another entity.
3. Block is surrounded by a liquid (which, if it becomes a flowing liquid, can cause movement [as notch said in a recent blog post]).
Furthermore, i've come up with a new way to design vehicles: A Vehicle Bay. The Vehicle bay is a size x size x size Hollow framework block (fill in whatever size you like, or perhaps multiple sizes). Any blocks built inside of this bay will either (as in the above idea) become entity blocks OR (on clicking the "use" button on the vehicle bay itself) the blocks will all be merged into a single entity with vehicular properties. If the Vehicle Bay is position IN water, it becomes a submarine. If it is positioned ON the water, it becomes a boat. If it is positioned ON land, it becomes a car. If it is positioned in the AIR, it becomes a hovercraft.
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Impressive, eh?
@Mod.x: Please review your last 20 posts. I presume over half of them (judging by every post i've seen from you thus far) will be an instance of failmodding. If you were to go through my posts, you'd find ~4 vigilante-mod posts.
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