Shout out for the most useful plugin out there for terraformers, servers love the uniqueness of a custom, colorful world!
- Captain_Chaos
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Member for 13 years and 1 month
Last active Mon, Jan, 9 2023 06:47:05
- 7 Followers
- 2,911 Total Posts
- 694 Thanks
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disband posted a message on WorldPainter - graphical & interactive map creator/generatorPosted in: Minecraft Tools -
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Yourself797 posted a message on WorldPainter - graphical & interactive map creator/generatorPosted in: Minecraft ToolsA great update Captain, please keep up the good work.
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GEcho posted a message on WorldPainter - graphical & interactive map creator/generatorPosted in: Minecraft ToolsQuote from Captain_Chaos»
When does this happen? Do you have any plugins installed? Could you send me your complete log file (%APPDATA%\WorldPainter\logfile0.txt)?
Hi! Just want to say I love this plugin and I experienced the same exact thing that the other guy experienced. It happened ever since I upgraded from 2.2.0 to 2.2.3. What solved my issue (and thank you for mentioning the plugins) was I removed the Autumn Forest plugin from my plugins folder.
Before that, reinstalling world painter and java did not work, however reinstalling older versions it would still work and of course it was because of that plugin being compatible with those versions.
After trying to figure this crap out, I. Am. So. Happy. -
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MeowCat50 posted a message on WorldPainter - graphical & interactive map creator/generatorPosted in: Minecraft ToolsAWESOME!!!!!
This is a great tool for making minecraft worlds!
GOOD JOB!
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Emprease posted a message on WorldPainter - graphical & interactive map creator/generatorPosted in: Minecraft ToolsGood news. I was hunting for the chunk by just painting stone on or beneath y1 and a null error popped up! Meaning I identified the region. Removed and readded and now the export went all the way through! problem solved : ) Thanks for the help mate!
I'll post an actual gallery in the creation section as soon as I can figure out how to get an overhead render of it on my mac
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Umbra_Dominus posted a message on WorldPainter - graphical & interactive map creator/generatorPosted in: Minecraft ToolsI realize you probably don't get told this very often.
Thank you so much for all the hard work you to to provide us all with a free, easy to use program for creating custom worlds for Minecraft.
You're constantly pummeled with questions, and bugs, and complaints, and you take it all in stride to provide us with better service than we deserve.
You're the hero we need.
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Yourself797 posted a message on WorldPainter - graphical & interactive map creator/generatorPosted in: Minecraft ToolsThe new feature and the tile export works great. Thanks for all your hard work.
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Umbra_Dominus posted a message on WorldPainter - graphical & interactive map creator/generatorPosted in: Minecraft ToolsYou basically just made my whole life better.
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14zelliott posted a message on WorldPainter - graphical & interactive map creator/generatorPosted in: Minecraft Tools
Downloading it now, will let you know if anything goes wrong!
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xcoldfyrex posted a message on WorldPainter - graphical & interactive map creator/generatorPosted in: Minecraft ToolsQuote from Captain_Chaos»
Did you ever notice that the Configure Cave/Tunnel Layer screen has another, as yet not enabled, tab? One day that tab will become active...
You can technically do this with caves now. If you know the Y values of the floor and roof, you adjust the Y offset of an object. I made a neat underground forest doing this.
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Welcome to WorldPainter, a graphical and interactive map painter / generator. Quickly generate expansive, natural looking landscapes, with full manual control over the terrain, using an easy to use and well performing program.
Check out these great examples of both usage and results of WorldPainter. Note that I didn't create these landscapes, or these videos:
Features:
→ To download WorldPainter, go to the official website at https://www.worldpainter.net/
→ For support, please use the official WorldPainter subreddit!
Troubleshooting - FAQ - other documentation - support.
You can check the change log here. The installers were created with . WorldPainter is free and open source software, released under the GNU Public License (GPL) version 3. The source code is hosted on GitHub.
It should be pretty self-explanatory, and the rest you should be easily able to find out by clicking around. Don't forget to try all your mouse buttons, and try holding them down! Post in this thread to get support from me or other users of WorldPainter.
The Load and Save functions save the map in WorldPainter format. The Export function exports the map to a Minecraft world. By default it is exported right to your Minecraft saves directory. You can then open the world in Minecraft under Singleplayer.
