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    posted a message on Continuum Shaderpack

    Hello, been a while since I last posted here. It's great seeing my little piece of shader code in the new Continuum releases! Anyway, I recently started working on a resource pack, but parallax occlusion mapping seems to be extremely bugged for me. Not sure if anyone else is having this problem, as it seemed to be working in the Continuum 1.3 update video.


    (Have changes been made that would possibly make my Chroma Hills resource pack outdated?)


    The below screenshot is of Chroma Hills (128), which seems to have the same issue as my resource pack (256). I properly adjusted the TEXTURE_PACK_RESOLUTION value, but to no avail. It almost looks as though only the highest points in the texture are being rendered, and the rest is this strange orange color. However, some blocks, like sand, appear to render correctly, which is very confusing. Makes me thing it could be some kind of texture atlas problem (but I could be completely wrong lol). I can't test with Continuum 1.2, as it seems to be broken after I got my GTX 1080 and the new nvidia drivers.


    By changing some values such as atlasTiles etc. I got it to almost kinda work, but the textures look warped, and there are lines between them. Any thoughts? Will POM be fixed for the final release of 1.3? Cause it seems like POM has always been kinda wonky since way back in the day.


    This may very well be an issue with my resource packs and not the shader, but thanks for any support, and thanks for working to create best shader pack out there!


    (the strange orange block is supposed to be cobblestone... rip)

    Bugged POM


    Apologies for wall of text lol

    Posted in: Minecraft Mods
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    posted a message on Geocraft [2.2.1]
    I have a few questions. Does per-biome ore spawning work? And does anyone have some good settings for big mines but with sparse ore in them? The default settings seem to just spawn in ridiculously huge solid chunks of coal with other ores strewn randomly everywhere. And Is the coal thing a bug? Because I can't seem to get rid of it.

    Thanks!
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Does anyone know if you can enable normal maps to be cast by torches and not just the sun? I found some code that lets you give off light if you hold a torch and that casts shadows but placed torches don't. I would love if torches showed normal maps to make caves look less lame.

    Placed Torch:


    Held Torch:
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    I have a question. I was running the Minecraft mod for Oculus Rift and shaders don't work with it. For anyone who might not know, the Oculus Rift is that virtual reality headgear thing. I installed the shaders mod correctly, and it loaded up. But when I went to the shaderpacks list like usual, none of them worked. I could select any of my shaders, but they just didn't do anything. I think it's because of the whole stereoscopic warp thing on the Oculus Rift overriding it or something, but i'm not sure. Is there going to be a fix for this? Or would it be on the other mod's side? It would be great if you could look into it, because the main reason I want the Oculus is to play Minecraft with your mod.

    Thanks
    Posted in: Minecraft Mods
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    posted a message on Minecraft Capes! [Multiplayer Capes/Cloaks][www.MCCapes.com][Cape Gallery] + Transparent/Animated!
    I'm getting a strange problem where the cape texture is part of my skin. :P I checked and I have an animated cape selected, not my skin or anything. Anyone know what's going on?
    Posted in: Minecraft Mods
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    posted a message on Minecraft Capes! [Multiplayer Capes/Cloaks][www.MCCapes.com][Cape Gallery] + Transparent/Animated!
    My Minecraft name is _Catman and I would like access to animated capes please. Thank you!
    Posted in: Minecraft Mods
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