• 0

    posted a message on Looking for a friend or two to play 1.6[Private Server][Vanilla]
    Quote from cannedmeet

    Ign: cannedmeet
    Age: 13.75
    Skype: n/a
    Do you have a mic: yup
    Time Zone: pacific
    go CenturyDuster!!!!!!!!!!!!!!!!!!!


    What do you mean by n/a? So no?
    Posted in: Server Recruitment
  • 0

    posted a message on Looking for a friend or two to play 1.6[Private Server][Vanilla]
    Quote from 23chicagobears23

    Applications:

    Ign: 23chicagobears23
    Age: 14
    Skype: nordst2323
    Do you have a mic: yes
    Time Zone: central USA


    I'll add you on skype

    Edit: I did a search for your name, nothing came up.
    Posted in: Server Recruitment
  • 0

    posted a message on Looking for a friend or two to play 1.6[Private Server][Vanilla]
    Hello, my name is CenturyDuster and I have a small vanilla 1.6 snapshot server on my computer and I'm looking for a few people to play with.

    Applications:

    Ign:
    Age:
    Skype:
    Do you have a mic:
    Time Zone:


    Here's a good site to find your time zone: http://www.timezoneconverter.com/cgi-bin/findzone.tzc

    For example, here would be my application:

    Ign: CenturyDuster
    Age: 12(2 months from being 13)
    Skype: Century Duster
    Do you have a mic: Yes
    Time Zone: Pacific Time

    I'm looking for people around my age, so like 12, 13, 14 would be good.

    If you are accepted I will pm you the IP and whitelist you, then add you on skype.
    Posted in: Server Recruitment
  • 0

    posted a message on Ultima Craft - Great Community - 1.5.2 Semi Vanilla - Whitelisted - Looking For More Players
    I just got whitelisted here and I thought I should share my first build, its a bit of a work in progress.

    Anyways, heres an album.

    http://imgur.com/a/fbj42

    This server is fun, if you are considering applying, you should do so :D
    Posted in: PC Servers
  • 0

    posted a message on Ultima Craft - Great Community - 1.5.2 Semi Vanilla - Whitelisted - Looking For More Players
    Age: 12(Less than 2 months from being 13)
    IGN: CenturyDuster
    How long have you been playing Minecraft? I have been playing since Beta 1.6.6, so that would be roughly 2 years.
    Have you ever been banned before? I have never been banned before.

    I understand that I'm kinda young, and even though so many people say this, I am mature for my age.

    Also, assuming we ever Skype, my Skype name is Century Duster. (I don't have a squeaky voice, it's deepish)

    Anyways... Hope I can play with you guys soon :)
    Posted in: PC Servers
  • 0

    posted a message on Fatal Error: A computer-themed adventure map
    Crashes me somehow when converting....
    Posted in: Maps
  • 0

    posted a message on Help spawning a Tamed mob upon generation of a new world.(Or one where it hasnt already been done)
    Hello I am making a mod that adds Heroic Pigs. What I want to do is make it so when a new world is created one spawns right next to you already tamed and ready to protect you. How would I acheive this?

    From what I can tell the code for setting its state is worldObj.setEntityState(this, (byte)7); but where do I put this? Hoepfully we can sort this out so we can all have a piggy to protect us one day. Please Help! :D

    EntityCaptPig.java

     package net.minecraft.src;
    	
    	import java.util.Random;
    	
    	public class EntityCaptPig extends EntityTameable
    	{
    		/**
    		 * This flag is set when the wolf is looking at a player with interest, i.e. with tilted head. This happens when
    		 * tamed wolf is wound and player holds porkchop (raw or cooked), or when wild wolf sees bone in player's hands.
    		 */
    		private boolean looksWithInterest;
    		private float field_25048_b;
    		private float field_25054_c;
    		private boolean isShaking;
    		private boolean field_25052_g;
    	
