• 1

    posted a message on Pressing "R" should rotate blocks
    Quote from yoshi9048»

    Okay? How. My headcannon says that if you rotate, you rotate around 1 axis of symmetry. That being - around the center clockwise or counterclockwise. ERGO, the nominal direction NESW. Unless Top and Bottom are added into this somehow (like tacked into the end), I don't see how this is any faster than simply removing the block and placing it again.


    First of all, getting blocks to orient correctly isn't simply a matter of replacing blocks. Sometimes, you have to get in weird positions, break certain blocks, and sometimes, it is completely impossible or dangerous trying to place blocks in the right direction. If you don't know already, blocks who can rotate have an ID for each rotation. The "R" function will simply cycle through the block ID's. So I guess you could say that the up/down rotations are added into this.

    Posted in: Suggestions
  • 1

    posted a message on Is there a way of choosing what creatures can spawn?

    Try using command blocks.

    Posted in: Discussion
  • 1

    posted a message on So...This new launcher has some HUGE issues and should not have been released
    Quote from mikeskey»

    If microsoft can't bug test their products BEFORE release then they have no business releasing an update. My fiance and I play together all the time and now her launcher forcefully updated to this new 2.0 crap and she is unable to launch our current modpack. The screen gets stuck on preparing and refuses to go any further. Is there a way to revert back to the old launcher or no? Also.....what is this 32 bit garbage......most gamers have 64 bit systems....get with the program microsoft!


    The old launcher can still be downloaded and used.



    The one annoying thing about the new launcher is that it tends to crash sometimes.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Locks

    Could be slightly useful in adventure mode, otherwise, locked items could just be broken.

    Posted in: Suggestions
  • 3

    posted a message on Desert temples should spawn with torches in the treasure chamber

    Who wants to spend all that time looking for a desert temple, only to find that it blew up because a mob spawned in there and triggered the pressure plate?

    Posted in: Suggestions
  • 1

    posted a message on Is CubeCraft violating the EULA?
    Quote from Mastermined»

    There's a very easy way too see if they're violating the EULA or not; report them to Mojang. They can check the system themselves, and if anyone knows what violates the EULA or not, it's the people who made and enforce it.


    Are you sure it is a good idea though? It says to only report if you are sure that the server is violating the EULA.
    Posted in: Discussion
  • 1

    posted a message on Do people still complain about sweep attack being annoying?
    Quote from Mastermined»

    don't want to sweep? use an axe.
    It's not that annoying if you realize what it is and how to prevent it. Even jumping and attacking can prevent a sweep attack with a sword


    Those come with their own problems. I've edited the OP, check it out.
    Posted in: Discussion
  • 2

    posted a message on Wrench [rotates blocks]

    So basically what the wrench does is that it will allow you to rotate blocks that have already been placed. For example, if you right click a piston while holding a wrench, the piston will cycle through its rotations. It will work on any block that have rotations (eg: chests, repeaters, comparators, observers, droppers, furnaces, command blocks [command blocks can only be rotated by an OP in Creative mode], etc.) It will also override the block's regular right-click function (that is, you can't open a chest while holding a wrench) so you won't have to press Shift. It has a durability of 256 (can be changed); each time the wrench is used, the durability will decrease by one. It is crafted using 5 iron ingots and 1 stick.


    Honestly, this will be a extremely convenient and efficient way to build.

    https://redd.it/55r1bg

    Posted in: Suggestions
  • 1

    posted a message on Kinda weird idea: Ill villagers, Illagers! (And poison apples!)

    Too complex, strange, unbalanced, and random.

    Posted in: Suggestions
  • 1

    posted a message on Sword's Sweep Attack Needs Revision
    Quote from Mettan»

    Or alternatively you could just jump and do a critical hit if you don't want to do a sweep attack.

    Which also has the benefit of killing the monster faster.


    It is also more inaccurate and requires space (can't crit hit if in two-high space).
    Posted in: Suggestions
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