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    posted a message on Smart Moving
    Amazing mod, I can hardly stand to play without it.

    One thing that would make this mod absolutely perfect, and I know a lot of people would appreciate this, is working with Noppes to make it completely compatible with More Player Models. If it isn't too much trouble, it would be just awesome if you could look into this.

    Thanks again for an amazing mod; it's made Minecraft fun for me again.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] More Player Models
    This mod conflicts with OptiFine's lighting engine, causing an odd flicker (only when HD texture packs are used). Please look into this.

    Ignore this post, it was several coincidences. It wasn't the mod itself that was causing the problem, but the problem came up every time I enabled the mod. Since it happened without the mod, it isn't the mod.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] More Player Models
    Quote from capfl97

    http://www.minecraft...p-smart-moving/

    I wonder if you can keep saying that MPM never will need improvements when this exists.


    Agreed. If and when this mod fully supports Smart Moving, I will be one of the happiest Minecraft players in the world. My Kajiit skin needs a tail, and I need ledge grabbing, crawling, and all that stuff to match.
    Posted in: Minecraft Mods
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    posted a message on Helios Minecraft (PVP/Survival/Roleplay) [Smart Moving,McMMO,Survival Games]
    Please ban xITzZHARRYz. He was using fly and teleport hacks to get into my house and hit me, with the unfair advantage of flying between swings so I couldn't effectively retaliate. He's also camping my house and waiting for me to log back in (I'm watching him with the map).

    Also said "mad?" in chat, clearly a griefer.
    Posted in: PC Servers
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    posted a message on Looking For Good Smart Moving Server
    I'm simply looking for a good, fairly-populated Minecraft server that supports Smart Moving. I can't seem to find one in my searches, so I've decided to reach out myself. I prefer minimal mods, Towny is welcome, though. Smart Moving is obviously a must (I'm pretty hooked on it at this point, default Minecraft movement is just pathetic). I'm a mature, experienced player that's been playing since beta ~1.3, and I can be very helpful in-game. I try my best to be a pacifist within reason, but I kill griefers/trolls on sight, when it comes to PvP. I should also mention I live in Northern Indiana (on EST) and am on a very odd sleeping schedule at the moment, but I usually feel like playing Minecraft from 3pm to 12pm, obviously not the full 9 hours, but several hours within that time span.

    Either PM me if the server is private or post if it's public. Queries are welcome if there's anything more you want to know.
    Posted in: Server Recruitment
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    posted a message on Smart Moving
    Quote from Inofficially

    Have you not installed Player API <_<


    Yes, both Player API and Render Player API. Still crashes upon loading.

    Edit: Silly me, I was using the server Player API instead of the client. My bad. Works now. (To note, I couldn't use MagicLauncher to do this, I had to use MCPatcher. It just refused to work with MagicLauncher.)
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    ModLoader version is currently broken. I get pretty much the same error as Eff Bawmb (post above) every time I try to load Minecraft with the ModLoader version properly installed (with all the required mods). I've done thorough testing and it only crashes with Smart Moving.

    Edit: Just tried an earlier version, I think it might be a ModLoader update that is causing the incompatibility.

    Edit #2: I'm running into a different error than Eff Bawmb. Every time I try to load the ModLoader version, I run into the following error.

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
    This error has been saved to C:\Documents and Settings\Pleebus Unum\Application Data\.minecraft\crash-reports\crash-2012-09-10_18.42.36-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT a09aeee1 --------
    Generated 9/10/12 6:42 PM

    - Minecraft Version: 1.3.2
    - Operating System: Windows XP (x86) version 5.1
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    - Memory: 934516080 bytes (891 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms1024m -Xmx1024m
    - ModLoader: Mods loaded: 2
    ModLoader 1.3.2
    mod_ModLoaderMp 1.3.2v1


    java.lang.NoClassDefFoundError: PlayerBase
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$100(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at net.smart.moving.playerapi.SmartMoving.register(SmartMoving.java:12)
    at mod_SmartMoving.(mod_SmartMoving.java:18)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:343)
    at ModLoader.readFromClassPath(ModLoader.java:1333)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.a(Unknown Source)
    at magic.launcher.j.a(Unknown Source)
    at magic.launcher.q.println(Unknown Source)
    at ModLoader.init(ModLoader.java:928)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at awr.(awr.java:1198)
    at avy.(RenderManager.java:58)
    at avy.(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(SourceFile:260)
    at net.minecraft.client.Minecraft.run(SourceFile:516)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: PlayerBase
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 39 more
    --- END ERROR REPORT b5cdce0a ----------

    Edit #3: Fixt.
    Posted in: Minecraft Mods
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    posted a message on [16x] Galahir950's Redwood Texture Pack [1.12.X]
    Quote from StormFirestar »
    pics please.