    		/**
    		 * This time increases while wolf is shaking and emitting water particles.
    		 */
    		private float timeWolfIsShaking;
    		private float prevTimeWolfIsShaking;
    	
    		public EntityCaptPig(World par1World)
    		{
    			super(par1World);
    			looksWithInterest = false;
    			
    			texture = "CaptPig.png";
    			setSize(0.6F, 0.8F);
    			moveSpeed = 0.3F;
    			func_48084_aL().func_48664_a(true);
    			tasks.addTask(1, new EntityAISwimming(this));
    			tasks.addTask(2, field_48146_a);
    			tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    			tasks.addTask(4, new EntityAIAttackOnCollide(this, moveSpeed, true));
    			tasks.addTask(5, new EntityAIFollowOwner(this, moveSpeed, 10F, 2.0F));
    			tasks.addTask(6, new EntityAIMate(this, moveSpeed));
    			tasks.addTask(7, new EntityAIWander(this, moveSpeed));
    			tasks.addTask(8, new CaptPigAIBeg(this, 8F));
    			tasks.addTask(9, new EntityAIWatchClosest(this, net.minecraft.src.EntityPlayer.class, 8F));
    			tasks.addTask(9, new EntityAILookIdle(this));
    			field_48105_bU.addTask(1, new EntityAIOwnerHurtByTarget(this));
    			field_48105_bU.addTask(2, new EntityAIOwnerHurtTarget(this));
    			field_48105_bU.addTask(3, new EntityAIHurtByTarget(this, true));
    			field_48105_bU.addTask(4, new EntityAITargetNonTamed(this, net.minecraft.src.EntitySheep.class, 16F, 200, false));
    		}
    	
    		/**
    		 * Returns true if the newer Entity AI code should be run
    		 */
    	  
    		
    		
    	  
    		
    		
    		
    		
    		
    		
    		
    		public boolean isAIEnabled()
    		{
    			return true;
    		}
    	
    		public void func_48092_c(EntityLiving par1EntityLiving)
    		{
    			super.func_48092_c(par1EntityLiving);
    	
    			if (par1EntityLiving instanceof EntityPlayer)
    			{
    				setAngry(true);
    			}
    		}
    	
    		protected void func_48097_s_()
    		{
    			dataWatcher.updateObject(18, Integer.valueOf(getEntityHealth()));
    		}
    	
    		public int getMaxHealth()
    		{
    			return !func_48139_F_() ? 8 : 20;
    		}
    	
    		protected void entityInit()
    		{
    			super.entityInit();
    			dataWatcher.addObject(18, new Integer(getEntityHealth()));
    		}
    	
    		/**
    		 * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
    		 * prevent them from trampling crops
    		 */
    		protected boolean canTriggerWalking()
    		{
    			return false;
    		}
    	
    		/**
    		 * returns the directory and filename as a String
    		 */
    		public String getEntityTexture()
    		{
    			if (func_48139_F_())
    			{
    				return "CaptPig.png";
    			}
    	
    			if (isAngry())
    			{
    				return "CaptPig.png";
    			}
    			else
    			{
    				return super.getEntityTexture();
    			}
    		}
    	
    		/**
    		 * (abstract) Protected helper method to write subclass entity data to NBT.
    		 */
    		public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    		{
    			super.writeEntityToNBT(par1NBTTagCompound);
    			par1NBTTagCompound.setBoolean("Angry", isAngry());
    		}
    	
    		/**
    		 * (abstract) Protected helper method to read subclass entity data from NBT.
    		 */
    		public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    		{
    			super.readEntityFromNBT(par1NBTTagCompound);
    			setAngry(par1NBTTagCompound.getBoolean("Angry"));
    		}
    	
    		/**
    		 * Determines if an entity can be despawned, used on idle far away entities
    		 */
    		protected boolean canDespawn()
    		{
    			return isAngry();
    		}
    	
    		/**
    		 * Returns the sound this mob makes while it's alive.
    		 */
    		protected String getLivingSound()
    		{
    			if (isAngry())
    			{
    				return "mob.pig";
    			}
    	
    			if (rand.nextInt(3) == 0)
    			{
    				if (func_48139_F_() && dataWatcher.getWatchableObjectInt(18) < 10)
    				{
    					return "mob.pig";
    				}
    				else
    				{
    					return "mob.pig";
    				}
    			}
    			else
    			{
    				return "mob.pig";
    			}
    		}
    	
    		/**
    		 * Returns the sound this mob makes when it is hurt.
    		 */
    		protected String getHurtSound()
    		{
    			return "mob.pig.hurt";
    		}
    	
    		/**
    		 * Returns the sound this mob makes on death.
    		 */
    		protected String getDeathSound()
    		{
    			return "mob.pig.death";
    		}
    	
