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  • CattyCat
  • Registered Member
  • Member for 4 years, 9 months, and 18 days
    Last active Sun, May, 17 2020 14:38:14
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  • 386 Total Posts
  • 41 Thanks
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  • View CattyCat's Profile

    1

    May 5, 2019
    CattyCat posted a message on Where are generated structure data files stored after 1.13?

    Before 1.13, generated structure data would be stored in their own files, like Fortress.dat.

    However,

    This format is no longer used in 1.13. They are no longer separate files from chunks, and instead included in chunk files/format.

    Where exactly are these chunk files?

    Posted in: Discussion
  • View CattyCat's Profile

    2

    Nov 3, 2018
    CattyCat posted a message on So what do you guys think about the new 1.14 textures?
    Quote from D_Inventor»

    From what I remember, they decided to change the textures to deal with an inconsistent art style. The game and the team have both developed and changed a lot over time, but the textures haven't changed with it.


    Inconsistent? How?

    Posted in: Recent Updates and Snapshots
  • View CattyCat's Profile

    1

    Oct 25, 2018
    CattyCat posted a message on What are some of the favorite/least favorite situations you experience while playing?

    Okay here's another one


    Least favorite: breaking a redstone contraption while it is under construction.

    Favorite: when said redstone contraption finally works.

    Posted in: Discussion
  • View CattyCat's Profile

    2

    Aug 3, 2018
    CattyCat posted a message on Why did Mojang remove the numerical arguments option from /gamemode?
    Quote from Tails1»

    Same reason block IDs were changed, makes easier for new players to become familiar with the game. Why should 0 be creative? Why not just creative? Why should cobblestone be 117? Why would I need to use a spreadsheet to get a desired item? Don't get me wrong, but its slower to type now? It's 1 extra button press - /gamemode c TAB



    Quote from Lynqalot»

    I recently started playing again (with a server) and found that it was easy to pickup the commands using the creative and adventure gamerules instead of numbers that don't mean anything to me.


    It is also possible to keep 0, 1, 2, 3 for more experienced players who are used to the numbers, and survival, creative, adventure, and spectator for new ones. It's not like block ID's, where you would have to memorize hundreds, with a potential for glitching (eg: you can obtain the fire block using block ID's back in 1.6, and craft chainmail armor using it). Whereas in gamemodes, it isn't very hard just to memorize 4 numbers.


    I get that it is one extra button press, but it can make a difference when you need to switch gamemodes instantaneously, or risk dying. Also, when switching to survival or spectator, it can be two button presses.

    Posted in: Recent Updates and Snapshots
  • View CattyCat's Profile

    2

    Aug 2, 2018
    CattyCat posted a message on Why did Mojang remove the numerical arguments option from /gamemode?

    Yes, I know that Mojang had to break all the commands to make room for more items, but what was the reason for removing the numerical arguments for /gamemode? It is simply much faster to type /gamemode 0 than /gamemode survival, even with the tabbing.

    Posted in: Recent Updates and Snapshots
  • View CattyCat's Profile

    2

    Dec 23, 2017
    CattyCat posted a message on Why doesn't the rules page mention necroposting?

    Necroposting is the number one most broken rule I see on any forum I've ever been on. So even though necro posting is against the rules, why isn't it listed anywhere?


    I get that you could just communicate this rule via warnings, but what what you rather have- simply putting it in the rules document and let everyone know, or manually write a warning for everyone who doesn't know about this rule (plus, they will have a warning follow them around for the rest of eternity).


    Speaking of which, what is the threshold for necroposting (the time that a thread has to remain inactive for any replies to be considered necroposting)?

    Posted in: Forum Discussion & Info
  • View CattyCat's Profile

    1

    May 9, 2017
    CattyCat posted a message on What's the True Purpose of Minecraft?

    One word: entertainment.

    Posted in: Discussion
  • View CattyCat's Profile

    1

    May 9, 2017
    CattyCat posted a message on Highest FPS ever got on minecraft?

    Around 200-500 something while using OptiFine while in unloaded chunks. Average: 20-30. Funny how you can't tell the difference between my average and highest if you were to experience it yourself.

    Posted in: Discussion
  • View CattyCat's Profile

    1

    May 7, 2017
    CattyCat posted a message on About barrel

    Sounds like a cheap version of a Shulker Box.


