So, I'm creating a Mini-Game where at one point blocks are being placed and destroyed in an area. I would like to get a count of those blocks to manipulate an other part of the map. So, there would be 4 different blocks and I want to get a count of each of the different blocks.
As the most recent official version (1.1.5) does not include the latest blocks (andesite, prismarine, red sand, etc.) I tried modifying the files manually to include them--and it actually ended up working.
The modification was really only intended for my personal use, but I figured, why not provide it here until an updated, official release comes along (if ever). If the author of the tool disapproves or this is somehow against forum rules, obviously feel free to remove the following link: SpritecraftFull_1.1.5_modded_v2-for-1.8.6.jar via MediaFire virustotal.com scan
What I did was:
replaced outdated texture folder with the one from the latest Minecraft version (1.8.6)
manually added information on the missing blocks to Materials.txt
new blocks added:
coarse dirt
andesite, diorite, granite (regular/smooth)
podzol
red sand
red sandstone (regular, smooth, carved)
prismarine (rough, dark, bricks)
acacia, dark oak (log/planks)
stained glass
Enjoy. Edit2: Stained glass added as per request under "Special" category.
How did you recompile this without all the errors?
0
I tried too but everytime I try recompile the program it doesn't work and shows errors.
0
Thanks for the Help, It worked.
0
But since the Minutes value would be negative wouldn't that mean that even if he Seconds value hit 0 that minutes would stay on the bottom?
0
So, I'm trying to make a clock for my minigame and it almost works perfectly.
This is how I want it ordered:
but this is how it's ordered when it's running:
So, is there a way to keep the minutes score at the top or is it impossible?
0
It worked thanks
0
Anyone know?
0
Is there a redstone signal disabling the hopper?
0
So, I'm creating a Mini-Game where at one point blocks are being placed and destroyed in an area. I would like to get a count of those blocks to manipulate an other part of the map. So, there would be 4 different blocks and I want to get a count of each of the different blocks.
0
How did you recompile this without all the errors?