    		/**
    		 * Returns the volume for the sounds this mob makes.
    		 */
    		protected float getSoundVolume()
    		{
    			return 0.4F;
    		}
    	
    		/**
    		 * Returns the item ID for the item the mob drops on death.
    		 */
    		protected int getDropItemId()
    		{
    			return -1;
    		}
    	
    		/**
    		 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
    		 * use this to react to sunlight and start to burn.
    		 */
    		public void onLivingUpdate()
    		{
    			super.onLivingUpdate();
    	
    			if (!worldObj.isRemote && isShaking && !field_25052_g && !hasPath() && onGround)
    			{
    				field_25052_g = true;
    				timeWolfIsShaking = 0.0F;
    				prevTimeWolfIsShaking = 0.0F;
    				worldObj.setEntityState(this, (byte)8);
    			}
    		}
    	
    		/**
    		 * Called to update the entity's position/logic.
    		 */
    		public void onUpdate()
    		{
    			super.onUpdate();
    			field_25054_c = field_25048_b;
    	
    			if (looksWithInterest)
    			{
    				field_25048_b = field_25048_b + (1.0F - field_25048_B) * 0.4F;
    			}
    			else
    			{
    				field_25048_b = field_25048_b + (0.0F - field_25048_B) * 0.4F;
    			}
    	
    			if (looksWithInterest)
    			{
    				numTicksToChaseTarget = 10;
    			}
    	
    			if (isWet())
    			{
    				isShaking = true;
    				field_25052_g = false;
    				timeWolfIsShaking = 0.0F;
    				prevTimeWolfIsShaking = 0.0F;
    			}
    			else if ((isShaking || field_25052_g) && field_25052_g)
    			{
    				if (timeWolfIsShaking == 0.0F)
    				{
    					worldObj.playSoundAtEntity(this, "mob.wolf.shake", getSoundVolume(), (rand.nextFloat() - rand.nextFloat()) * 0.2F + 1.0F);
    				}
    	
    				prevTimeWolfIsShaking = timeWolfIsShaking;
    				timeWolfIsShaking += 0.05F;
    	
    				if (prevTimeWolfIsShaking >= 2.0F)
    				{
    					isShaking = false;
    					field_25052_g = false;
    					prevTimeWolfIsShaking = 0.0F;
    					timeWolfIsShaking = 0.0F;
    				}
    	
    				if (timeWolfIsShaking > 0.4F)
    				{
    					float f = (float)boundingBox.minY;
    					int i = (int)(MathHelper.sin((timeWolfIsShaking - 0.4F) * (float)Math.PI) * 7F);
    	
    					for (int j = 0; j < i; j++)
    					{
    						float f1 = (rand.nextFloat() * 2.0F - 1.0F) * width * 0.5F;
    						float f2 = (rand.nextFloat() * 2.0F - 1.0F) * width * 0.5F;
    						worldObj.spawnParticle("splash", posX + (double)f1, f + 0.8F, posZ + (double)f2, motionX, motionY, motionZ);
    					}
    				}
    			}
    		}
    	
    		public boolean getWolfShaking()
    		{
    			return isShaking;
    		}
    	
    		/**
    		 * Used when calculating the amount of shading to apply while the wolf is shaking.
    		 */
    		public float getShadingWhileShaking(float par1)
    		{
    			return 0.75F + ((prevTimeWolfIsShaking + (timeWolfIsShaking - prevTimeWolfIsShaking) * par1) / 2.0F) * 0.25F;
    		}
    	
    		public float getShakeAngle(float par1, float par2)
    		{
    			float f = (prevTimeWolfIsShaking + (timeWolfIsShaking - prevTimeWolfIsShaking) * par1 + par2) / 1.8F;
    	
    			if (f < 0.0F)
    			{
    				f = 0.0F;
    			}
    			else if (f > 1.0F)
    			{
    				f = 1.0F;
    			}
    	
    			return MathHelper.sin(f * (float)Math.PI) * MathHelper.sin(f * (float)Math.PI * 11F) * 0.15F * (float)Math.PI;
    		}
    	
    		public float getInterestedAngle(float par1)
    		{
    			return (field_25054_c + (field_25048_b - field_25054_c) * par1) * 0.15F * (float)Math.PI;
    		}
    	
    		public float getEyeHeight()
    		{
    			return height * 0.8F;
    		}
    	
    		/**
    		 * The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
    		 * use in wolves.
    		 */
    		public int getVerticalFaceSpeed()
    		{
    			if (func_48141_af())
    			{
    				return 20;
    			}
    			else
    			{
    				return super.getVerticalFaceSpeed();
    			}
    		}
    	