    No support

    Posted in: Suggestions
  • View CattyCat's Profile

    1

    May 6, 2017
    CattyCat posted a message on Minecraft's Death
    Quote from Stickfigguy»

    . People are scared of change.


    Remember 1.9?
    Posted in: Discussion
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  • View user-23279285's Profile

    149

    Jan 21, 2016
    user-23279285 posted a message on Mapping and Modding Rules

    Section Rules

    • Do not ask, demand or pressure creators to update content, this includes asking if/when there will be an update, and applies well for downgrades
    • Tools or mods designed for griefing are NOT allowed
    • Content which is designed to bypass authentication, security or enforcement features (such as the server blacklist) are not allowed
    • Altering existing content and distribution of it is not allowed unless permission is given by the original content creator. This includes Mojang assets, mods, and resource packs.
    • Threads that provide a download must provide a preview (either screenshots, videos, or any other appropriate method) for the content. I.E. mods need either screenshots or videos, resource packs need screenshots
    • Monetary links may only be used for file downloads
    • Do not link to websites that require users to enter private information, such as their cellphone number

    Download Links

    • Download links must be located in the thread
    • Download links must be easy to locate
    • Download links to third party websites are acceptable if the third party website is a file sharing service (eg. MediaFire, Dropbox) or the page provides a direct download link

    Files

    If a file interfaces with a remote service this must be clearly noted for anyone downloading the file, this includes:

    • Phoning home on install or communicating with a server for automatic updates and version information
    • Sending any information about the user, their environment or the installation to a third party
    • Downloading additional Resources and Files
    Posted in: Forum Discussion & Info
  • View TheMasterCaver's Profile

    1

    May 27, 2019
    TheMasterCaver posted a message on Where are generated structure data files stored after 1.13?
    Quote from CattyCat»

    Okay, I used /locate Fortress, and there's a fortress at 96 ~ 80, which is chunk (6, 0, 5). Is the fortress information supposed to be here?

    I can't seem to find it. This is r.0.0.mca in [world]\DIM1\region.


    DIM1 is the End; the Nether is stored in DIM-1 (looking back, it seems that BigAlanM erroneously said that the Nether is DIM1; an easy way to remember is that the Nether is below the Overworld while the End is above).

    Posted in: Discussion
  • View user-7851964's Profile

    393

    Dec 31, 2012
    user-7851964 posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3




    Facebook Page | Official Server | Official Wiki | F.A.Q. | YouTube Channel


    Experiencing Lag in Middle-earth? Use FastCraft.

    Watch Mind of Mike's exciting new series with the mod, from early 2017. Thanks, Mike!


    Mind of Mike also has a beginners' guide to the mod, which is really helpful. You can watch it below:


    ______________________________________________________________


    About the Mod

    The Lord of the Rings Mod is a huge expansion for Minecraft that aims to add the world of Middle-earth into the game. This will include content from J. R. R. Tolkien's most famous work, The Lord of the Rings, and from other related tales such as The Hobbit and The Silmarillion.

    The mod has been in development since December 2012, with a great amount of planned features yet to come in the future. New updates are published frequently - usually every couple of months.

    If you are interested in following the progress of the mod, go to our Facebook page, where we showcase new content for upcoming updates. You can also give feedback there, and submit suggestions. Please read the FAQ before submitting a suggestion!

    The official wiki is the place to go if you want to learn about the mod and its contents, or find a server to play on. You can also post suggestions, bug reports, and discuss all sort of things on the wiki forums.

    The main features in the mod so far are:

    • A new Middle-earth dimension
    • Over 100 new biomes, sub-biomes, and biome variants, each with their own unique structures and resources
    • Biomes are generated in accordance with Tolkien's map of Middle-earth
    • The mysterious, unexplored lands of Rhûn and Harad
    • The ancient Pits of Utumno, a terrifying dungeon dimension full of Morgoth's evil creatures
    • Hundreds of new blocks, weapons, armours, foods, and items
    • People and races from the Lord of the Rings world
    • An alignment system where your actions can improve or harm your reputation with many independent factions
    • New gameplay elements dependent on the player's alignment: trading, unit hiring, and an expanded achievement system
    • Randomly generated Mini-Quests, and the Red Book to record them
    • A system of modifiers for customising and upgrading your weapons, tools, and armour
    • Seamless multiplayer integration in all areas of the mod

    And some of the main planned features still to come in future updates:

    • Even more blocks, items, and factions from Middle-earth
    • Larger, pre-written quests, ranging from minor 'side quests' to epic adventures
    • New types of mini-quests
    • Characters and places from the Lord of the Rings storyline
    • More boss battles
    • Ring-forging, siege weapons, and a 'redstone alternative' for Middle-earth
    • Other realms... The Undying Lands? First Age Beleriand? Númenor?

