Hello, been a while since I last posted here. It's great seeing my little piece of shader code in the new Continuum releases! Anyway, I recently started working on a resource pack, but parallax occlusion mapping seems to be extremely bugged for me. Not sure if anyone else is having this problem, as it seemed to be working in the Continuum 1.3 update video.
(Have changes been made that would possibly make my Chroma Hills resource pack outdated?)
The below screenshot is of Chroma Hills (128), which seems to have the same issue as my resource pack (256). I properly adjusted the TEXTURE_PACK_RESOLUTION value, but to no avail. It almost looks as though only the highest points in the texture are being rendered, and the rest is this strange orange color. However, some blocks, like sand, appear to render correctly, which is very confusing. Makes me thing it could be some kind of texture atlas problem (but I could be completely wrong lol). I can't test with Continuum 1.2, as it seems to be broken after I got my GTX 1080 and the new nvidia drivers.
By changing some values such as atlasTiles etc. I got it to almost kinda work, but the textures look warped, and there are lines between them. Any thoughts? Will POM be fixed for the final release of 1.3? Cause it seems like POM has always been kinda wonky since way back in the day.
This may very well be an issue with my resource packs and not the shader, but thanks for any support, and thanks for working to create best shader pack out there!
(the strange orange block is supposed to be cobblestone... rip)
Apologies for wall of text lol