    I agree.
    Posted in: Resource Packs
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    posted a message on New server 90% uptime//iconomy//PvP//Chest locking!
    Quote from gunfire972 »
    bump!

    Dun warry, Captan Awsum iz hear!

    But seriously, I'd like to try this server.
    MC Name: Pleebus
    Previous bans: None that I know of.
    Other info (if wanted): I've been told that I'm a great house builder with innovative designs, a good fighter and a good miner. I die the least out of everyone I know who plays Minecraft, I'm generous with what I gather, and am kind to other players, as long as they're not trolls.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on (updated)Customizable ships: a how-to
    I didn't read all the posts in this thread, but here is my opinion.

    I absolutely love this idea, and I'm so happy Notch has already been considering it. In Minecraft, the current boats definitely don't feel like boats. They feel like a floaty toy. A very fragile floaty toy. Not to mention mine carts being the only other form of transportation. They are only mine carts, sticking to the tracks and using unintended bugs to propel (let's face it, powered mine carts are utterly useless).

    But what you have suggested here is an ingenious idea, albeit a bit difficult for Notch to program. There is no doubt that he can do it, and very little doubt that he will do it. After all, being on a ship that you can live in, craft in, store items in, and even sleep in would be much more fun than the floaty toy we have right now.

    I can see it now; setting my ship out to sail, going below deck to craft a few items, occasionally looking out the windows to check for collision courses. That would feel amazing, not to mention the possibility of an air ship.

    Also, these features being in a sandbox game like this would make the game even more epic (yes, it's actually possible) and unique. Anyway, even if Notch doesn't go through with it with this much detail, it will still be awesome. I do admit, having a square, stone ship would be hilarious.

    I'll stop the wall of text here.
    Posted in: Suggestions
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    posted a message on kirby skin genarator now open
    Ever heard of the edit button?

    Anyway, you need to upload the image to a site such as photobucket or imageshack, and link to that.
    Posted in: Skins
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    posted a message on Lets see your characters!
    Quote from DonutSquared »
    First, I'd like to say that there are some awesome skins in this thread. I am in awe at some of the skill in creating on such a small medium. Having only recently started making skins myself and getting frustrated already I can see how much work has been put in around here.

    So, I've read through most of this thread and haven't seen a Canti skin yet so I'll post the two I made as my first two skins. Canti is from the anime series FLCL and comes in two flavors: Plain ol' Canti(teal) and Atomsk Canti(red)

    First, plain ol' Canti.

    Prev:
    <Skin Preview>
    Skin:

    Ref:
    <Canti pic>

    Next, Atomsk Canti.
    <Skin preview>
    Skin:

    Ref:
    <Atomsk Canti pic>

    Both made in MC Skin Edit. Sorry for the running previews but it's hard to get a good freeze-frame sometimes. Plus, I like action shots. Hope you guys enjoy.


    I love you.

    On a more serious note, great skins. I usually can't find skins that I would use.
    Posted in: Skins
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    posted a message on ♕Herocraft 🌟 Minecraft RPG Server Multiplayer 🌟 THE ORIGINAL RPG SERVER (2010) Heroes RPG!
    In-game name: Pleebus
    Location and Age: United States, 17
    Previous bans: None
    Referral: This thread
    Reason you should you be accepted: I'm smart (at least that's what most people tell me), I remember and obey rules, I am an excellent source of Minecraft information, I hate griefers, and I will report rule-breakers and give them a fair warning myself when I can.
    Additional info: Some people like me, some people don't. Being a nerd has its disadvantages.
    Special Key: {ZO}
    Posted in: PC Servers
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    posted a message on Dragon Knight skin request
    I would love to help you, so I will by telling you a few things.

    Capes are impossible. Trust me, it just doesn't work. Also, shading is very difficult as you are limited to a 64x32 size image. Finally, your request is vague and there are very contradicting subjects about the request. You want a blue dragon knight that is futuristic? It's better to have a sketch or reference pics, otherwise your request will most likely go unfilled.

    Not to be a douche or anything, but those are just a few things that go through my mind when I look at this, and I'm sure there are others that think the same. On another note, are there any other requests for a skin I could take for you?
    Posted in: Skins
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    posted a message on Anyway to retain your skin when playing offline?
    If you're using a texture pack, go into it (since it's a .zip file and very easy to access) and open the "mob" folder. Delete the char.png file or move it out, and replace it with your skin renamed char.png.

    If you're not using a texture pack, just make a folder named mob, put the char.png file in it, then put it in a zip file by whatever name you want. Put the zip in the texture packs folder and you're good to go. (Tested it recently)

    Throw any other questions you have about Minecraft at me and I'll try to help.
    Posted in: Skins
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