Hey you! Since you made it here, yes this is an official source for my shaders. Beware of fishy "shader websites". Also be sure to check this thread every now and then for updates and news! (Or Twitter, Facebook)
What is "Sildurs shaders"?
It's various shaderpacks for optifine with it's inbuild shadersmod. The goal is to create performance friendly shaders that run on any system, while still offering great visuals. The most lightweight shaderpack being enhanced default. They are also highly customizable using the available ingame shader options. So be sure to check them out!
Vibrant shaders screenshots:
Enhanced Default screenshots:
Fabulous shaders screenshots:
Basic shaders screenshots:
Videos: (More videos are welcomed!):
Minecraft Cinematic - SILDUR'S VIBRANT EXTREME V1.19 | 4K60fps (v1.19):
Minecraft 1.12 - BEAUTIFUL GRAPHICS! by JerenVids (vibrant shaders v1.166):
Review/Showcase by PythonGB (v1.153):
EthosLab taking a look at my shaders (v1.153):
Cinematic by XDanielcrafter1X (v1.141):
Me, showing of some new settings that can be tweaked ingame - while playing. (there are more tweakable features by now)
Agreement:
(read this before downloading, you accept it by downloading!)
You are not allowed to:
- Rename any shaderpack and upload them as yours.
- Modify my shaderpacks and upload them with your name on.
- Provide mirrors by reuploading my shaderpacks.
- Copy and paste code or whole files, (like gbuffers_water.vsh) into your shaderpack.
You are allowed to:
- Create videos of it, linking this thread or my fb page would be great!
- Modifiy it for your own only - without sharing it online.
Downloads and changelogs are available on my website:
https://sildurs-shaders.github.io/downloads/
https://sildurs-shaders.github.io/changelogs/
Consider supporting me on Patreon and get early access to updates!
https://www.patreon.com/Sildur
Vibrant shaders features:
(Latest update: August 8th, 2022)
- Pretty much everything, it's my main pack. It also has alot of ingame options, so be sure to check them out.
Lite and medium preset should be used on Macs, Intel gpus and low end gpus. While high and extreme should be fine on most modern gpus.
Enhanced Default features:
(Latest update: August 8th, 2022)
- Full support for default minecraft, meaning things like night vision work fine!
- Temporal anti-aliasing (TAA), Shadows, colored shadows, underwater shadows, godrays, bump and parallax mapping, reflections, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.
Everything listed above can be tweaked ingame, so be sure to check out those shader options!
Basic shaders features:
(Latest update: August 8th, 2022)
- Full support for default minecraft, meaning things like night vision work fine!
- Temporal anti-aliasing (TAA), bump and parallax mapping, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.
Everything listed above can be tweaked ingame, so be sure to check out those shader options!
Shaderpack using Mojangs inbuild shader function, supported version: 1.16.1
Fabulous shaders for 1.16.5:
(Latest update: June 28, 2020)
- This is a shaderpack using the inbuild mojang shader functions. It requires the fabulous shader option to be turned on.
- Features: Antialiasing, Bloom, Celshading, Depth of Field, Tonemapping and ported mojang shaders Bumpy and Blobs.
See the installation guide on my website for how to use it and for changelogs:
https://sildurs-shaders.github.io/install/
https://sildurs-shaders.github.io/changelogs/
Reporting Bugs or Problems:
Example:
Getting error final.fsh and composite.fsh plz help me
Nvidia GTX 960, driver 362.00
Windows 10 Pro x64
Here's my log output:
.....
Please post your log output in a spoiler by doing this (spoiler)your text(/spoiler) replace () with [].
Want my signature? Here's the code:
<a href="http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-12-2-sildurs-shaders-pc-mac-intel-vibrant" target="_blank" rel="noopener noreferrer"><img src="https://i.imgur.com/WLlEhKf.png"></a>
You can find me here to be always up to date on whats going on:
My other projects:
Enhanced Skyrim Special edition
Enhanced Elder Scrolls Online
Enhanced Monster Hunter: World
Witcher 3 Improved antialiasing
Nioh 2 Improved antialiasing
Credits\Thanks:
Chocapic13 & Alexei, Vibrant shaders based on them.
Karyonix - Maintains and updates the GLSL mod, which without my shaderpack would not work.
Sp614x - Updating and including the shadersmod in optifine.
Skype/Discord Testers - Helped me solve common bugs and problems.
N3rdFall, for this awesome signature!
~Sildur
1
I'm currently trying to improve vanila sky color support.
Here's the progress so far (compared with multiple resourcepacks : default, dokucraft, and sphax pure bdcraft in order.)
Plains
Mesa
i'm also working with caustics. it's also affected by light sources
1
a small update for the dirty lens.
added some small dust particles
1
I'm in a middle of a final test, and i added dirty lens (possibly the finest looking).
this will be defineable / toggleable, and may recieve more tweak so it won't be 100% the same with the screenshot above when released.
Also, v51 won't recieve patch anymore. v52 will be released on this friday/saturday (or longer if i need to improve it.)
1
another 2 things for next update :
1. shadow pass through certain blocks, and certain blocks don't cast shadow anymore
2. first water ripple effect ever in minecraft shaders.
*the boat is moving left, not right (duh)
1
that looks awesome!
keep up your good work
1
New DOF!
This new DOF is from bloom samples. Blurs pretty well, able to make better fog blur, lower performance cost too!
Older DOF is still available just in case you like the old DOF better.
Rain drop will be disabled by default since it conflicts a bit with the new dof, but you can enable it via Post Process > Lens Flare.
1
Try to enable dof / motion blur only.
The problem is possibly gpu related since that doesn't appear in my pc.
1
Hi. This shader got potential
Unfortunately, i found out that the water is possibly taken from Werrus HFPS shaders.
Werrus' water bump code : http://prntscr.com/aypzbx
Your water bump code : http://prntscr.com/ayq054
In case you got permission from him, please show it to me
If you have no permission, you probably want to make your original water bump code.
Good luck!
1
Hi
-Snow is buggy.
Possibly from minecraft's lighting system.
-Ice looks buggy.
Possibly from minecraft's render system.
-Land reflection at raining pls
Will think about that. Might be a no or yes.
-i want to disable lens flare
Sure! But, in the next patch.
1
Patch 5 is released. You can try using resourcepack with pom support
please tell me if there's any bugs (not the one listed below)
Notable bugs :
- POM makes sign text looks buggy.
- Bump mapping makes custom player head shading bugged.
- Custom heads, sign (possibly more) sometimes brighter than usual
screenshot resourcepack : paper cut out
build based on keralis' tutorial