    For a more in-depth and comprehensive summary of the mod's features, please see this Mod Overview article on the mod's wiki. Also check out the Middle-earth Gameplay Guide, and the Building Tips page if you are so inclined.


    (There are, besides those linked above, many other useful guides and articles on the wiki which I have not listed here - go and have a look!)

    ______________________________________________________________

    Downloads

    Download the current version: Update 34.3 for Minecraft 1.7.10


    Requires Minecraft Forge version 1558 or higher.


    The complete changelog for all released versions can be viewed here.


    This mod contains a version checker.

    Warning: If you are running the mod on a Cauldron (MCPC+) server, you may experience unexpected bugs, crashes or other failures that are not this mod's fault. Please see here for an explanation of why it is not this mod's fault, and why I cannot really do anything to fix it.

    Installation


    Watch Mind of Mike's beginners' guide on how to install the LOTR mod. (New in 2018)


    For more guides and information, including how to install the mod on servers: see the Help section on the mod's wiki.


    Downloads for older versions:


    (Warning: Older versions may contain old bugs which have since been fixed. Use at your own risk.)

    These can be found at the updates page on the wiki.

    NEI Plugin


    The Ranger Malvegil is developing a plugin for Not Enough Items (NEI) for use with the Lord of the Rings Mod, that shows crafting recipes on Middle-earth tables, barrel brewing recipes, and other recipes from the mod. Thanks, Malvegil!


    You can find the forum thread for this plugin here, with downloads and information.


    Note that this plugin is not affiliated with the LOTR mod: you should report any problems, crashes, etc. to them, not to us.

    ______________________________________________________________


    Donate

    Some people have expressed interest in donating to the mod, so if you want to donate, here are some fine buttons with which to do so.







    ______________________________________________________________


    Concerning Modpacks

    TheAtlanticCraft's Fellowship modpack includes the Lord of the Rings Mod along with over 50 other mods, and they have dedicated public servers running the pack.The link goes to their Minecraft Forums thread which has all the links and information you should need to download and install the modpack. Please note that feedback/bug reports/other issues concerning the Fellowship modpack should be discussed on their forums and websites, and not on this forum post.

    If you want to create and publish your own modpack including the mod, you don't need to ask for my permission, but you must credit me as the author of this mod and provide a link to this post. It's only fair!

    (If the modpack is just for private use, i.e. it won't be posted anywhere for the public to use - such as for your own use and a small group of friends on a private server - there's no need to do that.)

    ______________________________________________________________


    Signature banners









    If you would like to support the mod with one of these banners, copy and paste the following code into your signature:

    Middle-earth

    [url=http://www.minecraftforum.net/topic/1626486-the-lord-of-the-rings-mod-bringing-middle-earth-to-minecraft/][img]http://i.imgur.com/njpSEtu.jpg[/img][/url]




    Mordor

    [url=http://www.minecraftforum.net/topic/1626486-the-lord-of-the-rings-mod-bringing-middle-earth-to-minecraft/][img]http://i.imgur.com/8mJjS66.jpg[/img][/url]


    The Shire

    [url=http://www.minecraftforum.net/topic/1626486-the-lord-of-the-rings-mod-bringing-middle-earth-to-minecraft/][img]http://i.imgur.com/1HUA6.jpg[/img][/url]




    Fangorn Forest

    [url=http://www.minecraftforum.net/topic/1626486-the-lord-of-the-rings-mod-bringing-middle-earth-to-minecraft/][img]http://i.imgur.com/7hQN7CW.jpg[/img][/url]

    This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), excepting any and all characters, locations, etc. or other trademarks, which are the intellectual property of the Tolkien Estate, Warner Bros. Entertainment, or other related entities, is the property of the Mod author (Mevans, henceforth "Owner" or "The Owner"). It may only be mirrored or reposted with advance written permission of the Owner. The Mod is intended as a tribute to the Lord of the Rings and the world of Middle-earth and the Owner makes no claim upon the Lord of the Rings or any associated trademarks of the Tolkien Estate, Warner Bros. Entertainment, or other related entities, nor does he affiliate himself with them in any way.