The Import and Merge functions allow you to import the landscape from an existing map, and then merge any changes you make to the landscape back to the existing map. It is not meant for general purpose map editing! WorldPainter is, and always will be, a map generator, not a map editor. Note that this functionality is dangerous! Use it at your own risk. Please see this post for important information about how these functions work, and their limitations.
This tool is not meant to create ready to run single player maps, it's meant to create server levels and adventure maps. The idea is to create the basic landscape, with your mountain ranges, oceans, forests, snow and ice, lakes, hills, etc. using the tool, and then go in and fill in the details with other tools.
Please donate!
WorldPainter takes a lot of time to create and maintain. Even though it is free, please show your appreciation by donating: or .
Linking to WorldPainter
If you want to link to WorldPainter from your own site or another forum, I would be honoured! But please don't link directly to the downloads, or upload the files to file sharing sites or host them yourself! Instead, please link people to the official homepage: https://www.worldpainter.net/
Frequently Asked Questions
If you have a question which is not answered on the official Frequently Asked Questions page, please go to the official WorldPainter support subreddit.
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Bug Fix Release!
I just released a new version of WorldPainter in which two bugs with Custom Materials are fixed:
You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any additional problem and please enjoy!
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Alpha Test Branch Released
I am releasing an alpha test branch of WorldPainter, for those who would like to help me update WorldPainter to Minecraft 1.13, and have early access to the next version.
NOTE: this is an early test version, with much missing functionality, and undoubtedly many bugs! It is only intended for helping me test and develop the next release, not for serious work.
Any files you save with this version will not be loadable by the current production version, and may not be loadable by the final release. Any or all work you do with this version may be lost, and if you don't manually create backups of your existing worlds first, you may lose them if you work on them with this version.
This alpha installs separately from the regular version, so you will still be able to continue working with the regular version. But note that by default the installer will associate *.world files with the alpha test version, so if you open WorldPainter files by double-clicking on them they may open in the test version!
Please report any bugs you find on GitHub (after first checking that it hasn't already been reported!).
If after all of the above you still want early access and help me develop Minecraft 1.13 support by testing it, then here are the download links:
Installers: Windows 64-bit / 32-bit - Mac OS X - UNIX/Linux installer / deb / rpm
Installerless: Windows 64-bit / 32-bit - Mac OS X - UNIX/Linux
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Yes, that is more or less the point of WorldPainter. However you mention that you are a school teacher, which makes me think you may be using the Educational edition. If so then unfortunately WorldPainter doesn't support that; it can (for now) only create maps for the Java edition of WorldPainter.
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Not automatic, but there is a Smooth operation with which you can smooth over chunkwalls and such, yes. Remember that this is a map generator though, not a map editor. It's editing abilities are very limited.
No, any block you like, provided you know the block ID to use.
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Bug fix release!
I just released version 2.4.3 of WorldPainter, which fixes a bug (introduced in the previous release) which caused an error when loading schematics. That should once again work! Sorry about that. You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any problems and enjoy!
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There are two types of layers: continuous layers, which can have a varying intensity per block, and on/off (binary) layers, which are either on or off for each block. The plants layers is an on/off layer. This is because for the plants layer, every block that has the layer is guaranteed to get a plant (providing it's a suitable location of course).
The intensity of the brush works differently for each type. For continuous layers (such as the tree layers and custom object layers) the intensity of the layer is set to the intensity of the brush. For on/off layers, the layer is "spray painted" on and the intensity of the brush governs how fast it is "sprayed". At 1% you should notice the layer is dusted on pretty lightly.
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A Hallowe’en present...
Here's a little present to celebrate the falling of the leaves on the northern hemisphere: an autumn forest layer plugin. To install:
You should have a new Autumn button on the layers panel which you can use to paint some beautiful autumn forest on your world.
Note that people who don't have the plugin will not be able to load the .world file (if you used the layer on it)! But they will be able to load Minecraft maps you create with it.
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I'm back! Had a great time travelling all over the US, but now it's back to work. :-)
Thanks to everyone who has been helping out and answering questions while as I was away! And feel free to continue to do that, I would like this to be a place where users help each other as much as a place for asking me questions.
I'm not going back over everything that was posted in my absence, so if you still have an unsolved problem or unanswered question, feel free to post it again!
I've been working on some cool stuff that should be coming up somewhere in the near future.
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(Repost for visibility)
Just a heads up: I will be traveling for the next three months, so expect support and new releases to be (even more ) minimal during April, May and June. I'll be in the US, going roughly from east to west, so who knows, perhaps I'll meet some of my American users!