    		/**
    		 * Called when the entity is attacked.
    		 */
    		public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
    		{
    			Entity entity = par1DamageSource.getEntity();
    			field_48146_a.func_48407_a(false);
    	
    			if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
    			{
    				par2 = (par2 + 1) / 2;
    			}
    	
    			return super.attackEntityFrom(par1DamageSource, par2);
    		}
    	
    		public boolean attackEntityAsMob(Entity par1Entity)
    		{
    			byte byte0 = ((byte)(func_48139_F_() ? 4 : 2));
    			return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), byte0);
    		}
    	
    		/**
    		 * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
    		 */
    		public boolean interact(EntityPlayer par1EntityPlayer)
    		{
    			ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
    	
    			if (!func_48139_F_())
    			{
    				if (itemstack != null && itemstack.itemID == Item.bone.shiftedIndex && !isAngry())
    				{
    					itemstack.stackSize--;
    	
    					if (itemstack.stackSize <= 0)
    					{
    						par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
    					}
    	
    					if (!worldObj.isRemote)
    					{
    						if (rand.nextInt(3) == 0)
    						{
    							func_48138_b(true);
    							setPathToEntity(null);
    							func_48092_c(null);
    							field_48146_a.func_48407_a(true);
    							setEntityHealth(300);
    							func_48143_a(par1EntityPlayer.username);
    							func_48142_a(true);
    							worldObj.setEntityState(this, (byte)7);
    					  
    							
    						
    						
    						
    				 }
    						else
    						{
    							func_48142_a(false);
    							worldObj.setEntityState(this, (byte)6);
    							
    						}
    					}
    	
    					return true;
    				}
    			}
    			else
    			{
    				if (itemstack != null && (Item.itemsList[itemstack.itemID] instanceof ItemFood))
    				{
    					ItemFood itemfood = (ItemFood)Item.itemsList[itemstack.itemID];
    	
    					if (itemfood.isWolfsFavoriteMeat() && dataWatcher.getWatchableObjectInt(18) < 20)
    					{
    						itemstack.stackSize--;
    						heal(itemfood.getHealAmount());
    	
    						if (itemstack.stackSize <= 0)
    						{
    							par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
    						}
    	
    						return true;
    					}
    				}
    	
    				if (par1EntityPlayer.username.equalsIgnoreCase(func_48145_ag()) && !worldObj.isRemote && !isWheat(itemstack))
    				{
    					field_48146_a.func_48407_a(!func_48141_af());
    					isJumping = false;
    					setPathToEntity(null);
    				}
    			}
    	
    			return super.interact(par1EntityPlayer);
    		}
    	
    		public void handleHealthUpdate(byte par1)
    		{
    			if (par1 == 8)
    			{
    				field_25052_g = true;
    				timeWolfIsShaking = 0.0F;
    				prevTimeWolfIsShaking = 0.0F;
    			}
    			else
    			{
    				super.handleHealthUpdate(par1);
    			}
    		}
    	
    		public float setTailRotation()
    		{
    			if (isAngry())
    			{
    				return 1.53938F;
    			}
    	
    			if (func_48139_F_())
    			{
    				return (0.55F - (float)(20 - dataWatcher.getWatchableObjectInt(18)) * 0.02F) * (float)Math.PI;
    			}
    			else
    			{
    				return ((float)Math.PI / 5F);
    			}
    		}
    	
    		/**
    		 * Checks if the parameter is an wheat item.
    		 */
    		public boolean isWheat(ItemStack par1ItemStack)
    		{
    			if (par1ItemStack == null)
    			{
    				return false;
    			}
    	
    			if (!(Item.itemsList[par1ItemStack.itemID] instanceof ItemFood))
    			{
    				return false;
    			}
    			else
    			{
    				return ((ItemFood)Item.itemsList[par1ItemStack.itemID]).isWolfsFavoriteMeat();
    			}
    		}
    	
