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- Cardinal_System
- Registered Member
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Member for 9 years, 11 months, and 6 days
Last active Tue, Dec, 28 2021 21:35:06
- 2 Followers
- 98 Total Posts
- 2 Thanks
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May 21, 2019Cardinal_System posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
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May 21, 2019Cardinal_System posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
Well, this is certainly surprising!
Sad to see it go. I was not really an active member here, but I am sad nevertheless.
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May 17, 2017Cardinal_System posted a message on Minecraft 1.12 Pre-Release 1Posted in: News
It's nice and all that Microsoft is excited to release the latest version of 'Microcraft', but when can Minecaft get some bug fixes? It's been over 2 years since the last update (December 9, 2015) and we are still suffering from the same bugs
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Apr 4, 2017Cardinal_System posted a message on Minecraft 1.12 Snapshot 17w13aPosted in: News
That is the simple and only truth.
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Mar 31, 2017Cardinal_System posted a message on Minecraft 1.12 Snapshot 17w13aPosted in: News
This is awful! Changing the game's fundamentals so much so, that already it is no longer Minecraft.
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Registering the entity seems like a good idea, LOL. I registered it, but it still is invisible. Do entity textures need JSONs?
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I didn't understand anything you just said except GitHub
Here: https://github.com/bignose956/Mod
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I didn't understand anything you just said except GitHub
Here: https://github.com/bignose956/Mod
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If the folders are in a zipped file, just copy them out, rename them, copy them back in, and delete their original files.
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It still renders as invisible, and I haven't changed my registering method:
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I attempted both of the following, none worked.
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So I do not need to specify a file path, or just the block's/item's unlocalized name?
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I am not familiar with the way ResourceLocations work. Would you give me an example? I attempted to look at it's source code, but the constructor required an object that extended an abstract class which implement an interface and so on. There was too much for me to wrap my mind around.
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I realized that the rendering methods have changed for 1.8, but I cannot figure out how to use them. I have successfully rendered throwable entities first by including a factory in the render class, then registering it in the main mod class using this method:
But I cannot render regular entities. I tried the same methods but with no success, they render as invisible entities.
My render class for the regular entity is here: https://pastebin.com/HtZBA2L1
and the register method I used is as follows:
So what exactly is the trick to rendering in these newer versions? (Please do not tell me to "upgrade" to later versions).
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Hmm, the rendering doesn't seem to work in 1.8.9. Any advice?
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I tried searching the Item class for "compass", but the only thing there was a register code that used strings, so I couldn't trace it back the ItemCompass.java:
Item.java
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Does anyone know where the source code for compasses is located?
I can't find it anywhere, and already checked:
and I can't go on like this!
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Oh yeah, I planned on doing that before I posted it
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That is what I looked at xD
But it's okay now, I figured out how to do it
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I got it