    Posted in: Minecraft Mods
  • View Badprenup's Profile

    1

    Aug 4, 2018
    Badprenup posted a message on Why did Mojang remove the numerical arguments option from /gamemode?
    Quote from CattyCat»

    So another reason they removed the numbers was to accommodate thew new command options UI?


    Possibly, at least in part. If you have a UI that makes it much easier to enter commands you need to make sure that all commands have a user friendly name. Otherwise when new players (or players that don't use commands often) type "/gamemode" they won't have to ask "What do the numbers 0-4 mean?"


    And since they were making a user friendly label anyways, might as well get rid of the non-user friendly option so things are consistent.

    Posted in: Recent Updates and Snapshots
  • View rabidgoodra27's Profile

    1

    May 11, 2017
    rabidgoodra27 posted a message on Strange showerthought

    Let's not complain about vanilla ice cream not having chocolate in it. ¯\_(ツ)_/¯

    Posted in: Discussion
  • View Blue_Jerry3's Profile

    5

    May 7, 2017
    Blue_Jerry3 posted a message on Modular Minecraft

    The problem is, this would more or less make Minecraft mapping and modding a mess since if someone has a vital item disabled, like say, redstone or combat 2.0, the entire map or mod could break. In addition, if a bug was found, and someone forgot to put their settings, Mojang or the mod maker would have to test a giant mess of different settings to figure it out, fix it, then verify it's fixed with all combos where it was present without badly breaking something else. It'd simply be too much work.


    And another thing, while a system kinda like this works for games like Garry's Mod, it works then cause the game was built with that in mind. MC would likely require a total overhaul to make this work, and that's time that could be spent making new features instead of giving people the option to not use said new features.


    No Support

    Posted in: Suggestions
  • View Umadekid's Profile

    2

    Apr 30, 2017
    Umadekid posted a message on Remove sprint jumping.

    Do you want to break every single parkour map?

    Posted in: Suggestions
  • View oCrapaCreeper's Profile

    1

    Apr 27, 2017
    oCrapaCreeper posted a message on Remove sprint jumping.

    You move faster but it drains your hunger like crazy. Any extended period of time sprint jumping makes you incapable of regaining health naturally.


    It's balanced I think.

    Posted in: Suggestions
  • View Starscream_of_Cybertron's Profile

    1

    Apr 27, 2017
    Starscream_of_Cybertron posted a message on Minecraft's Death

    the addition of coloured blocks, as with rich intense colour is a feature I desire and not a death knell. For me - a builder - I enjoy having a greater pallet. I admit I would much desire stairs and slabs in all the available blocks so I have greater command of detail.


    The New coloured blocks are virtually flawless. They do not have the texture of wool, or the muted earth tones that clay has - yes clay is also useful to me.


    The addition of Parrots is not a Death Knell for me. Parrots add ambiance to the game - I am also one of those who roots for more fish in the sea and whatnot, however I can landscape my coastlines where needed when needed. Parrots look great on the ships I build. Yes, as mentioned for the pirates around, parrots are a fantastic detail.


    I can see how fighters would perhaps see this as a death knell - however if they wait to see what map makers create for them to play - they may change their tune.


    But as a builder: These bright colourful blocks ATTRACT me as opposed to repel. Its a breath of beautiful life.

    Posted in: Discussion
  • View Person106's Profile

    1

    Apr 26, 2017
    Person106 posted a message on Minecraft's Death
    Quote from Chameleonred5»

    I don't know. I don't have a problem with it. Some people will just do anything to avoid things they perceive as "childish."


    Yep. It's amusing when kids go out of their way to avoid things they perceive as "childish" and adults like myself don't care one bit and embrace it. In fact, I tend to avoid "adult" things because that often just means it will be filled with cursing, drugs, extreme violence... pretty much what a 10-year-old boy views as being "adult."

    Posted in: Discussion
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