    		/**
    		 * Will return how many at most can spawn in a chunk at once.
    		 */
    		public int getMaxSpawnedInChunk()
    		{
    			return 8;
    		}
    	
    		/**
    		 * gets this wolf's angry state
    		 */
    		public boolean isAngry()
    		{
    			return (dataWatcher.getWatchableObjectByte(16) & 2) != 0;
    		}
    	
    		/**
    		 * sets this wolf's angry state to true if the boolean argument is true
    		 */
    		public void setAngry(boolean par1)
    		{
    			byte byte0 = dataWatcher.getWatchableObjectByte(16);
    	
    			if (par1)
    			{
    				dataWatcher.updateObject(16, Byte.valueOf((byte)(byte0 | 2)));
    			}
    			else
    			{
    				dataWatcher.updateObject(16, Byte.valueOf((byte)(byte0 & -3)));
    			}
    		}
    	
    		/**
    		 * [This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.]
    		 */
    		public EntityAnimal spawnBabyAnimal(EntityAnimal par1EntityAnimal)
    		{
    			EntityWolf entitywolf = new EntityWolf(worldObj);
    			entitywolf.func_48143_a(func_48145_ag());
    			entitywolf.func_48138_b(true);
    			return entitywolf;
    		}
    	
    		public void func_48150_h(boolean par1)
    		{
    			looksWithInterest = par1;
    		}
    	
    		public boolean func_48135_b(EntityAnimal par1EntityAnimal)
    		{
    			if (par1EntityAnimal == this)
    			{
    				return false;
    			}
    	
    			if (!func_48139_F_())
    			{
    				return false;
    			}
    	
    			if (!(par1EntityAnimal instanceof EntityWolf))
    			{
    				return false;
    			}
    	
    			EntityWolf entitywolf = (EntityWolf)par1EntityAnimal;
    	
    			if (!entitywolf.func_48139_F_())
    			{
    				return false;
    			}
    	
    			if (entitywolf.func_48141_af())
    			{
    				return false;
    			}
    			else
    			{
    				return func_48136_o_() && entitywolf.func_48136_o_();
    			}
    		}
    	}


    mod_HeroPigs.java

    package net.minecraft.src;
    import java.util.Random;
    import java.util.Map;
    
    public class mod_HeroPigs extends BaseMod
    {
    	
    	
    	
    	
    	
    	public mod_HeroPigs()
    	{
    
    		AddMobs();
    
    	}
    	
    	public void AddMobs()
    	{
    		ModLoader.registerEntityID(EntityCaptPig.class, "CaptPig", ModLoader.getUniqueEntityId(),0xFFFFFF, 0x003366);
    		ModLoader.addSpawn(EntityCaptPig.class, 500, 10, 10, EnumCreatureType.creature);
    		
    		ModLoader.registerEntityID(EntitySpiderPig.class, "SpiderPig", ModLoader.getUniqueEntityId(),0xCC0000, 0x003366);
    		ModLoader.addSpawn(EntitySpiderPig.class, 10, 10, 10, EnumCreatureType.creature);
    		
    		ModLoader.registerEntityID(EntityIronPig.class, "IronPig", ModLoader.getUniqueEntityId(),0xFFCC33 ,0xFF3300);
    		ModLoader.addSpawn(EntityIronPig.class, 10, 10, 10, EnumCreatureType.creature);
    		
    		ModLoader.registerEntityID(EntityBatPig.class, "BatPig", ModLoader.getUniqueEntityId(),0x333333, 0xFFFC33);
    		ModLoader.addSpawn(EntityBatPig.class, 10, 20, 20, EnumCreatureType.creature);
    
    	
    		ModLoader.addLocalization("entity.BatPig.name", "BatPig");
    		ModLoader.addLocalization("entity.IronPig.name", "IronPig");
    		ModLoader.addLocalization("entity.SpiderPig.name", "SpiderPig");
    		ModLoader.addLocalization("entity.CaptPig.name", "CaptainAmeriPig");
    	}
    	
