Section Rules
- Do not ask, demand or pressure creators to update content, this includes asking if/when there will be an update, and applies well for downgrades
- Tools or mods designed for griefing are NOT allowed
- Content which is designed to bypass authentication, security or enforcement features (such as the server blacklist) are not allowed
- Altering existing content and distribution of it is not allowed unless permission is given by the original content creator. This includes Mojang assets, mods, and resource packs.
- Threads that provide a download must provide a preview (either screenshots, videos, or any other appropriate method) for the content. I.E. mods need either screenshots or videos, resource packs need screenshots
- Monetary links may only be used for file downloads
- Do not link to websites that require users to enter private information, such as their cellphone number
Download Links
- Download links must be located in the thread
- Download links must be easy to locate
- Download links to third party websites are acceptable if the third party website is a file sharing service (eg. MediaFire, Dropbox) or the page provides a direct download link
Files
If a file interfaces with a remote service this must be clearly noted for anyone downloading the file, this includes:
- Phoning home on install or communicating with a server for automatic updates and version information
- Sending any information about the user, their environment or the installation to a third party
- Downloading additional Resources and Files
1
Before 1.13, generated structure data would be stored in their own files, like Fortress.dat.
However,
This format is no longer used in 1.13. They are no longer separate files from chunks, and instead included in chunk files/format.
Where exactly are these chunk files?
2
Inconsistent? How?
1
Okay here's another one
Least favorite: breaking a redstone contraption while it is under construction.
Favorite: when said redstone contraption finally works.
2
It is also possible to keep 0, 1, 2, 3 for more experienced players who are used to the numbers, and survival, creative, adventure, and spectator for new ones. It's not like block ID's, where you would have to memorize hundreds, with a potential for glitching (eg: you can obtain the fire block using block ID's back in 1.6, and craft chainmail armor using it). Whereas in gamemodes, it isn't very hard just to memorize 4 numbers.
I get that it is one extra button press, but it can make a difference when you need to switch gamemodes instantaneously, or risk dying. Also, when switching to survival or spectator, it can be two button presses.
2
Yes, I know that Mojang had to break all the commands to make room for more items, but what was the reason for removing the numerical arguments for /gamemode? It is simply much faster to type /gamemode 0 than /gamemode survival, even with the tabbing.
2
Necroposting is the number one most broken rule I see on any forum I've ever been on. So even though necro posting is against the rules, why isn't it listed anywhere?
I get that you could just communicate this rule via warnings, but what what you rather have- simply putting it in the rules document and let everyone know, or manually write a warning for everyone who doesn't know about this rule (plus, they will have a warning follow them around for the rest of eternity).
Speaking of which, what is the threshold for necroposting (the time that a thread has to remain inactive for any replies to be considered necroposting)?
1
One word: entertainment.
1
Around 200-500 something while using OptiFine while in unloaded chunks. Average: 20-30. Funny how you can't tell the difference between my average and highest if you were to experience it yourself.
1
Sounds like a cheap version of a Shulker Box.
No support
1
Remember 1.9?