    	
    	
    	 public void addRenderer(Map map) {
    		 map.put(EntityCaptPig.class, new RenderCaptPig(new ModelCaptPig(), 0.5F));
    
    		 map.put(EntitySpiderPig.class, new RenderSpiderPig(new ModelSpiderPig(), 0.5F));
    		
    		 map.put(EntityIronPig.class, new RenderIronPig(new ModelIronPig(), 0.5F));
    		
    		 map.put(EntityBatPig.class, new RenderBatPig(new ModelBatPig(), 5F));
    	 }
    	
    	
    	public void load()
    	{
    
    
    	}
    	
    	
    	 public String getVersion()
    	 {
    	
    		 return "HeroicPigsMod 1.2.3";
    	 }
    
    }

    Posted in: Modification Development
  • 0

    posted a message on Mob Eggs
    Thanks for this! :D
    Posted in: Modification Development
  • 0

    posted a message on Modloader Defining the Model?
    You have brought great victory my friend. Thank you.

    Posted in: Modification Development
  • 0

    posted a message on Modloader Defining the Model?
    Yes it is all named the same I just checked.

    Just in case it IS a problem with my RenderCaptPig file, here it is:
    package net.minecraft.src;
    public class RenderCaptPig extends RenderLiving
    {
        public RenderCaptPig(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)
        {
    	    super(par1ModelBase, par3);
    	    setRenderPassModel(par2ModelBase);
        }
    
        public void func_40286_a(EntityPig par1EntityPig, double par2, double par4, double par6, float par8, float par9)
        {
    	    super.doRenderLiving(par1EntityPig, par2, par4, par6, par8, par9);
        }
        /**
    	 * Queries whether should render the specified pass or not.
    	 */
        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
        {
    	    func_40286_a((EntityPig)par1EntityLiving, par2, par4, par6, par8, par9);
        }
        /**
    	 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    	 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    	 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    	 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    	 */
        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
        {
    	    func_40286_a((EntityPig)par1Entity, par2, par4, par6, par8, par9);
        }
    }


    Taken from RenderPig.java and removed all the parts with saddles because we cant have people riding around on Captain America now can we?

    On a serious note thanks again for helping and being fast to respond too :D
    Posted in: Modification Development
  • 0

    posted a message on Modloader Defining the Model?
    Ok thanks for help! :D

    I made all the changes you said, changed it to
      public void addRenderer(Map map) {
       map.put(EntityCaptPig.class, new RenderCaptPig(new ModelCaptPig(), 0.5F));
      }


    But now it gives error message Exception in thread "Minecraft main thread" java.lang.Error: Unresolved compilation problem:
    The constructor RenderCaptPig(ModelCaptPig, float) is undefined



    Thanks again for helping! :D

    Also its not an error with any other classes because they do not produce a single error message.
    Posted in: Modification Development
  • 0

    posted a message on Modloader Defining the Model?
    Why am I having problems?

    package net.minecraft.src;
    import java.util.Random;
    import java.util.Map;
    public class mod_HeroPigs extends BaseMod
    {
    
    
    
    
    
    public mod_HeroPigs()
    {
      AddMobs();
    }
    public void AddMobs()
    {
      ModLoader.registerEntityID(EntityCaptPig.class, "CaptPig", ModLoader.getUniqueEntityId());
      ModLoader.addSpawn(EntityCaptPig.class, 1000, 500, 500, EnumCreatureType.creature);
    }
    
    
    
      public void addRenderer(Map map) {
    		 map.put(net.minecraft.src.EntityCaptPig.class, RenderCaptPig.java(new ModelCaptPig(), 0.5F));
      }
    
    
    public void load()
    {
    
    }
    
    
      public String getVersion()
      {
    
       return "HeroicPigsMod 1.2.3";
      }
    }


    It gives out Error Message:

    Exception in thread "Minecraft main thread" java.lang.Error: Unresolved compilation problem:
    The method java(ModelCaptPig, float) is undefined for the type RenderCaptPig




    I think i'm doing everything right. Thanks for the help, You've brought a few error messages down to one!

    Sorry for asking questions on a thread that isnt mine...
    Posted in: Modification Development
  • 0

    posted a message on [Help] 7zip isn't working with ModLoader?!?!
    This happened to me too. :D For some reason for it to work you have o open the zip file in 7zip too and THEN drag and drop or it will say action not supported. This should fix it :D
    Posted in: Mods Discussion
  • 0

    posted a message on Mrsal511's Modding Tutorials (With Video)
    Edit: Figured it out by watching the tut again. Wow these really are great!
    Posted in: Tutorials
  • To post a comment, please .